Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
munchy
Alcatraz Inc. Tactical Narcotics Team
|
Posted - 2008.01.28 16:54:00 -
[31]
/signed
would be very handy for mwd timing in pvp amongst a ton of other things ---
|
Riame
|
Posted - 2008.01.28 19:35:00 -
[32]
/signed
this is useful for everything. end statement.
|
Tmarte
Caldari BODA-BOOM
|
Posted - 2008.01.28 19:41:00 -
[33]
+1 Signed....
It'd be nice to know how much longer till a duration on a ice mining laser is done.
|
|
CCP Chronotis
|
Posted - 2008.01.28 19:52:00 -
[34]
/signed
think we have this queued along with reload all with <ammo> for a future patch. I'll badger the 'powers that be' (all hail Joveur!) to make sure it gets to the top of the list as a lot of people want module duration timers.
|
|
Selene Le'Cotiere
Amarr I-Omniscient-I
|
Posted - 2008.01.28 19:59:00 -
[35]
Actually a great idea...
/signed *** "Some would call me a Demon. Others, a Vampire. But if the truth be told, I'm a child of the moon and a Goddess among men." Free pint of blood for the Dev who agrees |
Conrad Rock
Caldari Provisions
|
Posted - 2008.01.28 20:28:00 -
[36]
yes!
|
Kiithnaras
Minmatar OVER-DOSE Hedonistic Imperative
|
Posted - 2008.01.28 22:11:00 -
[37]
/megasigned
|
Insignia Abear
|
Posted - 2008.02.01 16:20:00 -
[38]
/signed
This is something that should be available. UI modding might not be a bad idea in the future as well... but I would kill for this simple fix. |
Asday
|
Posted - 2008.02.19 15:54:00 -
[39]
I was thinking this. There could be a little white circle around the edge of the module, which counts down, by covering less of the edge, to the next cycle. That was explained terribly.
|
Nova Fox
|
Posted - 2008.02.19 16:25:00 -
[40]
woot got you got a dev /sign!
Cogradulations?
|
|
WardogX
Minmatar Outkasts
|
Posted - 2008.02.25 19:16:00 -
[41]
Edited by: WardogX on 25/02/2008 19:16:27
/signed
Something like this would help in situations where you want to stagger timing turn ons of multiple mods. sometimes i will count the time out in my head (like dual rep and turning second one on 1/2 way through.. for optimal rep protection).
Or in cases where you don't have automatic turned on and you want to know when the module is done its cycle.
PS: I love idea about the spinning radar timer sweep ontop of the module icon... it is easy and obvious to figure out. Also, CCP have a way to turn on and off this feature and also turn on an off a physical timer clock as well (sweep or clock... or sweep + clock.. or both both)
Rig Ship Repackage Solution |
Balor Haliquin
Amarr
|
Posted - 2008.02.25 19:30:00 -
[42]
/ signed
|
Xindi Kraid
Caldari Unethical Heroes Edge Of Sanity
|
Posted - 2008.02.25 19:56:00 -
[43]
Originally by: CCP Chronotis /signed
think we have this queued along with reload all with <ammo> for a future patch. I'll badger the 'powers that be' (all hail Joveur!) to make sure it gets to the top of the list as a lot of people want module duration timers.
Oh goody. progress --Bird of Prey: Forum God
1. War 2. 3. Profit |
voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.02.25 22:17:00 -
[44]
/signed Salvaging guide:moon materials guide |
Rook Highwind
|
Posted - 2008.02.29 02:43:00 -
[45]
/signed
In my head, it looks like the current green glow, but it progresses around the mod circle as described. It'd certainly save me having to jump on modules when i have them set to manual. Shield boosters and MWDs mainly, since on auto I always end up forgetting they're on and draining the cap , but on manual, I always miss them turning off by several seconds.
______________________________________ ~Newbing up the place since 6/12/2007~ |
grgjegb gergerg
|
Posted - 2008.02.29 04:23:00 -
[46]
Originally by: Drizit Why go for fancy coloured stuff. It makes it real hard for those with color blindness problems.
Just a simple numeric countdown timer would suffice, nothing fancy that will take time to code. Just remember, the more complicated it is, the more likely it is to go wrong. KISS.
While I agree that there should be accessibility options for those who can't see color, why should that mean that the rest of us get to play black and white games?
Options would suffice, option 1- timer. Option 2, a circle that goes from full to a sliver as it ticks down. Also, a green background on the circle, kind of like as current, just to keep track of active modules.
|
Sleepkevert
Rionnag Alba Triumvirate.
|
Posted - 2008.02.29 08:28:00 -
[47]
Originally by: CCP Chronotis /signed
think we have this queued along with reload all with <ammo> for a future patch. I'll badger the 'powers that be' (all hail Joveur!) to make sure it gets to the top of the list as a lot of people want module duration timers.
Wait, we'r actualy getting this? \/ Awesome, this is one I'v been waiting for since the time I started playing
Now if you can give an eta on the patch, that would be even more awesome _
Sign my sig! |
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.02.29 12:39:00 -
[48]
Originally by: CCP Chronotis /signed
think we have this queued along with reload all with <ammo> for a future patch. I'll badger the 'powers that be' (all hail Joveur!) to make sure it gets to the top of the list as a lot of people want module duration timers.
Awesome ! I have been waiting for 'reload all' button for ages. Oh and umm .. well .. module duration clock would also be nice I guess.
|
Wirrtuell
|
Posted - 2008.02.29 15:03:00 -
[49]
/signed
|
NeoVictus
|
Posted - 2008.03.09 11:35:00 -
[50]
/signed. Great idea, and very needed IMHO.
|
|
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.09 12:57:00 -
[51]
/signed also, will be a very welcome addition, especially on very long cycle modules. (Ice Miners, Cynos, etc)
|
NightKhaos
Gallente Khaos Wielders
|
Posted - 2008.03.09 13:19:00 -
[52]
What would be an interesting feature is to set this only to modules that take longer than a certain time. Say 30 seconds. That way missiles, lasers, etc, won't have the display, but miners, cyno fields, etc, will.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe. |
Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.03.09 17:17:00 -
[53]
Timers sound good. There is so much room for improvement with the UI. == Support fixing the EVE UI |
Sharies
Ashen Lion Mining and Production Consortium STELLAR LEGION
|
Posted - 2008.03.25 02:08:00 -
[54]
/Signed
Most definitely need this. Hate to say but just take a page from wow and have the flashing color countdown like a clock/ pie shape whatever.
|
Pecunya
Science and Trade Institute
|
Posted - 2008.03.25 12:32:00 -
[55]
There is already something for windowed mode: EVE Miner Timer Trinity. Haven't tested it myself, I am still looking for something that works in fullscreen mode without having to use the current IGB.
|
caladron prime
Caldari
|
Posted - 2008.05.07 18:36:00 -
[56]
/signed, and asking dev-any update?
Originally by: CCP Navigator
That long?
I would have nerfed it before it was created
|
Hlidskjalf
Caldari
|
Posted - 2008.05.07 18:49:00 -
[57]
/ Signed
Enough with the 'Omg its a WoW idea, don't give it us, you'll infect EVE with StreptaEpicus Failurcoccus... ' rants - its such a simple and effective idea that I'm suprised they beat us to it. Let us rectify this terrible injustice. :)
- - - - - - - - - High sec miner. Why could possibly compel me to hurl my Retriever into low sec at you, unless it were loaded with explosives, and would destroy you too. :) |
Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
|
Posted - 2008.05.07 19:21:00 -
[58]
Originally by: CCP Chronotis /signed
think we have this queued along with reload all with <ammo> for a future patch. I'll badger the 'powers that be' (all hail Joveur!) to make sure it gets to the top of the list as a lot of people want module duration timers.
Yay to one of many very needed UI changes.
|
Marcus Gideon
|
Posted - 2008.05.07 21:14:00 -
[59]
/signed
An excellent forum post. No flamers!
|
PieOmega
|
Posted - 2008.05.11 11:39:00 -
[60]
Signed.
This would stop me from counting seconds under my breath, then getting distracted and having to do it again ...
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |