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Thread Statistics | Show CCP posts - 26 post(s) |
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CCP Greyscale
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Posted - 2009.02.09 14:10:00 -
[1]
Here at Team Bifrost we like scanning, and also wormholes. These subjects interest and excite us, and we hope you'll find them worth your time too
We present therefore this wonderful thread wherein you can leave feedback, comments and constructive criticism on these two specific feature areas. (Bug reports are also very welcome, but they belong in HERE.) This is of course still a work in progress, and we still have time scheduled to make changes based on your feedback. Get posting
This thread will be cleaned and your replies might be deleted.
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Brzhk
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Posted - 2009.02.09 14:36:00 -
[2]
Cannot scan: not enough skill to scan all this groups ??? oO
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Geaux Tiger
Tigris Cleptum Gaza
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Posted - 2009.02.09 14:42:00 -
[3]
Edited by: Geaux Tiger on 09/02/2009 14:47:55 Edited by: Geaux Tiger on 09/02/2009 14:43:19 Same as above poster. I can not find any way to select what I wish to scan for.
Edit: previous edit wrong nvm.
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CCP Greyscale
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Posted - 2009.02.09 14:43:00 -
[4]
Hmmmmmmm.
I have a suspicion I know what's causing this, let me go look.
What are your scanning-related skills at, by the way?
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.09 14:45:00 -
[5]
Edited by: Hirana Yoshida on 09/02/2009 14:50:54 Open scanner find a grave spelling error: "Analize", should be "Analyze" or the british "Analyse".
-Drop probe .. woot, loving interface and probe range manipulation. -Find Cosmic Anomaly, 100% sig, 0.9AU .. then nada. -R.Click interface doesn't seem to work so I can warp to the result. Cant make the probe either, other than recover/destroy.
Prey tell how this is supposed to work.
Edit #1: will try one of the other types of probes, using Core Scanner now (market is wonky, jump column is broken :) )
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.02.09 14:46:00 -
[6]
Edited by: Batolemaeus on 09/02/2009 14:47:17 Some of my skills seem to be reset to a lower value. 0.o
Astrometric Pinpointing 1 Astrometric Triangulation 3 Astrometrics 4
14:37:12 Notify You do not have enough skill to scan that many groups at the same time.
Just cosmic signature selected in the filter ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Brzhk
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Posted - 2009.02.09 14:48:00 -
[7]
Edited by: Brzhk on 09/02/2009 14:48:32 survey 5, pinpointing 4, triangulation 3, acquisition 4.
The map ain't working correctly, i dont get how i can move my probes.
I don't get any results since i can't scan at all, with one or more probes.
The probes looks to move and warp by themselves, or i dont get what i do to make em move.
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Geaux Tiger
Tigris Cleptum Gaza
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Posted - 2009.02.09 14:50:00 -
[8]
I'm scanning for cosmic signatures.
Current skills on SiSi: Astrometric triangulation 3 Astrometrics 3 Signal Acquisition 2
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CCP Greyscale
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Posted - 2009.02.09 14:59:00 -
[9]
Analyze error is something we know we need to fix :) The system works on triangulation, so you'll need more probes out. This is not your daddy's scanning system (although it is similar to your granddad's).
The map is liable to have some issues as it's still being de-kinked.
I've found the reason why people are having scan failures - if you don't have Astrometrics V an obsolete code-check seems to be stopping you from scanning. We'll fix this asap.
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Brzhk
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Posted - 2009.02.09 15:03:00 -
[10]
could you give us atrometrics 5 on sisi while you fix it then? (malko calaglin here ^^)
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Thaliya Dejar
Jagdkommando RAZOR Alliance
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Posted - 2009.02.09 15:06:00 -
[11]
i want Atsrometrics 5 too :)
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Sali Ladoon
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Posted - 2009.02.09 15:06:00 -
[12]
i want it too
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CCP Casqade
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Posted - 2009.02.09 15:07:00 -
[13]
No. We will not give you skills. Please keep this thread on topic.
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Brzhk
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Posted - 2009.02.09 15:08:00 -
[14]
well it's on topic, we wanna help :(
well, any ETA on the fixture ? 'cause if i cant do that, well, i'll do stg else IRL
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Hoshi
Eviction.
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Posted - 2009.02.09 15:13:00 -
[15]
It seems the tactical overlay is broken and without that it's close to impossible to move the probes around to where you want them. ---------------------------------------- A Guide to Scan Probing in Revelations |
Geaux Tiger
Tigris Cleptum Gaza
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Posted - 2009.02.09 15:18:00 -
[16]
Got probes to move twice by accident, but no idea how I did it. Can't seem to recreate it either. Anyone have any idea how to make them move?
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Rogaru
Amarr Southern Cross Alliance
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Posted - 2009.02.09 15:20:00 -
[17]
Originally by: Hoshi It seems the tactical overlay is broken and without that it's close to impossible to move the probes around to where you want them.
Same...
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Hoshi
Eviction.
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Posted - 2009.02.09 15:23:00 -
[18]
Ok here is a small problem.
When a probe is recovered it comes in a state where it it's sort of unpacked. That means it can't be stacked with other probes. This in turn means that once you have used all probes once you can only load 1 at a time in the launcher and have to reload after each is launched. ---------------------------------------- A Guide to Scan Probing in Revelations |
Rhys Onasi
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Posted - 2009.02.09 15:40:00 -
[19]
Originally by: Hoshi Ok here is a small problem.
When a probe is recovered it comes in a state where it it's sort of unpacked. That means it can't be stacked with other probes. This in turn means that once you have used all probes once you can only load 1 at a time in the launcher and have to reload after each is launched.
Can you not repack them?
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CCP Casqade
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Posted - 2009.02.09 15:44:00 -
[20]
Originally by: Hoshi Ok here is a small problem.
When a probe is recovered it comes in a state where it it's sort of unpacked. That means it can't be stacked with other probes. This in turn means that once you have used all probes once you can only load 1 at a time in the launcher and have to reload after each is launched.
This is by design. You can repack them in station or take 10 seconds for each probe to load back into the launcher.
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Hoshi
Eviction.
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Posted - 2009.02.09 15:47:00 -
[21]
Would it be possible to show the range from you to the probes on the map? Right now it just shows the range settings on probe it self and not how far away from you it is.
Would make it MUCH easier to move the probes into the correct position that way. ---------------------------------------- A Guide to Scan Probing in Revelations |
Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.09 15:47:00 -
[22]
Originally by: CCP Casqade This is by design. You can repack them in station or take 10 seconds for each probe to load back into the launcher.
Is there a specific reason for this design?
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Rogaru
Amarr Southern Cross Alliance
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Posted - 2009.02.09 15:48:00 -
[23]
has anyone managed to find a wormhole? specifically 'warp to' a result? I cant seem to warp anywhere?
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Earthworm
Guiding Hand Social Club
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Posted - 2009.02.09 15:51:00 -
[24]
Is the bug that you need Astrometrics 5 currently to scan because of the aforementioned bug but ultimately will not? Or will Astrometrics 5 be required to scan, regardless of the bug?
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CCP Casqade
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Posted - 2009.02.09 15:53:00 -
[25]
Please keep this thread on topic. This is only Scanning, exploration and wormhole mechanics feedback.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.09 15:56:00 -
[26]
If you want the wormhole mechanics tested a working probe system is pretty much required.
I sometimes get ability to move a probe, no idea how and its dragged on 2D surface which counters the idea of narrowing a triangle in 3D space down.
I have Astrometrics 5 on SiSi so that's not the issue. There is no context-menu on results and probes cannot be repositioned in 3D space.
Was the Onboard scanner removed from game again?
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CCP Greyscale
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Posted - 2009.02.09 15:56:00 -
[27]
Originally by: Avalira
Originally by: CCP Casqade This is by design. You can repack them in station or take 10 seconds for each probe to load back into the launcher.
Is there a specific reason for this design?
It's something that's on our to-do list to fix because it isn't optimal, but it's low on the list because it's not game-breaking. If we have time we'd like to make further changes to this system but don't count on it.
Originally by: Hoshi Would it be possible to show the range from you to the probes on the map? Right now it just shows the range settings on probe it self and not how far away from you it is.
Would make it MUCH easier to move the probes into the correct position that way.
It's probably possible but I'm not sure why exactly you'd need that information given the way the system works now, as placement should all be visual. I'm not sure exactly how the map's holding up on Singularity though so there may be visual clues missing, I guess.
Originally by: Earthworm Is the bug that you need Astrometrics 5 currently to scan because of the aforementioned bug but ultimately will not? Or will Astrometrics 5 be required to scan, regardless of the bug?
That's a defect that we're going to fix. You'll need Astrometrics 1 to use probes.
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RazgrizX
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Posted - 2009.02.09 15:58:00 -
[28]
Ordering a probe to recover while in a buzzard travelling at 382m/s causes you to outrun the probe. Is this intended?
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CCP Greyscale
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Posted - 2009.02.09 15:58:00 -
[29]
Edited by: CCP Greyscale on 09/02/2009 15:59:14
Originally by: Hirana Yoshida If you want the wormhole mechanics tested a working probe system is pretty much required.
I sometimes get ability to move a probe, no idea how and its dragged on 2D surface which counters the idea of narrowing a triangle in 3D space down.
I have Astrometrics 5 on SiSi so that's not the issue. There is no context-menu on results and probes cannot be repositioned in 3D space.
Was the Onboard scanner removed from game again?
Ah, it sounds like the movement widget isn't showing up properly, which explains a lot. If you turn off scene2* you should be able to see what you're trying to do.
*Note that this will cause other things to disappear instead, you have been warned :)
Oh, and the onboard scanner is being reworked as we speak, it should be making an appearance soonish.
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Earthworm
Guiding Hand Social Club
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Posted - 2009.02.09 15:59:00 -
[30]
Originally by: CCP Greyscale
Originally by: Earthworm Is the bug that you need Astrometrics 5 currently to scan because of the aforementioned bug but ultimately will not? Or will Astrometrics 5 be required to scan, regardless of the bug?
That's a defect that we're going to fix. You'll need Astrometrics 1 to use probes.
Many thanks for this :) On an unrelated side-note, are blackops changes forthcoming, or is the jump-bridge command the only thing we can expect this time around? ie., no mention of fuel-bay in the patch notes, nothing about any sort of boosts, etc.
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