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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.02.10 13:15:00 -
[211]
Originally by: CCP Greyscale If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement.
It would be quicker to use just mouse clicks to first set the width and lenght dimensions and then detpht with another click, see my reply on the 5th page.
Obviously people, myself included, will adapt to the new system if it stays this way, but I'd love to have more ergonomic system. Also, "Astro V is must" - bug yet fixed? Keep up the good work btw ♥
_______
◕◡◕
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Jaguar Dragon
Blood Association of Dragons Blood Alliance of Dragons
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Posted - 2009.02.10 13:16:00 -
[212]
In reading others posts, it seems i have a problem nobody else is having.
Can't get map to open and work right, most all things are not working right.seems everything i try is not working right.
so lets just help me with map. i click to open it and it opens, but not properly. its almost invisable. the curent view from space and or station is still there on top of map.
hard to discribe
any advise pls
Jag
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:19:00 -
[213]
Originally by: Jaguar Dragon In reading others posts, it seems i have a problem nobody else is having.
Can't get map to open and work right, most all things are not working right.seems everything i try is not working right.
so lets just help me with map. i click to open it and it opens, but not properly. its almost invisable. the curent view from space and or station is still there on top of map.
hard to discribe
any advise pls
Jag
go to esc menue deactivate scene 2, restart client
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Ryu Goto
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Posted - 2009.02.10 13:21:00 -
[214]
so i got astro 5, max scan skills...however i find "normal" signatures (radar etc.) within 3-4 minutes, thats awesome. But i cant find HOLES !!
i got several signatures with 4 probes, within 0.25 AU, the setup of the probes is right, BUT i cant get these sites over 30 % strength, so impossible to warp to...i guess these are the holes....
how to scan them down? thought it would be the same procedure like radar sites etc....
even 5 ot 6 probes just give me 1 % more strength
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Zifban
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Posted - 2009.02.10 13:26:00 -
[215]
Edited by: Zifban on 10/02/2009 13:27:28 Nice concept, but did you have to use the "drag the box" UI from POS Setup? It was bad enough before, but now in the solar system view and w/ resizable boxes it's even harder to get something where I want it.
I've always used the HUD map zoom buttons and recently the map controls in the upper right corner of the screen. I was extremly frustrated trying to find out how to get to the solar system view, never knew that the "toggle map" button on the control panel did this.
If you're going to display a "Probe ID" column, can we please be allowed to rename the probes to something useful?
Only show the movemnent box of the probe last selected in the scan UI.
Allow the movment box to be repositioned while the probe is in warp.
Need to be able to remove "found" sites from the list of active scan results. Previously it was easy to tell if it was a repeat hit because the result gave the exact distnace to the site. In the new system, I've got multiple results for the same site because the probe spheres weren't overlaping right (or at least I think I did, damned if I could tell).
As an improvement, can we get a way to bypass the crappy "drag a box" UI? Give the raw result data in the scan UI in addition to the graphical representation e.g.: - Sphere; center X, Y, Z; radius R - Elipse; foci 1 X, Y, Z; foci 2 X, Y, Z; constant K - Point; X, Y, Z
Then allow the entry of specific X, Y, Z coords to warp the probes to.
When I got a result, I knew where I wanted to put the probes, but had to fight the UI all the way.
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Seven Often
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Posted - 2009.02.10 13:32:00 -
[216]
Edited by: Seven Often on 10/02/2009 13:33:46 I'd love to try this but I can't buy anything from market... ships, probes, etc... So the question is: Is it just me ?
Edit: My wallet is flashing but nothing shows up in my hangar... |
mamolian
Cruoris Seraphim
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Posted - 2009.02.10 13:37:00 -
[217]
Edited by: mamolian on 10/02/2009 13:46:00 Prism X,
Cosmic Sig Cosmic Sig with Widgets
On Cosmic Signatures such as the one in this picture above, the widgets for moving the probes are far too large to see. I noticed your response earlier.. about a hotkey to remove the probe movement widget so you can see what your doing.. But a hotkey isn't enough.. You need to have the widget SCALE With the level of camera zoom.. for fine adjusting of the probe locations..
Alternativly.. You need to have a "snap to" feature for the probes.. for having them auto move to the plane detailed by the red circle.. perhaps have them "snap to" the edge of that red circle.
Another possible option would be to have the probes Automatically arrange themselves in a set pattern.. And use a single movement widget to determine their location in space.
Being able to warp closer to the hits should also be returned as it is currently on Tranquility..
Trying to find moving PVP targets with this system is impossible. So... what is the point of being able to scan for PVP targets at all? To kill folks logging off with combat aggression ? To kill folks that are uncloaked and AFK? Seriously.. This is not an acceptable solution.. -----------
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:38:00 -
[218]
WormHoles are NOT active on SiSi for now
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Jaguar Dragon
Blood Association of Dragons Blood Alliance of Dragons
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Posted - 2009.02.10 13:50:00 -
[219]
Originally by: Seven Often Edited by: Seven Often on 10/02/2009 13:33:46 I'd love to try this but I can't buy anything from market... ships, probes, etc... So the question is: Is it just me ?
Edit: My wallet is flashing but nothing shows up in my hangar...
make sure your buying from same station |
Jaguar Dragon
Blood Association of Dragons Blood Alliance of Dragons
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Posted - 2009.02.10 13:51:00 -
[220]
Originally by: DeepBlue
Originally by: Jaguar Dragon In reading others posts, it seems i have a problem nobody else is having.
Can't get map to open and work right, most all things are not working right.seems everything i try is not working right.
so lets just help me with map. i click to open it and it opens, but not properly. its almost invisable. the curent view from space and or station is still there on top of map.
hard to discribe
any advise pls
Jag
go to esc menue deactivate scene 2, restart client
thanks the reboot did the trick
Jag |
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 13:52:00 -
[221]
Originally by: DeepBlue WormHoles are NOT active on SiSi for now
Source? (I probably missed it).
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Jaguar Dragon
Blood Association of Dragons Blood Alliance of Dragons
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Posted - 2009.02.10 13:54:00 -
[222]
i have been scanning and have had 4 probes right on top of cosmic annamoly, within 1au. sig strength was only 1%. could not get any closer.
I see alot of others having same issue. some seem to have success. this new system needs alot of work.
However if it's given a good work over, does look very good.
Keeping fingers crossed
Jag |
Sprobe
Jagdkommando RAZOR Alliance
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Posted - 2009.02.10 13:55:00 -
[223]
Originally by: CCP Greyscale
Originally by: Deva Blackfire Id say it can be much faster than current TQ system BUT moving probes around system is really a pain. System map needs tactical overlay for probe and signature "height". Or like someone proposed - you drag and drop probes on X Y plane and CTRL+drag for Z axis (like in homeworld). Would be like 10x faster.
I see this coming up a lot - am I right in thinking that it's really not obvious that the cube is a control? If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement. This is the way I've been working with the system so far, but there are several other guys in the office who are using all cube faces to get things positioned much faster.
I have problems positioning the boxes with arrows because: - it depends so much on what the camera is showing us... - arrows might simply be hidden behind a box, so that you need to turn the camera around - arrows might be just too small to hit because the camera is too far away - arrows might be in the way of other arrows because of the current camera position (arrows partially occluded by arrows), so that it is even harder to hit the underlying arrow - arrows aren't visible to be clickable, even if I hover above it with the mouse, it doesn't light up, or change the color
Please move away from this box-arrow-movement system. I received lots of good feedback in my thread about it here.
For a bit of a theoretical argument about this, please look at Fitt's Law. Simply said, it measures the efficiency of an user interface by the time it takes you to target and succesfully click on a button. You need to identify which components are a hindrance and slowing down the user interaction (in this case, look at my list above).
Originally by: CCP Greyscale
Originally by: Halada Also, once an anomaly is detected and we get the blue circle, could we select it and sort of lock our view on it so we can circle around it without jerking with the right and left button to get our bearings for our 4 probes trying to triangulate it properly.
If you click on a probe the camera should refocus on it. Is this enough?
No please, don't just do this. It would drive you crazy if probes are really close to each other and you are clicking on them in a fast row and the camera is hopping around because of that.
But yes, camera needs to be focused on probes if you WANT it to be focused (just double-click, or middle-mouse, or assign keys, or left-click+KEY, something like that).
My personal wish would be:
- remove arrows - left-click on box and move it in "left, right, towards you, away from you" (x-y mouse axis) - right-click on box and move it "up and down" (y mouse axis) - CTRL+left-click on the box and center the camera on; loop this while CTRL+left mouse is clicked, that way you can keep moving a box around and it is always centered |
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 13:55:00 -
[224]
Originally by: DeTox MinRohim
Originally by: DeepBlue WormHoles are NOT active on SiSi for now
Source? (I probably missed it).
source: fd-mlj local chat, different persons |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 13:58:00 -
[225]
Originally by: DeepBlue
Originally by: DeTox MinRohim
Originally by: DeepBlue WormHoles are NOT active on SiSi for now
Source? (I probably missed it).
source: fd-mlj local chat, different persons
Thanks I won't bother till they are then. Not that I don't like the concept but finding a WH and using it bringing me 42 jumps away... oh joy! ------ This sig space is Read-only ! omgalink - Online Skillsheet |
Ryu Goto
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Posted - 2009.02.10 14:08:00 -
[226]
WH are Not active, means: u can scan them, but dont jump or what??
so why, some guys say, they found one?? are they just kidding??
i found diffrent sites so far, but whenever i think its a hole, I cant get the strength to 100 so i am unable to warp to...
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 14:12:00 -
[227]
Edited by: DeTox MinRohim on 10/02/2009 14:16:32
Originally by: Ryu Goto WH are Not active, means: u can scan them, but dont jump or what??
so why, some guys say, they found one?? are they just kidding??
i found diffrent sites so far, but whenever i think its a hole, I cant get the strength to 100 so i am unable to warp to...
They are there and easily "probable"... wrong term but anyway. But at the moment, instead of making you jump into an unknown system with the new stuff, they jump you directly to another system in empire/0.0.
EDIT: If you find a signal but that you can't pinpoint with more than 4 probes, it would need confirmation from the devs but I doubt it's a wormhole. Most likely the "hard to find" plex.
All wormholes I found were with no more than 4 probes.
------ This sig space is Read-only ! omgalink - Online Skillsheet |
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 14:15:00 -
[228]
Originally by: DeTox MinRohim
Originally by: Ryu Goto WH are Not active, means: u can scan them, but dont jump or what??
so why, some guys say, they found one?? are they just kidding??
i found diffrent sites so far, but whenever i think its a hole, I cant get the strength to 100 so i am unable to warp to...
They are there and easily "probable"... wrong term but anyway. But at the moment, instead of making you jump into an unknown system with the new stuff, they jump you directly to another system in empire/0.0.
whatever it is. would be nice if CCP could confirm if wormholes are active or not. i dont want to test something wich cant be tested/found.
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Moonaru Izu
Caldari
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Posted - 2009.02.10 14:17:00 -
[229]
Originally by: CCP Greyscale
Originally by: FeralShadow PvP Probing -FeralShadow
I would have thought that any competent opponent who knows they might be scan will be constantly warping and thus unfindable under any probing system. Granted currently it can be possible to catch the warp-spot of a slow-to-align ship if it's being sloppy and only using a couple of points, but this is a fairly rare case I think.
Not as rare as you think....it is used very often and intentionally for some specific scenarious
Furthermore, there is a problem with PvP probing on sisi at this time because some shiptypes and also drones cannot be probed down with combat probes. The reason is that even with 8 probes out you cannnot reach 100%, i.e the same problem as with some exploration sites.
Currently I have tested:
Drones: cannot be probed down to 100% Covert-ops: cannot be probed down to 100% Ibis: Works as intended.
The above is reported. bug-id 69739
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Jenna Malone
Caldari W-hat LLC
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Posted - 2009.02.10 14:17:00 -
[230]
I'd prefer it if the resizing and movement widgets would only show up upon selecting a specific probe. Ideally, they'd also be placed as small drag widgets on the border of the bubble instead of the huge widget inside of it.
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Ryu Goto
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Posted - 2009.02.10 14:18:00 -
[231]
Originally by: DeTox MinRohim
Originally by: Ryu Goto quote]
They are there and easily "probable"... wrong term but anyway. But at the moment, instead of making you jump into an unknown system with the new stuff, they jump you directly to another system in empire/0.0.
so any proof? copuld u for example, sate one system where u found one? i could test to find it as well, cause i dont know what i can believe here.. someone on testserver said, he got on in antem, but cant jump thropugh.... i did 34 jumps to scan it, NOTHIN on scan but 3 anomalies...no signatures...
and all other guys say WH are not active, so CANT jump...
could pls a Admin state real facts here? and let us know why some guys find holes, and some guys cant get a signatur to 100% ??? |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 14:21:00 -
[232]
Putting that in a separate post for the devs to see easier
If you find a signal but that you can't pinpoint even when using more than 4 probes, but I doubt it's a wormhole. Most likely the "hard to find" plex.
All wormholes I found were with no more than 4 probes.
Can a dev confirm this? |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 14:23:00 -
[233]
Originally by: Ryu Goto
Originally by: DeTox MinRohim
They are there and easily "probable"... wrong term but anyway. But at the moment, instead of making you jump into an unknown system with the new stuff, they jump you directly to another system in empire/0.0.
so any proof? copuld u for example, sate one system where u found one? i could test to find it as well, cause i dont know what i can believe here.. someone on testserver said, he got on in antem, but cant jump thropugh.... i did 34 jumps to scan it, NOTHIN on scan but 3 anomalies...no signatures...
and all other guys say WH are not active, so CANT jump...
could pls a Admin state real facts here? and let us know why some guys find holes, and some guys cant get a signatur to 100% ???
Errm... the Can't jump problem was yesterdays news. Server was rebooted since then.
Can give you screenies (if it won't collapse behind me ). Gimme time. System N-H in Vale -> OPU2 in Osaa.
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 14:30:00 -
[234]
Edited by: DeTox MinRohim on 10/02/2009 14:36:12 Screenies up
In N-H In 0PU Back In N-H
That's a 42 jumps travelled in the time it takes to jump a gate. |
Tino Chentino
Gallente
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Posted - 2009.02.10 14:37:00 -
[235]
I have an idea, how about making us choose from the old and the new Fitting UI ? I like the old one more, even though the new one looks nice.
Also, will you be making any Certificates for industry ? Then I mean like, mining and refining. Also "Recommended" for mining barges and exhumers.
Lastly, I'd like an explanation why we cant use the plan queu for skills that take more then 9 days (well the shortest I've tried). Why not make it so we can plan upto a month ? Sucks to cant just forget about the game for 2-3 weeks when you go on holidays or something.. |
Ryu Goto
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Posted - 2009.02.10 14:45:00 -
[236]
Edited by: Ryu Goto on 10/02/2009 14:57:36 Edited by: Ryu Goto on 10/02/2009 14:49:17 Edited by: Ryu Goto on 10/02/2009 14:48:39 could we pls stay on topic?? SCANNING and WH !!! THX
so r u kidding, or how many porbes i need to scan down this site?? (range 0.25 au)
wtf
8 probes, still not warpable..... what a XXX confusing scan picture
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 14:57:00 -
[237]
Originally by: Ryu Goto could we pls stay on topic?? SCANNING and WH !!! THX
so r u kidding, or how many porbes i need to scan down this site?? (range 0.25 au)
[/URL]
No, I'm not joking. I don't have that kind of time to waste. And I wouldn't be able to be precise on what you're doing wrong on your image except the fact that some of your probes don't seem to be exactly on it. There's a video in this thread or another in this forum showing how to do it.
Again, all wormholes I found, I did with 4. I encountered only a few signatures that I couldn't get with more than 4. Gave you screenies of one that I used to jump from N-H in Vale to 0P2 in Osaa and back. It might also be that you fell on one of those hard to pinpoint even when using 6 to 8 probes. As said earlier, I doubt it's a wormhole if that is the case but a dev will have to confirm this.
------ This sig space is Read-only ! omgalink - Online Skillsheet |
mamolian
Cruoris Seraphim
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Posted - 2009.02.10 14:59:00 -
[238]
****ing probes do what I tell you! ahhhhhh -----------
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.02.10 15:00:00 -
[239]
Originally by: Cailais
Originally by: Mskpath3 Oh God, it's the return of the POS module movement widgets. Oy.
NOOOOOOOOOOOOOOOOOOOOOOOOO!
Anything anything but this!
C.
/seconded
Placing the probes is even more anoying than the old "place bookmarks" was. There must be another method of moving drones via the UI. PLEAS NOT cube-arrow widgets.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 15:03:00 -
[240]
ok, to stay on topic, i redo my question.
Any one in here ever managed to get into a WORMHOLE SPACE System in the past 5 hours?
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