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61. Mining director ship? - in Science and Industry [original thread]
Don't forget about using modulated deep core miner II's and using crystals on your cane as well. The modulated deep core's pull 65m3 base (tech 1 crystals) vs the tech II miners at 60m3, also the cycle time makes it easier to manage the lasers int...
- by Balcura - at 2008.08.30 01:46:00
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62. mining crystal duration - in Science and Industry [original thread]
I don't think I've ever popped at T1 mining crystal. I normally use tech 2 ones pretty much all the time, but in the days or the modulated deep core miner II's on an Apoc I would load tech 1 crystals so I wouldn't have to carry additional crystals...
- by Balcura - at 2008.08.27 00:39:00
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63. High Slot for Miners - in Science and Industry [original thread]
In my last slot when I was new I threw in a assault missile launcher (no ammo I left a reload or 2 in the can) to help my drones kill the rats.
- by Balcura - at 2008.08.27 00:34:00
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64. What exactly is the point of the Procurer? - in Ships and Modules [original thread]
Hopefully the Retreiver CPU problem and the lack of need for this ship will be addressed. It could take on a role bonus lets day 50%/level mining ammount to veldspar and scordite mining. It would have a similar bonus as the skiff does mercoxite ju...
- by Balcura - at 2008.08.22 20:20:00
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65. Damage Control Units - in Skill Discussions [original thread]
Originally by: Saietor Blackgreen Edited by: Saietor Blackgreen on 19/08/2008 11:21:35 Originally by: Nuthyn So.... What if I have an EM 2 shield hardener for 50% (?) and I turn on my DC 2??? What am i at??? OR.... I have a pas...
- by Balcura - at 2008.08.22 20:10:00
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66. Skillz to squeeze out the last few drops of CPU and powergrid? - in Skill Discussions [original thread]
You are correct about your spec bonus not applying to the CN launchers (BTW with the spec at 5 it's a 10% ROF bonus). Take a look at the ROF for heavy launcher II's and CN heavy launchers... you will see that even with the 10% ROF bonus from the s...
- by Balcura - at 2008.08.22 19:49:00
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67. What am I doing wrong (Moa Setup) - in Ships and Modules [original thread]
Actually it looks like a noob setup... advice I agree don't split the tank it's ment to be a shield tanker so try this: Either go with ion blasters (if the npc's come in close) or the 4x dual 150mm rails and use 2x assault launchers with what eve...
- by Balcura - at 2008.08.21 17:03:00
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68. Skillz to squeeze out the last few drops of CPU and powergrid? - in Skill Discussions [original thread]
If it's for PvE then you can also use CN launchers that will help a little.
- by Balcura - at 2008.08.21 16:41:00
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69. rorq pilot boosting, how much M3 - godmode - in Skill Discussions [original thread]
That 60% included the 15% from yeild from the implant and forman 5 skill. With cap indy at 5 you'd have a 28.125% cycle time decrease and with both attributes used to determin yeild it's 60%+
- by Balcura - at 2008.08.15 18:30:00
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70. What skills are needed for the perfect ore hauler? - in Skill Discussions [original thread]
A hauler can be stored in a freighter as long as it is repackaged... meaning no rigs Gal Indy 5, SS Cmd 5, Evasive Manu 5, Jury Rigg 3, Ast rig 4, Sci 4 and warp drive ops 1-4 depending on warp distance and cap issues.
- by Balcura - at 2008.08.15 18:27:00
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71. Question about Corp Mining Ops - in Science and Industry [original thread]
I have run 2 different ways: Corp mining ops are to fuel the corp... the materials mined are for the corp to use as resources for building. The second and more what your looking for is a general mining op... All members of the op share the ore ta...
- by Balcura - at 2008.08.15 00:52:00
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72. L4 Abaddon with dualboxed Guardian - in Ships and Modules [original thread]
I couldn't help but chime in as I run a setup like this, but here is the difference... Abbadon for tanking and damage (btw 1 rep is a good idea in case your repper gets disco'd) and a domi for support and remote repping. Any of the BS's can run s...
- by Balcura - at 2008.08.14 18:02:00
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73. Raven mission running skills Suggestions or comments? - in Skill Discussions [original thread]
Edited by: Balcura on 13/08/2008 22:30:09 Originally by: Ringo Jeicha Originally by: Herschel Yamamoto Originally by: Theory666 Edited by: Theory666 on 08/08/2008 15:35:10 Originally by: MotoMissles To echo ...
- by Balcura - at 2008.08.13 22:29:00
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74. Leadership skills and Warfare Link Modules - in Skill Discussions [original thread]
Not exactly... The base is 2%, with seige warfare spec 5 you end up with 10% 2%* 500% = 10% Then with Link warfare specilist 5 10% * 150% = 15% Your base un modified maximum with the passive defense module would be 15%, add the implant 50% more....
- by Balcura - at 2008.08.13 22:12:00
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75. research labs access - in Science and Industry [original thread]
As far as I know you can't set access for a specific person within a corp. My recomendations is that you make the install and run fees in the millions of isk, tell everyone your doing it and then use those high dollar labs yourself extracting th...
- by Balcura - at 2008.08.12 20:34:00
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76. how do you feel about this small gang omen? - in Ships and Modules [original thread]
I have a slightly different setup, but mostly tech 2. 5 focused med pulses 10mn MWD II, disruptor, small cap injector HS II, SAR II, ENAM II, DC II, if I remember I had to put a CPU upgrade here if not HS II my DPS with ANMF is around 340 or so. ...
- by Balcura - at 2008.08.09 20:32:00
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77. Guns/ Ammo question - in Skill Discussions [original thread]
I was going to say it, so here it is... 1000 opti with nuclear = 1400 opti 1000 opti with EMP = 500 opti The database looks backward you just have to get use to it.
- by Balcura - at 2008.08.09 20:09:00
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78. Shield Resistance Skills - in Skill Discussions [original thread]
I have the EM one trained to 5 as it works nicely with CN passive EM module I fit one everything. Caldari shield tankers all have the same hole 0% em and it can get you killed. I know people who fill it with a rig and others that use passive. CN ...
- by Balcura - at 2008.08.09 20:06:00
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79. couple of skills that might be handy... - in Skill Discussions [original thread]
I have to agree with the OP at least on the jump clone one... how many times have you jump cloned into a station just before bed, set a couple of things up and then relized that it was 0200 in the morning and that no eve would be played the next d...
- by Balcura - at 2008.08.09 20:01:00
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80. Miner/industrialist skill plan - in Skill Discussions [original thread]
Your first step is to get learning base skills to 3: Mem with int and learning 1st then the other ones. Then train for a ship you wish to use short term - the retreiver is a good goal Astrogeo 4 mining 4 barges 3 cap/nav and fitting skills all to...
- by Balcura - at 2008.08.09 19:54:00
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