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1581. Tier 3 gallente bs - in Ships and Modules [original thread]
A falloff would be a serious waste, especially on a tier 3 ship. The thing is, Dampeners weren't meant to be effective long range, which is why they have more falloff than optimal range. Additionally, without an effectiveness bonus dampeners are m...
- by Ithildin - at 2006.07.05 18:25:00
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1582. Fighters are stab whores! - in Ships and Modules [original thread]
Originally by: KilROCK If they make fighters scrambable, hell, reduce build cost by 100%. Thanks. Not quite as drastic, but well near enough. Cost should be reduced to frigate level instead of 2x cruiser level. New sig coming soonÖ B...
- by Ithildin - at 2006.07.04 17:58:00
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1583. Rage Torps - in Ships and Modules [original thread]
Let's just say that Rage torps and Javelin rockets are victims of generalization and linear T2 effect progression through classes... New sig coming soonÖ By "soon" I do not necessarily mean "this year"
- by Ithildin - at 2006.07.04 17:55:00
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1584. Assult ship damage - in Ships and Modules [original thread]
Edited by: Ithildin on 04/07/2006 17:50:44 By damage control you mean damage mod, right? Retribution. Completely lack versetility, though. Edit: Actually, Ishkur with blasters might do more, but problem here is the very short range - blaster...
- by Ithildin - at 2006.07.04 17:50:00
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1585. Active Stabs - in Ships and Modules [original thread]
Although I generally end up in the anti-stab camp, I have to say that stabs that doesn't work after scramblers have been activated would be a waste of space. Stabs that work as currently, but requiring only a iota of cap and activation is not a s...
- by Ithildin - at 2006.07.04 17:47:00
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1586. Fighters are stab whores! - in Ships and Modules [original thread]
Since fighters don't warp (call on the warp funktions) but are rather teleported (with a short delay), then don't assume the worst about EWar immunity! No correlation between their un-scramblable state versus their EWar vulnerability New sig comi...
- by Ithildin - at 2006.07.04 16:28:00
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1587. Turret placement balancing - in EVE General Discussion [original thread]
While we're at it, does the top turret placement of the Enyo still make the turret hover above the ship without touching it? (Examine closely, the turret base isn't attached to Enyo hull) Originally by: Avon Edited by: Avon on 04/07/200...
- by Ithildin - at 2006.07.04 14:52:00
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1588. Info on the tier 3 Amaar BS? must know i'ts driving me crazy - in Ships and Modules [original thread]
Don't put any money on it being a drone boat. And no, no info has been given. By now Tuxford should've done a bit of work on it, but nothing has been released as far as I am aware. New sig coming soonÖ By "soon" I do not necessarily mean "this...
- by Ithildin - at 2006.07.04 14:12:00
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1589. Veterans, where are they now? Do they still play? - in Corporation, Alliance and Organization Discussions [original thread]
Questions from OP, in case they changed along the way (didn't read pages 2 and 3) 1. No, but I still play regulary, though. 2. Leader. Sort of. It sort of bites me in the arse and demands attention. 3. My ambitions and plans have always been to f...
- by Ithildin - at 2006.07.03 18:24:00
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1590. Will things really get better for T2 - in EVE General Discussion [original thread]
I was under the impression that reverse engineering was put on ice and we'd have invention instead -> time + skill + t1 bpc + shunk of 0.0 COSMOS materials = t2 bpc New sig coming soonÖ By "soon" I do not necessarily mean "this year"
- by Ithildin - at 2006.07.03 18:17:00
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1591. Warfare Modules - in Ships and Modules [original thread]
Carrier - 1 (plus one for each Command Processor) Mothership - 1 per level (plus one per Command Processor) Titan - same as Mothership New sig coming soonÖ By "soon" I do not necessarily mean "this year"
- by Ithildin - at 2006.07.03 16:42:00
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1592. Amarr - in Ships and Modules [original thread]
Originally by: Jacob Holland It's most likely already been said but the one thing that most says that Amarr ships need a buff is simply this: Why wouldn't an Apoc pilot load it with 1400 Artillery? Well... About +100% volley damage in ...
- by Ithildin - at 2006.07.03 16:34:00
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1593. Getting friendly with Gallente - in EVE General Discussion [original thread]
Your one and only option if you don't want to do Gallente/Minmatar/Sisters of EVE missions is to train the Diplomacy skill. Incidentally, this will keep you going for a LONG time. Btw, Sisters of EVE is the best way to get Gallente standings. Bet...
- by Ithildin - at 2006.07.03 16:04:00
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1594. Logging Out -> Board Ship? - in Ships and Modules [original thread]
Wouldn't a delayed warp-off and massively delayed ship-dissapearance timer (THAT CARRIES THROUGH SESSION CHANGE!) be more logical? Oh, and the pod doesn't stop transmitting. You just stop controlling the ship and enter hybernation. Which incident...
- by Ithildin - at 2006.07.03 15:08:00
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1595. Something I've been thinking about. - in Ships and Modules [original thread]
The answer? I've got it. In the beginning of EVE, there were two railguns and three blasters of each category (except the frigate category, where there were 3-3). During Gemini (beginning of EVE) and Castor there was this ship that sucked donkey...
- by Ithildin - at 2006.07.03 14:59:00
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1596. Solution to the Amarr problem...simple, easy, and will work. - in Ships and Modules [original thread]
Problem 1: Medium Beams. - Needs powergrid looked into! And this aply to beams and beams only. You know the one that currently take more than 15 powergrid for T1. Problem 2: Tracking. - Tracking is a laser's strong point. It's far better than tra...
- by Ithildin - at 2006.07.02 19:37:00
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1597. Anybody like the Lachesis? - in Ships and Modules [original thread]
To say it's equal with the Rook is lying. It's got one fourth the range, and can "jam" about half as many targets (or even worse if the Rook is lucky or targeting smaller-than-battleship ships). It also cost about 10 to 15 times that of a Celestis...
- by Ithildin - at 2006.07.01 13:50:00
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1598. freighters need just ONE low spot - in Ships and Modules [original thread]
To kill a freighter you need to chew through about 150,000 hit points, take or give depending on damage type you use, before CONCORD show up and kill you. Or, if you like, you need to do about 15,000 dps. That's about 15 neutron T2, Void L, Blaste...
- by Ithildin - at 2006.07.01 13:45:00
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1599. going trough gate campers - in Ships and Modules [original thread]
Edited by: Ithildin on 01/07/2006 11:52:54 Originally by: Shandurai I recently bought a bpc for a raven, problem is that its far in 0.0 . whats is a good caldari ship and setup to get there without loosing my ship and pod? First bus...
- by Ithildin - at 2006.07.01 11:52:00
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1600. Anybody like the Lachesis? - in Ships and Modules [original thread]
It's under "Patch Notes" to the left, you lazy boy ;) Lachesis good for it's price? Nah, Celestis is better if you wish to take price into consideration. Lachesis just doesn't do anything that other ships can't do better, albeit in a slightly dif...
- by Ithildin - at 2006.07.01 11:48:00
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