Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Emylissan
Gallente Wolf Pack Samurai
|
Posted - 2007.03.28 01:23:00 -
[1]
Edited by: Emylissan on 28/03/2007 01:32:39 Not sure if this was already suggested but i would like it when all the modules with a duration cycle wich continues or not are visible in their progress in the controle interface.
I mean modules like mining lasers, strip miners, passive target modules and such. Right now there is no way to see how long such a module is already active. All i can see is they are active as the green color wich is shown around the button of the item.
Now my idea is show the green field like clock or a classical round radar screen to change the color to something else from 12 oŚclock (top) one time around till 12 oŚclock again. And then the cycle restarts (when the module continues) if not than it stops. That way you allways know how long a module will be active. This is usefull for eccm modules of all kind when the battle drop the energie to low to allow another active cycle of that module, or for strip miners, when the cargo is nearly full and you see the stripminer is active for a half cycle you can stop it to waste as less as possible time and ore.
edit: i dont blame you when you dont understand what i meant, my english isnt the best for tasks of describing my more complexe thoughts :P
|
Emylissan
Gallente Aliastra
|
Posted - 2007.03.31 02:04:00 -
[2]
Four days without even a single reply, really amazing and honestly not very improving to my wish to suggest anything here. Every new macrominer, topic gets its second page after two days but most of my posts stay uncommented so i come to the thought its something personal to me. Thanks
|
Artu Stargazer
|
Posted - 2007.04.01 06:03:00 -
[3]
Edited by: Artu Stargazer on 01/04/2007 06:00:49 /signed I want this, especially for those nice 3 minute strip miners.
Fairly easy to implement too, assuming the client knows what the module durations are. Tell the client to place the clock circle around at 2pi/duration radians per second, client knows where to put the circles.
It should of course have a means to turn it off to not lag our friends in 100 man blobs.
|
Tolomea
Gallente 5th Front enterprises New Eve Order
|
Posted - 2007.04.01 11:56:00 -
[4]
this has been suggested many many times, and yes it's really badly needed
and I see that Artu Stargazer has even added your thread to the commonly proposed ideas thread, although I must admit to some amazement that it's not there already
|
nardaq
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.04.13 00:28:00 -
[5]
Edited by: nardaq on 13/04/2007 00:30:19
ya, http://dl.eve-files.com/media/0603/timers_on_modules.avi this example i made one year ago, the idea from WoW
another idea is add big counter in seconds on the mod
|
Rachel O'Reilly
|
Posted - 2007.04.16 07:01:00 -
[6]
im thinking the last thing ccp wants is eve to look and/or feel like wow. instead of a clock rotational counter a horizontal bar could do the trick without making eve look like wow. -------- www.mccubed.org |
Emylissan
Gallente European Science Armada
|
Posted - 2007.04.16 10:00:00 -
[7]
I never played WoW, i thought more at the build menu of command and conquer. When you click you see such a clock animation over the picture you choosed.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |
Hugh Ruka
Caldari
|
Posted - 2007.04.16 13:39:00 -
[8]
Originally by: Rachel O'Reilly im thinking the last thing ccp wants is eve to look and/or feel like wow. instead of a clock rotational counter a horizontal bar could do the trick without making eve look like wow.
It's not the look of WoW, it's common sense !!!
What better representation of module cycle/recharge you can have than a turning clock ? Every MMO has this (GuildWars f.e too). It should be a basic feature, not a years requested UI addition.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
|
Vincent Almasy
Gallente The Underground
|
Posted - 2007.04.16 13:50:00 -
[9]
How about a simple tweek so a colored line wraps around the active module showing time befor a new revolution? nothing big nothing fancy just something small that does not take any real space as it only needs to be a mm or two so you could easily see the progression. Then it will be a option to hide this funtion for less visable lag.
|
Drizit
Amarr
|
Posted - 2007.04.16 14:38:00 -
[10]
Why go for fancy coloured stuff. It makes it real hard for those with color blindness problems.
Just a simple numeric countdown timer would suffice, nothing fancy that will take time to code. Just remember, the more complicated it is, the more likely it is to go wrong. KISS.
--
|
|
Torothanax
|
Posted - 2007.06.16 17:10:00 -
[11]
Yes please. I've wanted this feature for a looooooong time.
|
Firestreak
|
Posted - 2007.06.19 14:09:00 -
[12]
Nice thing to have.
|
Nicoli Malthus
|
Posted - 2007.06.19 16:39:00 -
[13]
It would be nice to finally have something done for mining, and or the longer duration mods in general! Instead of all this heat stuff they could have thrown this in the bin and had it done in one night, but instead lets throw in a whole new slew of stuff that's not really needed. I love how ccp follows the old addage, keep it simple stupid!
|
Creeco
|
Posted - 2007.06.19 17:22:00 -
[14]
/signed stopwatches don't work well with lag
|
Pilk
Axiom Empire
|
Posted - 2007.06.24 14:34:00 -
[15]
I'd kill for one of these on cynosural field generators.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.06.24 14:39:00 -
[16]
Every module needs these, though I suppose being able to specify which ones show the clock would be a logical addition (for example, don't need my armor hardeners to show it).
|
solbright altaltalt
|
Posted - 2007.07.01 03:15:00 -
[17]
Originally by: James Duar Every module needs these, though I suppose being able to specify which ones show the clock would be a logical addition (for example, don't need my armor hardeners to show it).
No harm in all active modules having the feature. It could replace the, now whimpy, glow around each active module.
It's a simple change that adds zero network traffic. Being purely indicative, the client can perform the function at will, it would have no impact on Tranquility.
|
Signaldog
Gallente Venom.
|
Posted - 2007.07.01 03:30:00 -
[18]
yup, needs to be a standard 12o'clock to 12o'clock color change (color blindness has no bearing when it's moving) that shows the activation time of a module.
/SIGNED
READ MY SALVAGER THREAD HERE!!!!
|
Sunborne
|
Posted - 2007.07.01 09:32:00 -
[19]
/signed
Yeah, it would be great to see this implemented. /signed again just in case
|
Marcus D'Eriellius
|
Posted - 2007.07.01 11:35:00 -
[20]
/signed
This would be great for ice mining.
|
|
velocity7
|
Posted - 2007.07.01 14:29:00 -
[21]
/signed
|
Pociomundo
Gallente World Order The Imperial Order
|
Posted - 2007.07.01 15:43:00 -
[22]
Edited by: Pociomundo on 01/07/2007 15:44:22
Originally by: Emylissan Edited by: Emylissan on 16/04/2007 10:11:21 I never played WoW, i thought more at the build menu of command & conquer. When you click you see such a clock animation over the picture you choosed.
That's exactly what we need, it's functional enough to provide the information but also blend into the current UI. The clock remining section would be darkened.
But as an option people can turn on and off in settings, possibly select which individual modules display it.
Just aslong as we don't get a timer with numbers ticking down over the module as that would look horrific.
|
Jurgen Cartis
|
Posted - 2007.07.02 02:48:00 -
[23]
Do it! I'm tired of using my capacitor as a timer to start my retriever's second strip.
Relatively easy, doesn't add to network traffic, and shouldn't break too much stuff when it first comes in.
|
Krezeb
Caldari Ginnungagaps Rymdfarargille Tre Kroner
|
Posted - 2007.07.06 14:24:00 -
[24]
I approve/agree with the Op's suggestion!
I've been thinking about this same function for the past few days. Letting players know how long it'll take for a module to cycle is a great idea. -----
New Sig Pending.... |
Erim Solfara
Amarr House of Solfara
|
Posted - 2007.07.06 23:21:00 -
[25]
/signed tbh : P
A nice radar-display green sweeping arm to replace the blinking.
A new tool in the fight for balance? |
Jinx Barker
GFB Scientific
|
Posted - 2007.09.12 19:06:00 -
[26]
Clock? Something that would look like a small Pie-chart on the module itself and would change color gradually, as time decays? Sounds good yes.
But, I am not sure how much it would help with the visibility of the modules itself. I think we need more than just a clock, we need a sort of a [bracket] in dark color around the modules base, where the visibility/contrast is more pronounced.
But, I like the idea of knowing when the module will deactivate as well. But, I usually do mine on automatic, and then deactivate them when I need it/activate them when I need to.
I see how it would be useful for mining in particular, and some ECM utilization.
|
Helen Hunts
Gallente Red Dragon Mining inc
|
Posted - 2007.09.13 04:06:00 -
[27]
Pie graph, line/bar graph, countdown, whatever, give us something. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
KTaipan
|
Posted - 2007.11.27 17:15:00 -
[28]
/signed
I have been wanting this as well - it is so frustrating mining and not knowing where in the cycle you are.
|
Sofring Eternus
Amarr
|
Posted - 2007.11.27 18:40:00 -
[29]
Yeah, a little digital stopwatch that counts down the module duration to 0, at zero the module reactivates unless you already set it to deactivate etc.
Be pretty easy to see black digits over the glowing green of the modules too. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |
Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
|
Posted - 2007.11.27 23:58:00 -
[30]
/signed.
its a spaceship, clocks exist in spaceships, so a countdown timer seems like it would just be commonsense. -------------------------------
bring back Eve TV |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |