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Zaerlorth Maelkor
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Posted - 2008.02.21 16:50:00 -
[1]
I'm sure this has been done before, but devs. please take a second look at the bonuses. The bonuses carried over from industrial are good and work well with the concept, but there is no reason whatsoever to train transports beyond lvl 1. Tank bonuses are completely and utterly useless. They can't tank anything that has already caught them anyway. A few ekstra seconds of life is not going to make any difference.
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I should really get a sig. |
Marcus TheMartin
Gallente Deadly Addiction
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Posted - 2008.02.21 16:52:00 -
[2]
Internet Petitions Accomplish Nothing
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.02.21 16:54:00 -
[3]
Edited by: Ralara on 21/02/2008 16:54:14 I'd like the Transport skill to be something like 10 (or 15 or 20)% bonus to cargo capacity per level *on top* of the industrial pre-reqs. Getting them up to about 50-75k m3 \o/
Voila. Our mid-tier "freighters".
This would apply only to the Deep Space Transports, not blockade runners. -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |
Queeria
Galactic Bull-dike Society II
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Posted - 2008.02.21 16:56:00 -
[4]
I agree. I believe a much better bonus would be that they can't be locked in Hi-Sec at all. And for low-sec, they can't be locked for like 10 seconds for every level that you train transport skill. I think thats good.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.02.21 16:59:00 -
[5]
Originally by: Ralara Edited by: Ralara on 21/02/2008 16:54:14 I'd like the Transport skill to be something like 10 (or 15 or 20)% bonus to cargo capacity per level *on top* of the industrial pre-reqs. Getting them up to about 50-75k m3 \o/
Voila. Our mid-tier "freighters".
This would apply only to the Deep Space Transports, not blockade runners.
+15% cargo space per level sounds a bit extreme. 5% would be fine.
A simple speed bonus would be nice for Blockade Runners. They're just not quite fast enough to do the 'run back to the gate' trick. Or a bonus to agility.
CONCORD provide consequences, not safety; only you can do that. |
Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.02.21 16:59:00 -
[6]
Originally by: *****ia I agree. I believe a much better bonus would be that they can't be locked in Hi-Sec at all. And for low-sec, they can't be locked for like 10 seconds for every level that you train transport skill. I think thats good.
Um...
CONCORD provide consequences, not safety; only you can do that. |
Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.02.21 17:05:00 -
[7]
agility and speed for blockade runners, and cargo space for transports.
currently the bustard is basically a very expensive caldari imitation of the iteron V, but has a better shield tank and less high/mid slots.
since the T1 iteron V has 3 rig slots instead of 2, it can potentially hold more than any T2 industrial. the transport ships were designed well before rigs were introduced, so i believe they are worth a revisit.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Mighty Dread
Minmatar
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Posted - 2008.02.21 17:14:00 -
[8]
For Blockade Runners a better cargo and agility bonus. You really only need a good enough tank to withstand 1 salvo of large smartbombs. Other than that I don't see tanking up a Prowler or whatever as being of any use, if you are scrammed you are dead, period.
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Vrizuh
Eve Defence Force Insurgency
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Posted - 2008.02.21 17:31:00 -
[9]
Cue link to film of indys/transports taking down a vaga (or whatever it was). Sure they all died in the end but that video delivers so much win I still <3 it.
In other news, I don't really care. I can see what you're saying but from my perspective, they're pretty tough away from mobile warp disruptors. If I was to give them any bonus, it would be to weapons. But thats cos Im twisted.
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Helen
coracao ardente Triumvirate.
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Posted - 2008.02.21 17:36:00 -
[10]
I'd prefer blockade runners had a more useful bonus like to agility/speed but I'm doubtful CCP are really bothered enough to change it anytime soon. I'm still counting on some hot amarr ship love so I can fly FOTM again.
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Jack Freely
Perkone
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Posted - 2008.02.21 17:42:00 -
[11]
Originally by: *****ia I agree. I believe a much better bonus would be that they can't be locked in Hi-Sec at all. Quote:
I know what I would be using to flip cans
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.02.21 18:13:00 -
[12]
Originally by: Helen I'd prefer blockade runners had a more useful bonus like to agility/speed but I'm doubtful CCP are really bothered enough to change it anytime soon. I'm still counting on some hot amarr ship love so I can fly FOTM again.
Actually, blockade runners did get an agility boost a while back. DSTs could use a little love though.
CONCORD provide consequences, not safety; only you can do that. |
Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.02.21 18:28:00 -
[13]
Originally by: Malcanis
Originally by: Ralara Edited by: Ralara on 21/02/2008 16:54:14 I'd like the Transport skill to be something like 10 (or 15 or 20)% bonus to cargo capacity per level *on top* of the industrial pre-reqs. Getting them up to about 50-75k m3 \o/
Voila. Our mid-tier "freighters".
This would apply only to the Deep Space Transports, not blockade runners.
+15% cargo space per level sounds a bit extreme. 5% would be fine.
It does sound extreme at first glance, but as I said, it would allow for "light freighters", so to speak.
With tech 1 rigs and tech 2 expanders you can get a Bustard up to about 30k m3 (39k m3 with GSCs) and the other DSTs can get more, up to about 40ish (?) - allowing 15% would (before rigs and expandeds) take it up to... what...
5,500 x 1.05 x 1.05 x 1.05 x 1.05 x 1.05 = 7019.54859375 (base)
7019.54859375 x 1.15 x 1..... = 14118.82 m3
x 5 expanded IIs
47571.77 m3
and then 2 cargo rig IIs (max) = 68503.34 m3
and with GCS that allows up to: 88303.34 m3 of storage space.
I don't think that's overly insane as a "small" freighter - and that's with maxed skills.
Of course, it'd probably be cheaper to buy a freighter if you're going after tech 2 cargo optimization rigs -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |
Proto Tron
Acerbus Vindictum
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Posted - 2008.02.21 19:39:00 -
[14]
The transport bonus is currently useless. the blockade runner needs slightly more cargo, like +5% per level the transport needs a lot more cargo, like +10% per level url=http://go-dl.eve-files.com/media/0707/prototron.jpg |
Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.02.21 19:52:00 -
[15]
and reduce their weight, plz... i just won't skill industry V for the brick that goes by the name of occator. i see my corp mates fly mastodons and those are supposedly the "agile" matari ones... o_O - putting the gist back into logistics |
Balcura
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Posted - 2008.02.21 21:32:00 -
[16]
I would love to see a 10% per level cargo bonus on the hauler version transport vs the tanking bonus they currently get.
On the blockade runner it would be nice to see a modifer that at level 2 you could warp out of small bubles, level 4 medium and dictor bubbles and with level 5 the only thing that could stop your warp is the heavy dictor with the focus script.
This could be done by giving the bubbles a warp scramble strength: strength 4 for small bubbles, 7 for medium and dictor bubles and 9 for large bubbles and then the blockade bonus would be +2 warp core stabilization bonus per level (taking the static +2 warp core strength bonus away and having it reduce the mass of the ship by 10% instead).
Just a basic idea that might help all of us out in the various aspects of what we do with transports.
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DarknessInc
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.21 21:45:00 -
[17]
Originally by: *****ia I agree. I believe a much better bonus would be that they can't be locked in Hi-Sec at all. And for low-sec, they can't be locked for like 10 seconds for every level that you train transport skill. I think thats good.
.................Please go back to the ball pit child.This discussion is for grownups who know how the game is supposed to work. Better yet, go take a nap. Maybe then your La-La dreams can come true
Originally by: Viator Pilot Now I will go back to agents, already without the desire of adventures on the ass :)
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.02.21 22:07:00 -
[18]
I agree, shield boosting bonus is totally useless. Nobody in a blockade runner active tanks, like that. If u'r caught, u r dead.
Agility bonus might be worthless, already blockade runners got a agility boost, and trust me they r quite fast already, with the proper setup and skills.
Actually i dont think if u fit a mwd u can fit a shield booster... (t2 at least) so whats the point of the bonus. Give some better resistances and get over with that. its enough.
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James Lyrus
Lyrus Associates
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Posted - 2008.02.21 23:34:00 -
[19]
I would agree with the OP. Active tanking bonuses on haulers are just plain worthless.
At very best, you need to survive a couple of volleys as you warp, and ... if you don't, well you're basically dead anyway.
The subject's not a new one, however I thought I'd re-introduce some of the suggestions I've seen:
Passive tank bonus - resists, additional hitpoints (especially on the DSTs). Signature radius - harder to hit, hard to lock. Speed/Agility 'points' of stabs - e.g. on a blockade runner, lose the +2 bonus, and instead get +1/level.
I don't think these ships need more cargo bay. For bulk cargo, actually you can get a lot in a 'normal' hauler, or a freighter.
The DST exists to be big and tough. Or moderately sized, and very tough. On these, I'd say tanking bonuses weren't particularly out of place, but I would say that they should be aimed more towards additional resists.
Perhaps agility, because they are pretty slow into warp.
Blockade runners are the fast and agile, but smaller haulers. These... again, resists might be nice. Alternatively just raw hitpoints. Perhaps signature radius. They already have agility, and lots of it. An agility bonus I don't think would be appropriate. (Well, unless it's not by reducing their agility, and then requireing transports to be trained to regain it). Perhaps a plan velocity bonus though.
I rather like the idea of the points of stabs being linked to the ship bonus, but I'm less sure that 1-5 is a 'good' range for that - at a worst case, it'd put a 4stab prorator, on 9 points.
Of course, that may matter less, now hactors exist, and work in lowsec.
Oh, and I also believe that the Crane needs more powergrid - 150 grid is not enough, that's only _just_ enough to fit a MWD - and leave the mids/highs empty.
Or alternatively, some kind of salvaging/looting bonus might work. Entirely unrelated, but if you gave my hauler the 'salvaging' bonus of the marauders, I'd consider that more useful than the current boosting bonus :).
But preferably a load more highslots at the same time :)
-- Crane needs more grid 249km locking? |
Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.02.21 23:39:00 -
[20]
Alternative skill bonus for blockade runners:
Start the warp strength at +0.5, add +0.5 per skill level (round down)
Level 1-2: 1 point
Level 3-4: 2 points (ie: the same as now)
Level 5: 3 points
Training to level 5 to get that extra point of warp strength would be worth it, but not overpowered. If nothing else it means that a single ship is very unlikely to catch you, bar 'dictors/HICs in 0.0.
CONCORD provide consequences, not safety; only you can do that. |
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