Pages: 1 2 3 4 5 6 7 8 9 [10] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
TheSmokingHertog
Julia's Interstellar Trade Emperium
439
|
Posted - 2016.11.03 07:50:51 -
[271] - Quote
helana Tsero wrote:CCP karkur wrote:Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being. To be frank its not just super useful its fundemental to how the game works. You choose a ship and modules based on their capabilities for the role you want them to play and you choose a training plan (which could take 3 months+ to finish) so you can use that ship/modules to a reasonable level. Without a way to see what the ship/modules are capable of doing, there is no way to judge whether the ship and your training plan will be useful for the task. So it defeats the entire purpose of ghost fitting for ships/modules we cant yet use or use well. Its going to be vital for alphas to know that they are training for something that once they have the skill will actually - tank that mission - beat x type of ships in a dogfight etc
No, this tool is to actually fit a ship in game. The kind of planning you perform is the next step, for that we have the pro outside tools. Dont expect CCP to replace those tools in the short run. Training plans and the fitting tool have no direct relation.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
helana Tsero
Science and Trade Institute Caldari State
615
|
Posted - 2016.11.03 23:27:30 -
[272] - Quote
TheSmokingHertog wrote:helana Tsero wrote:CCP karkur wrote:Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being. To be frank its not just super useful its fundemental to how the game works. You choose a ship and modules based on their capabilities for the role you want them to play and you choose a training plan (which could take 3 months+ to finish) so you can use that ship/modules to a reasonable level. Without a way to see what the ship/modules are capable of doing, there is no way to judge whether the ship and your training plan will be useful for the task. So it defeats the entire purpose of ghost fitting for ships/modules we cant yet use or use well. Its going to be vital for alphas to know that they are training for something that once they have the skill will actually - tank that mission - beat x type of ships in a dogfight etc No, this tool is to actually fit a ship in game. The kind of planning you perform is the next step, for that we have the pro outside tools. Dont expect CCP to replace those tools in the short run. Training plans and the fitting tool have no direct relation.
Not really. If you want to fit a ship ingame you drag the module from your hanger and you fit the ship.
The ghost fitting tool deals in possibilities. Without a certain level of sp you cant see the potential capability of the ship/module you are ghost fitting. Its like going to the store and ordering ice cream, but only receiving the cone cause the ice cream hasn't been frozen yet.. You dont know if it going to taste good until you receive the full product.
This is the reason i think a set all skills at V capability for ghost fitting is fundamental.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
Vraygan
Royal Amarr Institute Amarr Empire
4
|
Posted - 2016.11.04 16:27:49 -
[273] - Quote
Found that "Filter: Resources" isn't filtering out rigs that won't fit. Have two Large Drone Mining Augmentor II and it doesn't filter out rigs that won't fit. |
Daichi Yamato
Xero Security and Technologies
3590
|
Posted - 2016.11.06 15:18:32 -
[274] - Quote
I agree with helana. The widest application of fitting management is not to see what one person can do now with a ship, but to theory craft and compare the abilities of the ships themselves. And for that to be done you need uniform constants like 'all level V' or our own preset skill levels. Without it the application is limited to theory crafting a ship five minutes before buying them which isn't alway useful for the long term.
Take a condor, drake or britix for example. If i ghost fit them with a low level char, they're missing a lot of dps that i wouldn't know they get unless i train their respective skills to 5.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Aaril
Interstellar Consulting Group
41
|
Posted - 2016.11.15 16:32:13 -
[275] - Quote
Nearly every piece necessary for cargo seems to be there, but the non-charge cargo gets stripped out when you save in-game.
I can drag modules into the cargo, but it does not save it like it does when I push from Pyfa.
Deployables also need to be added to the module list so they can be added to cargo (mobile depots, mobile warp disruptors, etc). |
Dahak Thricegreat
Laphroaig Inc.
2
|
Posted - 2016.11.15 18:42:08 -
[276] - Quote
I am Mindblown how the SAVED FITS window has been removed and replaced with...something that doesnt remotely compare in terms of efficiency (quick access to saved fits, window space). Literally, its horrendous. No offense, honestly.
Previously I could open the Saved Fits window and select my fit by SHIP TYPE, i.e, Battleship/Destroyer/Frigate/Covert Ops... After clicking that respective tab, it would expand showing all fits of that nature, and most importantly LISTING THEM BY FIT NAME. I have named them very specifically so I can quickly and easily peruse them. No more can that be done.
Now they are listed by RACE... Linking to to race may seem logical to help newbs, and especially the alpha clones. However, it makes navigating a list of 200 fits take significantly more time. Its makes me click more times that before. I cant stress enough that fits are saved by name and that is a key means of selecting them for myself.
The fitting window is already big enough. Just because Im looking for a fit doesnt mean I'm fitting a ship... I may be sharing that fit with a friend, and simply want to link it in a chatroom. However, now you're forced into a window as wide as half the screen, rather than atleast being able to stack the Saved fits window on top of the FItting window.
I know other's have stated similar complaints as we've been appalled by these uncessary changes. Several said, they'll just use pyfa more. I personally just want the option to revert the previous Saved Fits Window.
I also was surprised that when clicking a fit someone has shared, I can no longer EASILY change its name at the top of that fit. I don't even see how to change its name, only how to save the fit. That's what led to me searching for my saved fits window, and alas, to this post.
PLEASE HELP. |
|
CCP karkur
C C P C C P Alliance
4090
|
Posted - 2016.11.15 19:04:18 -
[277] - Quote
Dahak Thricegreat wrote:PLEASE HELP. Double click on the Hulls&Fits tab or add the Fitting Management to your Neocom (it's under the E in the Neocom)
Dahak Thricegreat wrote:I also was surprised that when clicking a fit someone has shared, I can no longer EASILY change its name at the top of that fit. I don't even see how to change its name, only how to save the fit. That's what led to me searching for my saved fits window, and alas, to this post. Click on the fitting name.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
442
|
Posted - 2016.11.15 21:14:49 -
[278] - Quote
Dear Karkur and team
I bug-reported Forman Link modules showing up in ghost fitting when loading saved fits on my orca.
See bug-report > EBR-99172 < https://puu.sh/sjqkg/8e5ff0e62d.jpg
When I fit 4 modules on my orca that can burst, the 4th shows online, while the orca just has 3 slots for burst modules. I dont see the 4th offline or get any warning that it cannot be fit.
See bug report > < EBR-99183 < https://puu.sh/sjqMZ/478399c22a.jpg
TSH
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Luke J Skywalker
Russian Pilot
0
|
Posted - 2016.11.16 07:19:28 -
[279] - Quote
Hello. You can add to the ghostly fitting opportunity to create their own filters? |
Scatim Helicon
GoonWaffe Goonswarm Federation
3442
|
Posted - 2016.11.16 14:58:58 -
[280] - Quote
Might have missed this, but is there a way to toggle the clone state so you can see how a ship would perform in Alpha vs Omega (for those who have previously subscribed and trained skills that are now locked down)?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|
|
Vaedian GER
Excidium.
1
|
Posted - 2016.11.16 16:26:43 -
[281] - Quote
- tiny fitting window that can't be scaled in the age of 30" monitors and 4K resolution
- way too narrow module list that truncates item names
- user-unfriendly way to save fittings
- extremly user-unfriendly tiny buttons to remove modules (drag and drop anyone? not even going to mention double click)
- useless tank stats (I don't care how much my shield booster boosts if resists aren't calculated into it)
- no option to configure damage profiles
- no option to save skill sets (All Level 5, multiple characters, or maybe I'm just blind?)
- no implant option
This thing is of very little help and costs a lot of time. |
TigerXtrm
KarmaFleet Goonswarm Federation
1791
|
Posted - 2016.11.17 10:44:59 -
[282] - Quote
Just a couple of requests to really round this amazing feature up:
- Please add "View market info" to the right click menu for simulated modules.
- Please add mining yield somewhere.
- Please add the effects of your own command bursts to the statistics when active. Or, even better, allow us to set external effects to simulate.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Aetatis
Aeroprop Viral Society
3
|
Posted - 2016.11.17 15:07:57 -
[283] - Quote
tl;dr (all of the discussion, sry for any repeating stuff - maybe)
dronestats are still horrible (correct me if i am wrong). e.g. drone HP are not calculated correctly (if at all, not sure tho). its a bit sad that i still have to undock and test the drones to see how many shield/armor/structure they have or throw the ship in eft to see correct stats.
also active modules such as the industrial core on the rorqual seem not to fully apply their bonuses to e.g. the excavator drones mining output, when tested in the simulation mode
m-¦/minute mined would be another nice option in the window
the simulation misses also that implant-simulation. it is always using the current implants - which confuses people a lot.
i am aware that most of the stuff i mentioned is something we are blessed with in eft and other fitting tools, but i think if something like the simulation mode is added, it should be done in a whole. |
Nafrayu Nox
Lisnave Spaceship Samurai
0
|
Posted - 2016.11.18 14:17:46 -
[284] - Quote
Thanks for the feature CPP, but I noticed that several important attributes are not being displayed yet.
* Mining Yield (Strip Miner, Ice Harverts and Mining Lasers) (m-¦/h) * Missing skills (for whole fit simulation) * Missing skills points (show total training time of missing skills) * EHP (Effect Hit Points by damage profiles) (Uniform, EM, Thermal, Kinetic, Factions, Charges, etc...) * Shield Boosts/Armor repairs influenced by resistence * Wormhole effects (Black hole, Wolf Rayet, Pulsar, etc.) * Fleet boosts (and warfare/mining foreman links) * Implants * Boosters * DPS (with reload times calcs) * Propagate T2/Faction icons to fitting simulation bars (Improves the identification of the modules, I have to place the mouse on top to identify them) * Overwrite saved fitting instead to try duplicate them (While editing a fitting there is no overwrite option)
I hope I have helped
=D |
Captain Campion
Campion Corp.
30
|
Posted - 2016.11.19 12:06:35 -
[285] - Quote
My feedback: - I very often want to: open fit, edit it, save it. It's quite annoying that there's Save As and not Save. - I keep wanting to make the window taller so I can see more of the module menu. - Speed should be formatted with a comma, e..g 1,500 rather than 1500 - Mining yield missing - Rep amount should take resists into account |
Gevlin
Sebiestor Tribe Minmatar Republic
289
|
Posted - 2016.11.20 06:59:58 -
[286] - Quote
Trying out the ghost fitting window, after subscribing and not playing for a year. Yup I support the game
It was annoying to have to buy a hull, assemble it, then press fit to ship, to buy the stuff, then reload the layout to press fit to ship again for everything to work.
I would love to have - oh here is my fitting - Build be a ship so I can start flying it.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
|
Cold HotPockets
Perkone Caldari State
0
|
Posted - 2016.11.20 22:17:42 -
[287] - Quote
Sorry if I'm missing something here, but it would be nice if I could open a ghost fitting window on any ship. Not just the ones I own. |
h4kun4
Gang Bang Pandas Snuffed Out
69
|
Posted - 2016.11.21 13:48:29 -
[288] - Quote
My List of "Little Things" on the Fitting Simulator, if something i list here has bee suggested already, see that as a confirmation that it needs to be done. Please... - add simulation of different effects (implant effects, wormhole effects, spatial generator effects, command burst effects (with and without mindlinks) - merge charges and items into one category, how it it is now, is quite irritating. (So there are only Ships and Items) - add Mining yield, it is missing i guess - add a button to only show modules and ships present in the market of you current station/system/constellation/region. - add a faeture to consider resistances for the tank with a possibility to adjust incoming damage by types in percentage (55% kin, 45% therm for example)
|
Daichi Yamato
Xero Security and Technologies
3615
|
Posted - 2016.11.23 23:48:22 -
[289] - Quote
I'd like to have the option to 'view market details' when browsing through mods and ships. Right now i only have 'buy this type'
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Daichi Yamato
Xero Security and Technologies
3615
|
Posted - 2016.11.23 23:49:50 -
[290] - Quote
Cold HotPockets wrote:Sorry if I'm missing something here, but it would be nice if I could open a ghost fitting window on any ship. Not just the ones I own.
There a spanner on the left, then tabs for player and corp fittings. If you deselect both you can ghost fit for any ship.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
|
Soltys
Brutor Tribe Minmatar Republic
166
|
Posted - 2016.12.02 12:48:11 -
[291] - Quote
Please move "simulate ship' to the bottom on transactions' RMB context menu. Currently it:
- ruined over decade of muscle memory - what's worse: simulate ship shows up only for ships
So please move it somewhere lower. It's not important functionality in context of character/corporation transaction history.
Jita Flipping Inc.: Kovl & Kuvl
|
Captain Campion
Campion Corp.
34
|
Posted - 2017.01.29 20:27:44 -
[292] - Quote
tactical destroyer modes don't affect stats in ghost fitting :( |
Captain Campion
Campion Corp.
50
|
Posted - 2017.03.04 09:50:21 -
[293] - Quote
Some of my fits have accompanying implants.
I tried to search for implants to add them to the fit's cargo.
But I can't find an implant to be able to add it to cargo. |
JonDoh
Vexillum Inc.
2
|
Posted - 2017.05.02 14:08:45 -
[294] - Quote
I figured it would be better to post about the fitting window here rather than start a new thread. I hope this thread is still being watched.
A major missing feature set on the current fitting simulation tool is a way to adjust the skill profile.
The "all skills 5" profile is a massively useful part of most standard fitting tools. It helps me compare ships I can't currently fly, or can't fly well. This is useful for making decisions about what to train for next, or to help build fits for other people.
The other kind of standard skill profiles that would be awesome to see would be the maxed alpha clone for each race.
You could also allow some sort of permission or access system for being able to easily share skill info between players. This could help me build fits specifically for other people; especially useful for helping out new pilots. |
Cade Windstalker
1503
|
Posted - 2017.05.02 14:20:21 -
[295] - Quote
JonDoh wrote:I figured it would be better to post about the fitting window here rather than start a new thread. I hope this thread is still being watched.
A major missing feature set on the current fitting simulation tool is a way to adjust the skill profile.
The "all skills 5" profile is a massively useful part of most standard fitting tools. It helps me compare ships I can't currently fly, or can't fly well. This is useful for making decisions about what to train for next, or to help build fits for other people.
The other kind of standard skill profiles that would be awesome to see would be the maxed alpha clone for each race.
You could also allow some sort of permission or access system for being able to easily share skill info between players. This could help me build fits specifically for other people; especially useful for helping out new pilots.
There is, in fact another thread someone made with more or less exactly this suggestion. I'll repeat in brief what I said over there. The in-game fitting tool is leveraging the existing skills system. From what CCP have told us about how those systems interact it would likely be a lot of additional work to plug in a different skills system to the ship simulation.
Besides that CCP have repeatedly stated that while feature parity with third party tools would be nice it's not their goal and in most cases it's not worth the time that would require. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] :: one page |
First page | Previous page | Next page | Last page |