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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Marox Calendale
Human League
42
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Posted - 2015.03.24 13:52:46 -
[31] - Quote
Will it be possible to import / export / save fittings from and to ghost fitting? |
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CCP Sharq
C C P C C P Alliance
169
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Posted - 2015.03.24 13:59:33 -
[32] - Quote
Marox Calendale wrote:Will it be possible to import / export / save fittings from and to ghost fitting? YES! Of course!
EVE UI Designer | Team Five-0 | @CCP_Sharq
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FireFrenzy
Satan's Unicorns
283
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Posted - 2015.03.24 14:29:43 -
[33] - Quote
Pretty please let the EHP/resists actively include active mods? |
Harvey James
The Sengoku Legacy
1110
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Posted - 2015.03.24 16:28:21 -
[34] - Quote
could we have the fittings manager as a icon/separate persistent window from current fittings window, having to open fittings - browse too get to corp/personal fits is annoying and more clicks than needed please?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Zepheros Naeonis
TinklePee
26
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Posted - 2015.03.24 16:37:52 -
[35] - Quote
Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious. |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1015
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Posted - 2015.03.24 16:41:45 -
[36] - Quote
CCP Sharq wrote: activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you.
awwww why not? |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1015
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Posted - 2015.03.24 16:43:51 -
[37] - Quote
CCP Sharq wrote:Tryaz wrote:Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently) YES! THIS This feature is already in our in client prototype along with drone bandwidth and drone range
Drone tracking could be useful as well as drone speed. I know you can already figure these out by looking, but having them right in front of us could be useful and help make fitting decisions in a pinch.
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CompleteFailure
DAWGS Corp. Phoebe Freeport Republic
230
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Posted - 2015.03.24 16:54:36 -
[38] - Quote
Link the ghost fitting to ISIS and include skills for all the modules/drones, etc. so people can see everything they need to train at different mastery levels to go from "I can fly this OK...sort of" to "I can fly this literally at all level 5's." |
Max Kolonko
WATAHA. Unseen Wolves
500
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Posted - 2015.03.24 18:04:23 -
[39] - Quote
In EFT/EHQ/Etc there are 4 features that if implemented in-game could greatly reduce situations where You have to alt-tab to EFT.
Those are: - view stats as if having all skills at lvl5 - view stats as if having specific implant set - view stats as if receiving specific gang / system bonuses - view stats as if having eaten specific set of boosters
Any chance we can get those simulated in client? Some sort of switch for all lvl5, implant selector, ability to choose from list of ganglinks (assuming some arbitrary skills that booster have - preferably all lvl5+mindlink implant, ability to choose from enviroment bonuses booster selector
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Sard Caid
Screaming Hayabusa Neo-Bushido Movement
113
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Posted - 2015.03.24 18:06:21 -
[40] - Quote
Would it be possible to get a short list of expanded features and abilities of the new fitting tool for those that did not attend the ghost fitting round tables? A set of screenshots or short video would go a long way show players whats currently planned, and give CCP feedback from there. |
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Solairen
Matsuko Holding
231
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Posted - 2015.03.24 18:17:11 -
[41] - Quote
Personally I like the Fitting window as it is - specifically in terms of appearance and "clean-ness".
However, I really want to see a lot of the data that everyone is suggesting.
Suggestion: Set it up as tabs. Tab 1) Fitting Window (super basic stats on the right) Tab 2) In depth Fitting Info Tab 3) Damage Graphs (if you add that).
Other options are something like: Tab 1) Fitting Tab 2) Tank Info Tab 3) DPS Tab 4) Drone Data.
I just want to avoid a supper cluttered fitting window. At the same time I play on my laptop (travel for work), I don't want to have to scroll loads of data lists, or use a magnifying glass, because everything is on 1 page. (I currently can't open all drop downs on the fitting screen and have it fit). |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1035
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Posted - 2015.03.24 19:06:42 -
[42] - Quote
this is pretty much a waste of time next to making a multi-buy/assemble/fit tool. |
Alvatore DiMarco
Capricious Endeavours Ltd
3587
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Posted - 2015.03.24 21:04:37 -
[43] - Quote
TrouserDeagle wrote:this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.
Hush, you. This is something EVE has needed since the very beginning and it could very well lead to your desired result. |
Solairen
Matsuko Holding
231
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Posted - 2015.03.25 15:30:20 -
[44] - Quote
How is this the only thread not sticky'd after Fanfest? |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
490
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Posted - 2015.03.25 15:38:56 -
[45] - Quote
All I'm wanting from this are a good UI and proper maths with stats. One of the reason using Null-sec.com for fitting purposes is frustrating is because some of the dps stats on its ships are skewed because they didn't do their maths right. They have a great UI which is why I like it, but combining both is essential. |
Ayumi Shekki
Thee Almitee Ones Paragons Of Virtue
14
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Posted - 2015.03.26 00:19:18 -
[46] - Quote
CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
is there anyway to add in a demo fight, to test out your ships with dummys NPCs, or dummy try fits out in demo combat via from station tab or added on the ghost fitting be nice to be able to fly about the ship in dummy test sim,
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
140
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Posted - 2015.03.26 07:24:17 -
[47] - Quote
Would be cool to see the stats change (green = higher, red =lower, grey = no change) on the ship if we mouse over a module or have the ability to select the module fit and then select other modules not fit.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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McChicken Combo HalfMayo
The Happy Meal
520
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Posted - 2015.03.26 09:47:00 -
[48] - Quote
Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.
There are all our dominion
Bookmarks in overview ~ Fleet improvements
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afkalt
Republic Military School Minmatar Republic
972
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Posted - 2015.03.26 09:50:38 -
[49] - Quote
From the last thread you asked in
Toggle module state active/inactive so we can see cap use that isn't "all or nothing" Overheat lifetime Copy paste a text list of mods a-la existing tools without needing to import export Drone control range Checkboxes on what drones to activate for the DPS window Damage split %ages (em/th/ki/ex). Incoming and outgoing - so show your own output spit and be able to toggle your EHP display based on either presets or empty boxes you can manually plug %ages into. Drone stats - speed, EHP, tracking. Logi stats - drones too. Ammo comparison window a-la EVEHQ would be EPIC.
Wishlist: "Find module to fit" option for a given slot, based on remaining fitting. |
per
Terpene Conglomerate
48
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Posted - 2015.03.26 10:38:45 -
[50] - Quote
drones
id love to see optimal + faloff for sentry drones (ship bonus+skill bonus+modules included) |
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Anthar Thebess
978
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Posted - 2015.03.26 11:49:57 -
[51] - Quote
You could add some predefined fittings for each T1 ships. - Meta version - T2 Version
So we will have less ... funny stuff on new player KB .
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1055
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Posted - 2015.03.26 12:35:46 -
[52] - Quote
Don't suppose we could get mining yield stats crammed in there somewhere?
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Aiyshimin
Fistful of Finns Triumvirate.
493
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Posted - 2015.03.26 12:48:22 -
[53] - Quote
All my support for this, awesome initiative! |
stoicfaux
5541
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Posted - 2015.03.26 12:49:17 -
[54] - Quote
Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa.
As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful.
The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3199
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Posted - 2015.03.26 13:57:31 -
[55] - Quote
If "ghost skills" are not possible, a tooltip popping up telling the player what skills would improve a given attribute would be nice
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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EVE-Lotteries
EVE-Lotteries Corporation
3
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Posted - 2015.03.26 14:27:29 -
[56] - Quote
Next step : Ingame Killboard !
Thanks for that feature CCP !
You miss blink ? Come and play with us at EVE-Lotteries.com !
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Mangala Solaris
Red Federation RvB - RED Federation
1216
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Posted - 2015.03.26 14:57:29 -
[57] - Quote
McChicken Combo HalfMayo wrote:Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.
+1ing the hell out of this.
RvB Ganked: EVE's Number One Weekly Public Roam
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Marseillefrog
Blueprint Mania
7
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Posted - 2015.03.26 18:31:39 -
[58] - Quote
Michael221987 Richards wrote:in this fitting tool I would like to be able to get a list of the skills I need and how far to train them for the ship and all of its modules and I would also like the option to edit my skills just in this ghost fitting to see how much they make a difference on the modules and the ship, this feature is something you can currently do in Pyfa and EFT.
This plus an estimate of what the current fit would cost like Pyfa and EFT have. |
Marseillefrog
Blueprint Mania
7
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Posted - 2015.03.26 18:35:53 -
[59] - Quote
stoicfaux wrote:Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa. As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful. The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?
Yup. It needs to be as good as EFT/Pyfa or why bother |
Marox Calendale
Human League
42
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Posted - 2015.03.27 02:57:23 -
[60] - Quote
yield per minute would be nice for the miners even if it is not really needed. To define boosters/skills/implants/effects will be necessary. |
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