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1. Complete Regional Market Dump - in Player Features and Ideas Discussion [original thread]
Originally by: Pesets I'd suggest it being cached maybe once a day and available through some sort of API that's separate from the servers handling the actual game. YAY! A reply! *jumps for joy* Seriously though, that could be an idea...
- by NightKhaos - at 2009.06.01 15:12:00
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2. Complete Regional Market Dump - in Player Features and Ideas Discussion [original thread]
Bumpage (last time)
- by NightKhaos - at 2009.06.01 13:02:00
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3. Warping through solid object - in Player Features and Ideas Discussion [original thread]
I am developing the curved paths idea here .
- by NightKhaos - at 2009.05.31 18:40:00
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4. Curved Warp Paths (Warping through solid objects) - in Player Features and Ideas Discussion [original thread]
Reserved 2
- by NightKhaos - at 2009.05.31 18:40:00
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5. Curved Warp Paths (Warping through solid objects) - in Player Features and Ideas Discussion [original thread]
Reserved 1
- by NightKhaos - at 2009.05.31 18:39:00
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6. Curved Warp Paths (Warping through solid objects) - in Player Features and Ideas Discussion [original thread]
As discussed in this thread , we are developing methods for removing the pesky graphical glitch that comes with warping in it's current implementation, i.e. warping through solid objects. Current Backstory Warp drives, according to the backsto...
- by NightKhaos - at 2009.05.31 18:38:00
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7. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Eriandia I understand that some of you want to make it moer realistic, but come on, think of the freighters! Everyone will be affected by this change, not just freights. In saying that however, the second option, i.e. cu...
- by NightKhaos - at 2009.05.31 16:37:00
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8. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
Originally by: Nub Sauce Edited by: Nub Sauce on 31/05/2009 02:48:33 Originally by: NightKhaos ... Couldn't be more wrong. If mineral prices were to go up due to lack of mass supply from macro miners. Real players would sta...
- by NightKhaos - at 2009.05.31 10:49:00
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9. Complete Regional Market Dump - in Player Features and Ideas Discussion [original thread]
Bumpage
- by NightKhaos - at 2009.05.31 10:28:00
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10. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Bumpage
- by NightKhaos - at 2009.05.31 10:28:00
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11. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Easiest solution would be to keep the mechanics as they are and instead have a graphical depiction of what is happening. The warp tunnel twists reality around itself, resulting in a gut wrenching vortex of stretched...
- by NightKhaos - at 2009.05.30 21:33:00
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12. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: NightKhaos ... Well the octahedron beacons, it is probably the easier one to implement too, from a player perspective, this is a big change from current and people don't tend to like chan...
- by NightKhaos - at 2009.05.30 19:45:00
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13. Warping through solid object - in Player Features and Ideas Discussion [original thread]
So to clarify Caldari 5, which idea do you prefer? Once we have established that we can get down into the nitty gritty of "how". I'm sure if we give CCP a sound method they will be able to implement it much easier than just a collection of jumbled...
- by NightKhaos - at 2009.05.30 19:25:00
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14. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Edited by: NightKhaos on 30/05/2009 19:05:57 Originally by: Caldari 5 Originally by: NightKhaos ... Consider the case where you have just undocked and the stargate that you are about to use is behind you and through the sta...
- by NightKhaos - at 2009.05.30 19:05:00
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15. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 With that, you're still likely to need a beacon in front of a station to go behind it :P How would that still require beacons, all it's doing is adjust the warp mechanics so that you don't intersect with large ...
- by NightKhaos - at 2009.05.30 18:56:00
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16. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: NightKhaos ... I personally wouldn't be reducing it, if you have ever done any moon probing, you know that the warp in point is about 5000 km from the moon, so having bounding beacons ha...
- by NightKhaos - at 2009.05.30 18:43:00
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17. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: NightKhaos ... Maybe I wasn't clear enough in my explanation. The Edge length of the octahedron would need to be diameter of the object that they are containing apart from each other, pl...
- by NightKhaos - at 2009.05.30 17:03:00
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18. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Edited by: NightKhaos on 30/05/2009 15:12:51 Originally by: Caldari 5 Originally by: NightKhaos Hehe... silly me, making an elementary mistake between a cube and... what precisely do we call a 6 vertices polyhedral? Octahe...
- by NightKhaos - at 2009.05.30 15:08:00
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19. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
Hate to break it to you all, but if any of you had a serious look at the market right now there is a SHORTAGE of minerals on the market, particularly Titanium. Hence why it is being sold for 4 ISK per unit. Now imagine for a moment if Macro Miner...
- by NightKhaos - at 2009.05.30 14:39:00
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20. Warping through solid object - in Player Features and Ideas Discussion [original thread]
Edited by: NightKhaos on 30/05/2009 14:26:59 Originally by: Caldari 5 I use the notation of d4 as this is what I normally use from AD&D a game that I have been playing since primary school :) Oh and as a sidenote a Cube actually has 8...
- by NightKhaos - at 2009.05.30 14:25:00
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