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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Falos Kumamato
State War Academy Caldari State
2
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Posted - 2015.10.15 20:16:18 -
[181] - Quote
Reaver Glitterstim wrote:Here's one I haven't seen anyone else suggest: let's see the chance we have to successfully jam ships with an equipped ECM jammer or ECM Burst based on either our own ship's sensor strength or using sensor strength presets, and taking into account sensor type, e.g. magnetometric, etc.
If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2663
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Posted - 2015.10.15 20:57:13 -
[182] - Quote
Falos Kumamato wrote:If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. Not really, I have jammed a fair number of battleships in my Scorpion, and that has the same jam strength as the Blackbird. People will probably be surprised, however, that the calculation is so highly dependent on marginal differences. Rooks and Falcons can probably jam near 90% chance of success on a lot of ships that a Blackbird or Scorpion will have under 66% jam chance on. Also, not using the racial jammer will likely reveal that your jam chance goes down MUCH more than just 1/3rd.
The most important part of revealing such info would be to get more people to understand how it works, so that they could begin making proper tests and theorycrafts, and there would be more folks to advise CCP on how to adjust it to be better balanced. Most of the stuff that works well in this game is widely understood by the community at large; the stuff that is the most broken is the stuff nobody understands.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Falos Kumamato
State War Academy Caldari State
2
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Posted - 2015.10.15 21:53:03 -
[183] - Quote
Reaver Glitterstim wrote:Falos Kumamato wrote:If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. Not really, I have jammed a fair number of battleships in my Scorpion, and that has the same jam strength as the Blackbird. People will probably be surprised, however, that the calculation is so highly dependent on marginal differences. Rooks and Falcons can probably jam near 90% chance of success on a lot of ships that a Blackbird or Scorpion will have under 66% jam chance on. Also, not using the racial jammer will likely reveal that your jam chance goes down MUCH more than just 1/3rd. The most important part of revealing such info would be to get more people to understand how it works, so that they could begin making proper tests and theorycrafts, and there would be more folks to advise CCP on how to adjust it to be better balanced. Most of the stuff that works well in this game is widely understood by the community at large; the stuff that is the most broken is the stuff nobody understands.
I get it, but I'm trying to comprehend why a scorpion wouldn't jam better than a Tech II cruiser..
And you would figure that a Widow would be the bar-none ECM platform. You can make it work better than a falcon/rook, but the difference is not that big (at least on EFT). The split in the Hull bonuses I think was a good start, but I don't think its high enough on the scorpion / widow. Just my opinion, I could be wrong.
I'd like to see the jam chance and/or EWAR strength and optimal/fallof's in the ghost fitting though.
It's not huge, but getting that visual before you undock might just make the difference when flying a new ship. |
Dantes Wolf
Spatial Distortions Holesale Operations
78
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Posted - 2015.10.18 14:03:31 -
[184] - Quote
haven't read the whole thread, I leave that to you hardworking fella's in CCP, but I'd like to see damage of hull and armor, at any given docked ship.
"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".
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Plofkip Arji
De Zwetende Blowfanfare
4
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Posted - 2015.10.19 21:59:22 -
[185] - Quote
I would love to see alpha strike value and the effects of ships' role bonuses on stats next to the total value. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
8
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Posted - 2015.10.30 11:53:37 -
[186] - Quote
Gremoxx wrote:It was suggested that I post this here. _____________________________ o7 Those who are or have supplied fitted ships to there Alliance, corp or events have spent countless hours boarding ships, selecting fitting, and press "Fit", then wash - rinse - and repeat. .... and repeat... repeat... So my suggestion is such: Using similar window and concept as when building ships. - Drop fitting into window - Select number of ships to be fitted - Select location of ships and items to be fitted - Press "Fit" 3 min (+/- cocking time) and you have 1000 fitted Rifters to give out, and hours more to actually play the game. And of course, it works as well with 1 as with 1000 ships. What you think, pointless or good to have ? _____________________________ Original post: New fitting window
I still don't understand why I can't use a ship fitting like a blueprint either
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Ito Saika
Saika Garden
0
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Posted - 2015.11.09 09:54:29 -
[187] - Quote
Would be nice to be able to disable the 3D view of the fitting window to help performance. Like the static station environment. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
524
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Posted - 2015.11.13 03:06:14 -
[188] - Quote
over the 7 months of imput i think you can close this thread now.
Amarr Militia Representative - A jar of nitro
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Hiljah
Foo Holdings AL3XAND3R.
18
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Posted - 2015.11.29 00:26:56 -
[189] - Quote
I'm sure you're too far into dev now, but I'd focus on 2 use cases: buying a fit and tweaking a fit while waiting for your weapons timer. It would be nice if the fitting window told me more about how to kill that frigate that won't die, or why it makes my shield drop so fast. |
IcyMidnight
Valkyries of Night Of Sound Mind
9
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Posted - 2015.12.05 11:36:36 -
[190] - Quote
Mass.
It's vital for wormholes. |
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Lelira Cirim
The Graduates Get Off My Lawn
267
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Posted - 2015.12.24 05:29:43 -
[191] - Quote
IcyMidnight wrote:Mass. It's vital for wormholes.
Um, would you believe me if I said it was already there under Navigation? 1 t = 1000 kg
Even if it wasn't in the fitting window, it's only two clicks away from the fitting window. :)
Do not actively tank my patience.
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Malcanis
Vanishing Point. The Initiative.
17305
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Posted - 2015.12.28 06:01:22 -
[192] - Quote
Makoto Priano wrote:I'd add EHP for given common damage profiles: omni, weakest resist overall, weakest resist on primary tank, and certain common damage profiles such as 'laser' or 'hybrid,' though I acknowledge those are variably mixed. :x
Also, projections with links are lovely, but I see how that could be harder to implement. :x
With respect to ehp, what would be super nice would be to be able to drag n drop an ammo/drone item link from the market or chat or inventory, and see an ehp figure vs that ammo.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Kasia en Tilavine
School of Applied Knowledge Caldari State
69
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Posted - 2016.01.12 11:44:48 -
[193] - Quote
I know that CCP does not give dates for releases... I'm not asking for an identified patch that will have this, but can we at least know if this is coming like.... In 2016 at least? Will you be at the minimum, "trying" for this year? |
Adroc Legoose
School of Mabon Guardians of the Morrigan
11
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Posted - 2016.01.21 05:31:10 -
[194] - Quote
=D As someone who has resisted downloading EFFT or Pyfa I wholeheartedly approve this being implemented asap <3
Wish List:
* Have an option to add the environmental effects of various wormholes and their varying strengths in the various wormhole classes. Would help in planning doctrines to attack or defend wormholes with varying effects.
* Scroll Bar to show what ship would look like after long term ownership (the rust and other effects that were implemented)
* Ability to collaborate with another player in the window. Have a more experienced member go through the fitting progress and be able to see what the newer member was doing or suggesting. Slow and inefficient via text., but ultimately unnecessary as fittings are easily shared already in game.
*Ship explodes when you delete a fitting or start over. Why not =p
These are all unnecessary and difficult to implement, I know. Hard to hide my enthusiasm for this project and its eventual, or potential release. |
Darkblad
2775
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Posted - 2016.02.03 11:09:10 -
[195] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. http://i.imgur.com/LU7IO0q.png https://www.youtube.com/watch?v=a-o4SgGD8n4&feature=youtu.be&t=828
NPE GÇô ISD
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NPE
Doomheim
2884
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Posted - 2016.02.03 11:09:10 -
[196] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. http://i.imgur.com/LU7IO0q.png https://www.youtube.com/watch?v=a-o4SgGD8n4&feature=youtu.be&t=828
NPE GÇô ISD GÇô RIP
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
70
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Posted - 2016.02.11 21:43:02 -
[197] - Quote
Now knowing what could be coming in March, could the fitting window show capacitor resistance similarly to armor etc resist. Also similar bar for ECCM etc. resistance could be nice. |
ITTigerClawIK
Galactic Rangers EVEolution.
477
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Posted - 2016.02.15 21:50:04 -
[198] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.
sooooooooo.... when was this scheduled for release again? cause this was mid 2015 and now its 2016 and not a peep from anyone. |
Krevnos
Back Door Burglars The Otherworld
62
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Posted - 2016.02.15 23:37:03 -
[199] - Quote
At its current rate I think we're more likely to see unicorns before we'll see this tool arrive.
Can you confirm that work on this has been discontinued? |
Darkblad
Hilfe is like Free Entertainment
371
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Posted - 2016.02.25 09:42:31 -
[200] - Quote
ITTigerClawIK wrote:sooooooooo.... when was this scheduled for release again? cause this was mid 2015 and now its 2016 and not a peep from anyone. As shown in the picture from the FF (March) 2014 Keynote above it was announced for 2015, along CCP Seagull stating that it's "not far from a test server" (just in case somebody forgot that).
It seems like some more action appears to be required.
Neuspielererfahrung - ISD - pwned by linguistic
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Krevnos
Back Door Burglars The Otherworld
66
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Posted - 2016.02.25 15:41:11 -
[201] - Quote
Well it's officially over a month since I last posted here to ask if the project has been cancelled, so I'm taking it to be vapourware.
Please close this topic, CCP. |
Jeaile
OCBF DARKNESS.
35
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Posted - 2016.02.28 13:21:31 -
[202] - Quote
Yeah.
It's not like they are working on some massive release that will require both significant art and programming/development time.
Oh, wait, that's right they are |
Kasia en Tilavine
School of Applied Knowledge Caldari State
84
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Posted - 2016.02.28 16:26:28 -
[203] - Quote
Jeaile wrote:Yeah.
It's not like they are working on some massive release that will require both significant art and programming/development time.
Oh, wait, that's right they are
A list of potentially team/personel relevant updates that were proposed, developed, and released AFTER Karkar DEMO'd a version of the new fitting system at the last fanfest. Now quickly approaching a year ago...
-15(?) new ships -New overview ICONS -The sensor overlay and in space brackets overhaul -Camera redesign -Star map -Probe window, d-scan window updates -PBR/VFX and lighting improvements throughout EVE -Kill marks and ship rust, damage effects -A nearly uncountable number of faction and designer skins -Multi-buy / Multi-sell -Timer wheels for various modules and ship effects -The faction story events (harvest and frost line) and their item/skin drops -New launcher design
Now we are going to get capital redesign, citadels, a host of new modules, the whole project discovery system, etc....
I don't want anyone to misunderstand me. Every one of these things have been great. And i would give free hugs to any devs responsible for anything on these things. But to be so enthusiastic about a project you have apparently sunk significant time into, so much in fact that you have a buggy demo of it to show off with glee.... then to disappear for a whole year is....
disheartening. |
Adroc Legoose
School of Mabon Guardians of the Morrigan
14
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Posted - 2016.03.08 01:11:47 -
[204] - Quote
CCP devs busy with other projects seeing this thread
What using Ghostfit would feel like
What I am actually doing when fitting ships for my crappy welp fleets:
Please bump the finalization and release of this project above say, more skins for the chinese server, so that we can perfect our doctrines! Arnold is getting impatient. I wouldn't make arnold impatient.
I had a few more gifs bookmarked and am to lazy to work them into this begging post sooo http://i.imgur.com/9dNkgm1.gif
Pew
Pew
Pew |
Feledain
Elmsfeuer
75
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Posted - 2016.03.17 01:00:00 -
[205] - Quote
o/
It would be nice to be able to set a fixed amount of ammo for a ship to be able to refill with one click. In your hangar with multiple ammo types, like cap boosters and paste safed in fitting layouts
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bigbillthaboss3
Amok. Goonswarm Federation
106
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Posted - 2016.03.20 19:51:01 -
[206] - Quote
You should include a damage vs. "x" ship. Example would be choosing a hurricane as the opponent and it would factor in the base resists vs. your damage output. |
Trinkets friend
Empty Vessels
3023
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Posted - 2016.03.26 02:56:01 -
[207] - Quote
CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
Can we have alameness stat what shows zero except when warp core stabs are fitted alongside guns or scrams, and then it goes to 100%?
~~ Localectomy Blog ~~
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OverlordY
Interspan
35
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Posted - 2016.03.31 18:03:49 -
[208] - Quote
Nearly a year old, yet still not added.. |
Gary Webb
The Walking Deads Limited Expectations
7
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Posted - 2016.04.03 20:04:54 -
[209] - Quote
I know CCP has been extremely busy with the upcoming CItadel release but can any Dev confirm or deny wheter any of these features will be implimented in the release? any type of feedback at all or has this thread been abandoned?? |
Trespasser
S0utherN Comfort Circle-Of-Two
50
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Posted - 2016.04.04 09:57:46 -
[210] - Quote
EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice.
the ability to pick your target for DPS application would also be stellar |
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