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41. New Dev Blog from Chronotis: RollinĘ RollinĘ RollinĘ - in EVE Information Portal [original thread]
I like the changes for the most part, but I would like to add a little to the barge part of the equation. Skiff +2 warp str is great Procurer - The goal of this little guy should be ninja mining and a little hauling with that main goal in mind h...
- by Balcura - at 2008.10.31 01:06:00
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42. Memory too low? - in Skill Discussions [original thread]
I started with a 4 mem and a 6 int... have 51 million skill points and over 13mil in spaceship command. It takes a little longer to train learning skills, but total I have 8 mil in mem/int and int/mem support skills with well over 9 mil in gunner...
- by Balcura - at 2008.10.20 23:41:00
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43. Skills to improve my Rorq. flying - in Skill Discussions [original thread]
As the ship spend pretty much all it's time behind the POS shields, these are the ones that I'm working on or have. ALL ore processing to 4 (ice processing 4 as well) Cap Indy 4+ Gang Skills 4+ (mining director/cybernetics/link warfare spec all ne...
- by Balcura - at 2008.10.20 19:42:00
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44. With these skills am I being to cautious to get into Level 4Ęs? - in Skill Discussions [original thread]
You should be fine running level 4's as long as you make sure to run them smartly. Only agro what you can handle as far as tank and fit correctly. Couple of things that need a little work. 1) Gallente and Minmatar drone spec 2 (work twards 4 late...
- by Balcura - at 2008.10.15 04:06:00
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45. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
So you go ahead and admit you guys don't even have the slightest idea of what your own game states as "it works like this"... The game has so little information that is written by you guys HOW IN THE H.E.L.L can you not even be familiar with it? ...
- by Balcura - at 2008.10.15 03:47:00
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46. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I normally have no issues with a great deal of the changes as I have been around for a lot of them (3 years of continual play). I always have 1 or 2 account active at a time with a total of 5 account as I can't afford to keep all 5 active at any g...
- by Balcura - at 2008.10.14 00:23:00
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47. Orca dev response? - in Science and Industry [original thread]
Still want that cargo bay to be a corp bay so that only player corp can access the cargo bay, meaning they can be war dec'd and keeps them out of the macro miner hands.
- by Balcura - at 2008.10.03 00:23:00
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48. Dilema - in Skill Discussions [original thread]
If you have the isk for a set of +5's then I would go for cybernetics as cyber 5 and +5 implants would allow you to train gunnery skills faster.
- by Balcura - at 2008.09.25 00:07:00
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49. Navy Apoc v. Abaddon - in Ships and Modules [original thread]
Basically you have to look at the ranges you'll need to apply damage and determine which is better. (base numbers) 28em + 20 therm = 48 dam Tech 2 tach w/multifreq = 26.5km optimal, 20km falloff, 5.4 dam x (6.75 abaddon), 12.5 ROF 48*6.75/12.5 = 2...
- by Balcura - at 2008.09.19 01:37:00
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50. Squad command vs. Wing Command for mining. - in Skill Discussions [original thread]
Unless they fixed the issue the squad commander doesn't receive the bonuses from the wing commander at all. So if you are in the Wing command role have a guy with leadership skill, but is a fighter as he won't get the bonuses. (unless that has bee...
- by Balcura - at 2008.09.19 01:20:00
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51. Unable to buy datacores - in Science and Industry [original thread]
I had a little standing issue last time I went for cores, it might be similar. Faction standing had shifted lower causing a small shift in corp standing... I had to run a few missions.
- by Balcura - at 2008.09.09 21:07:00
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52. Renting pos research slots-- how to guarantee legit/no scam? - in Science and Industry [original thread]
Normally what I have seen is that the POS owner pays the BPO holder 85-90% of the market value of the BPO being researched in contract form. Researches the BPO Then contracts the BPO back with the 85-90% being returned + fees for research of cou...
- by Balcura - at 2008.09.09 21:03:00
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53. Caracel setup for a new char - in Ships and Modules [original thread]
The setup your using isn't all the bad tbh... What you need to look into: Standard missiles = Damage Rapid Launch = ROF Warhead Upgrades = Damage Missile launcher ops = ROF Weapon Upgrades 4 = BCU II's Then with cybernetics 3 you can use the 3% ...
- by Balcura - at 2008.09.09 20:57:00
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54. Blasters with Nanopatch - in Ships and Modules [original thread]
Edited by: Balcura on 07/09/2008 00:24:22 I hear this much whining every time the game changes... Get a little perspective people. Does everyone remember the days of the 8 HS geddon??? That right amarr use to be the big kid on the block the...
- by Balcura - at 2008.09.07 00:23:00
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55. Cruise Spec - in Skill Discussions [original thread]
Tested... my tech 2 assault launchers have an 8% higher ROF the the arbies do... skill is working correctly.
- by Balcura - at 2008.09.04 19:49:00
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56. Ammar and engery turrets questions? - in Skill Discussions [original thread]
Most guns benifit from using a webber on target that are moving in orbit close to you as guns have issues hitting in close due to tracking and webbers reduce transversal. In PvE running level 3 missions an below in a BC or cruiser a webber is def...
- by Balcura - at 2008.09.04 19:48:00
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57. How many ice cubes? - in Science and Industry [original thread]
Large tower takes 450 Isotopes every hour so 1.5 ice per hr in high sec. 10800 isotopes per day or 36 blocks per day. 75600 isotopes per week or 252 blocks per week. Medium takes 1/2 while a small takes 1/4... you can do it from here.
- by Balcura - at 2008.09.03 01:38:00
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58. Apoc for lvl 4 missions - in Ships and Modules [original thread]
I run a Pulse fit with 2 LAR and no Heat sinks. I just basically take the damage... 8x Mega Pulse II's (cap use 15 per w/ MF every 5.6 sec) 21 cap per sec 100mn AB, 3 cap recharger II's 2x LAR II, 1x DC II, 2x Explosive II, 1x Kinetic II and 1x E...
- by Balcura - at 2008.09.02 21:09:00
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59. Newbie, asking for help with Char progression - in Skill Discussions [original thread]
I usually recommend to most new Caldari pilots to look at the Caracal, see what you need to fly it and then what you need to make it all tech 2. Base Low Skill Caracal 5x assault missile launchers (bloodclaws) uses the standard missile skill 2x l...
- by Balcura - at 2008.09.02 20:57:00
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60. Cruise Spec - in Skill Discussions [original thread]
The Spec skills for any of the missiles should not work with any of the named launchers. I haven't looked to see ROF differences between tech 2 and arbi's, but there should be an 8% ROF differance in mine... I'll look tonight.
- by Balcura - at 2008.09.02 17:43:00
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