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1. Tears of Redemption is recruiting again (RECRUITMENT OPEN) - in Alliance and Corporation Recruitment Center [original thread]
Great corp and CEO. Good to see you back. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2011.01.18 03:57:00
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2. Skill remapping question - in Skill Discussions [original thread]
Well I guess I have a tough decision to make. :) If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2010.12.19 06:07:00
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3. Skill remapping question - in Skill Discussions [original thread]
Any idea how that might have happened? So basically to my disadvantage to remap huh, that sucks. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2010.12.18 16:42:00
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4. Skill remapping question - in Skill Discussions [original thread]
Sorry tried to put the image right in here but can't for some reason. Here is the link though also. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2010.12.18 16:03:00
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5. Skill remapping question - in Skill Discussions [original thread]
Sorry I did a quick forum search and quick Google search and cannot find anything specific to this. So I was looking into remapping my attributes for the firs time but it seems like I have -2 unassigned attributes to start off. That means I have t...
- by Almarez - at 2010.12.18 15:13:00
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6. With the new upcoming learning skill removal. - in Ships and Modules [original thread]
BC 5 is good if you are planning on getting into a command ship. Otherwise, might not be worth it (unless you like using Drakes a lot). Since you have good missile skills, maybe cross train to a Sacrilege? There is also getting into cap ships if ...
- by Almarez - at 2010.12.15 16:21:00
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7. So what changed? - in Ships and Modules [original thread]
Originally by: The Djego Armor resist against EM got lowered by 10%(what was basically a 20% damage boost in pvp). Shield buffer setups for sub BS at medium ranges are very common making scorch and the huge range extreme lethal tools. Nano...
- by Almarez - at 2010.12.14 22:07:00
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8. So what changed? - in Ships and Modules [original thread]
I had been out of the game a while and when I left Amarr ships had all sorts of issues (laser boats anyways) so I have to ask, what changed that has improved them so much? Is it the new idea of logi fleets that allows folks to throw on butt loads ...
- by Almarez - at 2010.12.14 20:39:00
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9. Pilgrim change - in Ships and Modules [original thread]
Fair point Alara. Mind giving me some ideas on your Pilgrim setup? (And curse for that matter :) ) If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2010.12.14 15:56:00
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10. Pilgrim change - in Ships and Modules [original thread]
Edited by: Almarez on 14/12/2010 15:36:32 Alara, No offense intended. I'm at work and am ninja-foruming. :) I am in no way whining, I like the Pilgrim, just wanted to throw the thought out there for a change to put it more in line with the ot...
- by Almarez - at 2010.12.14 15:33:00
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11. Pilgrim change - in Ships and Modules [original thread]
Nabaal, While I agree with you to a point this does not follow the convention of the other Force recons and I think it is somewhat disadvantaged to be honest. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass ...
- by Almarez - at 2010.12.14 15:20:00
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12. Pilgrim change - in Ships and Modules [original thread]
So let me know if I'm way off but I'm thinking the Pilgrim bonus to neut/nos amount should either a) Be lowered and have a smaller range bonus added to it (so lesser version of the Curse) or b) have the amount bonus changed to a range bonus. My r...
- by Almarez - at 2010.12.14 15:08:00
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13. Catch me up - in Ships and Modules [original thread]
So I have been away from the game for a little bit (just before the EM resist changes). I would like to know how those changes have affected Amarr. In particular, is there a viable laser solo PVP'er in the Amarr arsenal. Second, somewhat unrelated...
- by Almarez - at 2009.04.30 17:37:00
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14. Retribution and 2 medslots? - in Ships and Modules [original thread]
Originally by: baltec1 If you are lieing to me I will hunt you down and force feed you your spleen Thank you for the laugh, that was hilarious. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass try...
- by Almarez - at 2009.04.30 17:22:00
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15. Nubbins With Amarr Armageddons and/or Abbaddons - in Ships and Modules [original thread]
Originally by: Deviana Sevidon When I as a little Nubbin was able to blow up prenerf Nanoishtars with an Armageddon, Megapulses and Scorch-Ammo then Lasers track fine enough. I disagree. Have a ship come up right on top of you and see ...
- by Almarez - at 2009.04.30 17:13:00
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16. [T.O.R] Tears of Redemption {RECRUITMENT OPEN} - in Alliance and Corporation Recruitment Center [original thread]
Good luck bud. If anyone wants to have fun Phatboy is a cool guy. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants on fire.
- by Almarez - at 2009.04.22 02:46:00
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17. Celestial Apocalypse [CELES] - in Corporation, Alliance and Organization Discussions [original thread]
While STC and CELES may have had differences in the past, its never fun to see one of the old corps go. Good luck to you in the future. If the Amarr are a colony of ants then CCP is that mean kid with the magnifying glass trying to set the ants ...
- by Almarez - at 2009.04.14 15:33:00
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18. Concerning the Premium Lite client... - in EVE General Discussion [original thread]
Well I hope CCP really thinks about what they're doing by forcing players to upgrade their systems. I would venture to say that players that have older systems that do not currently support the Pixel Shader 3.0 technology are those players who hav...
- by Almarez - at 2009.01.13 22:21:00
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19. Armageddon for PvP - in Ships and Modules [original thread]
Well go to T2 large pulse. Even if they are just Dual heavies. Forget MWD. The Geddon is best used as a gate camper imho. Put on a tracking comp. Remove one EANM and add another heat sink. Don't forget drones. Personally I like 4 heavy and 5 li...
- by Almarez - at 2008.07.29 21:09:00
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20. Ideal Amarr Battleship? - in Ships and Modules [original thread]
Originally by: La5eR The geddon is all gank and no tank really although you do see many ppl fit it with 1600 plates and TAP's. If you had to go with a missioning ship id choose the Abaddon as this has a res bonus. The apoc is still good fo...
- by Almarez - at 2008.06.06 20:18:00
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