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1. Orca stats up! - in Science and Industry [original thread]
It's still a good point that all Command ships which require BC 5, are still capable of... you know... shooting guns. That the Orca requires Mining Barge 5 to me indicates it should at least have some mining capabilities. If it's intended as a c...
- by Riame - at 2008.10.30 16:46:00
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2. Threee man MinerTeam - in Science and Industry [original thread]
Just want to point out that having 1 orca with full bonuses and 2 miners is less effective then just having three miners.
- by Riame - at 2008.10.25 15:48:00
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3. Orca stats up! - in Science and Industry [original thread]
Sorry for the double post: You need 5 hulks mining to actually gain any sort of benefit from the orca.
- by Riame - at 2008.10.25 15:34:00
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4. Orca stats up! - in Science and Industry [original thread]
I sort of envision the thing moving around the belt pulling ore, and having haulers just fly to it for grabbing from the corp hanger? The mining bonus is pretty big, but I don't see the orca itself being used as a hauler? So ultimately, it's only ...
- by Riame - at 2008.10.25 15:31:00
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5. Generalist corp recruiting all sorts/Looking for alliance! - in Alliance and Corporation Recruitment Center [original thread]
Starbound Industries is a largely industrial corp that has been living bored in empire all this summer. While primarily miners and t2 producers, we have a growing cap fleet, at by november will have 5 members carrier/dread capable, with ships to f...
- by Riame - at 2008.09.25 21:16:00
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6. The new mining expansion - in Features and Ideas Discussion [original thread]
I like the idea of larger mining barges, and kudos to you for supplying some concrete idea's. Some criticism I have for the concept is you've implied no weaknesses to these ships. A battleship class weapon has a difficult time popping a frig, an...
- by Riame - at 2008.05.24 17:41:00
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7. Remove Learning Skills! - in Features and Ideas Discussion [original thread]
vetoed! EvE requires investment and time, what do you propose fills the time instead, free lapdances and ISK handouts? This is not a game dedicated to holding your hand as you cajole into enormous spaceships. Suck it up, and invest in the long haul.
- by Riame - at 2008.03.13 15:30:00
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8. CONCORD Rewrite! - in Features and Ideas Discussion [original thread]
That's fair enough, there should be a more criminal element involving countering CONCORD, but implements should be taken to prevent alt gankers (especially fresh out the box alt gankers) from being the road to doing so.
- by Riame - at 2008.03.13 15:20:00
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9. A worthless effort? - in Features and Ideas Discussion [original thread]
This is going in circles. Mike, with due respect, please post your idea's or stop whining about your responses. If yoru only question was 'do the dev's listen' then it's been answered, yes, they read over stuff. Anything else?
- by Riame - at 2008.03.13 15:18:00
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10. CONCORD Rewrite! - in Features and Ideas Discussion [original thread]
I'm not sure if people will agree, but here goes: CONCORD is broken. As the police that keep empire 'civilized', they only represent a slight delay for gankers in the form of an alt collecting aggro further down a belt, for can flipping a miner wh...
- by Riame - at 2008.03.13 15:06:00
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11. Target Locking in High SEC and the Concord - in Features and Ideas Discussion [original thread]
People ought to be replying to this a bit more seriously: 1) You are not safe in EvE and as such, there should not be a way to penalize those who wish to break the law and attack people in empire. Those people are called pirates. Deal with it. 2)...
- by Riame - at 2008.03.13 15:00:00
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12. 'suggestion for easy selecting locked emeny' - in Features and Ideas Discussion [original thread]
I'm not sure if I agree with a 'target nearest' button, as unless you really adjusted your overview settings precisely it would often give you junk, or players could start taking advantage by dropping cans as they flee, etc... BUT, I absolutely ag...
- by Riame - at 2008.03.13 14:53:00
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13. Mining Overhaul - in Features and Ideas Discussion [original thread]
I'd like to see modulated mining lasers more able to specifically pull small yeilds out of these asteroids. So say you find a rock with 80% veld, 10% scord, 5% pyrox and 5% plag. With modulated mining lasers (not strips!) you ought to be able to g...
- by Riame - at 2008.02.27 17:49:00
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14. Old Skills - in Features and Ideas Discussion [original thread]
My only idea is for you to use punctuation. Did you train these skills? Suck it up. You didn't? Whats your problem?
- by Riame - at 2008.02.27 17:39:00
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15. Mining Overhaul - in Features and Ideas Discussion [original thread]
@Abrazzar: I understand comet mining is supposed to be something new a different, but frankly, I don't see mining from a quickly moving and dangerous item to be very feasible. Perhaps anchoring stops the comet, allowing it to be mined as normal? ...
- by Riame - at 2008.02.26 18:54:00
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16. Corvette Class - in Features and Ideas Discussion [original thread]
I agree that we need something above battleships but below cap ships. Its a bit change though, so i doubt ccp would ever put int he work for it.
- by Riame - at 2008.02.20 21:51:00
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17. Mining Overhaul - in Features and Ideas Discussion [original thread]
Comet mining sounds interesting, but I'd prefer to see them simply moving slowly instead of requiring a whole separate set of skills to pinpoint and 'anchor'. The anchoring process simply sounds overly specific. A comet moving at 100m/s around an ...
- by Riame - at 2008.02.20 19:58:00
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18. Mining Overhaul - in Features and Ideas Discussion [original thread]
I don't think we should expect CCP to add something to the game that is a mechanic only used for miners, but It would be neat if they added new content to the existing state of mining. So, bump.
- by Riame - at 2008.02.19 18:30:00
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19. Gang Warfare Improvements - in Features and Ideas Discussion [original thread]
I'm still peeved that Gallente got stuck with the info warfare boost, but don't really have a significant Ewarefar slew of ships. And lets do something about fleet structuring, its current incarnation is lame and over complicated.
- by Riame - at 2008.02.19 18:25:00
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20. Cyno fields Description - in Features and Ideas Discussion [original thread]
*The thing you jumpdrive to Um. Comon CCP. If you guys don't want to, I'll whip up something involving exotic matter and negative energies and collapse of Planck time/space... But honestly...
- by Riame - at 2008.02.14 19:01:00
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