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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Phantom
C C P C C P Alliance
4420
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Posted - 2014.06.03 13:06:00 -
[1] - Quote
Kronos, EVE Online's first release under the new six week deployment cycle, has been successfully deployed!
This release brings a huge amount of content with a full set of new pirate ships, more than three dozen rebalanced ships, audio customization, new and rebalanced modules, beautiful new visual effects, a reworked New Eden Store and much more.
For full details of this release please check the patch notes.
This thread is for general feedback. If you encounter any issues please use the Kronos issues thread here. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Dun'Gal
Myriad Contractors Inc.
120
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Posted - 2014.06.03 13:08:00 -
[2] - Quote
1st! patching now, fingers crossed for smoothness |
JTK Fotheringham
Infinity Engine Sleeping Dragons
72
|
Posted - 2014.06.03 13:16:00 -
[3] - Quote
Patching seems to have gone smoothly. |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
281
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Posted - 2014.06.03 13:20:00 -
[4] - Quote
I just finished patching. So far so good. You also seemed to have fixed the US east coast hosting and I was able to download the patch at speeds better than 10Kbps. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
KIller Wabbit
The Scope Gallente Federation
586
|
Posted - 2014.06.03 13:22:00 -
[5] - Quote
My Rhea appears to have taken it in the ass.
29 days... CCP .. always first with the wrong stuff
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Edwin Wyatt
Black Omega Industries In Utter Darkness
0
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Posted - 2014.06.03 13:27:00 -
[6] - Quote
Really looking forward to this expansion, thanks for all the hard work CCP.
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
432
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Posted - 2014.06.03 13:35:00 -
[7] - Quote
I see I got medium drone operation skill to level 5 but it shows that I dropped my combat drone skill from level 5 to level 4 & I do not see a light combat drone skill at all? R.I.P. Vile Rat |
Leon Mantis
Limul Tribal
3
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Posted - 2014.06.03 13:39:00 -
[8] - Quote
Successfully deployed?
New Eden Store currently NOT available...
EDIT.
1 min. later it is... lagging like crazy. |
Silk75
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.06.03 13:43:00 -
[9] - Quote
Is there a direct download for the kronos release instead of patching via the launcher? ( I'm on a 3g connection at the moment but can use works fibre to download a patch via my phone. ) |
Hasan al-Askari Mujahideen
Islamic Movement of Minmatar
17
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Posted - 2014.06.03 13:44:00 -
[10] - Quote
currently patching cant play hard till after work.... work is over rated but i don't want to generate content and so i work to pay my power bill |
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Lee Radoshi
Sabotage Incorporated Executive Outcomes
0
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Posted - 2014.06.03 13:57:00 -
[11] - Quote
I simply hate what you did to Jump Freighters.
My nomad with 3 cargo expanders have less m3 then before and in this setup hp is also quite lower.
Rebalance should keep 3 cargo exp setup as it was before and allow us to sacrifise m3 for other stuff.
This way you simply nerfed them and as a Space trucker you get no love from me. |
Bryson McRock
Vanishing Point. The Initiative.
1
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Posted - 2014.06.03 14:00:00 -
[12] - Quote
I have a problem that after 3 minutes no matter which account I start it says "CCP Exe File stopped working" .... I already started the repair tool but has no effect the problem stays |
Anime Jak'Da
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.06.03 14:07:00 -
[13] - Quote
whoa way to screw over Freighter and Jump Freighter pilots. Well done CCP, Well Done. |
Clepto Maniac
Angels and Devils Shadow of xXDEATHXx
0
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Posted - 2014.06.03 14:08:00 -
[14] - Quote
1st off on a happy note the Moa/Gila hull is much better looking than the freaky lookin object that it used to be...kudos 2nd the gila now has a 100m3 drone bay, down from 400m3, bandwidth drops from 125mhz to 20mhz, but oh wow thanks for that 500% bonus to drone damage? No, not drone damage, but medium drone damage, changing this ship from a great utility ship to a pitifully narrowly focused fairly pointless ship. Appreciate CCP, taking all my drone training and flushing it. |
Josef Djugashvilis
Acme Mining Corporation
2413
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Posted - 2014.06.03 14:20:00 -
[15] - Quote
I am downloading the patch as I write, did we get the new shiny Dominix?
If not, when is it slated for release? This is not a signature. |
Jake McCord
Greater Metropolis Sanitation Service Got to Get The Dog Out
40
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Posted - 2014.06.03 14:39:00 -
[16] - Quote
Kyt Thrace wrote:I see I got medium drone operation skill to level 5, but it shows that I dropped my combat drone skill from level 5 to level 4 & I do not see a light combat drone skill at all?
I am looking at skills on eve gate, due to me being at work.
Scout Drone Operation skill still called Scout Drone Operation.
Electronic Warfare Drone Operation skill still called Electronic Warfare Drone Operation. Let me guess, you're looking at EVEMon. Combat Drone went away. After you log in to EVE, you'll see it's gone. They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |
Kyonko Nola
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
7
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Posted - 2014.06.03 14:41:00 -
[17] - Quote
God damn, that was the smoothest dl i have ever seen. 10mbps? damn. Lets hope gameplay isnt buggy KitKatSimKatKo |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
433
|
Posted - 2014.06.03 14:44:00 -
[18] - Quote
Jake McCord wrote:Kyt Thrace wrote:I see I got medium drone operation skill to level 5, but it shows that I dropped my combat drone skill from level 5 to level 4 & I do not see a light combat drone skill at all?
I am looking at skills on eve gate, due to me being at work.
Scout Drone Operation skill still called Scout Drone Operation.
Electronic Warfare Drone Operation skill still called Electronic Warfare Drone Operation. Let me guess, you're looking at EVEMon. Combat Drone went away. After you log in to EVE, you'll see it's gone.
Learn to read, I said eve gate, not eve mon. R.I.P. Vile Rat |
Jake McCord
Greater Metropolis Sanitation Service Got to Get The Dog Out
40
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Posted - 2014.06.03 14:50:00 -
[19] - Quote
Ok, so my Charon gained 214550 m3 of cargo space, if I use T2 expanders. I still can't use Damage control units, not enough CPU. And I lost 34,462 hit points. It also won't fit reinforced bulkheads. So, I can't do anything to make it harder to kill. I can't even put on warp stabilizers.
Frankly, I would prefer it the way it was. They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |
Jake McCord
Greater Metropolis Sanitation Service Got to Get The Dog Out
40
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Posted - 2014.06.03 14:51:00 -
[20] - Quote
Kyt Thrace wrote:Jake McCord wrote:Kyt Thrace wrote:I see I got medium drone operation skill to level 5, but it shows that I dropped my combat drone skill from level 5 to level 4 & I do not see a light combat drone skill at all?
I am looking at skills on eve gate, due to me being at work.
Scout Drone Operation skill still called Scout Drone Operation.
Electronic Warfare Drone Operation skill still called Electronic Warfare Drone Operation. Let me guess, you're looking at EVEMon. Combat Drone went away. After you log in to EVE, you'll see it's gone. Learn to read, I said eve gate, not eve mon. Same difference. Combat Drone is still gone as a skill. They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago? |
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Scott VonCleif
Zealous Athiests
8
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Posted - 2014.06.03 14:54:00 -
[21] - Quote
Im patching right now, but I have to get this out. Pre Rubicon we were showed the astero and stratios.
http://evenews24.com/wp-content/uploads/2013/10/e8p0qWLh.jpg (Astero) http://pilgriminexile.files.wordpress.com/2013/10/soe-cruiser.jpg (Stratios)
Now when these were released, we got ships that looked exactly the same as what was show in the concept are
With the mordu Legion ships, we were shown a dark gery color to the ships
http://uglebsjournal.files.wordpress.com/2014/05/fanfest2014-eve-mordus-barghest.jpg
What we got was a light gray skin that looked like EVE when you have the shaders on low
http://sandciderandspaceships.blogspot.com/2014/06/test-driving-barghest.html (Look at the ship not the fit)
I just wanted to say it would have been cool to have these as a dark grey ship, you had it one of the patchers on SISI,
http://imgur.com/a/Lx9Cs Notice the color that wen into the garmur and Barghest, very sexy looking ships and they look like a shipwhen I play on High settings
Orthrus...its blue...bleah
Otherwise, nicley done on everything else, Onyx here I come
-Scott VonCleif CEO Atinolus Protectorate 'Admist The Blackness of space, A link from past to future, The shattered wing of the protector"
-Scott VonCleif CEO Atinolus Protectorate |
Eryn Velasquez
58
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Posted - 2014.06.03 14:59:00 -
[22] - Quote
Jake McCord wrote:Ok, so my Charon gained 214550 m3 of cargo space, if I use T2 expanders. I still can't use Damage control units, not enough CPU. And I lost 34,462 hit points. It also won't fit reinforced bulkheads. So, I can't do anything to make it harder to kill. I can't even put on warp stabilizers.
Frankly, I would prefer it the way it was.
Try "Adaptive Nano Plating" or "Layered Plating" GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
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CCP Fozzie
C C P C C P Alliance
10678
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Posted - 2014.06.03 14:59:00 -
[23] - Quote
Jake McCord wrote: It also won't fit reinforced bulkheads.
It should be able to. All Freighters have a 100% reduction in the CPU needs of reinforced bulkheads. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Sinder Vale
O.G.C.
0
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Posted - 2014.06.03 15:06:00 -
[24] - Quote
Thank you for the changes in the Gurista's ships, I can finally take my Worm out of the hanger; she has teeth now. |
DHuncan
Minerva Group
55
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Posted - 2014.06.03 15:08:00 -
[25] - Quote
Camuflage colours are necesary for a soldier who wants to visually melt with environment in a jungle. Now in a space station, just to show it is a millitary one makes no sense at all. Pretty redneck strictu sensu. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Josef Djugashvilis
Acme Mining Corporation
2414
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Posted - 2014.06.03 15:10:00 -
[26] - Quote
Well done CCP, download was smooth and easy. This is not a signature. |
RigelKentaurus
Flying Tartiflette
0
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Posted - 2014.06.03 15:24:00 -
[27] - Quote
Unless I missed something, I'm certainly not impressed by the indirect nerf to my freighter velocity. |
MeBiatch
GRR GOONS
1879
|
Posted - 2014.06.03 15:34:00 -
[28] - Quote
Clepto Maniac wrote:1st off on a happy note the Moa/Gila hull is much better looking than the freaky lookin object that it used to be...kudos 2nd the gila now has a 100m3 drone bay, down from 400m3, bandwidth drops from 125mhz to 20mhz, but oh wow thanks for that 500% bonus to drone damage? No, not drone damage, but medium drone damage, changing this ship from a great utility ship to a pitifully narrowly focused fairly pointless ship. Appreciate CCP, taking all my drone training and flushing it.
hmm its almost like there should a place for these things to be talked about before a patch comes out...
CCP you should get on that. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
KIller Wabbit
The Scope Gallente Federation
586
|
Posted - 2014.06.03 15:47:00 -
[29] - Quote
CCP Phantom wrote:new six week deployment cycle This thread is for general feedback. If you encounter any issues please use the Kronos issues thread here.
As someone else said in the wrong place - don't hype this as a six week release. CCP has been at it for months and you slipped schedule on several items for this release as it is.
The clock for the "six week release" hype starts now. You make it then we'll all cheer.
CCP .. always first with the wrong stuff
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ISquishWorms
235
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Posted - 2014.06.03 15:54:00 -
[30] - Quote
Has the sound always been this good?
I decided to have a play on Singularity last night and try out some of the new options for the sound (options are always good by the way *cough* tooltips).
I was blown away at how good EVE sounds now. I am not sure if the sounds are all new with this expansion as I have had them disabled for quite a while. Either way loving the sound in EVE and if it is new then thank you so much nice job!
I now intend to leave the sound on at least for a while to really soak up depth and mood that it brings to the game. . |
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DHuncan
Minerva Group
55
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Posted - 2014.06.03 15:58:00 -
[31] - Quote
We suffer the bugs and problems every release. That was twice a year. How it is an improvement tht this now is going to happen ten times a year? How many days we have to wait until it is safe to start a mission without the fear system is going to crash? Not to talk about ISK per hour or hours per month.
Not rudeness here just reminding this is a paid service and the super duper mega expansion introductor program is not as impresive as the name would sugest. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
691
|
Posted - 2014.06.03 16:00:00 -
[32] - Quote
Clepto Maniac wrote:1st off on a happy note the Moa/Gila hull is much better looking than the freaky lookin object that it used to be...kudos 2nd the gila now has a 100m3 drone bay, down from 400m3, bandwidth drops from 125mhz to 20mhz, but oh wow thanks for that 500% bonus to drone damage? No, not drone damage, but medium drone damage, changing this ship from a great utility ship to a pitifully narrowly focused fairly pointless ship. Appreciate CCP, taking all my drone training and flushing it.
Confirming that the Gila is the only drone ship in the game. Ishtard is still OP as hell.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Last Wolf
Umbra Wing
329
|
Posted - 2014.06.03 16:09:00 -
[33] - Quote
KIller Wabbit wrote:CCP Phantom wrote:new six week deployment cycle This thread is for general feedback. If you encounter any issues please use the Kronos issues thread here. As someone else said in the wrong place - don't hype this as a six week release. CCP has been at it for months and you slipped schedule on several items for this release as it is. The clock for the "six week release" hype starts now. You make it then we'll all cheer.
This IS the first release of their 6 week cycle. Please read the dev blog about it and understand it before you comment about it.
6 week cycle DOES NOT MEAN that they only work for 6 weeks on each project . It just means that every 6 weeks, whatever is ready will be included with that release. That could mean 1 six week cycle could have 50 things patched in that was worked on for only a few days, and 1 great big thing that has been worked on for a few years.
What CCP Phantom said was correct. This is the first patch of their 6 week release program. Their entire patching method and how patches deployed to the server has changed today starting with Kronos. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Erica Dusette
Rolled Out
9334
|
Posted - 2014.06.03 16:22:00 -
[34] - Quote
Fantastic update Devs, thank you so much. I'm already wasting money.
Feedback? Well, clothing wise, someone made a thread here with some feedback/suggestions that I fully support regarding the new "dresses". Please take a look sometime and give some consideration to allowing us to wear these dresses without a pant layer, as you did previously with the top-layers.
https://forums.eveonline.com/default.aspx?g=posts&t=349398&find=unread
Thanks guys and girls! Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |
Rammix
TheMurk
280
|
Posted - 2014.06.03 16:22:00 -
[35] - Quote
No new warp effects for my own ship. Isn't it intended this way? If so, I don't like such intention. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Oraac Ensor
School of Applied Knowledge Caldari State
512
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Posted - 2014.06.03 16:27:00 -
[36] - Quote
First off, huge thanks to CCP WhiteNoiseTrash and his team for the new audio system. Brilliant.
Slightly less satisfied with the new NPC corporate station paint jobs. It appears that CCP didn't give the station maintenance staff enough time to complete the job. The crew at my home station seem to have finished replacing the standard Gallente external paint scheme with the new corporate colours but haven't even started on the hangar interior.
Love the new warp in/out effects. |
eFart
Republic Military School Minmatar Republic
2
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Posted - 2014.06.03 16:33:00 -
[37] - Quote
my launcher is all black what can i do i clicked it pretty hard but its still black |
dolus directus1
Perkone Caldari State
0
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Posted - 2014.06.03 16:43:00 -
[38] - Quote
Omnidirectional Tracking Links don't seem to change stats of fighters.
CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. |
Miner Mule
Grizly Bears
3
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Posted - 2014.06.03 16:57:00 -
[39] - Quote
So let me get this straight. Before the nerf, uh update, I could carry 981000 in my freighter, now I can carry 380K but if I add T 2 expanders I can carry more? Same old same old, fix something that doesn't need fixing, and screw everything else up. Way to not go CCP. What else are you gonna do? |
DHuncan
Minerva Group
56
|
Posted - 2014.06.03 16:58:00 -
[40] - Quote
eFart wrote:my launcher is all black what can i do i clicked it pretty hard but its still black
You must click it harder. Use some solid object like a brick or a hammer over F6 or F7. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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marcel72
State Protectorate Caldari State
1
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Posted - 2014.06.03 16:58:00 -
[41] - Quote
Ok... kudos for a patch that went smoothly, with no issues. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
0
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Posted - 2014.06.03 17:02:00 -
[42] - Quote
The Caldari stations in Minnie space in all their reddish tones look horrendous... |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:03:00 -
[43] - Quote
dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers.
uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers.
however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused.
edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem |
Starbuck05
Evil Monkey Asylum Exploding Supremacy
244
|
Posted - 2014.06.03 17:07:00 -
[44] - Quote
patch instaled succesfully , no bugs so far
... still can't find those mordu's dudes in the belts! XD -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |
Wolfie419914
Xtrata Shipyards Rebel Alliance of New Eden
1
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Posted - 2014.06.03 17:16:00 -
[45] - Quote
With all the freighter ganking that has been going on it has been very difficult to get supplies out to null sec now with the nerf to cargo size it makes it worse now it will take twice as many trips. With the last few patches is seems like you are intentionally making it harder to survive in null sec. I like that you put low slots on the freighters and jump freighters but the nerf to cargo size has to go. |
Richard TheLordOfDance
Legendary Umbrellas Body Snatchers Alliance
7
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Posted - 2014.06.03 17:16:00 -
[46] - Quote
The Drone Specialization skills now give bonuses to sentries, right? Shouldn't this be reflected in the description of the skills? |
xanderr
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.06.03 17:18:00 -
[47] - Quote
Kronos's is a nice little nerf for carrier pilots no matter how much you spend or do to your carrier your going to earn between 10-15% less p/h.
Cant be earning to much now people |
KA3AHOBA
A0 Inc Bora Alis
3
|
Posted - 2014.06.03 17:18:00 -
[48] - Quote
Dear CCp, plz fix information in http://community.eveonline.com/releases/kronos/ At Jump Freighters Rhea Cargo Capacity 14400m3 !??????
Ark Cargo Capacity 135000m3 !!! Anshar 137500m3 Nomad 132000m3 |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:22:00 -
[49] - Quote
OH, and THIS
http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.
I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. |
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CCP Fozzie
C C P C C P Alliance
10678
|
Posted - 2014.06.03 17:28:00 -
[50] - Quote
Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.
Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
26
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Posted - 2014.06.03 17:32:00 -
[51] - Quote
marcel72 wrote:Ok... kudos for a patch that went smoothly, with no issues.
Pfft.
Stupid 24 hour patching cycle for me again coz the stupid launcher seems to be downloading the patch a second time. |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:34:00 -
[52] - Quote
CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.
yeah i was just coming back to edit this out. I Remebered and did the math, and was like "omg I just made an arse of myself"
continue on |
Cassandra Mileghere
The Fated E.Y
0
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Posted - 2014.06.03 17:37:00 -
[53] - Quote
What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1028
|
Posted - 2014.06.03 17:42:00 -
[54] - Quote
Haiiro Aurgnet wrote:CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. yeah i was just coming back to edit this out. I Remembered and did the math, and was like "omg I just made an arse of myself" but my GECKOS. I can deal with the sentry nerf but, my geckos. My poor babies continue on
the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)
Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3 |
Haiiro Aurgnet
Ministry of War Amarr Empire
18
|
Posted - 2014.06.03 17:45:00 -
[55] - Quote
Arronicus wrote: the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)
Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3
yeah, I actually love the new barge buff now that I remembered how to maths. The freighter changes are OKAY. theyre good for some people and bad for others. If you want to make them carry the same amount of stuff, theyre slower now. But they can carry a lot MORE stuff now, so, its kinda a double edged sword. though I love how they took hull HP away from a ship they want to be hull tanked. |
Ohhhh Feely Nice
Republic Military School Minmatar Republic
16
|
Posted - 2014.06.03 17:46:00 -
[56] - Quote
CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. Thing is they are still completely unusable in ice belts.
The hulk needs an extra 500m3. The cycles need to stop deactivating when the cargo fills up for the first time (give it an extra cycle).
This would allow The Hulk to jettison after < 4.99 cycles, instead of the <2.99 cycles you have to jettison before right now.
Please Fozzie, consider what I am saying here. We do not need Hulkless ice belts for another 2 years. No one in their right mind is going to sit around smashing "jettison" every 3 minutes as is required right now.
I posted this is another thread which was locked. Was told to leave this feedback here instead.
No SP was refunded for Combat Drone Operation V which is a spit in the face
1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills). 2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality. 3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.
It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.
Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.
Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth. |
Numba2 Special
State War Academy Caldari State
4
|
Posted - 2014.06.03 17:58:00 -
[57] - Quote
Haiiro Aurgnet wrote:edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem
They weren't directly nerfed. However, the Drone Interfacing skill was reduced from 20% increased damage per level to 10% per level and most drones received buffs to their base damage to compensate so that they would do the same damage at Drone Interfacing level V as they did before. Geckos, however, did not receive this buff because they already had the damage levels intended for Kronos. So yes, they were indeed overpowered (by design) for a short while, which has now passed. |
Rusky Dimpleskins
Industrialists Never Die
8
|
Posted - 2014.06.03 18:04:00 -
[58] - Quote
I saw in the patch notes that sentries would get a bonus from the racial drone specialisation skill, however I had not realised it was now a prerequisite.
I wonder how many other people are getting caught out trying to deploy sentries and finding they no longer can.
|
Cool Runningz
ManyTargetsMuchAmmo Brothers of Tangra
1
|
Posted - 2014.06.03 18:09:00 -
[59] - Quote
I think what has happened to freighters and jump freighters is criminal. JF now are weaker and slower, cost more to fly when rigged to carry what they used to carry. Thi sis nothing but a nurf for all smaller 0,0 corps and players. |
Pap Uhotih
Royal Amarr Institute Amarr Empire
60
|
Posted - 2014.06.03 18:14:00 -
[60] - Quote
CCP Fozzie wrote:Jake McCord wrote: It also won't fit reinforced bulkheads. It should be able to. All Freighters have a 100% reduction in the CPU needs of reinforced bulkheads.
I suspect he meant that if you hover over reinforced bulkheads with the fitting window open then the fitting window wont take the reduction into account so suggests that fitting a reinforced bulkhead would leave you with (in my case) -38.8 cpu. It will let you fit it however it is possibly not entirely instinctive to try and fit something when the fitting window says that you wont be able to - especially when you are just quickly checking what modules could be fitted by hovering over stuff in your hangar. |
|
XxRTEKxX
That Escalated Quickly Nerfed Alliance Go Away
126
|
Posted - 2014.06.03 18:17:00 -
[61] - Quote
Jake McCord wrote:Ok, so my Charon gained 214550 m3 of cargo space, if I use T2 expanders. I still can't use Damage control units, not enough CPU. And I lost 34,462 hit points. It also won't fit reinforced bulkheads. So, I can't do anything to make it harder to kill. I can't even put on warp stabilizers.
Frankly, I would prefer it the way it was.
The changes have been on the forums for the past week. They never said we would be able to fit damage controls. |
Flatbutt
ManyTargetsMuchAmmo Brothers of Tangra
0
|
Posted - 2014.06.03 18:23:00 -
[62] - Quote
Why not just remove the JF from the game...... Now my Rorqual hauls more and is cheaper..... sigh. |
Last Wolf
Umbra Wing
329
|
Posted - 2014.06.03 18:25:00 -
[63] - Quote
Rusky Dimpleskins wrote:I saw in the patch notes that sentries would get a bonus from the racial drone specialisation skill, however I had not realised it was now a prerequisite.
I wonder how many other people are getting caught out trying to deploy sentries and finding they no longer can.
These changes were announced like a month ago that tech 2 sentry drones would now require the racial drone specialization skills. I bought amarr drone specialization specifically because of that dev blog and trained it up to level 4 several weeks ago. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Freelancer117
So you want to be a Hero
214
|
Posted - 2014.06.03 18:31:00 -
[64] - Quote
Women's 'Excursion' Pants (gold) Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Aglais
Deep Core Mining Inc. Caldari State
515
|
Posted - 2014.06.03 18:33:00 -
[65] - Quote
Clepto Maniac wrote:1st off on a happy note the Moa/Gila hull is much better looking than the freaky lookin object that it used to be...kudos 2nd the gila now has a 100m3 drone bay, down from 400m3, bandwidth drops from 125mhz to 20mhz, but oh wow thanks for that 500% bonus to drone damage? No, not drone damage, but medium drone damage, changing this ship from a great utility ship to a pitifully narrowly focused fairly pointless ship. Appreciate CCP, taking all my drone training and flushing it.
I see you didn't actually try the Gila on the test server.
|
SCIACARL MARTE
Regnum-Irae Yulai Federation
8
|
Posted - 2014.06.03 18:33:00 -
[66] - Quote
Was it really necessary to remove the gila bandvidht and cargobay, now has nothing, no missiles bonus, just a fake 5oo% for medium-sized drones that can not manage, it was my favorite ship and now it's just a wreck. One more thing you say that Kronos does not work on the old mac, how come on my old mac with boothcamp still runs with windows and not with Apple OS? It is very strange. |
Emmy Mnemonic
Svea Rike Fatal Ascension
16
|
Posted - 2014.06.03 18:46:00 -
[67] - Quote
"Patch Notes" wrote: GÇ£Stasis towerGÇ¥ is now consistently translated as GÇ£StasisturmGÇ¥ in German.
I'm no expert in German, but could that be pronounced as "STASI-STURM"? I.e. storm-troopers of the former east-german secret police STASI? I might be terribly wrong here though...
|
Emmy Mnemonic
Svea Rike Fatal Ascension
16
|
Posted - 2014.06.03 19:06:00 -
[68] - Quote
Suddenly you need racial drone specialization skills to use sentry drones!? I could use them before the patch? Now I can't.
Now we have to get those skillbooks out to obscure places like WH, nullsec etc? CCP, things I could use before tha patch I should be able to use after the patch? Shouldnt we all get those "xxx specialization" to lvl1 then?!
|
Oraac Ensor
School of Applied Knowledge Caldari State
512
|
Posted - 2014.06.03 19:13:00 -
[69] - Quote
Emmy Mnemonic wrote:"Patch Notes" wrote: GÇ£Stasis towerGÇ¥ is now consistently translated as GÇ£StasisturmGÇ¥ in German.
I'm no expert in German, but could that be pronounced as "STASI-STURM"? I.e. storm-troopers of the former east-german secret police STASI? I might be terribly wrong here though... Stasis-turm. Turm is German for tower. |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
339
|
Posted - 2014.06.03 19:36:00 -
[70] - Quote
these comments are related to the eve store
i am oddly supportive of it, i like that it changed and has more organization and structure for that you get +1 CCP
I do however have the following comments about it:
1. i still think that the items are too large - more on one page is better with a lerge pop up when item selected for better viewing
2. i really do not like the fact that it takes you out of game to shop. What I mean here is that you basically have to dock up to shop, you cannot have this open as a window and shop and fly, or rat or mine. this experience breaks the game immersion as all other activities can be done in combination with others....this one feels disjointed.
|
|
DJWiggles
Eve Radio Corporation
181
|
Posted - 2014.06.03 19:36:00 -
[71] - Quote
The new moa model has issues in DX11 with the logos on the side of the wings they flash when in warp, in DX9 they do not do this .. video of it here https://www.youtube.com/watch?v=pr4Dcy9ZaBA bug report put in too Live on Eve Radio Sundays 18:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
|
Scarlett LaBlanc
Midnight Savran Industries
98
|
Posted - 2014.06.03 19:42:00 -
[72] - Quote
Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining)
Found this in another forum, in regard to Retriever capacitor capacity. was the change intended or is it a bug? |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
282
|
Posted - 2014.06.03 19:45:00 -
[73] - Quote
What is the new beacon in FW plexes that seems to have a 30km radius? It appears to be on the button, but I am at 0km from it when I'm 30km away from the beacon. Is this how the cannot cloak within 30km was implemented? QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
Bridgette d'Iberville
Better Killing Through Chemistry
242
|
Posted - 2014.06.03 19:47:00 -
[74] - Quote
Scarlett LaBlanc wrote:Found this in another forum, in regard to Retriever capacitor capacity. was the change intended or is it a bug? Fozzie just posted in the Issues thread that there was a background change. He took a look at it and realized it was a bit too much and should be fixed in the next day or two. Move along! |
Morihei Akachi
Nishida Corporation
59
|
Posted - 2014.06.03 19:52:00 -
[75] - Quote
Oraac Ensor wrote:Emmy Mnemonic wrote:"Patch Notes" wrote: GÇ£Stasis towerGÇ¥ is now consistently translated as GÇ£StasisturmGÇ¥ in German.
I'm no expert in German, but could that be pronounced as "STASI-STURM"? I.e. storm-troopers of the former east-german secret police STASI? I might be terribly wrong here though... Stasis-turm. Turm is German for tower. Assuming that was a serious question, of course. There is an audible difference between Stasis-Turm and Stasi-Sturm, due to the fact that SturmGÇöbut not GǪs-TurmGÇöis pronounced /shturm/. In other news: I really like the new station skins, and my ugly old Moa has suddenly transformed into a bird of great beauty. Highly impressed. |
|
CCP Fozzie
C C P C C P Alliance
10683
|
Posted - 2014.06.03 20:10:00 -
[76] - Quote
Scarlett LaBlanc wrote:Darkblad wrote:Warp RangeCompletely unrelated to mining yield or tank, there's another change to the mining barges/exhumers. The warpCapacitorNeed Attribute (invisible in the client) got changed to be equal to that of procurer/skiff. A comparison table (created by Ing Harm) shows the impact of this change "alle Berechnungen ohne Skills oder Imps" = "values without skills or implants" While I'm pretty sure that a change was intended (yet not communicated) I'm suprised by the amount of warp range reduction. As a practical test I warped with a Retriever, starting with full capacitor (skills @ 5). Distance of destination: 85,3 AU First stop after 41,7 AU (43,6 AU remaining) Second stop after 35,8 AU (7,8 AU remaining) Found this in another forum, in regard to Retriever capacitor capacity. was the change intended or is it a bug?
It was a change that hit a bit harder than we intended. We're re-adjusting the warp capacitor usage of the barges and exhumers in a quick release either tomorrow or Thursday. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Kaori Ohara
DIGIBUS The Predictables
6
|
Posted - 2014.06.03 20:11:00 -
[77] - Quote
CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.
|
Wendrika
Almatter Foundation
43
|
Posted - 2014.06.03 20:18:00 -
[78] - Quote
CCP Fozzie wrote:It was a change that hit a bit harder than we intended. We're re-adjusting the warp capacitor usage of the barges and exhumers in a quick release either tomorrow or Thursday.
My poor Retriever can barely go from the asteroid belt back to the station without turning the warp drive three times! Good thing it is going to be fixed though.
|
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1446
|
Posted - 2014.06.03 20:19:00 -
[79] - Quote
Just patched my client and I love what I see. Also I've just bought a new dress at the New Eden store.
The store is really slick and fun to use, well done CCP we've finally got some new options to enjoy. I'm buying a ship skin next but I cant choose when I really want them all. When I decide i'll get a nice new skin for my frig.
Anyhow excellent work, congrats to all of the devs, your hard work is really starting to pay off. Dumbing down of Eve Online will result in it's destruction... |
Varrakk
Burning Napalm
0
|
Posted - 2014.06.03 20:25:00 -
[80] - Quote
Cant activate dual skill training through a plex. |
|
Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.06.03 20:31:00 -
[81] - Quote
Gratz to CCP for this expansion.Pirate ships are great ,cloaky miner,great sound changes,timer in reload of weapons or mods,geckos, and so many good stuff.
I really like Kronos.Keep up the good work ! Feel the wrath of the GECKO! |
Fer'isam K'ahn
None Of One
55
|
Posted - 2014.06.03 20:44:00 -
[82] - Quote
Over all the expansion looks great, lots of fixes and good stuff, but the one thing that is not ...
... the Rattlesnake is rubbish !
I talked about it on a separate thread before and still I gave it a chance and thought, hey, probably not as bad ... well, I just jumped into it ... and its crap. I am not talking paper stats here, I am talking performance, versatility, usability and immersion. And the stats are not in favor either, which is beside the point.
Just a miner thing on the practical side, I just had to kick out a flight of meds, my salvager drones and can't even take a spare flight of lights with me to undock - after I removed the redundant sentries. And the best ... I can't even take em with me in the cargo hold, since it stayed the same size .. and actually need more for the extra ammo.
But those are the tips of the iceberg ... my favorite ship ruined ... and no, its not one of those 'you broke my ****' posts... its about the missed opportunity and ruining the only pirate faction drone battleship - which btw shouyld have been better then all other T1 and even navy faction ones ... The Guristas flagship - not so much -¦-¦
Well, otherwise, good work
|
Bigiboi
Serene Vendetta Brawls Deep
0
|
Posted - 2014.06.03 20:58:00 -
[83] - Quote
Excellent expansion, but I still don't see the use for clothes and stuff on the avatars, we don't see each other in the stations or captain quarters. Also female characters look best in a bra and undie anyways, they don't need any full body clothing. |
Bigiboi
Serene Vendetta Brawls Deep
0
|
Posted - 2014.06.03 20:59:00 -
[84] - Quote
Excellent expansion, but I still don't see the use for clothes and stuff on the avatars, we don't see each other in the stations or captain quarters. Also female characters look best in a bra and undie anyways, they don't need any full body clothing. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
749
|
Posted - 2014.06.03 21:02:00 -
[85] - Quote
Congrats on a clean deploy.
On to positive community reaction to tool tips, improved "look at", and the industrial changes.
Industrial expansion really needs to have a link to a ships blue print in the info panel so pilots can see what is required to build what they fly and the ore info panel needs to at least show what systems that ore can be found in.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
KIller Wabbit
The Scope Gallente Federation
588
|
Posted - 2014.06.03 21:04:00 -
[86] - Quote
Salpun wrote:Congrats on a clean deploy. On to positive community reaction to tool tips, improved "look at", and the industrial changes. Industrial expansion really needs to have a link to a ships blue print in the info panel so pilots can see what is required to build what they fly and the ore info panel needs to at least show what systems that ore can be found in.
Apparently you haven't been following the problems thread.
CCP .. always first with the wrong stuff
|
Josef Djugashvilis
Acme Mining Corporation
2417
|
Posted - 2014.06.03 21:23:00 -
[87] - Quote
Dear CCP, please leave drones the feck alone for a long, long time now please. This is not a signature. |
Morphisat
Millard Innovation Inc The 20 Minuters
55
|
Posted - 2014.06.03 21:26:00 -
[88] - Quote
The reduction of regular cargo hold is very annoying. My trusty old bustard I always used to haul my fuel blocks to our wormhole now has a whopping 13k m3 cargo hold. Seems a bit low for an expensive T2 ship.
Might as well use an Itty V now, which costs a fraction of the Bustard ... The shield booster bonus is pretty much worthless since it's all about the alpha damage.
|
Bridgette d'Iberville
Better Killing Through Chemistry
242
|
Posted - 2014.06.03 21:32:00 -
[89] - Quote
Morphisat wrote:The reduction of regular cargo hold of the deep space transport ships is very annoying. My trusty old bustard I always used to haul my fuel blocks to our wormhole now has a whopping 13k m3 cargo hold. Seems a bit low for an expensive T2 ship. Might as well use an Itty V now, which costs a fraction of the Bustard ... The shield booster bonus is pretty much worthless since it's all about the alpha damage. Um... use the little button next to your ship in the inventory screen to see that you have a giant fleet hangar now. I'm pretty sure that allows just about anything in it. Main problem with it being that you can't deploy structures from there, so not very useful for setting up a POS. Move along! |
TheButcherPete
Incompertus INC Fatal Ascension
444
|
Posted - 2014.06.03 21:33:00 -
[90] - Quote
The warp out sound / effect is awesome, I just have one request.
Is there any way we can make the "pop" louder? I want this to be like FIRECRACKERS going off in a fleet fight THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
|
TheButcherPete
Incompertus INC Fatal Ascension
444
|
Posted - 2014.06.03 21:34:00 -
[91] - Quote
Bridgette d'Iberville wrote:Morphisat wrote:The reduction of regular cargo hold of the deep space transport ships is very annoying. My trusty old bustard I always used to haul my fuel blocks to our wormhole now has a whopping 13k m3 cargo hold. Seems a bit low for an expensive T2 ship. Might as well use an Itty V now, which costs a fraction of the Bustard ... The shield booster bonus is pretty much worthless since it's all about the alpha damage. Um... use the little button next to your ship in the inventory screen to see that you have a giant fleet hangar now. I'm pretty sure that allows just about anything in it. Main problem with it being that you can't deploy structures from there, so not very useful for setting up a POS.
Truthfully, a large pos is only 8k m3, so he can still move between the hangars and deploy as he wishes.
THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Morphisat
Millard Innovation Inc The 20 Minuters
56
|
Posted - 2014.06.03 21:36:00 -
[92] - Quote
Bridgette d'Iberville wrote:Morphisat wrote:The reduction of regular cargo hold of the deep space transport ships is very annoying. My trusty old bustard I always used to haul my fuel blocks to our wormhole now has a whopping 13k m3 cargo hold. Seems a bit low for an expensive T2 ship. Might as well use an Itty V now, which costs a fraction of the Bustard ... The shield booster bonus is pretty much worthless since it's all about the alpha damage. Um... use the little button next to your ship in the inventory screen to see that you have a fat ass fleet hangar now. I'm pretty sure that allows just about anything in it. Main problem with it being that you can't deploy structures from there, so not very useful for setting up a POS.
Lol thanks, I was being a dumb ass |
Josef Djugashvilis
Acme Mining Corporation
2417
|
Posted - 2014.06.03 21:43:00 -
[93] - Quote
I do not suppose that I shall ever buy any of the Barbie stuff from the EVE store, but it does seem to be easy enough to use.
Nice work CCP. This is not a signature. |
Oraac Ensor
School of Applied Knowledge Caldari State
516
|
Posted - 2014.06.03 21:55:00 -
[94] - Quote
TheButcherPete wrote:The warp out sound / effect is awesome, I just have one request.
Is there any way we can make the "pop" louder? I want this to be like FIRECRACKERS going off in a fleet fight Use the slider in the Esc menu. If necessary, turn everything else down except for the master level, which you can use to get the right balance. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1448
|
Posted - 2014.06.03 22:02:00 -
[95] - Quote
Bigiboi wrote:Excellent expansion, but I still don't see the use for clothes and stuff on the avatars, we don't see each other in the stations or captain quarters. Also female characters look best in a bra and undie anyways, they don't need any full body clothing.
Pegi 12, but I agree with you in principle, I bought a new dress though with real cash, converted into aur. Dumbing down of Eve Online will result in it's destruction... |
The Ironfist
Nordgoetter Northern Associates.
18
|
Posted - 2014.06.03 22:20:00 -
[96] - Quote
Incrana level bad expansion but its what I've come to expect from CCP in terms of actual new content again very little. The UI has been in dire need of an overhaul to make it less AIDS for years but guess what gets an overhaul the NEX Shop.. well at least you got your priorities straight. -10 subs o7 tired of waiting and hoping for CCP to finally deliver something worth 14,99Gé¼ per month a sub. |
Gavin Dax
Repercussus RAZOR Alliance
32
|
Posted - 2014.06.03 22:28:00 -
[97] - Quote
Don't like the drone changes - it seems they could have been thought out a lot better: - Some people can't use T2 sentry drones anymore. - Some people can't use T2 DLA anymore. - Some people have had a skill removed from the game without reimbursement (CDO/SDO V). First time in EVE history. Better pick the right skills to train with that plex you bought, they might be removed tomorrow without reimbursement! - New players have to train even longer for the same drone skills (I don't see how this ever a good thing) - Gila (and rattlesnake) can't fit full flights of the same support drones (e.g. EC drones or other) that they could before. Stats also aren't very good when you consider drone/missile travel time. - Buggy things with fighters, HP, drone bays, etc.(?) |
Fer'isam K'ahn
None Of One
56
|
Posted - 2014.06.03 22:51:00 -
[98] - Quote
Gavin Dax wrote:Don't like the drone changes - it seems they could have been thought out a lot better: - Some people can't use T2 sentry drones anymore. - Some people can't use T2 DLA anymore. - Some people have had a skill removed from the game without reimbursement (CDO/SDO V). First time in EVE history. Better pick the right skills to train with that plex you bought, they might be removed tomorrow without reimbursement! - New players have to train even longer for the same drone skills (I don't see how this ever a good thing) - Gila (and rattlesnake) can't fit full flights of the same support drones (e.g. EC drones or other) that they could before. Stats also aren't very good when you consider drone/missile travel time. - Buggy things with fighters, HP, drone bays, etc.(?)
Though I overall agree with your notion I must correct you on at least one issue. - No skillpoints or skills are lost, 2 are renamed and one replaced by two. CCP even went so far as give you the same level for both if you had trained only one of the options (highest). I didn't lose one skill or point, but could have rather saved 10 days if I had gotten this info earlier.
And though I heard the Moa works, the Rattlesnake doesn't and I left it in station after a check, very sad, very disappointing. |
Raiz Nhell
Veni Vidi Vici Reloaded Veni Vidi Vici Alliance
330
|
Posted - 2014.06.03 23:22:00 -
[99] - Quote
Great expansion CCP, smooth install... Well communicated and documented...
Can't wait to get home and crank up the graphics... There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |
I Love Boobies
All Hail Boobies
1154
|
Posted - 2014.06.03 23:46:00 -
[100] - Quote
Thank you for removing that disgusting loot spew. Was so annoying, having to watch your scanner for bad guys, all the while trying to find anything worthwhile that has been spewed out. Actually doing exploration again. |
|
Oraac Ensor
School of Applied Knowledge Caldari State
517
|
Posted - 2014.06.03 23:50:00 -
[101] - Quote
Morihei Akachi wrote:Oraac Ensor wrote:Emmy Mnemonic wrote:"Patch Notes" wrote: GÇ£Stasis towerGÇ¥ is now consistently translated as GÇ£StasisturmGÇ¥ in German.
I'm no expert in German, but could that be pronounced as "STASI-STURM"? I.e. storm-troopers of the former east-german secret police STASI? I might be terribly wrong here though... Stasis-turm. Turm is German for tower. Assuming that was a serious question, of course. There is an audible difference between Stasis-Turm and Stasi-Sturm, due to the fact that SturmGÇöbut not GǪs-TurmGÇöis pronounced /shturm/. In other news: I really like the new station skins, and my ugly old Moa has suddenly transformed into a bird of great beauty. Highly impressed. Yeah - that's what I was trying to indicate with the hyphen, without getting too technical. |
Gavin Dax
Repercussus RAZOR Alliance
33
|
Posted - 2014.06.03 23:53:00 -
[102] - Quote
Fer'isam K'ahn wrote:Gavin Dax wrote:Don't like the drone changes - it seems they could have been thought out a lot better: - Some people can't use T2 sentry drones anymore. - Some people can't use T2 DLA anymore. - Some people have had a skill removed from the game without reimbursement (CDO/SDO V). First time in EVE history. Better pick the right skills to train with that plex you bought, they might be removed tomorrow without reimbursement! - New players have to train even longer for the same drone skills (I don't see how this ever a good thing) - Gila (and rattlesnake) can't fit full flights of the same support drones (e.g. EC drones or other) that they could before. Stats also aren't very good when you consider drone/missile travel time. - Buggy things with fighters, HP, drone bays, etc.(?) Though I overall agree with your notion I must correct you on at least one issue. - No skillpoints or skills are lost, 2 are renamed and one replaced by two. CCP even went so far as give you the same level for both if you had trained only one of the options (highest). I didn't lose one skill or point, but could have rather saved 10 days if I had gotten this info earlier. And though I heard the Moa works, the Rattlesnake doesn't and I left it in station after a check, very sad, very disappointing.
Where is the 5% drone damage bonus per level that CDO V provided over those who didn't train the skill? Player A trained CDO to V, player B trained CDO to IV. Now they have the same drone damage. This is by definition a removal of the skill, and it was not reimbursed when it should have been.
"CCP even went so far as give you the same level for both if you had trained only one of the options"... so in other words, they "gave some players the skill for free" == "they removed the skill from some players" without reimbursement. No matter how you phrase it, this is what happened. |
Tyranis Marcus
Caldari Provisions Caldari State
1041
|
Posted - 2014.06.03 23:58:00 -
[103] - Quote
Love the new look for Condor hulls. The missile launcher placement on the Crow looks a little odd, though, having a launcher under the wing, and an empty hardpoint at the end. Why not have both of the hardpoints on the end of the wing filled, instead of putting a luancher underneath? Aside from that, I've been waiting for years for my Crow to look this good!
Can you redo the Caracal next? :) Do not run. We are your friends. |
Fer'isam K'ahn
None Of One
56
|
Posted - 2014.06.04 00:27:00 -
[104] - Quote
Gavin Dax wrote: Where is the 5% drone damage bonus per level that CDO V provided over those who didn't train the skill? Player A trained CDO to V, player B trained CDO to IV. Now they have the same drone damage. This is by definition a removal of the skill, and it was not reimbursed when it should have been.
"CCP even went so far as give you the same level for both if you had trained only one of the options"... thus eliminating one of the skills for anyone who had trained both.
Well, I am not gonna argue this much more, but you have seen, maybe even experienced but hopefully understood how reimbursement works and is understood in EVE ?! - Basically it follows the principal of 'if you could fly it before ... '
And what you are complaining about is not losing skillpoints (which you aren't) but rather losing and advantage over others with less training .. buhuhu No skill has been lost, all 5% boni are there.
And I thought we were on the same wavelength before ... you are hurting the cause. Complain about some real issues and stop feeling hurt. |
Sil le
Chemikals
5
|
Posted - 2014.06.04 00:52:00 -
[105] - Quote
Okay, before Kronos I had an Anshar loaded with supplies for my POS totalling in excess of 300k m3. Now after patch I can only get in 171k m3 (without anything in the lows).
Added expanded cargohold II and the cargo hold is upto 356k m3, structure 121k (dropped from 237k) and speed 75.6m/s (dropped from 97.5 m/s)
If this isn't a big old nerf I dunno what is
|
Gavin Dax
Repercussus RAZOR Alliance
33
|
Posted - 2014.06.04 00:57:00 -
[106] - Quote
Fer'isam K'ahn wrote:Gavin Dax wrote: Where is the 5% drone damage bonus per level that CDO V provided over those who didn't train the skill? Player A trained CDO to V, player B trained CDO to IV. Now they have the same drone damage. This is by definition a removal of the skill, and it was not reimbursed when it should have been.
"CCP even went so far as give you the same level for both if you had trained only one of the options"... thus eliminating one of the skills for anyone who had trained both.
Well, I am not gonna argue this much more, but you have seen, maybe even experienced but hopefully understood how reimbursement works and is understood in EVE ?! - Basically it follows the principal of 'if you could fly it before ... ' And what you are complaining about is not losing skillpoints (which you aren't) but rather losing and advantage over others with less training .. buhuhu No skill has been lost, all 5% boni are there. And I thought we were on the same wavelength before ... you are hurting the cause. Complain about some real issues and stop feeling hurt.
We're not on the same wavelength since you think this was a good, well thought out change. Oh no, it wasn't at all made on a whim without consideration of all the consequences... "oh yeah, oops some people won't be able to use the drones that they could use before... lets throw SDO in there as well then good point". And lets forget about T2 sentries and T2 DLA while we're at it. Yes, great changes. Not at all a better way to do it.
Skills are not reimbursed based on the "if you could fly it before" principle - if that were the case it means you could just remove many other skills from the game and that would be ok. They are reimbursed based on the "are they useless now" principle.
"losing an advantage over others with less training" that's exactly what a skill removal is... buhuhu is right. Clearly many players were upset about this.
Either way, none of the changes I listed were good for the game. The drone skill changes in particular did nothing but create resentment toward CCP - a great way to spread word of mouth and keep the subs going that's for sure. Best for everyone... yeah... not worth the extra 10 minutes to think about the skill changes in more detail.
Anyway, I really don't want to argue about it, especially not in this thread which is for feedback to CCP. I've said my opinion and explained it as best I can. |
Levina Brecks
out of Nowhere
0
|
Posted - 2014.06.04 01:05:00 -
[107] - Quote
Found a Sound bug! (Eng)
The ship's propulsion system (without MWD / afterburner) has a sound bug. Every few seconds you can hear a clicking noise! If you've heard it once, you hear it all the time.
It is extremely disturbing!
Fand einen Sound Bug (Ger)
Der Schiffsantrieb (ohne MWD/afterburner) hat einen Sound bug. Alle paar sekunden h+¦rt man ein Knacken. Wenn man es einmal geh+¦rt hat, h+¦rt man es die ganze zeit.
Es ist extrem St+¦rend!
Please fix!
o/ and fly save
|
Gavin Dax
Repercussus RAZOR Alliance
33
|
Posted - 2014.06.04 01:15:00 -
[108] - Quote
Levina Brecks wrote:Found a Sound bug! (Eng)The ship's propulsion system (without MWD / afterburner) has a sound bug. Every few seconds you can hear a clicking noise! If you've heard it once, you hear it all the time. It is extremely disturbing! Fand einen Sound Bug (Ger)Der Schiffsantrieb (ohne MWD/afterburner) hat einen Sound bug. Alle paar sekunden h+¦rt man ein Knacken. Wenn man es einmal geh+¦rt hat, h+¦rt man es die ganze zeit. Es ist extrem St+¦rend! Please fix! o/ and fly save
Levina, this is probably better suited to the issues thread -> https://forums.eveonline.com/default.aspx?g=posts&t=349362
This one is for feedback rather than bug reporting. |
Levina Brecks
out of Nowhere
0
|
Posted - 2014.06.04 01:20:00 -
[109] - Quote
ty :) |
Ohhhh Feely Nice
Republic Military School Minmatar Republic
19
|
Posted - 2014.06.04 01:35:00 -
[110] - Quote
Fozzie my man, this is not called updating your dev blog properly. It took you nearly 2 months to update that blog. You finally get to it with a measly 3 days before the patch is released...
Fozzie, let's be real brother. You accidentally mislead us with information and it took you way too long to update us with the new information properly. As a result a many user have been screwed over, losing anywhere from 8-40 days of skillpoints depending on how many alts they have.
I am not asking for reimbursement or anything like that. It's likely too late. I am asking you to realize your screw up here, so that in the future it does not happen again. You need to make sure to update the blog immediately when you announce a new change, and you need to inform CCP that we need a way to subscribe (through RSS or EVEmail) to such changes.
EDIT: I see your dev blog was in fact bumped to the top when you updated it 3 days ago. So perhaps the RSS feed currently in place is fine... and the issue really is that you forgot/didnt think to update the actual blog itself. Sorry if I'm coming down hard on you, but if you don't realize what went wrong here it will happen again. And again. |
|
KIller Wabbit
The Scope Gallente Federation
589
|
Posted - 2014.06.04 01:46:00 -
[111] - Quote
Ohhhh Feely Nice wrote:Fozzie my man, this is not called updating your dev blog properly. It took you nearly 2 months to update that blog. You finally get to it with a measly 3 days before the patch is released... Fozzie, let's be real brother. You accidentally mislead us with information and it took you way too long to update us with the new information properly. As a result a many user have been screwed over, losing anywhere from 8-40 days of skillpoints depending on how many alts they have. I am not asking for reimbursement or anything like that. It's likely too late. I am asking you to realize your screw up here, so that in the future it does not happen again.You need to make sure to update the blog immediately when you announce a new change, and you need to inform CCP that we need a way to subscribe (through RSS or EVEmail) to such changes. EDIT: I see your dev blog was in fact bumped to the top when you updated it 3 days ago. So perhaps the RSS feed currently in place is fine... and the issue really is that you forgot/didnt think to update the actual blog itself. Sorry if I'm coming down hard on you, but if you don't realize what went wrong here it will happen again. And again.
There's less yelling if you whisper what you are doing.... CCP .. always first with the wrong stuff
|
Alexander Thorsen
The Scope Gallente Federation
0
|
Posted - 2014.06.04 02:22:00 -
[112] - Quote
My Thorax seems a lot snappier on the turns. Is this the result of an unannounced change or did I just miss it? |
I Love Boobies
All Hail Boobies
1155
|
Posted - 2014.06.04 03:30:00 -
[113] - Quote
Oh yeah... also would like to say the new sounds are pretty spiffy. Like being able to turn the sounds off on inactive clients. That's why I rarely used sounds is because I normally have 2 or 3 clients running at the same time. Looks like I will be having them on now since the other clients will mute when they are in the background. |
Zeratul Stark
Catalina Operations and Logistics Division Curatores Veritatis Alliance
0
|
Posted - 2014.06.04 04:25:00 -
[114] - Quote
It would be great if you could make these new sites despawn faster. I have found a couple that were already empty, and the sigs have stayed there for a while. They should despawn as fast as data/relic sites when they're finished. Just my opinion. |
Aiyshimin
Imperial Collective Unsettled.
33
|
Posted - 2014.06.04 06:13:00 -
[115] - Quote
Super smooth release with too much goodies to list, but damn those repair/reload timers on mod are sweet <3
|
Rommiee
Mercury Inc.
789
|
Posted - 2014.06.04 06:35:00 -
[116] - Quote
Last Wolf wrote:KIller Wabbit wrote:CCP Phantom wrote:new six week deployment cycle This thread is for general feedback. If you encounter any issues please use the Kronos issues thread here. As someone else said in the wrong place - don't hype this as a six week release. CCP has been at it for months and you slipped schedule on several items for this release as it is. The clock for the "six week release" hype starts now. You make it then we'll all cheer. This IS the first release of their 6 week cycle. Please read the dev blog about it and understand it before you comment about it. 6 week cycle DOES NOT MEAN that they only work for 6 weeks on each project . It just means that every 6 weeks, whatever is ready will be included with that release. That could mean 1 six week cycle could have 50 things patched in that was worked on for only a few days, and 1 great big thing that has been worked on for a few years. What CCP Phantom said was correct. This is the first patch of their 6 week release program. Their entire patching method and how patches deployed to the server has changed today starting with Kronos.
Doesnt matter how you spin it, it still means they will screw things up and break the game 10 times a year instead of twice. |
Rommiee
Mercury Inc.
789
|
Posted - 2014.06.04 06:42:00 -
[117] - Quote
Arronicus wrote:
the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)
My Hulk cycles in 82s, so thats well under 3 minutes :) |
Lord Echon
Star-Crossed Enterprises
4
|
Posted - 2014.06.04 07:08:00 -
[118] - Quote
Great expansion! I am a big fan of the new sound settings, pirate ship rebalancing, the removal of the loot scattering, and the new Mordu's Legion ships. |
The Ironfist
Nordgoetter Northern Associates.
19
|
Posted - 2014.06.04 07:21:00 -
[119] - Quote
Good job on the sentries they cant track anything anymore.. and here we were told Bouncer would get a buff to tracking I guess not.. Frigs 60km away with 4 OMNI's and tracking script yet you can't track them while they are flying at you. GOOD JOB CCP. I guess that was the point doh to kill sentries next time how about you tell us straight up and spare us the bullshit. I guess gallente are dead again. |
J Random
Ultramar Independent Contracting Advanced Amateurs
12
|
Posted - 2014.06.04 07:22:00 -
[120] - Quote
OK just when I didn't think the models could get any worse after the Corax (flies backwards) or that even more atrocious Cruciifer (I haven't flown one since) I see the new Phoon and Gila. The new Phoon looks like a poor anime version of Battlestar Galatica .. way to fat and compact. The new Moa/Oynx/Gila, I don't even know where to start other it is going in my Crucifier pile as a ship I will never fly again. It's like somebody took a Prophecy, stripped over all the curves exposing the triangular internal structure, painted it grey, and called it a day. I'm all for the v3 shader project or ship models that are improvements or keep the same feel but what I'm seeing is horrible. It's like CCP got a new graphic developer who is a princess and feels all his stuff is better than the old stuff so he needs to rebrand it all in his image. In the future can you all stick to model improvements (better shaders, removing pointless annoying spotlights, tweaks here and there).
I'm also annoyed at the lack of release movie. We waiting six months on this and while CCP told us making video's was too expensive and not worth their time they did promise us "When we have bigger things going on, we will make videos and other materials about it to show it off and spread the news - but we will focus on either some big feature we have in the making or on EVE Online in general - not the combination of all changes we are making in a certain release. ". Given the large number of changes going on here between a new faction, new ship designs, drones, etc one might think this would warrant "bigger things going on".
Still annoyed I can't named my jump clones, maybe I will be able to in six weeks. |
|
Kaeda Maxwell
Calamitous-Intent Feign Disorder
304
|
Posted - 2014.06.04 09:25:00 -
[121] - Quote
Not sure if it's specific to Kronos but yesterday I wanted to buy a fancy blue dress from your lovely store.
So I had my Jita alt contract me a PLEX so I could then redeem it for AUR, to my surprise I could not remote redeem the PLEX fo AUR. Preventing me from acquiring said fancy blue dress.
You can remote activate PLEX for everything else account related (via the assets window) so why can I not remotely convert them to AUR?
Cheers,
Kaeda. |
Rek Seven
Probe Patrol Ixtab.
1561
|
Posted - 2014.06.04 09:34:00 -
[122] - Quote
I'm bored already. What's next? +1 |
Kalchak
Polaris Rising The Bastion
15
|
Posted - 2014.06.04 09:36:00 -
[123] - Quote
I love the removal of the jet-cans from hacking sites, but I do wonder if the tweak to the loot tables has gone a bit too far.
I've not found a massive issue with relic sites (maybe a 10% reduction in value on average) but Data sites, which were virtually worthless before hand, are now literally not worth touching. The sites I've run so far since the patch have returned an approximate value of 2.5 million Isk at Jita prices (excluding the worthless BPC's), including multiple cans that provided a single carbon.
I understand they needed to be nerfed, and the occasional "Jackpot" BPC is meant to make up for it, but I thin they might have gone a bit too far down the ladder. |
Major Trant
CTRL-Q Iron Oxide.
734
|
Posted - 2014.06.04 10:08:00 -
[124] - Quote
The FW changes to plexes aren't right.
In my Light Missile Breacher, I've killed literally hundreds of players in Dessies, faction frigates and even the odd cruiser, solo. My skills are almost perfect for this ship and I have a proper pvp fit. However, I am unable to kill the new frigate rat in a Novice plex with my Breacher.
This obsession with pandering to the anti-farmer lobby has seriously damaged solo play in FW plexes. A member of the militia can engage in a defensive plex, but it has seriously damaged his ability to engage in PvP in an offensive plex. Be it against a war target or a neutral.
I didn't think it was actually possible to kill farming, unless of course you made it very difficult to do offensive plexing solo and that is what you have actually done. I can see a very stagnant warzone coming out of this. Minmatar hold 51 of the 69 systems in our warzone, so I'm alright Jack (LP wise). But I genuinely feel for the Amarr, they are already thin on the ground, this is not going to help get GFs CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Grumpy Carrottop
Aliastra Gallente Federation
0
|
Posted - 2014.06.04 10:25:00 -
[125] - Quote
Major Trant wrote:The FW changes to plexes aren't right.
In my Light Missile Breacher, I've killed literally hundreds of players in Dessies, faction frigates and even the odd cruiser, solo. My skills are almost perfect for this ship and I have a proper pvp fit. However, I am unable to kill the new frigate rat in a Novice plex with my Breacher.
This obsession with pandering to the anti-farmer lobby has seriously damaged solo play in FW plexes. A member of the militia can engage in a defensive plex, but it has seriously damaged his ability to engage in PvP in an offensive plex. Be it against a war target or a neutral.
I didn't think it was actually possible to kill farming, unless of course you made it very difficult to do offensive plexing solo and that is what you have actually done. I can see a very stagnant warzone coming out of this. Minmatar hold 51 of the 69 systems in our warzone, so I'm alright Jack (LP wise). But I genuinely feel for the Amarr, they are already thin on the ground, this is not going to help get GFs
I agree with this. The plexes are now too hard to conquor. Rats are hard to kill and they respawn every 2 mins (in small's anyway). It means less solo players doing offensive plexing. I believe that this will mean that it will take an awful long time for systems to change hands and there will be less GF's to be had. |
Miles Winter
Blue Republic RvB - BLUE Republic
8
|
Posted - 2014.06.04 10:43:00 -
[126] - Quote
My favourite addition to the game with this patch was the warp-in.
Those thumps and flashes add a lot to the cinematic feel. |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.04 11:09:00 -
[127] - Quote
very happy and impressed with the expantion and cant wait for the rest coming in 6weeks.
A lot of people have posted complaints about the drone changes and while I sympathize with some of their points I would like to point out a few things.
one of the stated goals of the drone changes was to make drones more accessible to newer/lower skilled players. I believe sincerely that they accomplished this goal perfectly. as someone that only trained a moderate amount into drones (enough for t2meds at decent levels and t1sentries) I now experience a marked increase in drone dps using faction sentries. where before I wouldnt touch ships like the typhoon, domi, gila, etc. I now find them to be extremely competitive without having to train for t2 sentries.
interestingly I have not lost the ability to use any drones or modules even considering I only had less than 1.5mill sp in drones(and didnt special train anything for the expantion). heck I bet even my good old mael has been improved for me through this patch and I fly a vargur with t2 guns and everything. its gonna be good having a reason to use medium drones other than hammers on my vargur and sentries other than gardes on ships like the mael/phoon.
fyi arty/sentry phoon with lmjd is actually pretty dang good for a pre marauder/pirate mission boat. also the phoon is super sexy now as is the moa. gonna get me a gila when the price dies down I hope. might even get a domi once it gets its facelift. ugly thing atm.
other than the drone changes the warp stuff makes the whole universe feel more alive and way more imersive. if I alt tab out I can hear the universe breathe as I sit on station/gate. it really is sexy, makes me get the good tickles.
my indy alt is excited about the dst and blockade changes. as fun as the orca is I think ill like using the bustard more regularly now. already bought one before the patch. also prospect frig, all of my yes, ALL OF IT.
I am however sad about the delay in getting starbase defence management prereq changes. also still unsure about the freighter changes but dont have one so will have to wait and see.
ps. sorry about the lack of capitalization. typed this on a phone.
also the lensflare is pretty cool too. |
indig0F10w
Weed smokers HQ
6
|
Posted - 2014.06.04 11:28:00 -
[128] - Quote
Installation completed successfully but the client reported errors on startup.
After clearing cache and running client repair there were no errors and the game started normally without problems. I haven't noticed any lag.
Keep up the good work, thanks for the expansion |
Darin Vanar
Federal Navy Academy Gallente Federation
63
|
Posted - 2014.06.04 11:31:00 -
[129] - Quote
Hi,
When using the new (updated) Survey Scanner module, the survey results window grabs the focus from your overview, but does not accept any keyboard input afterwards.
So, if you hit the survey module via keyboard, you are stuck on that window without being able to issue any commands via keyboard, even the shortcut for 'set overview focus' does not work. You have to click constantly, with the mouse, on the overview, to return functionality to the client if you're mainly using the keyboard to input commands.
Also, you cannot interact with the window in any way such as giving it target lock commands, approach, and so forth, via keyboard. Only the mouse works (via right clicking), but it hijacks your keyboard input when the scanner completes and the window pops up with "focus" on it. It does not accept or register keyboard input.
So if your shortcut for the survey module was "1", you would hit 1 on your keyboard with the overview selected, for example, then the scan completes, and if you hit 1 on your keyboard again, nothing happens. Because keyboard input is not registering when focus is on the survey scanner results window - which it automatically grabs after the module completes its cycle. Hitting the 'set overview focus' shortcut does not break you out of being completely locked out of keyboard input. Gotta click click click, then click somewhere else if you want to be able to issue keyboard commands.
Also, on a minor note, the module cycle does not update correctly. The circle will complete its full round cycle, then do another quarter cycle even though the module has not been activated a second time, then it resets. An odd little visual display bug. |
Azgard Majik
Ilium Skies
3
|
Posted - 2014.06.04 11:42:00 -
[130] - Quote
Update was smooth and without any complications so well done for that. Love the lens flare and warp in/out effect. Messing around with the audio levels is handy but pity you can't (yet) save a certain mix. |
|
Lucy Riraille
Aliastra Gallente Federation
37
|
Posted - 2014.06.04 12:15:00 -
[131] - Quote
I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Furthermore, my Mackinaw has serious cap/wapr range issues, although I have maxxed out Nav skills and Exhumers 5.....
Why don't you just nerf every ship but catalysts? They were alway and will always be OP....
Besides those crappy nerfs, kudohs for removing those unbelievably awesome spew containers in exploration sites, now just make scanning more difficult again, so that it is worth again to train for all lv5 and so that the loot tables can be set to "normal"...
I haven't experienced any techincal issues so far, except that I found the new NES Button in my neocom, which I instantly deleted as I have customized my GUI for a reason... |
|
CCP Fozzie
C C P C C P Alliance
10692
|
Posted - 2014.06.04 12:21:00 -
[132] - Quote
Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
JINGKO BELLS
Hexavalent Chromium Industries Infinite Diversity in Infinite Combinations
33
|
Posted - 2014.06.04 12:42:00 -
[133] - Quote
Pretty cool update I am generally happy, however I like many others I am sure trained Combat Drone Operation to lvl 5 and am feeling a bit cheated out of those SP :-(
Really would be nice to have a refund on that.
https://wiki.eveonline.com/en/wiki/Combat_Drone_Operation |
Lair Osen
97
|
Posted - 2014.06.04 13:14:00 -
[134] - Quote
So Scout Drone Ops[1x] and Combat Drone OPs[2x] became Drone Avionics[1x] and Light Drone Op[1x] and Med Drone Op[2x]
So I actually gained an extra [1x] level 5 skill?
What is everyone complaining about???? |
Wolfie419914
Xtrata Shipyards Rebel Alliance of New Eden
3
|
Posted - 2014.06.04 15:10:00 -
[135] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
What was the point in cutting cargo pretty much in half and adding low slots? With all the freighter ganking going on I was hoping that you would do something to help stop that and the low slots would help with having reinforced bulkheads to make it a little harder to pop but then with the cargo size you have to either make twice as many trips that puts you at more risk or use cargo expanders on and end up with a ship that is more vulnerable.
It use to be that if things got to hard in null sec you could always go back to high sec and mission and mine in relative safety but that is not true anymore. I have tried to get several of my friends to try Eve but they all give up because starting out they can't hardly do anything without losses right of the bat and they get discouraged and give up. With getting your loot taken from missions and people blowing up your miners and everything else that is going on it empire makes it really hard for new players. You can't even move your mins to Jita without someone blowing up your hauler. |
dolus directus1
Perkone Caldari State
0
|
Posted - 2014.06.04 15:46:00 -
[136] - Quote
Haiiro Aurgnet wrote:dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers. however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused. edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem
No I was talking about Fighter Bombers didn't get there HP doubled. |
Petra Hakaari
Probe Patrol Ixtab.
85
|
Posted - 2014.06.04 15:51:00 -
[137] - Quote
Feedback related to the new sound interface options Tab:
I use a very specific volume for each type of sound:
Music 10 UI Sound 100 UI Speech 15 World 15 Master 100
When i was told that the sound tab in options was going to be revamped i kinda thought devs would use common sense and include a small square where you can type the level number because sliding the slider its a pain in the ass when you wanna narrow it down to the milimeter...
But nope...
So disapointed. |
Oliver Delorean
Black Scorpions Inc Circle-Of-Two
0
|
Posted - 2014.06.04 16:31:00 -
[138] - Quote
Nice patch!
Keep up with good work!! |
Lair Osen
97
|
Posted - 2014.06.04 16:40:00 -
[139] - Quote
dolus directus1 wrote:Haiiro Aurgnet wrote:dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers. however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused. edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem No I was talking about Fighter Bombers didn't get there HP doubled.
Super Carrier Role Bonus 100% bonus to Fighter, Fighter Bomber hitpoints and Damage
its not in the base stats, though drone stats on active ships have always been unreliable so its a bit hard to tell.
Also, Geckos got an indirect 25% damage nerf since every other drone had its damage increased by ~33% to compensate for the Drone Interfacing Skill reduction to 10%, and geckos damage wasn't changed. they're still the best heavy drone in most situations though. |
Iain Cariaba
In Over Our Heads
11
|
Posted - 2014.06.04 17:12:00 -
[140] - Quote
I'm ambivalient about the new release. Yeah the drone damage nerf sucks, but I can deal with it. The new warp effects are sexy. The new sound menu has potential, I haven't played with it much though. New phoon and moa are nice, and I absolutly love the new condor model.
The Mordus frig is nice, but am I the only one who feels the cruiser and battleship models look unfinished? I remember equivalent textures out of games 10 years ago, pointless 2d feeling ribbons and flying frying pan models included. If I agreed with you, we'd both be wrong. |
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boernl
Finis Coronat Opus Brothers of Tangra
35
|
Posted - 2014.06.04 18:22:00 -
[141] - Quote
ARE YOU ******* SERIEUS
you bunch of ******* cunts
a ship that is already very expensive and you cut the motherfucking caro capacity in half
wtf is wrong with you brainless pieces of sons of bitches
ANSHAR
Gallente Freighter Bonus per level: +5% Cargo Capacity +5% Agility Jump Freighters Bonus per level: +10% to armor and hull hitpoints -10% jump fuel requirements Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 5(+4) CPU Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000) Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10 Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5 Signature Radius: 2880(-4) Cargo Capacity: 137500(-143750) m3 |
Pap Uhotih
Royal Amarr Institute Amarr Empire
60
|
Posted - 2014.06.04 18:28:00 -
[142] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
I did think that I would be able to think of options and choices that these would bring but everything seems to come back to the apparent truth that these slots are not useful. By comparison the changes to the Mastodon (that I never took anywhere before) provide so many options, there are decisions to made, choices and I would even venture to say that this transport ship could provide some fun.
The freighter is a boring tedious nasty thing to fly no matter what. Adding the thrill of messing about with what modules are in the low slots vs the value and size of cargo every time you want to undock does not seem to provide a benefit to my life. Before it was just a case of considering the value of the cargo which was fairly straight forward and let you get straight on with moving the pig of a vessel through space.
It seems that there are two fits and two fits only. I could fit it for speed if it were empty however because I would then have to mess about changing a fit for the return journey I am eating into any time I saved. It also seems that the amount of time saved by going faster won't be enough to allow me to do more with my game time - I don't foresee being able to start a new activity because of time saved on a journey by a speed fit. It seems that only on long non stop empty freighter runs will a speed fitting make purposeful sense (I think some people fly their freighter with cargo, craziness). The other fit is for hit points.
Fitting for maximum cargo or speed when laden seems a no go. Anyone freighter ganking will now (or is going to be) equipped to take out 250k ehp. Floating about with 130k ehp when I know anyone that wants to hurt me can take out twice that doesn't fill me with confidence, even if there is paranoia in that it is justified as a freighter is not the cheapest ship to lose even when empty. So I can have a vast cargo bay but there is no sensible way of using it which seems to make it totally pointless. The middle ground fittings also seem pointless for the same reason. I can not help but think that the freighter has been considered as if a combat ship, pretty much every other ship in game can be a combat ship. However the freighter is exclusively a prey ship, it sits there and is shot at, it does nothing else. It taking an age to go bang is its only feature, the low slots are hinged on the idea that it taking less time to go bang than possible is useful - why do I need less time for help to arrive, I tend to take it more than one jump from home.
In time I guess it'll work itself out and perhaps make sense but I can not help thinking that the massive range of cargo and EHP values are over the top within a single class of vessel. In my mind three classes of freighter (small/medium/large) with no slots would be better than the sort of bodged low slot idea. |
boernl
Finis Coronat Opus Brothers of Tangra
35
|
Posted - 2014.06.04 18:48:00 -
[143] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
go do something usefull you brainless piece of ****
who the **** wants lowslots in a motherfucking jumpfrieghter
specialy with the already extra fuel cost
think of staninf with youre colleages with ur back to a wall few ppl before you
you can imagine the rest ya little ****** |
Karash Amerius
Sutoka
152
|
Posted - 2014.06.04 19:05:00 -
[144] - Quote
The Khanid Stations Karash Amerius Operative, Sutoka |
Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
3
|
Posted - 2014.06.04 19:26:00 -
[145] - Quote
...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^(yet) "there are million ways to death, but only one way leads to life" |
Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.04 20:03:00 -
[146] - Quote
With Kronos 1.1 to be deployed tomorrow - and no longer really deserving to be called "point release" (when compared to the previous 2 expansions a year cycle):
Will bugfix releases result in a completely new entry in the list of patchnotes @ http://community.eveonline.com/news/patch-notes/ ? Or is this an exception and 1.1 was rather intended to be 1.0.1?
I ask this as it would change they way I point to the patchnotes, EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.04 20:11:00 -
[147] - Quote
Zorrkinae vonHui wrote:...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^ Maybe your Math lies, but to me it's Hulk before Kronos: Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5
Hulk since Kronos Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5
Covetor before Kronos: Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5
Covetor since Kronos: Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5
Proc/Skiff, Ret/Mack were intentionally nerfed EVE Infolinks -+-áOld and new-áPortraits |
Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
|
Posted - 2014.06.04 20:23:00 -
[148] - Quote
Very much like what I have seen so far (except I'd have liked a *slightly* larger ore bay on the Hulk... ).
It also seems to me like the changes/additions to LowSec sites and belts have had an effect. Earlier today I was sneaking around LowSec in a cloaky [redacted], and the belts were absolutely crawling with people ratting, seemingly trying to spawn Mordu's Legion ships. Unsurprisingly there were also gangs of LowSec citizens running around trying to catch said ratting ships. Much fun were had by all, with plenty of 'gf's exchanged in local.
Obviously I was only milling around in a very limited group of systems, but I hope the changes happened everywhere. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
|
ISD Ezwal
ISD Community Communications Liaisons
1487
|
Posted - 2014.06.04 21:43:00 -
[149] - Quote
I have removed some rule breaking posts.
The Rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
plaguestabber
Finis Coronat Opus Brothers of Tangra
0
|
Posted - 2014.06.04 22:21:00 -
[150] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
i gave a very clear feedback on boernl
if ya cant handle the feedback
find a suiting job
|
|
Deriah Book
Native Freshfood Minmatar Republic
31
|
Posted - 2014.06.04 23:15:00 -
[151] - Quote
Really exceptional work CCP.
After spending nearly a year on drone skills I have only 94 days of training left to get back up to the level of effectiveness I had on Monday.
Thank you for consistently CCPing my Eve experience. I can't imagine it any other way.
Smooches...
DB |
45thtiger 0109
AL3XAND3R.
75
|
Posted - 2014.06.05 00:00:00 -
[152] - Quote
Lee Radoshi wrote:I simply hate what you did to Jump Freighters.
My nomad with 3 cargo expanders have less m3 then before and in this setup hp is also quite lower.
Rebalance should keep 3 cargo exp setup as it was before and allow us to sacrifise m3 for other stuff.
This way you simply nerfed them and as a Space trucker you get no love from me.
This is wrong that you had said its less m3 my Nomad before the change was 324000m3 and now its 328000m3 so explain to me why I am getting 4000m3 more.
Its is skill depended I have my JF skill at lvl4.
I have not lost any m3 I have gained m3.
CCP you did a good job on the change congratz.
I am not a CCP employee-ájust having a input in the EvE forum
|
Garadim
3
|
Posted - 2014.06.05 00:21:00 -
[153] - Quote
Feedback hum ? Mind if anyone in charge care about them.
Nerfing the freighter that way, wow.. Can't belive that...
It was not needed, it add nothing uselfull the player's who use them can like and will only make the gankers happy. Now to get a decent cargo space in them you need to add cargo expanders and in clear it mean, making the freighters slower and easy to kill than before. Considering the m3 you can put into small transport ship like the miasmos, you should reduce the skin size of some freighters by a lot, it's ridiculous.
To me, this nerf on freighters is just an add to the love about Gankers ccp is having.
Having an orca, i don't see why i would want to use my freighter again and i will probably sell it in protest.
With the coming nerf on refine in empire where was the need to also nerf the mining yield /Hours about Ore ? Now, you get less Ore /Hours and you also waste more mining crystals.
This leave me only one Question. Anyway i can know what are the next, and next, and next coming nerf to my gameplay path way ? When you get more frustration than fun in a game i think it's time to move on (for me, now) cause i don't see any good news coming up for me anytime soon about ANY of the path way i selected.
Amazing work right ? ... My 2 cents |
ergherhdfgh
Imperial Academy Amarr Empire
132
|
Posted - 2014.06.05 01:29:00 -
[154] - Quote
Cassandra Mileghere wrote:What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. Flexibilty is a rather lame excuse for another "improvement" that actualy makes things worse.
It was a nerf plain and simple. If CCP told us that they were going to nerf freighters and JFs they would be subject to the rage of all the space truckers that keep this game going. So they do some bullshit with low slots and pretend like they are helping you out when if you look at the numbers no matter what you do your ship has less stats than before. That's an out and out nerf. The "flexibility enhancement" is only that you get to choose what type of dildo they stick in your ass.
This is a very common tactic. If you notice any time someone wants to **** you over they will invariably try to make it look like they are helping you. There is an entire industry built upon that very concept it's called marketing and public relations. |
CiReal
Hanuman Corporation Vicious OuTLaw
0
|
Posted - 2014.06.05 02:01:00 -
[155] - Quote
Quote: No SP was refunded for Combat Drone Operation V which is a spit in the face
1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills). 2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality. 3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.
It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.
Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.
Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth.
+1
I think so, too.
I'm waiting for the official announcement of CCP. |
Captain Shadowbane
Xephon Heavy Industries
0
|
Posted - 2014.06.05 03:51:00 -
[156] - Quote
CiReal wrote:Quote: No SP was refunded for Combat Drone Operation V which is a spit in the face
1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills). 2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality. 3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.
It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.
Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.
Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth.
+1 I think so, too. I'm waiting for the official announcement of CCP.
Agreed. I understand the need to modify a game as time progresses and aspects are added. That being said, for everyone to get both light and med drone skills from a previous skill that has evolved is understandable. Where I'm confused is that two skills were then utilized where you only needed one OR the other to get both new skills. So for those of us who trained both old skills to level 5 basically got our characters nerfed. Or am I missing something? |
Lair Osen
97
|
Posted - 2014.06.05 05:16:00 -
[157] - Quote
Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill
If you had CDO V it means you still gained a free 1x skill
If you had neither CDO or SCO trained you kept the same SP
Either way, there is no circumstances in which you lost SP so you shouldn't get a refund. |
Eryn Velasquez
59
|
Posted - 2014.06.05 08:57:00 -
[158] - Quote
Just a short Question to CCP:
After all these changes made to drones, skills and also the upcoming changes in industry, don't you think it's time for a bonus remapping for the attributes?
Many skillplans are now undergoing massive changes i think, and the most of them are long time skills, so you would do the playerbase a great favor.
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
Erin Crawford
79
|
Posted - 2014.06.05 09:58:00 -
[159] - Quote
I really like the new warp effect, however it's too subtle. The effect is often hidden by my overview icons and goes by too quickly.
- Is there any chance the effect could be sustained a second or two longer?
- Could the streak of the ships warping away be made a little longer too? Currently it looks like a very short stubby streak.
- Also, if the 'popping' light-flash of warp could be made just a little bit bigger as to be better seen from behind the overview icons, that would be great!
As I said, it's a really nice effect but way too subtle; even sitting outside jita 4-4 I have to ctrl- F9 it to see the effects. |
plaguestabber
Finis Coronat Opus Brothers of Tangra
0
|
Posted - 2014.06.05 10:31:00 -
[160] - Quote
Garadim wrote:Feedback hum ? Mind if anyone in charge care about them.
Nerfing the freighter that way, wow.. Can't belive that...
It was not needed, it add nothing uselfull the player's who use them can like and will only make the gankers happy. Now to get a decent cargo space in them you need to add cargo expanders and in clear it mean, making the freighters slower and easy to kill than before. Considering the m3 you can put into small transport ship like the miasmos, you should reduce the skin size of some freighters by a lot, it's ridiculous.
To me, this nerf on freighters is just an add to the love about Gankers ccp is having.
Having an orca, i don't see why i would want to use my freighter again and i will probably sell it in protest.
With the coming nerf on refine in empire where was the need to also nerf the mining yield /Hours about Ore ? Now, you get less Ore /Hours and you also waste more mining crystals.
This leave me only one Question. Anyway i can know what are the next, and next, and next coming nerf to my gameplay path way ? When you get more frustration than fun in a game i think it's time to move on (for me, now) cause i don't see any good news coming up for me anytime soon about ANY of the path way i selected.
Amazing work right ? ... My 2 cents
my main has a forum ban now
funnely enough you say exactly thesame in different words
for what i care these devs should "DISSEAPEAR WITH EXTERNAL HELP" maybe there will be some devs with a sense of reality that replace them |
|
Sklickov
Bohemian Veterans Nulli Secunda
0
|
Posted - 2014.06.05 11:22:00 -
[161] - Quote
I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day. |
Lair Osen
97
|
Posted - 2014.06.05 11:35:00 -
[162] - Quote
Sklickov wrote:I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.
Loot tables decreased to 70% of before. |
Isis Asanari
Perkone Caldari State
0
|
Posted - 2014.06.05 11:42:00 -
[163] - Quote
Sklickov wrote:I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day.
Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear.
It now makes you regret the awful loot spew mechanic that was removed.
|
Gavin Dax
Repercussus RAZOR Alliance
33
|
Posted - 2014.06.05 13:21:00 -
[164] - Quote
Lair Osen wrote:Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill
If you had CDO V it means you still gained a free 1x skill
If you had neither CDO or SCO trained you kept the same SP
Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.
So, it's ok to give a skill to players for free, without reimbursing those who trained that skill, as long as CCP doesn't decrease anyone's SP overall? CCP can give everyone Titan V as long as they make it take longer to train for anyone new?
Erin Crawford wrote: I really like the new warp effect, however it's too subtle. The effect is often hidden by my overview icons and goes by too quickly.
I agree with this poster - warp effect is great but there's room to make it even better. It would be cool if a small "ring"/"pop"/"rift" in space was added along with warp lines or something when a ship drops out of warp as well. |
Druson Zod
Ten Ring WO'S HO'S
4
|
Posted - 2014.06.05 14:03:00 -
[165] - Quote
As part of fixing the capacitor problems with the Mining Barges and Exhumers in Kronos 1.1 (released 2014.06.05), were there other unannounced capacitor changes that affected other ships?
Yesterday, I was cap-stable at 27.61% in my Tengu.
Today, my capacitor runs out at 12:52. |
Morwen Lagann
Tyrathlion Interstellar
1208
|
Posted - 2014.06.05 14:11:00 -
[166] - Quote
Pretty happy with the changes I've poked at so far.
I miss the loot scattering mechanic a bit, but I guess I don't mind that hacking sites are much faster now than they were.
New stations look amazing.
Not had a chance to fly any of the new Mordus ships yet (on TQ, anyway), and the updated hulls for the Crow and Moa and their cousins look amazing. (Also: obligatory mention that the new Panther = Battlestar.)
The new tooltips are amazing - especially the capacitor and H/A/S readouts that update in real time as opposed to just once per second. Watching the capacitor values whizz up and down on a larger ship as modules activate is a lot more fun than it should be.
And the reload timers are a seriously welcome change - we've needed those for ages, and the decision to go with a clockwise rotation, reverse of the standard activation animation, is perfect.
That said, I think there's a couple places where that timer is missing but should be added. Specifically, cloaking devices and micro jump drives.
Cloaking devices have two timers associated with them - the reactivation delay, and the targeting delay. Putting one, or both of these (if possible), onto the modules would be amazingly useful. If I had to pick one of the two, I would probably go with the reactivation delay, since the targeting one is worked around with the very professional and elite "spam control-click until it starts locking" technique and the reactivation delay is something that can easily be messed up by a player who's in a rush to recloak for some reason. (Ever accidentally activated and then immediately deactivated your cloak because you pressed the button twice by accident or in a rush?)
MJDs also have two timers associated with them - their spool-up timer, which uses an activation cycle timer animation already, and the cooldown timer where you can't activate the module again. This second timer is completely hidden from the player except by either using a timer outside of the client (I actually do this on some ships), or repeated attempts to activate the module spamming the log with a "you can't activate this module yet, please wait X seconds", which just like the cloaking device, can result in an unwanted activation. A reload timer going clockwise around the module to show its cooldown state would remove the need for that. Morwen Lagann CEO, Tyrathlion Interstellar |
Josef Djugashvilis
Acme Mining Corporation
2431
|
Posted - 2014.06.05 14:16:00 -
[167] - Quote
Drone stats change on a fairly regular basis, so I just adapt to each new tweak, but the logic that this is done to make them more accessible to new players more quickly baffles me.
What next, the ability ti fly a Titan in a week or so, so that new players have access to them more quickly? This is not a signature. |
Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
4
|
Posted - 2014.06.05 14:57:00 -
[168] - Quote
Darkblad wrote:Zorrkinae vonHui wrote:...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^ Maybe your Math lies, but to me it's Hulk before Kronos: Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5 Hulk since Kronos Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5 Covetor before Kronos: Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5 Covetor since Kronos: Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Proc/Skiff, Ret/Mack were intentionally nerfed
open the eyes at next icebelt you cross dude ;D ....proc/skiff/orca.... nothing else there^^ so thats why I moaned bout only ice got nerfed this much.... while ore can be compensated... ice can-¦t in a usefull way^^ it-¦s just a huge profit loss...... haulers and icemelters are the big loosers this patch I-¦d say =P .....
and still the AA sucks .... the black stations make it even worse.... "there are million ways to death, but only one way leads to life" |
Sweet indulgence
INDTech Innovations
6
|
Posted - 2014.06.05 15:08:00 -
[169] - Quote
SOOOOO a heavy nerf to gas mining ??? 1000 units in a Peacock Nebula ?? from 3000
massive neb from like 7500 ? to 3000 ???
how much will it cost to undock in the next patch ccp ? need to start saving.. |
Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.06.05 15:11:00 -
[170] - Quote
Gavin Dax wrote:Lair Osen wrote:Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill
If you had CDO V it means you still gained a free 1x skill
If you had neither CDO or SCO trained you kept the same SP
Either way, there is no circumstances in which you lost SP so you shouldn't get a refund. So, it's ok to give a skill to players for free, without reimbursing those who trained that skill, as long as CCP doesn't decrease anyone's SP overall? CCP can give everyone Titan V as long as they make it take longer to train for anyone new?
This has been a heated discussion over on the drone specific forum. If someone from CCP could comment on this it would be greatly appreciated since we have heard nothing about it for feedback. Below is my last post which I had on the forums.
https://forums.eveonline.com/default.aspx?g=posts&m=4678700#post4678700 |
|
|
ISD Ezwal
ISD Community Communications Liaisons
1488
|
Posted - 2014.06.05 15:19:00 -
[171] - Quote
I have removed some rule breaking posts.
The Rules: 10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
[27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
neem me
Finis Coronat Opus Brothers of Tangra
0
|
Posted - 2014.06.05 15:25:00 -
[172] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:10. Discussion of warnings and bans is prohibited.
Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. [27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand. 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
thats youre problem lazy slacker
i make it public and do that while i am the other party
|
Darkblad
Hilfe is like free Entertainment
250
|
Posted - 2014.06.05 15:28:00 -
[173] - Quote
Zorrkinae vonHui wrote:Darkblad wrote:Zorrkinae vonHui wrote:...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^ Maybe your Math lies, but to me it's Hulk before Kronos: Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5 Hulk since Kronos Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5 Covetor before Kronos: Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5 Covetor since Kronos: Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Proc/Skiff, Ret/Mack were intentionally nerfed open the eyes at next icebelt you cross dude ;D ....proc/skiff/orca.... nothing else there^^ so thats why I moaned bout only ice got nerfed this much.... while ore can be compensated... ice can-¦t in a usefull way^^ it-¦s just a huge profit loss...... haulers and icemelters are the big loosers this patch I-¦d say =P ..... and still the AA sucks .... the black stations make it even worse.... 1. You ignore the point that only the Hulk was told get more yield but instead state that ccp lies
2. Let's look at your second statement, that iceminers are the ones fooled
m3 per minute, max yield fitting, solo:
Before Kronos Retriever Ore 1305,7 - Ice 1269,8 Mackinaw Ore 1370,32 - Ice 1336,6
Procurer Ore 1197,31 - Ice 1155,5 Skiff Ore 1257,18 - Ice 1216,3
After Kronos Retriever Ore 1208,4 - Ice 1175,3 92,5 % of yield before Kronos, Ore and Ice Mackinaw Ore 1342,67 - Ice 1306,5 97,7% of yield before Kronos, Ore and Ice
Procurer Ore 1108,62 - Ice 1070 92,5 % of yield before Kronos, Ore and Ice Skiff Ore 1342,67 - Ice 1306,5 106,8 % of ORE yield before for Kronos, 107,4 % of ICE yield before Kronos
How does your
wrote: ... for ore the cycles go faster..... but as an iceminer I-¦m ****** right?
statement hold true EVE Infolinks -+-áOld and new-áPortraits |
neem me
Finis Coronat Opus Brothers of Tangra
0
|
Posted - 2014.06.05 16:14:00 -
[174] - Quote
the jf nerf was unnessesary and a show off of ccp employees who have nothing else to do than bug fixing wich they just try to ignore ( soem for years) as long as possible
now ofcourse it is easier to ban ppl of saying it is ban evasion than to actualy sovle the isseu ( another example of bored employees)
in the last 5 years ive seen 1 good patch and that was the changes in the scanning susyem ( skill wise )
for the rest all chanegs were eighter crap eighter fully useless |
Sklanka
Bohemian Veterans Nulli Secunda
0
|
Posted - 2014.06.05 16:39:00 -
[175] - Quote
Isis Asanari wrote:Sklickov wrote:I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day. Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear. It now makes you regret the awful loot spew mechanic that was removed.
Great, so killing NPCs on belts just became more profitable. |
Shy Luck
Banana Time
0
|
Posted - 2014.06.05 16:45:00 -
[176] - Quote
Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.
half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...
I was 100% happy with the old Rattlesnake, and now I feel like I should go for somethen other |
KIller Wabbit
The Scope Gallente Federation
591
|
Posted - 2014.06.05 17:35:00 -
[177] - Quote
Isis Asanari wrote:Sklickov wrote:I've have been doing relic sites since patch day. I noticed significantly less sites in my usual region. Could be ofc just the competition, but didn't see more other explorers flying around then usual. Second thing I noticed is that loot drops has been nerfed greatly, by 50% in value at least. Hoping that devs didn't nerfed the loot tables looking just on the percentage of destroyed cans nobody is even try to catch (scrap, equipment, data). Could be just bad luck, but before the patch I earned 3 times more almost every day. Confirming that Relic Sites got + 50% nerf in loot value. My first reaction was too that it was bad luck, but nope, after several sites it was all clear. It now makes you regret the awful loot spew mechanic that was removed.
Loot spew has nothing to do with the loot nerf. The former was a stupid mechanic, the latter a money grab. CCP .. always first with the wrong stuff
|
Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.06.05 19:57:00 -
[178] - Quote
Shy Luck wrote:Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.
half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...
I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other
Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now.
Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!! |
|
ISD Ezwal
ISD Community Communications Liaisons
1488
|
Posted - 2014.06.05 22:21:00 -
[179] - Quote
I have removed some rule breaking posts.
The Rules: 27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.05 22:36:00 -
[180] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.
i dont evade a ban i am making a point
go do something usefull
o also removed the post about the jf nerf you are realy a lazy little kiddo |
|
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.05 22:45:00 -
[181] - Quote
as ccp is famous for
always the easy way out nerfing and when someone makes a post they dont like ahwell youve seen what happend
go fix bugs
pos bugs are in the game over 6 years theyr prolly not capable enough to fix it warp to 0 ends up in landign 50 km off in the game for over 3 years theyr prolly not capable to fix it
now the jf nerf they cut it in half add 3 lowslots what gives you nothing back just what you had
im not goign to repeat myself after this post
go do soemthing usefull like bugfixing instead of bug creating
|
Captain Shadowbane
Xephon Heavy Industries
0
|
Posted - 2014.06.06 03:41:00 -
[182] - Quote
Lair Osen wrote:Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill
If you had CDO V it means you still gained a free 1x skill
If you had neither CDO or SCO trained you kept the same SP
Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.
So you feel that people who had less SP to begin with should be given more? That's kinda backwards |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3088
|
Posted - 2014.06.06 09:53:00 -
[183] - Quote
Removed a post discussing moderation. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:02:00 -
[184] - Quote
ISD Dorrim Barstorlode wrote:Removed a post discussing moderation.
put the post back where you took it from
thats an order
if you dont i will |
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:17:00 -
[185] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.
i dont evade a ban i am making a point
go do something usefull
o also removed the post about the jf nerf you are realy a lazy little kiddo |
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:33:00 -
[186] - Quote
the jf nerf was unnessesary and a show off of ccp employees who have nothing else to do than bug fixing wich they just try to ignore ( soem for years) as long as possible
now ofcourse it is easier to ban ppl of saying it is ban evasion than to actualy solve the isseu ( another example of bored employees)
in the last 5 years ive seen 1 good patch and that was the changes in the scanning system ( skill wise )
for the rest all chanegs were eighter crap eighter fully useless |
Takara Mora
University of Caille Gallente Federation
78
|
Posted - 2014.06.07 02:43:00 -
[187] - Quote
Aureus Ahishatsu wrote:Shy Luck wrote:Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.
half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...
I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now. Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!!
It's may be OK for Sentries/Gecko/Heavies, but it pretty much lost all it's flexibility (reps, salvs, lights, meds) ... it feels as if it's no longer a drone boat now that it fields only 2 heavies/sentries at a time and has no room or bonii for much else ... doesn't feel any different from just using a pure gun or missile boat ... in fact, in most of those ships, you could still pump out full primary damage from guns/missiles while still fielding a full utility drone set (lights or reps, etc.). On the Rattlesnake, the only way to field utilities is to stow your primary damage (heavies or sentries) .... so now that the extra space and bonii for other drone types is gone, why bother? |
Ralph King-Griffin
Var Foundation inc.
1784
|
Posted - 2014.06.07 10:57:00 -
[188] - Quote
God Damn this game looks good. https://www.dropbox.com/s/s1s1mrdyrtinsg6/2014.06.07.10.28.32.png https://www.dropbox.com/s/zcmeipwslb9ahip/2014.06.07.10.28.07.png cheers. Loving kronos, now if only i could find one of those fecking legion belt rats! "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Telesk
Multiform Legion
0
|
Posted - 2014.06.07 22:17:00 -
[189] - Quote
Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one) |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 04:23:00 -
[190] - Quote
Telesk wrote:Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one)
After looking at the numbers I have to respectfully call BS on quite a few of your points.
Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you.
While you are free to think what you want, at the end of the day you are missing out and you are still wrong :)
ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos.
Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER?
Lol what a bunch of drama queens hahaha! |
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Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 07:53:00 -
[191] - Quote
Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 10:31:00 -
[192] - Quote
Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps.
This isn't rocket science. |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:02:00 -
[193] - Quote
Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 11:07:00 -
[194] - Quote
Oraac Ensor wrote:Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. Uuuhh recalling your drones to warp off is not a new feature... |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:09:00 -
[195] - Quote
Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. Uuuhh recalling your drones to warp off is not a new feature... Indeed not.
So why do you think it's no longer necessary? |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 11:16:00 -
[196] - Quote
*rolls eyes*
Good deflection. Should probably report as troll in an official feedback thread. |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:20:00 -
[197] - Quote
Anize Oramara wrote:*rolls eyes*
Good deflection. Should probably report as troll in an official feedback thread. What deflection?
Your statement that there is no need to "EVER" recall drones is clearly incorrect.
If anyone is trolling here, it's you. |
Antihrist Pripravnik
T-AFK and counting
328
|
Posted - 2014.06.08 17:12:00 -
[198] - Quote
What you did with Audio customizations in Kronos is just made of pure greatness
I often switch between speakers (solo play) and headphones (playing with friends) and there were always differences between sound levels between the two. It's just the way each is built and has nothing to do with EVE client. I can now finally set up each sound level according to which output device I'm using (speakers or headphones)
If it's not too much to ask, saving and loading audio presets would be great to have My signature got stolen (o.0) |
Takara Mora
University of Caille Gallente Federation
79
|
Posted - 2014.06.09 00:29:00 -
[199] - Quote
Anize Oramara wrote:Telesk wrote:Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one) After looking at the numbers I have to respectfully call BS on quite a few of your points. Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you. While you are free to think what you want, at the end of the day you are missing out and you are still wrong :) ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos. Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER? Lol what a bunch of drama queens hahaha!
Yeah Rattler with Heavies or Sentries still has good DPS, just lost a lot of flexibility ...
Gila now cannot fit Heavies or Sentries at all though (Bandwidth 20) ....
They basically seriously gimped the Gila and Rattler (in terms of flexibility, making them only good for specific drone sizes each) in favor of the Sisters, Gallente, and Amarr drone boats (which are still fully flexible) ... probably trying to provide some differentiation between them .... very sad for those who really really loved their Gila and Rattler ... they were iconic ships (the kind you used to live in) but now must be relegated to niche use. Ahhh well ... time to fully train out those Laser/Armor/Hybrid skills.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3089
|
Posted - 2014.06.09 02:16:00 -
[200] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Wrayth Osu
Intergalactic House of Pi
0
|
Posted - 2014.06.09 02:22:00 -
[201] - Quote
Still absorbing many of the changes, but I have to say this:
The new Condor and Moa models are freaking gorgeous!
Pretty sweet sliding module effect when in and out of warp on the Crow. (guess I need to look for things like that on other ships)
|
Anize Oramara
S T R A T C O M Critical-Mass
181
|
Posted - 2014.06.09 07:42:00 -
[202] - Quote
The typhoon is also really good looking and has some moving parts. got a fleet one just because it's so sexy.
I think most 'new' ships they add will now have moving bits. |
NotaPost AltAtAll
Science and Trade Institute Caldari State
1
|
Posted - 2014.06.10 18:52:00 -
[203] - Quote
Wow CCP so basically Kronos is your attempt to kill your own game by killing high sec industry off... oh well I'm sure with the profit numbers your posting that you can afford to drive off some of your playerbase away by blatantly swinging the nerf hammer around on industrial aspects of EVE.... wait whats that? CCP's revenue books are terrible and your basically in a giant tail dive in concerns to your profits?
Well then don't let me stop you from your slow suicide attempt.
|
Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
14
|
Posted - 2014.06.10 21:39:00 -
[204] - Quote
why are those new warp-sounds not applied to all ships? It seems to me like only miningbarges and haulers have the new warpsound.... my frigs definitely sound all the same, aswell as those cruisers I got into since..... can someone confirm this or are my ears broken?
and other point... AA looks still broken even with 64x SLI AA .... frickeling borders anywhere, new stations look great but most of them made this AA problem even worse =( "there are million ways to death, but only one way leads to life" |
Korasha Kuvakami
Red Frog Freight Red-Frog
0
|
Posted - 2014.06.12 02:41:00 -
[205] - Quote
I don't know if this is Kronos-related, but I have a week old petition that hasn't been touched. I've put in very few in an EVE career spanning about five years but none of them have gone this long. Just wondering if there's a backlog from some bugs or what. |
Enola Reven
Mid-Grade Mercenaries
2
|
Posted - 2014.06.13 19:24:00 -
[206] - Quote
Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven |
Shay Stryker
Mid-Grade Mercenaries
0
|
Posted - 2014.06.13 19:39:00 -
[207] - Quote
Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven
I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways.
Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton.
In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. |
Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.14 10:59:00 -
[208] - Quote
Exploration:
With the new loot tables many people are leaving cans that are empty and whole sites that contain nothing but carbon and empty cans....
This is not good.
Suggest solution: Make all spawn containers NON scan-able, you have to open to see whats in them and set a de-spawn timer at 10 seconds for loot retrieval and then DE-SPAWN the container no ifs or buts about it.
Hacking should be a lottery card type experience, a scratch off and see type activity, it adds to the emotional value of the reward driver. already dead, just haven-¦t fallen over yet.... |
Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.14 11:40:00 -
[209] - Quote
Shay Stryker wrote:Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways. Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton. In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were:
- Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
- Drake Kinetic Damage Buff
- Cruise Missible Buff
- Phoenix Buff
As before, the pros and cons for Missiles are:
- One specific Damage Type can be used
- Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
- Damage application isn't instant
- Missiles can be destroyed during their flight to the target
- No influence on Missiles' attributes by other ships
Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets.
Turret pros and cons:
- Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
- Distance and (Angular) Velocity both have impact on chance/amount of damage
- Damage Application is instant
- Charges can't be destroyed before impact
- Range and Tracking can be decreased (or increased) by other ships
EVE Infolinks -+-áOld and new-áPortraits |
Enola Reven
Mid-Grade Mercenaries
2
|
Posted - 2014.06.15 10:18:00 -
[210] - Quote
Darkblad wrote:Shay Stryker wrote:Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways. Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton. In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were: - Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
- Drake Kinetic Damage Buff
- Cruise Missible Buff
- Raven Navy Issue Missile Change (+1 launcher, rof nerf - see CM Buff, explosion radius buff)
- Phoenix Buff
As before, the pros and cons for Missiles are: - One specific Damage Type can be used
- Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
- Damage application isn't instant
- Missiles can be destroyed during their flight to the target
- No influence on Missiles' attributes by other ships
Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets. Turret pros and cons: - Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
- Distance and (Angular) Velocity both have impact on chance/amount of damage
- Damage Application is instant
- Charges can't be destroyed before impact
- Range and Tracking can be decreased (or increased) by other ships
Yes, I believe you're right. However, I'm not disputing the nature of missiles. They are exactly as you describe and, I love missiles. Infact, it's the only main 'charge' based weapon type I use. But, unlike every other main charge based weapon it isn't as viable a solution at all for incursions. The incursion community will not accept missiles. Maybe ever once in a while you get a 'pity' invitation to fleet but, That's the point isn't it. Pity the Missiles. I like delayed damage and the flight.. but, it's known that any missile boat that SHOULD be able to incursion is out DPS'd almost DOUBLE by other 'fan boy' choices, and not because of missile flight times. Dispute that. |
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Elvara Maulerant
PACYFYC Mining Technologies Echoes of Nowhere
0
|
Posted - 2014.06.15 12:23:00 -
[211] - Quote
Not sure if i'm posting that in the right place but with drone changes I thought the racial drone specialization would increase damage for the sentry but if you read the description it doesn't say anything about that.
Example for gallente
Quote:Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Gallente Drone Specialization.
Is the changes not live yet or the skill description has not been changed?
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Anize Oramara
S T R A T C O M Critical-Mass
181
|
Posted - 2014.06.17 14:04:00 -
[212] - Quote
I believe its just the description. they have been known to lag behind sometimes.
interesting fact for the guy thats complaining about missiles; autocannons and rails and pulse also isnt used in incurtions, its just one tiny part of the whole of eve. basing the balance of an entire weapon system on incurtions is silly in the extreme. what makes them the absolute best newby mission weapon platform can make them unsuitable in other areas.
rockets and light missiles are amazing in pvp, torps are great on bombers and for structure grind, hams are also great in pvp and cruises are really really good for a lot of pve content. just not incurtions. also cruises are the most extreme range weapon dealing the same damage from 0 to 250km. nothing else even comes close.
also cruise is long range like arty, rail and beam. torp is short range like blaster, pulse, ac. but each has different strength and weakness.
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Vaju Enki
Secular Wisdom
1345
|
Posted - 2014.06.18 21:29:00 -
[213] - Quote
Great patch CCP.
The FW plex system is amayzing, just look at all the farmer tears, they are crying all over the place. Glorious days! The Tears Must Flow |
Civire Desire
MinMatar Mining Manufacturing and Mayhem
4
|
Posted - 2014.06.19 15:13:00 -
[214] - Quote
ergherhdfgh wrote:Cassandra Mileghere wrote:What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. Flexibilty is a rather lame excuse for another "improvement" that actualy makes things worse. It was a nerf plain and simple. If CCP told us that they were going to nerf freighters and JFs they would be subject to the rage of all the space truckers that keep this game going. So they do some bullshit with low slots and pretend like they are helping you out when if you look at the numbers no matter what you do your ship has less stats than before. That's an out and out nerf. The "flexibility enhancement" is only that you get to choose what type of dildo they stick in your ass. This is a very common tactic. If you notice any time someone wants to **** you over they will invariably try to make it look like they are helping you. There is an entire industry built upon that very concept it's called marketing and public relations.
You forgot politics. And banking. |
ButtFungus
SOONWAFFE
41
|
Posted - 2014.06.24 23:57:00 -
[215] - Quote
How wonderful, a 220 Megabyte patch. And in 220 MB, you have managed to:
"Gameplay GÇó Fixed a bug in the recruitment window that caused the corporation window to break in rare cases Graphics GÇó Fixed camera-centering on Amarr System Stargates Audio GÇó Mordu ships should now have functioning ship sounds GÇó Click/pop removed from many booster sounds" That's from the patch notes. So it takes 220 MB to make these 4 tiny changes to Eve? Will you please tell me how you can make a full page worth of changes with a 50 MB patch, yet to center a camera, unbreak a window, and correct 2 sounds takes 220 MB? Are the patch notes incomplete, or have completely given up any attempt to code properly?
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Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.25 09:11:00 -
[216] - Quote
ButtFungus wrote: GÇó Click/pop removed from many booster sounds" That's from the patch notes. So it takes 220 MB to make these 4 tiny changes to Eve? Will you please tell me how you can make a full page worth of changes with a 50 MB patch, yet to center a camera, unbreak a window, and correct 2 sounds takes 220 MB? Are the patch notes incomplete, or have completely given up any attempt to code properly?
Could be this. I'm no sound engineer, not even close, but maybe my guess that "fixing looped sounds to no longer have a click/pop noise within" might be what was done there. And "many" could be up to nearly 400 ship types. But that's just a wild guess.
EVE Infolinks -+-áOld and new-áPortraits |
Rage Zombie
Da Alluminardi
0
|
Posted - 2014.07.04 05:52:00 -
[217] - Quote
Prospect is best thing to happen to booster manufacturing ever |
Skrizzy
State War Academy Caldari State
1
|
Posted - 2014.07.04 16:50:00 -
[218] - Quote
Prospect is very nice, but the things that you can mine are close to nothing... |
Oppih Nogard
Omega Engineering Inc.
12
|
Posted - 2014.07.06 21:18:00 -
[219] - Quote
Well CCP has completely NERFED the Rattlesnake & the Gila as Drone Boats...... Thanks A Lot !! Why don't you just "re-balance the game" by completely removing the Caldari race? In the game for seven years training skills to optimize the use of ships and you wipe any advantages gained on an ill advised whim..... Politics or poor planning.... the results are the same - disappointing.
When my current subscriptions run out that will be the end of wasting my time......
So long and thanks for all the fish..... |
Neurolock
The 0th Fleet A Rather Intimidating Group of Individuals
0
|
Posted - 2014.07.07 20:10:00 -
[220] - Quote
Oppih Nogard wrote:Well CCP has completely NERFED the Rattlesnake & the Gila as Drone Boats...... Thanks A Lot !! Why don't you just "re-balance the game" by completely removing the Caldari race? In the game for seven years training skills to optimize the use of ships and you wipe any advantages gained on an ill advised whim..... Politics or poor planning.... the results are the same - disappointing.
When my current subscriptions run out that will be the end of wasting my time......
So long and thanks for all the fish.....
For me its not so much as the drones as all the changes in the last few years, a never ending nerf campaign. If it isn't one thing its another. To much.
Ive have it up to here...
I too lost any and all respect for the game, This will be my last month in eve. Ill let the accounts close and move on to another game.
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Dr Heizenberg
Regicide and Sororitas
0
|
Posted - 2014.07.22 20:54:00 -
[221] - Quote
-Ü-é-+ - -+-+-¦-â-¦-î , -+-¦-è-Å-ü-+-+-é-¦ -+-+-¦ -+-+-¦ , -+-+-ç-¦-+-â -Å -¦-+-+-¦-¦-+ -+-+-¦-é-+-é-î -+-¦ -+-ü-ü-+-¦-¦-+-¦-¦-+-+-¦ -ç-¦-Ç-é-¦-¦-¦. -¥-¦ _-ü-¦-+-¦-+_ -+-+-ü-¦ , -¦ -ü-¦-+-¦-¦ -+-¦-¦-+-¦-+-+-¦-+-¦ -¦-à , -+-¦ _-ü-¦-+-¦-¦_ -Ç-¦-ü-¦-Ç-ç -+-¦-¦-+-Ç-¦-é-+-Ç-+-+ , -+-Ç-+ -+-ü-ü-+-¦-¦-+-¦-¦-+-+-+ _-ü-¦-+-¦-¦-+_ -ç-¦-Ç-é-¦-¦-¦... -í-â-+-+-¦ -¦-+-+-¦-ç-+-+ -+-Ç-+-ü-é-+ -+-+-¦-ç-¦-+-+-¦-Å , -+-+ -+-é -ì-é-+-¦-+ -¦-ë-¦ -¦-+-+-¦-¦ -+-¦-+-Ç-+-Å-é-+-ï-¦ -+-ü-¦-¦-+-¦... -Æ-ï-¦-+-Å-¦-+-é ,-¦-¦-¦ -ë-¦-+-ç-¦-¦ -+-+ -+-+-ü-â... -ƒ-+-ç-¦-+-â -¦-¦-¦-¦-+-¦ -+-¦-+-+-¦-+-¦-+-+-¦ -é-+-+-î-¦-+ -+-¦-¦-¦-é-+-¦ -+-Ç-+-+-+-ü-+-é?!? |
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