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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP kieron
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Posted - 2007.05.26 06:44:00 -
[1]
Want to know what is in coming in Revelations? How about where it sits in the development cycle? Want to find out what cool features are on the test server?
Oveur's new blog is bursting at the seams with information on Revelations 2, the only thing lacking is the release date.
So, enough with the teasing, here's the blog, Hell is Freezing Ove(u)r, Revelations 2 is Coming.
kieron Community Manager, EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 06:48:00 -
[2]
Edited by: Rhaegor Stormborn on 26/05/2007 06:50:01
There are much more important matters at hand than whatever lag you plan on creating with the next patch. See the thead above with 70,000 views in a few hours. That is what matters. Not more lag and more bugs. It does not matter how much content you add to the game if we can not trust the people we pay to run it.
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.26 06:57:00 -
[3]
Edited by: Evelgrivion on 26/05/2007 06:56:15 You are ridiculous Rhaegor. This is not the time nor the place for such statements. Direct your whines and gripes to the 1000 post monster where the rest of that garbage belongs.
Please note that lag is being addressed in Revelations 2, and Oveur stated as such within the Blog's contents. Its looking good guys; cant wait to see it on tranquility
This isn't the signature you're looking for. |
Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 07:02:00 -
[4]
Originally by: Evelgrivion Edited by: Evelgrivion on 26/05/2007 06:56:15 You are ridiculous Rhaegor. This is not the time nor the place for such statements. Direct your whines and gripes to the 1000 post monster where the rest of that garbage belongs.
I appreciate your opinion, but honestly it means nothing to me, and I am sure I am not alone with my sentiment. Let alone heat is going to be a disaster, and jump bridges are the equivlent of the Plane of Knowledge in Everquest. Fix the laggy servers. the bug ridden client, and fire all your corrupt employees that steal the life out of the game and maybe we can all go back to enjoying Eve Online.
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MotherMoon
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Posted - 2007.05.26 07:03:00 -
[5]
lag? fixed? when hell frezzes over indeed. I won't be holding my breath for a lag free eve untill maybe the day you introduce a whole new engine for everything like your planing. but at least it seems you trying some stuff.
I got to say it's right on time. but the frist reply has a point. bad timing :P
well I'm enjoying it. can't wait to see the final heat interface. and POS warface sounds very interesting. that bit about anti-cyno field scares me :P
got to send in a small fleet to take it out before you can bring in the big guns?
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.26 07:09:00 -
[6]
Originally by: Rhaegor Stormborn Edited by: Rhaegor Stormborn on 26/05/2007 06:50:01
There are much more important matters at hand than whatever lag you plan on creating with the next patch. See the thead above with 70,000 views in a few hours. That is what matters. Not more lag and more bugs. It does not matter how much content you add to the game if we can not trust the people we pay to run it.
agreed 100%
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Flaming Lemming
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Posted - 2007.05.26 07:11:00 -
[7]
Edited by: Flaming Lemming on 26/05/2007 07:10:41 Interesting timing for this blog...
"Scandal, what scandal? Look...shiny stuff over here. Oooooohhh...shiny...."
I've checked every Dev blog thread on the first page....one was posted just after midnight..no other one has been posted within 6hrs of the time of day this one was.
But I'm sure that the timing is just a coincidence.
It's interesting reading...but do you really think it'll distract the slavering hordes? I'm just an Alt....but my main doesn't have a sig either.
there's no such thing as bad press |
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Kaemonn
Forum Moderator Interstellar Services Department
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Posted - 2007.05.26 07:19:00 -
[8]
Do not troll in this topic. It is being watched very closely and all are subject to warnings and bans.
forum rules | [email protected]| Eve-CCG
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Azerrad InExile
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Posted - 2007.05.26 07:20:00 -
[9]
Quote: Revelations 2 will introduce new tactics for dispersing large concentrations of ships. Motherships will be able to equip a Remote ECM Burst module that will break the locks of any ship within its effect radius of the target that the module was activated on.
So motherships become even more unbalanced? -- t20: "So Let us play and enjoy the game you and I both love on the same level." |
Daedalus DuGalle
Gallente University of Caille
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Posted - 2007.05.26 07:20:00 -
[10]
Edited by: Daedalus DuGalle on 26/05/2007 07:22:27 omgOmgOMG!!! So many starbase and outpose improvements!! Controlling guns! Better outposts!!
so much STUFF!!
fapfapfapfapfapfapfap SPLAT!!
Edit: Wait a sec...no Amarr buff? Noooo~~~!!!
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.05.26 07:44:00 -
[11]
I like it.. I wonder what happens to current POS setups when the change hits.. and current LP.. and a lot of other stuff that's being changed.
There are a lot of fixes and 'fixes' that have been long awaited. No mention of the remote DD being removed as an option for titans? That's a shame.. hope that makes it in.
The lvl 5 missions are really niche missions for people who don't care about their faction standings falling apart and are in low sec .. I think most people will wait for the lvl 6 and 7 ones.
Good to hear exploration is getting some well deserved love! I hope it gets that love not only in low sec..
Heat is looking interesting, the way it is now on sisi it's really a get-out-of-death card you can play once.. so a defensive tactic as was mentioned in a previous blog and the Eon interview, great job on that.
As long as the super capitals remain virtually invulnerable (DD, immunity to EW and now remote ECM) I feel the game in those regions is still going in a wrong direction (that of 'only the experienced multiple year old characters have a chance in the big wars with multiple superCAPS)..
Let's start testing a lot on sisi together, I would love to have the big alliances that hold these supercaps give a few demonstrations against 200-400 smaller shippies (it's kinda hard to get supercap opponents on sisi) (pref during a TQ downtime so noone can abuse the test session to strike in some war they have because they know the enemy supercap pilots are busy on sisi)..
Lvl 5 missions are fun to try, but not worth the effort for most people (hardly any cash, bounties, LP, giving a decent faction standing hit, and lets not forget in low sec so quite easy to just be intercepted by pirates).
Could we get a list of normal fixes which are in rev 2.0?
thnxies Oveur, again a great bit of info :)
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 07:47:00 -
[12]
What happened to the whole "interdiction spheres preventing cyno jumping"-thing? Is that still in the works? ----------------------------------------------------
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Erotic Irony
RONA Deepspace
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Posted - 2007.05.26 07:50:00 -
[13]
Could someone clarify how the pos siege mechanics will change in lieu of guns moving outside. The rhetoric is that it encourages more small gang fighting and yet the hit point buffs in addition to enhanced player control of guns seems to suggest sieging is now less accessible not more if you must have a dozen capitals to knock the guns out just to get to the tower. (Or is the idea to encourage roaming gangs to strike at everything but the guns outside the shields?) Typically though, when people go roaming they don't have a dread much less a wing of them simply on standby.
I'd like to know more about outpost crippling as well--same story there? Can we assign fighters to strike these vulnerabilities much as we would as were conquering a station or are there special conditions? ___ Oveur: Please read the rules of this thread, keep the discussion elsewhere.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.05.26 07:52:00 -
[14]
I'm looking forward to heat, also:
Quote: adding faction missiles to loot drops
Thanks for this, even if it is long overdue.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.05.26 08:00:00 -
[15]
I'm more concerned with what it doesn't say than what it does.
No mention of the removal of remote detonation of doomsdays. No mention of the cyno ability to block jumpdrives. No mention of the removal of remote assigning of fighters.
All three things hinted in previous blogs that were coming.
Also the additional POS things are going to help only the large alliances out not anyone else.
YOu are moving stuff outside the shield and giving players control of guns, there was a skill for that previously..... However buffing them up so that they aren't easy prey to capitals means that the small ship gangs won't be effective.
Basically if your starting now or in the last 6 months and aren't a member of one of the major powers, this patch seems pretty much to guarantee you will never be able to enter 0.0 save as a member of one of those major powers.....
So why should all us newbies so to speak keep paying to play, since any hope of us making any dent in things is being effectively removed.... Idea: Treaties Idea: Jump Rigs |
Brad Stone
Caldari
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Posted - 2007.05.26 08:13:00 -
[16]
New sound system? FINALLY!!! Nice one! Lets hope it doesn't lag anywhere near as bad as the sound does now.
Some very very cool stuff coming. Nice work _________________________________________________________ Senior EVEMon developer. Try EVEMon today! It's delicious!
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.26 08:20:00 -
[17]
sounds good, ongoing lag issues are a concern but these no doubt wil be addressed esp in mission running systems and heavy low sec and 0.0 spots, beyond that greater quantity of exploratin sites is essential
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DrGilmore V
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Posted - 2007.05.26 08:26:00 -
[18]
Quote: adding faction missiles to loot drops
Cool, will you add faction drones as well?
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.05.26 08:50:00 -
[19]
So I had another thought, moving all the defenses outside the shield....titan fires it remote DD. Destroys all the defenses. How are the smaller alliances/corps suppose to compete?
Idea: Treaties Idea: Jump Rigs |
QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2007.05.26 08:56:00 -
[20]
I can't believe you lot are actually boosting cap ships, when they need a massive nerf.
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
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Qorgoth
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Posted - 2007.05.26 09:01:00 -
[21]
Originally by: Bienurdau Hywoaf
Also the additional POS things are going to help only the large alliances out not anyone else.
YOu are moving stuff outside the shield and giving players control of guns, there was a skill for that previously..... However buffing them up so that they aren't easy prey to capitals means that the small ship gangs won't be effective.
Basically if your starting now or in the last 6 months and aren't a member of one of the major powers, this patch seems pretty much to guarantee you will never be able to enter 0.0 save as a member of one of those major powers.....
So why should all us newbies so to speak keep paying to play, since any hope of us making any dent in things is being effectively removed....
I so hope you are wrong about this. I was hoping this would advocate small-ship-gangs.
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Alexie Stukov
Yakuza Corp THE R0NIN
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Posted - 2007.05.26 09:21:00 -
[22]
Am i blind? or i cant see where the fixes for amarr is? :( ♥ |
General Apocalypse
Amarr Dark-Rising Fallen Souls
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Posted - 2007.05.26 09:24:00 -
[23]
Originally by: Bienurdau Hywoaf So I had another thought, moving all the defenses outside the shield....titan fires it remote DD. Destroys all the defenses. How are the smaller alliances/corps suppose to compete?
Before getin to oh noes . Look on the test server , it takes 100 or more titan blasts to incapacitate POS defences
Thank You SkyFlyer |
Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.05.26 09:29:00 -
[24]
Originally by: Alexie Stukov Am i blind? or i cant see where the fixes for amarr is? :(
They're missing to apparently :( Idea: Treaties Idea: Jump Rigs |
Wild Rho
Amarr GoonFleet
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Posted - 2007.05.26 09:30:00 -
[25]
Edited by: Wild Rho on 26/05/2007 09:30:23 So where is this oomph Amarr has been promised?
EDITED: Removed the super caps bit since I just spotted the other post
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.05.26 09:41:00 -
[26]
Originally by: General Apocalypse
Originally by: Bienurdau Hywoaf So I had another thought, moving all the defenses outside the shield....titan fires it remote DD. Destroys all the defenses. How are the smaller alliances/corps suppose to compete?
Before getin to oh noes . Look on the test server , it takes 100 or more titan blasts to incapacitate POS defences
Being that as old as I am that I couldn't possibly have the skills to fly a titan, how would I test it? Idea: Treaties Idea: Jump Rigs |
Edmund Khan
Destructive Influence Band of Brothers
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Posted - 2007.05.26 10:07:00 -
[27]
All that sovereignty changes. Sounds complicated. Will it still be possible to spam 15 POS in system and get sovereignty in 5 days, without shooting a tower?
And please fix the stupid drones and "out-of-sync" issues.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.26 10:07:00 -
[28]
Edited by: Valandril on 26/05/2007 10:12:27 Edited by: Valandril on 26/05/2007 10:09:54 Sooo year after and still nothing about drones/drone ui ? Heh...
/me is going back to bumping drone ui topic...
Update: since ur reading this ove, is there any plan to ever change drone ui to something usefull ? ---
Cheap paint ftw |
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CCP Oveur
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Posted - 2007.05.26 10:09:00 -
[29]
Originally by: Bienurdau Hywoaf I'm more concerned with what it doesn't say than what it does.
No mention of the removal of remote detonation of doomsdays. No mention of the cyno ability to block jumpdrives. No mention of the removal of remote assigning of fighters.
All three things hinted in previous blogs that were coming.
Also the additional POS things are going to help only the large alliances out not anyone else.
YOu are moving stuff outside the shield and giving players control of guns, there was a skill for that previously..... However buffing them up so that they aren't easy prey to capitals means that the small ship gangs won't be effective.
Basically if your starting now or in the last 6 months and aren't a member of one of the major powers, this patch seems pretty much to guarantee you will never be able to enter 0.0 save as a member of one of those major powers.....
So why should all us newbies so to speak keep paying to play, since any hope of us making any dent in things is being effectively removed....
The Titans & Motherships were covered in a previous blog, that's why I linked specifically to it.
The mechanics of the Starbase Warfare is covered in TomBs blog, which I also pointed out. On the specifics, small fleets can incapacitate the structures but you need more firepower to destroy it. It's incapacitated after going through shield and armor, instead, the hull is massive.
Senior Producer EVE Online
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.26 10:10:00 -
[30]
When will the drone regions (roid spawn and complexes) get fixed? More than 6 months now. signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.26 10:17:00 -
[31]
Originally by: Bienurdau Hywoaf
Originally by: General Apocalypse
Originally by: Bienurdau Hywoaf So I had another thought, moving all the defenses outside the shield....titan fires it remote DD. Destroys all the defenses. How are the smaller alliances/corps suppose to compete?
Before getin to oh noes . Look on the test server , it takes 100 or more titan blasts to incapacitate POS defences
Being that as old as I am that I couldn't possibly have the skills to fly a titan, how would I test it?
Look at the damage output of a doomsday module and the hitpoints of the new starbase structures and do some simple maths?
Sounds like some good changes, loving the new sound engine! There is one error I think regarding heat destroying modules. Tux said somewhere in the Game Development forum that the modules are now merely incapacitated and they just go offline, this is the case on the test server at the moment.
By the way, what happened to the promised blog from Tux on heat and the new anti-blob stuff? --------------
[Coreli Corporation Mainframe] |
Sunaria
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Posted - 2007.05.26 10:28:00 -
[32]
hey oveur,
In one of the blogs it came to light you where moving all the static complexes into the exploration system. You don't mention this in this blog anywhere. Could you elaborate on this if this is going to happen or it's something for revelations 3 ?
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.26 10:35:00 -
[33]
Originally by: Callistus Sounds like some good changes, loving the new sound engine! There is one error I think regarding heat destroying modules. Tux said somewhere in the Game Development forum that the modules are now merely incapacitated and they just go offline, this is the case on the test server at the moment.
well, i sure hope they will be destroyed if overheated. look at how much t2 stuff pours into the market from new bpos and invention. t2 has become cheap enough that a i wouldn't care too much if my gun goes boom for a significant increase in dps.
however, this so shifts power again to veterans. noobs get melted in seconds. what do they need to compete these days? rigs added another 50-100m to an already expensive t2 fitted BS setup. it's going the same "bigger is better" attitude like other mmogs.
"more dps" and "more tankage" is not "more specialization" that devs like to advertise in their updates. how did rigs enable me to "customize" my ship? as i like to say they are just pwnmobile generators, enhancing an already good aspect of a setup. heat will do exactly the same, maybe even stronger.
oh, and even more skills... woot for time sinks :-/ --
Every time a carebear dies an angel gets their wings (murder one)
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.26 10:50:00 -
[34]
As far as I know there aren't any new skills for heat. There aren't any on the test server for sure. --------------
[Coreli Corporation Mainframe] |
Botschafter Mollari
Amarr space weaponry and trade
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Posted - 2007.05.26 10:51:00 -
[35]
Fix Amarr!
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Harris
Warspite Developments Rule of Three
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Posted - 2007.05.26 11:00:00 -
[36]
Originally by: Oveur ...we're intentionally staying away of "new stuff".
There was previous mention of making mining a more challenging profession rather than the yawn fest it is at the moment. Also, the oft quoted ORE capital ship was mentioned previously but neither were covered in the blog.
In light of the quote above, are these 'on the list of things to do' for Rev 2 or have they been canned for further thought and later implementation?
Thanks
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Virtuozzo
IVC Consortium INVICTUS.
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Posted - 2007.05.26 11:15:00 -
[37]
You forgot the new regions troubleshooting.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
Gwendolyne Croft
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Posted - 2007.05.26 11:21:00 -
[38]
I'm missing one upgrade for Starbases!
Where is the "Casino-Module" for playing Texas Hold'Em when system is hostile and you have to be docked :-).
Cheers, Gwen
P.S. I would like to see a Starbase Trade War - a lot of public owned Starbases with different services an/or Price structure for Refining/Production/Resarch.
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Lazal Nahn
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Posted - 2007.05.26 11:29:00 -
[39]
That all sounds nice but I think there is a more pessing topic atm than Pos warfare.
So Oveur any news about the Amarr Oomph yet?
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Lord Chousse
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Posted - 2007.05.26 12:10:00 -
[40]
I'm too new for the effects of a number of the changes to be apparant to me: but I thought that the change to gangs doing missions together sounded great. I like jumping in with a group of more experienced pilots on their missions - even though I have a good shot of getting blown up, it is still fun to try and help take out a bigger ship.. and even though I won't be the complete noob (when Rev is released) as I am now, I expect that the future new players will like the idea of jumping into a gang and sharing in the rewards..
I guess that you only share in the reward if you survive? Do you have to be part of the gang at the begining and at the end?
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Lord Chousse
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Posted - 2007.05.26 12:10:00 -
[41]
I'm too new for the effects of a number of the changes to be apparant to me: but I thought that the change to gangs doing missions together sounded great. I like jumping in with a group of more experienced pilots on their missions - even though I have a good shot of getting blown up, it is still fun to try and help take out a bigger ship.. and even though I won't be the complete noob (when Rev is released) as I am now, I expect that the future new players will like the idea of jumping into a gang and sharing in the rewards..
I guess that you only share in the reward if you survive? Do you have to be part of the gang at the begining and at the end?
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Wychdok
Gallente East Khanid Trading
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Posted - 2007.05.26 12:26:00 -
[42]
Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
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Wychdok
Gallente East Khanid Trading
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Posted - 2007.05.26 12:26:00 -
[43]
Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.05.26 12:36:00 -
[44]
Alot of that sounds pretty awsome. Even the rather contraversial ms' remote ECM burst could be good.
Few things I do wonder about (not having been on the test server ). Will starbase defences be remote reppable while being attacked or will thier shield n armor just recharge overtime?
where Large deathstar pos' are involved, is this really gonna have much effect on the mass blobs currently needed to take them down in a reasonable amount of time?
will those deploying the structures be able to do it from within the tower forcefield?
& finally will the starbase tactical officer skillbook finially be given a use with these changes?
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Princess Xenia
Gallente
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Posted - 2007.05.26 12:42:00 -
[45]
Is CCP still introducing ammo and drone invention?
Will there be further changes on invention?
A while back, you agreed that Amarr needed some OOMPH, when is this due? Is it acceptable that 25% of playable Eve race has been badly nerfed/undercared?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.05.26 13:16:00 -
[46]
Originally by: CCP Oveur The mechanics of the Starbase Warfare is covered in TomBs blog, which I also pointed out. On the specifics, small fleets can incapacitate the structures but you need more firepower to destroy it. It's incapacitated after going through shield and armor, instead, the hull is massive.
I have been a bit worried upon reading the blog that so many things appear to favor the defender over the attacker, especially with the addition of jump towers, cyno generators and cyno jammers to starbases. This would effectively mean that the defender can instantly move their entire fleet from anywhere in New Eden to that particular starbase, while at the same time the attacker is unable to move ships in. However, if you can disable these three structures with relative ease by means of a surprise attack, it is less of an issue. Good thinking there. It still favors the defender even then, but it's not impossible to get around.
Another thing that remains an issue, though, is the addition of anti-blob weapons without offering means to avoid that the game auto-blobs your fleet. Basically, if the enemy knows you are coming, you are busted. If you gang-warp, you will arrive nicely packed up in a big juicy blob that can be bombed to hell; if you don't gang-warp, your ships get picked off one-by-one as they arrive. The only solution from the attacker's point of view that I can see is having a covops for each individual squad creep into place before the attack... and that's a bad solution as well, because 5-10 of your guys showing up in local for 10-15 minutes before your fleet jumps in will make sure that the enemy knows you are coming from miles away, which was the problem in the first pace.
We *need* formation warping for this issue to be resolved.
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Darpz
Sniggerdly Pandemic Legion
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Posted - 2007.05.26 13:19:00 -
[47]
Edited by: Darpz on 26/05/2007 13:20:34 is khanid mk2 going to make rev 2? Tux said he was working on a blog for it and thats the last we had heard. and I agree with what the aove posters have said about the gang warp making bombs a bit trouble some. anychance we could get a warp in formation? or even something as simple as a spacing option for the FC (an option to trigger so all ships come out of warp no closer than 5km or some other arbitrary number to a neighboring ship)
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 13:22:00 -
[48]
Originally by: Wychdok Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
You need system/constellation sovereignty to install any of the new POS toys.
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.05.26 14:01:00 -
[49]
Not a peep about the great "linux/mac" clients spouted in recent interviews with game magazines....but there's gonna be vista stuff.
Sorry to be somewhat atagonistic here, but not a single peep since the marketing department released that information, so more than a few of us are wondering whats up?
Ubuntu 3d Beryl-Linux Desktop+EVE |
Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.05.26 14:36:00 -
[50]
Nice to see something that tries to summarize all the stuff/fixes we gonna get in Revelation part2, but... really, what about Amarr?
There should be added a new button in the 'Fotmatting/smilies' bar for the quick typing something like 'fix amarr!11one' ---
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.05.26 15:15:00 -
[51]
Jesus, so another update without resolving the issues with Ammar can't say i'm suprised
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 15:33:00 -
[52]
If modules can be destroyed from overheating people are going to overheat their modules and pop them before dieing robbing their attackers of any possible loot. Poor design decision.
Jump bridges are the equivlent of the Plane of Knowledge in Everquest. Poor design decision.
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Mika Meisk
Caldari
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Posted - 2007.05.26 15:38:00 -
[53]
Edited by: Mika Meisk on 26/05/2007 15:42:11 Edited by: Mika Meisk on 26/05/2007 15:42:03 What is going on with the amar oomph? been ages since any dev even spoke about it :( Is amarr still considered an issue? If not plz let us know, no point in posting constructive ideas regarding possible balancing schemes if it is not appreciated, read or even slightly noticed.
Im fine either way amarr are fun as a race even though slightly underpowered. Just give a hint on when and if this is even in the top ten of piles not in the top ten of pile No. 1.
//Amarr a race that allmost conquered the known world with subpar ships, our pilots MUST be awesome
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.05.26 15:53:00 -
[54]
Great blog, my only question is this:
What happened to the Ore Capital ship?
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |
Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.26 16:17:00 -
[55]
Hum two problems I see hear: 1. I expect that within one week of the starbase changes being introduced every single structure outside the forcefield on every POS in the game will be destroyed.
2. The same for outposts with the additional problem that a) they have not guns for auto defense and b) once your sieged in your manufacturing fascilites will be gone within 24 hours.
tbh destructible outpost structures seem to encourage large powerblocks. I'd be surprised if a small alliance could keep an outpost functioning under these conditions.
Dal
Do not mention "releasing the magic smoke" in relation to the TQ hardware. Trust me on this... |
Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.05.26 16:23:00 -
[56]
Edited by: Bishop 5 on 26/05/2007 16:22:45 bit worried about the mom-ECM bomb...
so: a mothership can jam a massive blob of BS... uhm, what the hell are you supposed to take the MS out with then?
*sigh*
Edit: great blog tho, even after saying that. Can't wait for the POS improvements. -------------
meh |
DanMck
Amarr Rionnag Alba Triumvirate.
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Posted - 2007.05.26 16:43:00 -
[57]
amarr
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Fergus Runkle
Minmatar
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Posted - 2007.05.26 16:52:00 -
[58]
Quote: gang support for missions will also be added, splitting the bounty, loyalty points and standing increase for success evenly between participants
Does this apply only to the new level 5 missions or to all missions ?
Will the "LP Shop" make it in to REV 2 ?
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.05.26 16:59:00 -
[59]
Originally by: Fergus Runkle
Quote: gang support for missions will also be added, splitting the bounty, loyalty points and standing increase for success evenly between participants
Does this apply only to the new level 5 missions or to all missions ?
Will the "LP Shop" make it in to REV 2 ?
Exact same questions I had, so I will just quote you for good measure
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.05.26 17:14:00 -
[60]
Thank you for the corporate managment improvements....most needed. ------ aka BinderAJ |
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Leviathan Brian
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Posted - 2007.05.26 17:42:00 -
[61]
Give the Amarr some lovin.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.05.26 17:42:00 -
[62]
/me waits patiently for Factional Warfare
Boosters getting a ... uh .... boost is a good thing too
Khaldari
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CCP Oveur
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Posted - 2007.05.26 17:55:00 -
[63]
I'm a bit occupied with another matter at work, here is a drive-by answering of some of the questions.
Amarr & General Balance in Revelations 2 - Seperate blog on that coming up.
The LP shop is also in.
Mission Grouping applies to all mission levels.
Motherships are now tackle-able, the remote ECM Burst has a very long duration and is line-of-sight (30 mins last I checked?). They need to commit and by comitting can be pinned down.
Ore Capital Ship isn't in Revelations 2, it's in Revelations 3, perhaps in an smaller intermediate release.
Latest playtesting of Heat has modules simply being offlined when fully damaged. That's less load on the client/servers and changing it from module sink to ISK sink (repair cost).
Linux/Mac doesn't have an official release date. On that note though, Transgamings Cedega (our partner) already works with Linux, it's just not fully supported and our patches may break the support currently.
As stated earlier that incapacitation of Starbase structures and Outpost services is the goal for smaller fleets, the new structures are almost all outside so that they can be incapacitated. Then you can disable rapid deployment and cyno jammers etc. before you strike. You could also disable it all in the system you wont hit ... or raid 5 systems and only hit the 6th etc.
Formation warping, we have a prototype in the works. We'd like to see it with some other formation ideas, but that's really something for later this year.
Gotta run, hope this answers the general questions here.
Senior Producer EVE Online
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GiddeOn Drake
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Posted - 2007.05.26 17:58:00 -
[64]
Will you fix the green blob in the map for my available agents?
As the number of available agents grow, it's more difficult to see the map.
It is the same problem we had with the average pilots in space map blob, so i would think it will be easy to solve.
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CCP TomB
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Posted - 2007.05.26 17:59:00 -
[65]
Originally by: Wychdok Interesting. The only concern I have is this line:
"Scanner Arrays that perform localized scanning for the presence of ships"
Just how localized? There are several Pos in low-sec systems where players run missions. Some of these are owned by pirate corps. I really hope that this will not replace the probing system that exists now. At least with current probes, you have some warning. (Snoop probes dropped nearby...etc.)
Or will pirates just sit at their Pos, run a scan with the Scanner Array and then warp to the player?
The scanner array requires sovereignty for onlining, so no low sec.
PS: you have big eyes
TomB Lead Designer EVE Online . |
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CCP TomB
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Posted - 2007.05.26 18:00:00 -
[66]
Originally by: Edmund Khan All that sovereignty changes. Sounds complicated. Will it still be possible to spam 15 POS in system and get sovereignty in 5 days, without shooting a tower?
And please fix the stupid drones and "out-of-sync" issues.
Control Tower spamming is getting nerfed in Revelations 2, you should be seeing the details soon.
TomB Lead Designer EVE Online . |
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.05.26 18:07:00 -
[67]
Will scanner arrays find cloakers?
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.26 18:17:00 -
[68]
Originally by: CCP TomB
Control Tower spamming is getting nerfed in Revelations 2, you should be seeing the details soon.
Now that is awesome. Hope you guys figure things out at the office.
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Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.05.26 18:20:00 -
[69]
One thing I don't really understand about the idea of small gang objectives is: If you can do it with a small gang what prevents you from doing it with a large blob? Because I think that's what people will do.
KK.
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CCP Oveur
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Posted - 2007.05.26 19:49:00 -
[70]
Originally by: Kvarium Ki One thing I don't really understand about the idea of small gang objectives is: If you can do it with a small gang what prevents you from doing it with a large blob? Because I think that's what people will do.
KK.
The difference is that you actually cando it now and that it opens up a lot of tactics for you, without having to dedicate half of the fleet to achieve that tactical (or strategic) option.
You'll get more details in the blog form TomB.
Senior Producer EVE Online
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Bartholomeus Crane
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Posted - 2007.05.26 19:49:00 -
[71]
Any news about drones? I mean, you do know that they are broken right? And about the horrible UI?
It's only been like 3 years ... --
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.26 20:12:00 -
[72]
Originally by: CCP Oveur
Motherships are now tackle-able, the remote ECM Burst has a very long duration and is line-of-sight (30 mins last I checked?). They need to commit and by comitting can be pinned down.
Can you expand on this, please? Have they been assigned a warpcore strength, has the immunity to scrambling simply been removed or are you just referring to changes to interdictor bubbles (not being able to jump out of them)?
---
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Soporo
Caldari
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Posted - 2007.05.26 20:18:00 -
[73]
Quote: Motherships will be able to equip a Remote ECM Burst module that will break the locks of any ship within its effect radius of the target that the module was activated on.
Wth?! Yeah, it's like they are so underpowered as is, and so many of them have been killed so easily...Jesus...
Glad to see you finally mentioned Amarr...wait,nm... Glad to see you finally gave some Industry/Miner love...wait, nm...
All or most Alliance end game content, great. *throws up hands* NYCHMS
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Razor Jaxx
Tabula Rasa Systems The Star Fraction
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Posted - 2007.05.26 20:29:00 -
[74]
Quote:
Expanding the Frontiers of Exploration
Revelations 2 will expand the content for solo exploration, increasing the chances of discovering in-space encounters and hidden deadspace pockets of varying difficultiesùincluding greater rewards through rare NPC commander spawns. The balance of escalation will also be improved, with an emphasis on creating a more gradual difficulty progression through encounter stages and. Finally, a built-in scanner that has no requirements for additional skills or modules will be added to assist with finding low-risk encounters.
I hope this also means static complexes will finally be removed and transferred to exploration content, as was hinted at in another blog. Any word on this?
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RtoZ
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Posted - 2007.05.26 20:40:00 -
[75]
All the described features seem very nice but I have to repeat what has previously been said and ask about the Drone fixes which are long overdue. As a carrier pilot in training I was hoping that the behaviour of drones and fighters would be stabalised by now, as the prospect of losing hundreds of millions of isk due to coding inadequacy is very real.
IMO drones should have the following options: Target priorities by ship type, Retreat under fire option, Target by range option, Stay in group option (on by default). Also, it would be nice to add these options as buttons on the left side of the control icon cluster, so that it would be possible to attack targets via icon clicks instead of the rather impratical drone menu that we currently have. A drone would essentially be controlable like a module. I would also like to be able to focus on my drones again, since with revelations the drone object has been removed and all I see on closeup is a crosshair. This last complaint is not that important but breaks up suspension of disbelief.
Another thing I would like is multiple ship targeting from the Overview panel, so I could select my target limit and target with one click. I would also like in this enhanced targeting theme a brake target option so I could unlock multiple targets in one action while looting or for breaking up bad autotargeting options in missions for exp.
Also, and this would go against ccp design philosophy, but I would really really like some sort of autolooting and salvage option. I don't care if its slower than manual options or if it can't use AB's or MWD's, but a godsend for PVE players would be the option to press a button and our looting ships, yes, us oldtime PVE players have dedicated setups, we won't break a combat config with a tractor beam, and have our ship automatically loot and or salvage all wrecks in space. Looting is a chore, and while its nice to actually get some good items, it's not fun gameplay. I'm willing to have a time sink on actual gameplay, but it would be nice if ccp made it so I could actually go AFK and have a coffee or something while the ship is doing the hard and boring work for me.
Even though most of the above will allmost surely not be part of Rev. 2 I hope CCP consider it, as they are the major needs I have from EVE gameplay atm, and I am fairly typical of a significant slice of the community, which is the mission running / light industrialist / trade character carebear contingent.
Continue the good work :)
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Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.05.26 20:44:00 -
[76]
Originally by: CCP Oveur
Originally by: Kvarium Ki One thing I don't really understand about the idea of small gang objectives is: If you can do it with a small gang what prevents you from doing it with a large blob? Because I think that's what people will do.
KK.
The difference is that you actually cando it now and that it opens up a lot of tactics for you, without having to dedicate half of the fleet to achieve that tactical (or strategic) option.
You'll get more details in the blog form TomB.
I read TomB's blog and I really hope this works well because it could be a lot of fun. I guess to really understand how this will work I'll have to get on the test server and see for myself.
However, it seems to me that in order to attack these "Small fleet objectives" you still have to get in the target system pass the gate camp and lets face it, it's the gates and the camps that force us to blob. And then you still have to deal the with the owner's response which of course usualy means bringing more firepower then he does...
I really hope this will work as you intend because it will be a lot of fun.
KK.
P.S. Thanks for the reply btw, it's the first time I ever get a reply from a dev, now I feel special
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Peri Helion
Amarr Omega Whiskey Tango Foxtrot Curatores Veritatis Alliance
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Posted - 2007.05.26 20:58:00 -
[77]
To all those pesterring Oveur with their "where is this and what about that," just be patient.
Clearly, as was pointed out, this is not an exhaustive list of everything set for Rev 2. They are still doing live blogs on specific features and if things had been slightly different this Rev 2 blog wouldnt have been rushed out on a weekend but given some more thought and detail.
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Santa Anna
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Posted - 2007.05.26 21:15:00 -
[78]
Originally by: Kvarium Ki
I read TomB's blog and I really hope this works well because it could be a lot of fun. I guess to really understand how this will work I'll have to get on the test server and see for myself.
However, it seems to me that in order to attack these "Small fleet objectives" you still have to get in the target system pass the gate camp and lets face it, it's the gates and the camps that force us to blob. And then you still have to deal with the owner's response which of course usualy means bringing more firepower then he does...
I really hope this will work as you intend because it will be a lot of fun.
KK.
Well, camping the gates will become far more dangerous for the defender if the stealth bomber idea works. Sitting on the gate with a few dozen ships a defender would form a great stationary blob target for an advance force of stealth bombers preceding your main assault force. A cloak can get you through all but the most alert camps now, so presumably with an anti-camp weapon and cloak equipped a stealth bomber would be able to effectively counter this tactic.
Also, unless your target always camps all their gates a small task force tasked with disabling a specific module at a POS could likely achieve its objective. This certainly sounds like a suicide run, but that may be the point.
Also, if POS's require a greater degree of user participation for defense it may reduce the territory (per capita) that an alliance can effectively control, opening up 0.0 a bit for younger/smaller alliances. |
Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.05.26 21:34:00 -
[79]
Originally by: Santa Anna
Originally by: Kvarium Ki
I read TomB's blog and I really hope this works well because it could be a lot of fun. I guess to really understand how this will work I'll have to get on the test server and see for myself.
However, it seems to me that in order to attack these "Small fleet objectives" you still have to get in the target system pass the gate camp and lets face it, it's the gates and the camps that force us to blob. And then you still have to deal with the owner's response which of course usualy means bringing more firepower then he does...
I really hope this will work as you intend because it will be a lot of fun.
KK.
Well, camping the gates will become far more dangerous for the defender if the stealth bomber idea works. Sitting on the gate with a few dozen ships a defender would form a great stationary blob target for an advance force of stealth bombers preceding your main assault force. A cloak can get you through all but the most alert camps now, so presumably with an anti-camp weapon and cloak equipped a stealth bomber would be able to effectively counter this tactic.
Also, unless your target always camps all their gates a small task force tasked with disabling a specific module at a POS could likely achieve its objective. This certainly sounds like a suicide run, but that may be the point.
Also, if POS's require a greater degree of user participation for defense it may reduce the territory (per capita) that an alliance can effectively control, opening up 0.0 a bit for younger/smaller alliances.
Very good points, I had not tought about that.
KK.
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Bartholomeus Crane
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Posted - 2007.05.26 22:32:00 -
[80]
Originally by: Peri Helion To all those pesterring Oveur with their "where is this and what about that," just be patient.
Clearly, as was pointed out, this is not an exhaustive list of everything set for Rev 2. They are still doing live blogs on specific features and if things had been slightly different this Rev 2 blog wouldnt have been rushed out on a weekend but given some more thought and detail.
The worry is that, with updates to the drones overdue for some years now, the fact that they aren't mentioned at all means that they're not going to happen. Again!
If believe that if there were expected changes to the drones, they would have been in the blog. --
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Helmut 314
Amarr J.H.E.N.R Pure.
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Posted - 2007.05.26 23:11:00 -
[81]
Ive played for more than three years and I find this latest beta list of features quite disappointing. More boring work, work, work is being added for anyone that wants to hold any piece of space. This will lead to the feudal model being the only sustainable political system in Eve.
At the same time the "anti-blob" is coming. This seems to mean that destroying stuff will be easier, basically nanophoon-like gangs on steroids who swoop in, blow stuff up or damage your stations or POS and run away laughing.
There is already a decided lack of defenders advantage in Eve, and it seems that your greatest wish is that it diminishes further. Intimidation with Multiple titans and capital superblobs will be the only way, locking the political map of Eve into one or two powerblocs each with a collection of pets paying them for protection. Basically whats already happening.
In a years time, if Eve still is online, you will have three classes of players in Eve : Knights, peons and empire mission runners. The Knights all have tons of skillpoints, CCP staff on their MSN lists (hey, theyve played for many years so theyre entitled), an ego the size of a small moon and multiple capital ships in their hangar. They do what they want and think they personally own the game. The Peons do all the boring and neccessary grunt work like maintaining the hundreds of POS needed to live in 0.0. The highlight of their game is when they get to provide security for their masters while they invade a new region. They jump when the knights say jump and are required to brownnose their masters in public or get booted back to empire. The Empire mission runners are happy grinding for that new Imperial Apoc Mk III that you only need fifteen million loyalty points for. They dont care as long as theres a lot of missions to grind. Eve will quickly become more or less static and then die a slow hemorragic death.
________________________________
Trying is the first step of failure - Homer J Simpson |
Nullity
Gallente
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Posted - 2007.05.26 23:14:00 -
[82]
Quote: giving commanders the ability to transfer their gang-boosting role to another pilot
Will the pilot with the "gang-boosting role" still need skills like Wing Command to be able to boost large groups of people?
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Marcus Starr
Chosen Path
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Posted - 2007.05.26 23:34:00 -
[83]
I noticed that bombers will only get AoE damage weapons. Will there be new AoE weapons introduced afterwards? i.e. ECM, webs, etc. Also, will alliances be able to put up sentries around outposts to help defend upgrades?
--
Your sig is too large, and inappropriate- Tirg
It wasn't too large, don't make up bs. Inappropriate? Maybe. - Marcus Starr |
Stellar Vix
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Posted - 2007.05.26 23:51:00 -
[84]
Amarr boost Check Drake and other Battlecruiser Finer Tuning Check Overloading System Check Stealth Bomber Love Check Titan Remote DD Nerf Check Mothership Superpower with drawbacks that make it vunerable Check Fixing the 30fps HUD Python Code to use less fps and reduce lag Check Encouraging and Boosting Smaller Gang Ability and making it possible to wear out defenders before the big fight Check Nerfing POS Spammage Check New Coperate Fun Toys like dividable wallets Check New Allaince Fun Toys similar to the corps Check New POS stuff System Scanner, Cyno Jammers, Cyno Anchor, Jump Bridge Check New Outpost Upgrades Check New Sovernty Rules to allow longer controlling to futher infrastructure Check Fixing Exploration Check Adding New PVE content Check Hammering Agent Awards away to give way to Coperate LP and LP store Check Moving Static Plexes to Exploration Check Start of Field Tests of Static Belt removal to replace with encounters Check Giving defenders options on POS warfare such as control and auto repair POS modules Check Triage Mode to Carriers making them frontline combat ships Check New ISD tools for Events to allow more players to get involved Check Fixing Roids in new space by reducing thier number and increasing thier size instead Check Drone officers and commanders Check Laying the Groundwork for factional warfare Check
Lots of features lots of fixes, what more can I ask for? Fighter and Drone Boost/loving is probably on top of my list is the single hp bar to much to ask similar to what gangs currently have to much to ask for now? This would save up so much space and allow us to see all of our drones status' faster without sacrificing to much space from gang and overview. Seperatable Gang info Window is something else i would love to see done as well. alot of info i wanna see there not eating up my precious overview. This would be needed more as triage mode getting introduced. Slight destroyer love and mabey teir 2 destroyers and of couse alot of things you guys been badgered about like WIS, Trinity II, Dogma Fixes, Covert Cloak for the Stealth Bomber, Speed Fix on the stealth bomber while cloaked (this is broken)
But i cant really bother you guys to much you got deadlines to meet now, get it fixed get it right get it done to the point of your and customer satisfaction. So you can keep working on other things that you guys have planned.
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Mika Meisk
Caldari
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Posted - 2007.05.27 00:24:00 -
[85]
Edited by: Mika Meisk on 27/05/2007 00:25:40 Edited by: Mika Meisk on 27/05/2007 00:24:23 Edited by: Mika Meisk on 27/05/2007 00:23:25 The best replied to thread in a long while :) I'm in this thread primarily as an amarr advocate secondary as a small gang advocate. You seem to have ideas about both issues thats GREAT. All that I hope for now is a target timeline. You seem to focus alot efforts on anti-blob that is good.
will af-gangs be once again a force to be recconed with regarding pos in tghis instance?
On the amrr note i guess most whine threads are incomprehensible but still the shear number of them gives an indication towards the apparahent mistrust in the ability to fix them as well as a timeframe.
I know that prijecting due date to fixes is suicide, and that it is a well documnted fact that you cant project it. On the other hand you promised a blog on amarr issues can we at least have a timeframe on when to expect such a thing?
Ive been monitoring this chan like 5 times a day since tux announced his latest promise comment general things hoping it would include amarr. WHEN will CCP acknowledge both the disadvantage of young and old amarr chars? Are you going to focus on this within years, months or weeks? I just wanna know if it is better to train for a mission drake and a gallente pvp in less time tha you can train an amarr char that will never be equal in either. I we just get either missions or pvp ill be happy.
But to be sub-par on all accounts is just silly :)
// Will aarr ever be better at not sucking at all dicplines? (except killing blood raiders only prominent in non existing 0.0 due to politicss_)
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Dnaltrop Nogero
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Posted - 2007.05.27 03:57:00 -
[86]
Nice changes, one (hopefully easy) request.
Add "Engage drones" as a right click option on the portraits of the ships you have locked.
Give those of us with wrist damage less mousing and clicking ~~~~ Men often decieve themselves in believing that by humility, they can overcome insolence. She's not your satellite, she doesn't miss you.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.05.27 04:55:00 -
[87]
Originally by: CCP TomB
Originally by: Edmund Khan All that sovereignty changes. Sounds complicated. Will it still be possible to spam 15 POS in system and get sovereignty in 5 days, without shooting a tower?
And please fix the stupid drones and "out-of-sync" issues.
Control Tower spamming is getting nerfed in Revelations 2, you should be seeing the details soon.
I read your most recent blog, I didn't see anything there that would nerf POS spamming. Is there another blog on it coming? Idea: Treaties Idea: Jump Rigs |
Mr Friendly
That it Should Come to This
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Posted - 2007.05.27 04:57:00 -
[88]
Originally by: CCP Oveur
Originally by: Kvarium Ki One thing I don't really understand about the idea of small gang objectives is: If you can do it with a small gang what prevents you from doing it with a large blob? Because I think that's what people will do.
KK.
The difference is that you actually cando it now and that it opens up a lot of tactics for you, without having to dedicate half of the fleet to achieve that tactical (or strategic) option.
You'll get more details in the blog form TomB.
*sigh*... but just because you CAN do it, means nothing. You've mentioned the structure will still be huge. As such, a cap fleet will be still be much more efficient to accomplish the objective. So, a cap fleet will be used... the smaller ships will still be used as defense and to lock down the system, I guess...
I guess a smaller alliance now *can* successfully siege a POS, provided the other sides' cap fleet doesn't decide to warp in, 2x web them and gank them. Bigger alliances will still have a dedicated cap fleet for POS killing duties, regardless of their non-cap fleet size.
Regrettably, I think Eve has permanently moved past the BS-pos wars... so many cap builders/arrays, so few POS's ;)
Still, you're right... new potential tactics will be available. I'm just not sure it will change the current state of things one whit.
If you want this option to be usable AND used, you need to encourage its use via some sort of bonus or small-ship fleet advantage (don't ask me, that's not my bag at all). Otherwise, you've wasted your programming time to allow for small ship fleets' usability.
Originally by: Dark Shikari Edited by: Dark Shikari on 09/02/2007 23:20:58 But come on, at least give the devs a chance to fire t20.
Hmm, still waiting. |
Caullus
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Posted - 2007.05.27 04:57:00 -
[89]
I am also curious to know how invention for ammunition and drones is coming along and when it will be implemented.
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Mr Friendly
That it Should Come to This
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Posted - 2007.05.27 05:02:00 -
[90]
Originally by: Bartholomeus Crane Any news about drones? I mean, you do know that they are broken right? And about the horrible UI?
It's only been like 3 years ...
/me waves hand
'there are no drones... there are no drones..' 'look at my new content, isn't it pretty... pretty ... pretty .../infinite echo'
Originally by: Dark Shikari Edited by: Dark Shikari on 09/02/2007 23:20:58 But come on, at least give the devs a chance to fire t20.
Hmm, still waiting. |
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.27 05:59:00 -
[91]
While I'm all for new content, I'm disappointed with a lot of the implementation.
Heat- I can tell that a LOT of time has gone into developing this feature. Why would the developers spend so much time on a feature that in my opinion will see very little use in terms of overall game play and practicality?
Heat won't be used in PVP 95% of the time. As it sits now, overloading modules guarantees damage to your modules. Additionally, it harms all your modules in a particular row, regardless if you have them overloaded or not.
Furthermore, the damage is incurred so fast that you have very little time to actually use modules that are overloaded. What does this all add up to? Overloading and heat will only be used in the last 5-10 seconds of combat as a last ditch effort to possibly take a target with you before you die. Or possibly to damage all your modules so that they're destroyed when your ship dies.
With the current implementation of heat, I would *never* go into combat PLANNING on overloading my modules. It's simply not worth it. The interface is too clumsy and slow. There is no 'overload all' button for each row (if everything is going to take damage, why would you ever overload one module, and not all of them?) to make overloading guns efficient. Sure, you could turn on overloading first, and then activate all your guns, but what is the point in that? That would be *planning* to overload my modules, and I would never do that due to the current limitations.
with the current design, I would only ever overload my modules if I were almost completely dead, with only 50% structure remaining or less. If I were to overload them any sooner, I'd probably see my modules offline with structure still left, but now without any of my guns/reps etc., and then die as I'm now helpless to defend myself.
I see a lot of effort without any additional content that is going to be used on a regular basis.
Stealth bombers- for 'eliminating blobs', why do you need cloaks at all? Bombers as they pertain to fleet and fleet blobs are essentially kamakazi pilots: set up a Covert Ops to warp to 100km behind the fleet, warp in a wing of bombers, have them drop their bombs, then warp out. A cloak isn't needed at all.
Because bombers can't warp cloaked, they'll be used as static defense, camping gates with cloaked dictors, waiting for an enemy fleet to jump in, then the dictor will uncloak, bubble the gate, then jump through the gate as the bombers uncloakd and drop their bombs, then jump through the gate and warp off.
Bombers will almost never use their cloaks dynamically in combat. There won't be much 'warping in, THEN CLOAKING, and then continuing to attack a target'. It's so much more efficient to make a warp in point on top of your target, and with fleets and the horrible lag being like it is, the enemy will never see you anyway. By the time they load the grid, they'll be dead.
POS changes, MS/Titan changes etc: most of these changes are too complicated to make any obervations at this point, but I don't see moving the guns outside the shields changing the way POSes are attacked. You're still going to see the largest fleets of capitals possible to be fielded by whatever alliance.
Because I said so...
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BigWhale
Gallente
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Posted - 2007.05.27 06:27:00 -
[92]
Give some love to survey scanner and mining! ;)
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Veskrashen
Caldari A.W.M Ka-Tet
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Posted - 2007.05.27 09:18:00 -
[93]
Originally by: Jin Entres
Originally by: CCP Oveur
Motherships are now tackle-able, the remote ECM Burst has a very long duration and is line-of-sight (30 mins last I checked?). They need to commit and by comitting can be pinned down.
Can you expand on this, please? Have they been assigned a warpcore strength, has the immunity to scrambling simply been removed or are you just referring to changes to interdictor bubbles (not being able to jump out of them)?
This. If Motherships can be "tackled" only using interdictor bubbles, you still can't tackle them. Officer smartbombs from the MS - and noone who flies a MS will fail to fit them - will pop the dictor bubble before you can get anything bigger online, and they'll just warp off once again. The range on the officer smartie combined with the size of the ship is sufficient to reach the dictor bubble and free the MS within moments.
You need a better solution than that.
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.05.27 11:05:00 -
[94]
Hi there
I noticed the "Adding rogue drone commanders to exploration sites" : Will these also be included in the asteroid belt version of them (the ones in the new drone region)?
If so what kind of loot would be considered to be linked to drones?
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Jurskjeld
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.27 11:09:00 -
[95]
1) Breacher. Take away a highslot (keep the layout), add a medium or low slot - or reduce mass greatly to make it more in line with the Minmatar ideology. BUT FOR THE LOVE OF --- do SOMETHING with it! 2) Defender missiles. Broken item. There are anti-turret mods in shape of TDs, but nothing to keep missiles off.
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Thalia Andrakonis
Gallente Universal Exports Namtz'aar k'in
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Posted - 2007.05.27 11:47:00 -
[96]
Will asteroid belts become exploration-only in Revelations 2?
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Radgun
Minmatar Republic Military School
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Posted - 2007.05.27 15:44:00 -
[97]
Looking good, man, I like it
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.05.27 18:50:00 -
[98]
Originally by: CCP Oveur
Originally by: Kvarium Ki One thing I don't really understand about the idea of small gang objectives is: If you can do it with a small gang what prevents you from doing it with a large blob? Because I think that's what people will do.
KK.
The difference is that you actually cando it now and that it opens up a lot of tactics for you, without having to dedicate half of the fleet to achieve that tactical (or strategic) option.
You'll get more details in the blog form TomB.
It won't work unless the Sentrys can be tanked or their tracking is nerfed to that of ship mounted weapons of the same caibre. Smaller ships can presently be almost insta-popped by POS sentry guns.
Make a Difference
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Anaalys Fluuterby
Caldari
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Posted - 2007.05.27 22:16:00 -
[99]
I have one simple question. How does:
Quote:
Revelations 2 will expand the content for solo exploration, increasing the chances of discovering in-space encounters and hidden deadspace pockets of varying difficultiesùincluding greater rewards through rare NPC commander spawns. The balance of escalation will also be improved, with an emphasis on creating a more gradual difficulty progression through encounter stages and. Finally, a built-in scanner that has no requirements for additional skills or modules will be added to assist with finding low-risk encounters.
fit into the "vision" that has prompted the upcomming nerf to cloaks?
Simply, exploration takes too long in LowSec or 0.0 if you are not on friendly terms with the locals to do without being able to stay hidden by cloaking device or other means. If they can scan you out they WILL blow you up while you sit there unable to warp and spamming the "analyze" button for hours.... <-----------> Factional Warfare:
The LowSec wars which never happened. |
Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.05.27 22:52:00 -
[100]
I'd love to see an extensive layout of what structures and possibilities are attached to each level of sovereignty control.
Blog |
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.05.27 23:30:00 -
[101]
One thing that I hope to see for station management; we need to have a base fee/percentage input window for each type of function aside from the standings based cost modifier.
For example, in a refinery, if you want to have refine fees based upon standings (which everyone does), that's fairly straight forward to setup (when it's working); but if you don't want to be charging anything for repair services, you're shot in the foot before you begin, because there is no option to charge nothing unless their standings are set to 10.0, which means that people who you want to be able to repair for free, also get the best refine rate available automatically.
If everything is tied into standings together, you're rather limited on just how you want to setup your station settings.
When you're dealing with standings towards other corps on an alliance level (tons of standings), this whole process suddenly requires you to have a theoretical mathmatician within your corp to sort everything out.
Heck... just add a button that asks if you want to charge for repairs, I'll happily settle for that.
Hoping to hear of improvements in this area. ^^
Blog |
Auron Shadowbane
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Posted - 2007.05.28 14:41:00 -
[102]
seams now it's officially:
CCP HATE MINERS
ratters get a buff (free mini-plexes without fiting a probe launcher!) missioners get a buff (lvl5s allowing CAPS in!)
miners get the shaft (adding of drone-commanders which shurely will drop tons of high-ends).
apart from that its all nice things. what about adding a tec2 mining upgrade which improves mining output by 25%? or "commander" and "officer" roids?
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Hugh Ruka
Caldari
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Posted - 2007.05.28 15:34:00 -
[103]
I'll wait what makes it live to TQ.
I have already objected in the POS blog. The other changes do not look much entertaining either.
/me training Industry, mining is the most stable (ie change resistant) part of the game.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.28 18:25:00 -
[104]
The new UI is terrible. The fonts are horrible. I play at 1440x900 and can't see my ammo at all. You need to get rid of all the crap button to the left of the dial thing. Clean things up and make the UI look like a modern game and not something from 1985.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.05.29 11:10:00 -
[105]
Originally by: Alexie Stukov Am i blind? or i cant see where the fixes for amarr is? :(
They need NERF! They can armor tank! Boost caldari!
Oh and FACTION WARFARE? Empire skirmishes? Where? .. *sigh*
"to be honest it makes me wonder about the mental state of a person who would join a corp called Space Perverts and Forum warriors"
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Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.05.29 14:11:00 -
[106]
Is it just me but doesn't increasing hit points of star base structures to make them less vulnerable to cap ships just make non-cap ships more useless against them? Wouldn't another method (don't really know what) be a better solution.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.05.29 15:43:00 -
[107]
Originally by: CCP TomB
Originally by: Edmund Khan All that sovereignty changes. Sounds complicated. Will it still be possible to spam 15 POS in system and get sovereignty in 5 days, without shooting a tower?
And please fix the stupid drones and "out-of-sync" issues.
Control Tower spamming is getting nerfed in Revelations 2, you should be seeing the details soon.
OMG this just made my day!
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Yorick Downe
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Posted - 2007.05.29 15:51:00 -
[108]
Quote:
Revelations will also set the initial groundwork to provide full Vista support. [...] We have a new sound engine
Is the new sound engine OpenAL based, or DirectSound3D? The reason for asking is that MS have removed hardware acceleration of DSound3D in Vista, which means no more EAX through DSound3D. There's ways around that if you own an X-Fi - called ALchemy - but for other cards, OpenAL seems the way to go now to do native (accelerated) sound in Vista.
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Kirov VIII
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Posted - 2007.05.29 17:55:00 -
[109]
Change amarr in revelation 2 !?! I dream !!!!
After 3 years with amarr ship inside station, I can use in revelation 2 !!! no ??? You are serious ? :P
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Durao
Amarr
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Posted - 2007.05.30 00:03:00 -
[110]
Originally by: CCP Oveur
Amarr & General Balance in Revelations 2 - Seperate blog on that coming up.
Yes! Thank you, Oveur. Oh..and NOW you guys can work on changing the Amarr Navy Corp description to fit our revamped ships.
Originally by: Amarr Navy description The Amarr Navy operates under the simple doctrine of applying overwhelming force to any given situation. The Amarr Navy has almost twice as many ships as the next two empire navies put together, though the quality of some of the Amarrian ships are questionable as many of them has not been refitted for decades and are almost obsolete.
I'm looking forward to the changes, CCP. --- "Eat a third and drink a third and leave the remaining third of your stomach empty. Then, when you get angry, there will be sufficient room for your rage." -Babylonian Talmud |
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.05.30 12:25:00 -
[111]
Edited by: sakana on 30/05/2007 12:41:09 On the subject of the exploration revamp, will we see rewards come more inline with difficulty. What I mean is, currently you can do one of the complex style sites (mag sigs iirc) which may be as hard as a 7/10 up to 10/10 static complex, with rats with no bounties, poor loot, and no reward...or bugged escalation paths.
Similarly you can get lucky and do a small escalation path requiring you to travel a few jumps, kill a few frigs, and be rewarded with gisti loot. Its just depressing that it relies so much on luck, as recently there have been many good improvements to reduce the "roll of the dice" side of the game, such as invention, which I can only see as good things.
Effort > Luck.
edit: On the subject of the new sentry guns that can be disabled by smaller ships...would a doomsday detonation also disable them all?
And any more details on the juicy thought of motherships being tackle-able? ------------
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Sieges
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Posted - 2007.05.30 16:30:00 -
[112]
Is anybody actually planning on using Heat? Unless the boost if huge, it probably isn't worth the risk of destroying the mod.
----------- We need a way to Repackage and Transport Rigged Ships. |
Gabrielle Black
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Posted - 2007.05.30 17:04:00 -
[113]
Originally by: Almarez Is it just me but doesn't increasing hit points of star base structures to make them less vulnerable to cap ships just make non-cap ships more useless against them? Wouldn't another method (don't really know what) be a better solution.
Depends. If they increase the hitpoints, and reduce the sig to frig/destroyer/cruiser levels, I think it'd work ok. Guns don't really have that many hitpoints right now when you consider they recharge slow and can't boost at all so it's all passive recharge. The lower sigs would make it tough for a dread to do much, although it wouldn't make much difference to a carrier.
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Aduna
Ore Mongers R0ADKILL
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Posted - 2007.05.31 13:03:00 -
[114]
Oveur/devs: a few questions about the new sound system you're putting in (i'm an audio junkie). first, will this new SS be able to cut down on any lag-related issues that is experienced under the current SS? i have a corpmate that has been playing for 3+ years and has never heard the beautiful music in this game because it cuts down on her lag (good enough system it's not an issue for me, but anything that can help....). hopefully this issue will be solved.
second, are you incorporating native support for EAX and surround sound systems? i have a 5.1 setup, (junkie) something i love hearing in games is stuff that's happening behind my POV on the screen actually SOUNDS like it's behind me. if no on the surround and EAX on this patch, will this be addressed in the future? good sound makes for a very good immersive experience.
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Sunaria
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Posted - 2007.05.31 16:55:00 -
[115]
Originally by: Sunaria hey oveur,
In one of the blogs it came to light you where moving all the static complexes into the exploration system. You don't mention this in this blog anywhere. Could you elaborate on this if this is going to happen or it's something for revelations 3 ?
feels kinda stupid to quote myself but could it be possible to answer this ?
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William Caldwell
Gallente ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.05.31 21:01:00 -
[116]
There is an additional point which I'm not seeing now since finally we're gonna have constelaltion sovereignity and outposts upgrades, what hapenned to Gate Sentry guns and Outpost Sentry guns for those who are able to reach constellation sovereignity
I remember you mentionning it a while back of these (possibly) to make it ingame
It is logical if an alliance gonna get 3x outposts in one constellation, consolidate it and get in trouble to hold the sovereignity to actually have some defenses at the gates and op to make it feel better 'at home'
And as asked above, can we have further details on how these sovereignity level will hold on at each level, what will one need to do to decrease / escalate back / take the different sovereignity levels off from the holding alliance
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Tazerz2
Gallente Information Science Security
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Posted - 2007.06.01 16:56:00 -
[117]
Originally by: Rhaegor Stormborn The new UI is terrible...
I agree so much to this. The feel is something I didn't like, and it's something I really wouldn't enjoy getting used to. I much prefer the current UI - is it possible to make the modules buttons not so... standy-outy and distracting? Also I really need to protest about the colour of the module buttons as it stands. I hope it changes or the button colour is customisable to the player's discretion
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Tazerz2
Gallente Information Science Security
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Posted - 2007.06.01 16:56:00 -
[118]
Originally by: Rhaegor Stormborn The new UI is terrible...
I agree so much to this. The feel is something I didn't like, and it's something I really wouldn't enjoy getting used to. I much prefer the current UI - is it possible to make the modules buttons not so... standy-outy and distracting? Also I really need to protest about the colour of the module buttons as it stands. I hope it changes or the button colour is customisable to the player's discretion
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sci0gon
Tech 2 Ammo Holdings Limited
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Posted - 2007.06.02 03:35:00 -
[119]
with the heat option coming in rev 2 does that mean the option for T3 invention is around the corner as it could be good / another incentive for using heat with T3 modules if they had a built in modifier that allowed them to be used with heat a lot more then t2 and the chances of survival are a lot more regardless of skill level?
also out of curiosity totally of topic here so dont bite my head off for asking i was wondering if it would be possible to get a estimated date for the end of the last t2 lottery?
i would very much apreciate an answer if its not a problem :)
also loving the new missions coming in, cant wait to try them out
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sci0gon
Tech 2 Ammo Holdings Limited
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Posted - 2007.06.02 03:35:00 -
[120]
with the heat option coming in rev 2 does that mean the option for T3 invention is around the corner as it could be good / another incentive for using heat with T3 modules if they had a built in modifier that allowed them to be used with heat a lot more then t2 and the chances of survival are a lot more regardless of skill level?
also out of curiosity totally of topic here so dont bite my head off for asking i was wondering if it would be possible to get a estimated date for the end of the last t2 lottery?
i would very much apreciate an answer if its not a problem :)
also loving the new missions coming in, cant wait to try them out
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Snakebloke
Caldari Shipwrights Anonymous Chaos Incarnate.
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Posted - 2007.06.05 21:26:00 -
[121]
I must admit, im liking the look of this, sounds like a very good patch. The added improvements to POS' will make pvp much more interesting and the possibility of ...*breathe* NO LAG?!? *breathe*
that is like...WOOOOOOAH!
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Anehra
X-Fire
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Posted - 2007.06.06 08:34:00 -
[122]
Interesting, might be the first big patch I am not looking forward to much at all.
..but as a non-alliance pvp pilot, as a non-producer, this patch has not much to me. *maybe* level 5 missions, *maybe* the cov op bombs, but..
..where's the solo- and small-gang pvp boosts?
The bombs are anti-bubble and mostly tactic attacks for bigger gangs.
The missions are mostly for bigger 0.0-corps.
As a member of a small corp, as a pvp pilot.. where's the next version battleships with mobile jumpdrives? where's the Amarr oomph? where's the drone AI fixes? Seems the devs really only do play in big alliances and don't realise the solo- and small-group content. CCP, you're making the same mistake as Blizzard. Not everyone appreciate sitting 5 hours in the same mission/camp/fleet. Some might want to log in and get some fast pvp action, less than 1 hour play and log out. Without the big fleet structures required.
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Mika Meisk
Caldari
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Posted - 2007.06.06 22:39:00 -
[123]
Nice work, I'm looking forward to see what you can make of heat. It seems as you are trying to make a feature that is usefull in critical situations while still being optional to use. That seems contradictive unless its mainly useless tbh. I hope you make heat something that can decide the win or loose in a small gang fight.
On the subject of amarr im not sure what to believe. It feels like everytime you devs mention them the amarr community get their hearts pumping but the issues that you speak of are so trivial it doesnt make sense.
All races need some balance and have ships that fill no special role. It seems to me that you are looking for a quick fix that doesnt involve making amarr cap king and doesnt replace a useles boni. Nerfing eanm2, well I dont agree with the method but check out the eanm2 thread if you want pointers.
My questions are more like will khanid mk2 happen? Will the apoc get some love? Will the pointless boni get remade? As it is now you pretty much need ship-class skills at V to use an amarr ship to not feel lke you are under heavy nos. That doesnt correspond well with cap king race. Easy way out: Make amarr ships regen cap faster, have more cap. Also give us something that enables us to kill angel spawns, like a full rack of mssiles on the apoc or perhaps an explosive crystal. Dont go meddling with the quick fixes, give amarr a thoughrell re-haul.
// <3 Mika
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Zagum Darkfin
Destructive Influence Band of Brothers
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Posted - 2007.06.07 02:31:00 -
[124]
Fix the god dam lag or all these nice stuff will not mean jack to me if I can't play this game without buying a new 5,000 USD computer verse the one that I have been using since 2003. Every patch EVE LAG GETS WORSE. I cant play this game without turning all the stuff off now. LAME! FIX the god dam lag. |
Zalgar VII
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Posted - 2007.06.08 03:47:00 -
[125]
Quote: There was previous mention of making mining a more challenging profession rather than the yawn fest it is at the moment.
CCP need not make mining more interesting or exciting, most of the full time miners like myself love mining as it is already. What we do need is for the balancing of the drone regions so that low sec mineral prices will be higher that high sec prices at the moment.
CCP should also pay attention to the fact that mining is a respected profession that they created, and not treat us like some "trash collector" or "building contractor" roles in which we are the bottom class of Eve.
Please stop ignoring us.
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HandofSatan
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Posted - 2007.06.15 00:32:00 -
[126]
Pls fix amarr????
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Mr Filth
Infinitus Odium
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Posted - 2007.06.20 14:06:00 -
[127]
looks good over all. The only thing you forgot is to make it possible to scramble motherships. Removing the lowsec-ownmobile. Plz wake up CCP
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