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101. Why the hatred of shield tanks? - in Ships and Modules [original thread]
If you use a passive tank in PVP you religate yourself to a assistance role or bait. thats the only real issue as you won't be a major factor in the battle. A drake without 2 BCU's has poor DPS to say the least, but then your buffer tank looses 2...
- by Balcura - at 2008.07.12 17:55:00
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102. A navy caracal and a raven shield tank need fittings plz - in Ships and Modules [original thread]
Thats a good link, but here is how I fit my raven for PVE 6x Cruise launchers (tractor and salvager if you want) cap recharger II, 2x mission hardner II's, Involn II (or 3 mission hards), Shield boost amp II, XL booster II 2x BCU II, 1 DC II and...
- by Balcura - at 2008.07.12 17:51:00
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103. FW, Vexor or Caracal ? - in Ships and Modules [original thread]
I would also agree with the vexor comments, as a caracal pilot you can take on spicific roles as you fly with different gangs, but you still run into the you get attacked your dead issue. Vexor can be a tough little bugger and spewes out good dam...
- by Balcura - at 2008.07.12 17:44:00
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104. How are bonuses applied? - in Skill Discussions [original thread]
Also remember that any cycle time bonuses are smaller then 100% so while a CPU II gives you 1.1* the cpu to your ship, a MLU (for ice) provided a 5% cycle time bonus OR time * .95... Hope that helps a little
- by Balcura - at 2008.07.12 17:36:00
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105. Question about the Wing Command and Fleet Command skills - in Skill Discussions [original thread]
Originally by: Jarne As I get it, in the above case it would be only a 124 man fleet, because the squad commander counts towards the 10 people in a squad. Not in any of the gangs I've run...
- by Balcura - at 2008.04.01 16:56:00
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106. Question about the Wing Command and Fleet Command skills - in Skill Discussions [original thread]
Normally what you'll see is the normal "group" cmdr will train wing command to 4 leaving wing command 5 for the guy who wants to run the fleet. Fleet cmd 3 (WC 5 / Lead 5) 3 commanders (WC 4 / Lead 5) 12 Squads (Leadership 5) 120 pilots not includ...
- by Balcura - at 2008.04.01 01:57:00
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107. New Dev Blog: Subscription 2.0 - in EVE Information Portal [original thread]
I must have missunderstood something. Is there going to be 1 general ammo that is bought paying RL cash for and all the ammo BPO/BPC's are going to be eliminated. Ammo isn't going to be available for isk, but for RL money? If that's the case I ha...
- by Balcura - at 2008.04.01 01:49:00
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108. Need suggestions for a lvl 2 mission-running Drake - in Ships and Modules [original thread]
Originally by: Yevgeny Bazarov According to EFT, if I drop a large extender and fit an afterburner, I end up with higher speed, a much stronger tank, and a fair bit more dps (when including the extra drones) than I would get with the carac...
- by Balcura - at 2008.03.13 18:18:00
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109. Defence for POS in Gallente space 0.7 - in Science and Industry [original thread]
1 avoid going with large pos guns as they have issues with hitting a moving BS (any transversial based on gun sig rad). In high sec take a look at medium pos weapons as they have the range/falloff and sig radius to kill a group of BS's when you ge...
- by Balcura - at 2008.03.07 18:57:00
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110. What am I doing wrong? (Cant make enough ISK mining..) - in Science and Industry [original thread]
Basically there are a ton of things to look at in the posts so far. 1) With your hulk you need to find a place to sit and mine while not being all that picky about what you mine. 2) You may wish to set your ship up a little differently. With 2 exp...
- by Balcura - at 2008.02.27 21:29:00
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111. CCP: Why are Procurers seeded by NPCs? - in Science and Industry [original thread]
If they made the procurer worth using it might be a viable option, but when you can train caldari or minmatar cruisers and mine better then with a barge then thats what you'll do. I still think they should make it so the ship has a 50% veldspar m...
- by Balcura - at 2008.02.27 21:05:00
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112. Butrix With Pulse. - in Ships and Modules [original thread]
Thats cuse the proph is designed to be used with autocannons like the Apoc (until the Apoc gets changed). In reality thats why people use missiles on a vulture, there are given bonuses that arn't really bonuses. A ship needs to have a role, the pr...
- by Balcura - at 2008.02.27 19:40:00
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113. Mackinaw Setup Help - in Ships and Modules [original thread]
I currently run a mack in high sec from time to time as well, but I never even though about putting rigs on it... The cargo bay is 5000 so 2 cargo rigs = 6612.5 wile 1 only gets you 5750 so not really worth the investment. CCC's... well the ship h...
- by Balcura - at 2008.02.27 19:23:00
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114. Precision heavy missiles too slow - in Ships and Modules [original thread]
This get explained so often I figured I'd do it again... Skills and bonuses DO NOT ADD, they multiply. Base 1000m/s +50 % from skill (target navigation prediction) +40 % from rigs ( 3x Warhead Flare Catalist II... any idea of the cost?) +5 % fro...
- by Balcura - at 2008.02.26 17:40:00
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115. Train Caldari on my gallante character or start over? - in Skill Discussions [original thread]
Just add onto your current guy as there is no racial penalities to changing ship types or even weapons. I have both caldari and galentte BS's trained so I can use the millions of points that I have in hybrid turrets. If you like missiles then trai...
- by Balcura - at 2008.02.26 03:09:00
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116. Thorax Swarm of Doom (TM) - in Ships and Modules [original thread]
Every fit that includes tech 2 will work just as well for what your doing if you replace it with tech 1. Also make sure your guys insure the ships, if you do and fit entirely with tech 1 then you will just about break even on the costs and flying/...
- by Balcura - at 2008.02.22 23:37:00
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117. Petition for useful bonuses on transports - in EVE General Discussion [original thread]
I would love to see a 10% per level cargo bonus on the hauler version transport vs the tanking bonus they currently get. On the blockade runner it would be nice to see a modifer that at level 2 you could warp out of small bubles, level 4 medium ...
- by Balcura - at 2008.02.21 21:32:00
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118. Abaddon for lvl 4 missions - in Ships and Modules [original thread]
Edited by: Balcura on 13/02/2008 18:03:29 I am currently running: 8x mega mudulated energy beam I's (Amarr navy crystals) 4x cap recharger II's 1x Amarr navy armor rep, 2x CPR II's, 4x rat hardner 2x CCC II's 1x Aux nano pump II Hammerhead II...
- by Balcura - at 2008.02.13 18:01:00
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119. Massive invention failures with 5/5/5 skills. - in Science and Industry [original thread]
There are always posts about people failing "ALL" the time as they are the only ones posting. I have run hundreds and hundreds of jobs and there is a pattern of success that emerges for each given combination of BPC/decryptor combination. I have r...
- by Balcura - at 2008.02.12 17:35:00
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120. Major DPS problem, need some feedback - in Ships and Modules [original thread]
Your having tracking issues causing poor hits. Getting your gunnery skills up to 4's should help that a lot. Also with low skills the smaller basters fit easier and track better, the base DPS is lower but with your skill you may wish to try out i...
- by Balcura - at 2008.02.01 19:00:00
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