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81. Reasonable 6 month skill plan for a newbie? - in Skill Discussions [original thread]
In step 2 I would avoid the interceptor, unless you need a ship to run tackling ops for your alliance/corp. I would look more into increasing the skills you need to fly the tech 1 ships and fit tech 2 gear. Rifter - get frig 4, small proj 5, ac s...
- by Balcura - at 2008.08.09 19:47:00
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82. EVE-Tribute article on optimal character builds - in Skill Discussions [original thread]
I pipe up from time to time on the forums and can agree that if you are training ALL skills then that might be the correct build or most optimal, but I have rarely seen anyone that trains for ALL the dreads or ALL the tech 2 large guns or ALL the ...
- by Balcura - at 2008.08.09 19:35:00
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83. skilling up a pvp armageddon - in Skill Discussions [original thread]
I was going to say Berserkers rather then ogres to allow for different damage types, speed and tracking, but you really need: Drones 5 Drone Interfacing 4+ Heavy Drones 5 Drone Navigation 5 Drone Sharpshooting 5 Minmatar Spec 4+ In addition to th...
- by Balcura - at 2008.08.05 22:52:00
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84. Destroying a Macro runnin little jerk - in Ships and Modules [original thread]
Edited by: Balcura on 30/07/2008 19:14:41 I watched a hulk pop to Goon the other night... both guys were in cruisers, 1 = thorax the other was a rupture. Here is the way to look at it...Max Hulk Pilot running an active 0.0 tank (btw most are n...
- by Balcura - at 2008.07.30 19:06:00
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85. Rorqal Jump Drive Callibration question - in Ships and Modules [original thread]
Well as the dread and the rarqual have the same base jump range and jump cal 4 is required by most capital fleets you should be good, but I would as a member of the capital fleet in your alliance.
- by Balcura - at 2008.07.30 00:27:00
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86. How easy is a freighter to gank? - in Ships and Modules [original thread]
Or there is another option... What about a basilisk or a guardian supporting your freighter. How many BS's worth of damage can these ships repair in the 20 sec it takes for concord to scram/web and ECM the bad guys?
- by Balcura - at 2008.07.29 23:37:00
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87. How to team up the Domix and the Raven? - in Ships and Modules [original thread]
Edited by: Balcura on 27/07/2008 01:20:07 I have a slightly different take on this one... I use the domi to tank the raven but here is the idea. Raven fit 6x seige launchers, 1x large energy transfer II and 1x large remote armor rep II 1x cap...
- by Balcura - at 2008.07.27 01:20:00
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88. What are the Amarr smallgang ships? - in Ships and Modules [original thread]
I normally fly a Harbinger, but am having fun with an Omen as well. If you want something cheap the punisher still works nicely as a combat ship as well. It really depends on what your going to be doing and with who.
- by Balcura - at 2008.07.27 00:51:00
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89. Mining BC? - in Ships and Modules [original thread]
Edited by: Balcura on 26/07/2008 18:35:34 You can fit a harbinger with 7 miner II's and the cycle time gang module, with good skills that ship can easily outmine a rokh if it's part of a fleet. In a raw turret for turret (including MLU's) the...
- by Balcura - at 2008.07.26 18:35:00
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90. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Figured I would chime in now that were way into it. Of the 78 pages I've read about 30 of them and just smile. Remember a Time... When you could fit and activate (at the same time) 2 MWD's... the game figuted you were going too fast then, just lik...
- by Balcura - at 2008.07.26 18:09:00
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91. Drake build - in Ships and Modules [original thread]
BTW try this 7x heavy launchers (best you can afford) 3x LSE, passive EM, passive Therm, Invuln (try best named as they fit easier) 2x SPR, 2x BCU You should be able to do ok with that setup, remember to replace everything with tech 2 as you get ...
- by Balcura - at 2008.07.23 00:05:00
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92. new skill i would like to see - in Skill Discussions [original thread]
I think 1 skill for that would be great. Mining Beam concentration - 5% increase to mining laser range per level. There are also a few skills that would be nice to see as well: Mining Equipment Operations - 5% reduction to the cpu of all mining t...
- by Balcura - at 2008.07.22 19:04:00
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93. Are max run copies necessary for ships? - in Science and Industry [original thread]
if you use decryptors that grant additional runs then yes... if not then no
- by Balcura - at 2008.07.17 20:53:00
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94. Merlin for L2 missions? - in Ships and Modules [original thread]
There are going to be a few of the level 2 where you arn't going to be able to tank the incomming missile damage. If you see a tone of missiles headed your way align to warp cuse you may have to.
- by Balcura - at 2008.07.17 17:38:00
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95. i'm looking for the ultimate rorqual setup - in Ships and Modules [original thread]
The way they are normally fit depends on how your going to use it. If you are running a mining op and sitting behind the POS shields then this will work: Highs: 5x gang link modules - 3 mining, 1 armor resists, 1 shield resist, 1 indy module Meds...
- by Balcura - at 2008.07.17 17:33:00
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96. Drones - in Skill Discussions [original thread]
I would agree that getting drones 5 and drone interfacing 3 is a pretty large priority. In a BC you will do very well against cruisers and above, but the frigs could cause you issue and thats where your drone skills come in to play. The basic rul...
- by Balcura - at 2008.07.17 17:11:00
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97. Returning to Eve and getting podded - Looking for Advice - in Skill Discussions [original thread]
Here are a couple things you may want to work on. 1) if you are in a .5 system or above then you can be suisided and killed, but concord will show up (30sec or so) to punish the offenders and pop their ships. 2) You need to fit as if that was goi...
- by Balcura - at 2008.07.16 17:49:00
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98. Maximising shields. - in Ships and Modules [original thread]
A couple things I've noticed: 1) your out-classing your mission level with the ship you fly. What this means is that a raven will work for level 3's and 4's (Best for level 4's). If you are flying level 2 missions use a cruiser... it'll be faster ...
- by Balcura - at 2008.07.16 00:28:00
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99. Capital ships - in EVE General Discussion [original thread]
Edited by: Balcura on 16/07/2008 00:17:43 Arcon has an 64875 base cap or 81094 cap with skills, it takes 95% cap to jump this guy out of system or 77039 cap when you jump. If you loose more then 4054 cap before you jump your stuck right there....
- by Balcura - at 2008.07.16 00:17:00
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100. Remote Repairing - in Ships and Modules [original thread]
also take a look at the rigs and armor/shield gang links also effect the remote reps.
- by Balcura - at 2008.07.12 17:57:00
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