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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
DHuncan
Minerva Group
55
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Posted - 2014.06.03 15:58:00 -
[31] - Quote
We suffer the bugs and problems every release. That was twice a year. How it is an improvement tht this now is going to happen ten times a year? How many days we have to wait until it is safe to start a mission without the fear system is going to crash? Not to talk about ISK per hour or hours per month.
Not rudeness here just reminding this is a paid service and the super duper mega expansion introductor program is not as impresive as the name would sugest. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
691
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Posted - 2014.06.03 16:00:00 -
[32] - Quote
Clepto Maniac wrote:1st off on a happy note the Moa/Gila hull is much better looking than the freaky lookin object that it used to be...kudos 2nd the gila now has a 100m3 drone bay, down from 400m3, bandwidth drops from 125mhz to 20mhz, but oh wow thanks for that 500% bonus to drone damage? No, not drone damage, but medium drone damage, changing this ship from a great utility ship to a pitifully narrowly focused fairly pointless ship. Appreciate CCP, taking all my drone training and flushing it.
Confirming that the Gila is the only drone ship in the game. Ishtard is still OP as hell.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Last Wolf
Umbra Wing
329
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Posted - 2014.06.03 16:09:00 -
[33] - Quote
KIller Wabbit wrote:CCP Phantom wrote:new six week deployment cycle This thread is for general feedback. If you encounter any issues please use the Kronos issues thread here. As someone else said in the wrong place - don't hype this as a six week release. CCP has been at it for months and you slipped schedule on several items for this release as it is. The clock for the "six week release" hype starts now. You make it then we'll all cheer.
This IS the first release of their 6 week cycle. Please read the dev blog about it and understand it before you comment about it.
6 week cycle DOES NOT MEAN that they only work for 6 weeks on each project . It just means that every 6 weeks, whatever is ready will be included with that release. That could mean 1 six week cycle could have 50 things patched in that was worked on for only a few days, and 1 great big thing that has been worked on for a few years.
What CCP Phantom said was correct. This is the first patch of their 6 week release program. Their entire patching method and how patches deployed to the server has changed today starting with Kronos. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Erica Dusette
Rolled Out
9334
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Posted - 2014.06.03 16:22:00 -
[34] - Quote
Fantastic update Devs, thank you so much. I'm already wasting money.
Feedback? Well, clothing wise, someone made a thread here with some feedback/suggestions that I fully support regarding the new "dresses". Please take a look sometime and give some consideration to allowing us to wear these dresses without a pant layer, as you did previously with the top-layers.
https://forums.eveonline.com/default.aspx?g=posts&t=349398&find=unread
Thanks guys and girls! Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |
Rammix
TheMurk
280
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Posted - 2014.06.03 16:22:00 -
[35] - Quote
No new warp effects for my own ship. Isn't it intended this way? If so, I don't like such intention. OpenSUSE 13.1, wine 1.7.11 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Oraac Ensor
School of Applied Knowledge Caldari State
512
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Posted - 2014.06.03 16:27:00 -
[36] - Quote
First off, huge thanks to CCP WhiteNoiseTrash and his team for the new audio system. Brilliant.
Slightly less satisfied with the new NPC corporate station paint jobs. It appears that CCP didn't give the station maintenance staff enough time to complete the job. The crew at my home station seem to have finished replacing the standard Gallente external paint scheme with the new corporate colours but haven't even started on the hangar interior.
Love the new warp in/out effects. |
eFart
Republic Military School Minmatar Republic
2
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Posted - 2014.06.03 16:33:00 -
[37] - Quote
my launcher is all black what can i do i clicked it pretty hard but its still black |
dolus directus1
Perkone Caldari State
0
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Posted - 2014.06.03 16:43:00 -
[38] - Quote
Omnidirectional Tracking Links don't seem to change stats of fighters.
CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. |
Miner Mule
Grizly Bears
3
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Posted - 2014.06.03 16:57:00 -
[39] - Quote
So let me get this straight. Before the nerf, uh update, I could carry 981000 in my freighter, now I can carry 380K but if I add T 2 expanders I can carry more? Same old same old, fix something that doesn't need fixing, and screw everything else up. Way to not go CCP. What else are you gonna do? |
DHuncan
Minerva Group
56
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Posted - 2014.06.03 16:58:00 -
[40] - Quote
eFart wrote:my launcher is all black what can i do i clicked it pretty hard but its still black
You must click it harder. Use some solid object like a brick or a hammer over F6 or F7. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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marcel72
State Protectorate Caldari State
1
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Posted - 2014.06.03 16:58:00 -
[41] - Quote
Ok... kudos for a patch that went smoothly, with no issues. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
0
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Posted - 2014.06.03 17:02:00 -
[42] - Quote
The Caldari stations in Minnie space in all their reddish tones look horrendous... |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:03:00 -
[43] - Quote
dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers.
uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers.
however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused.
edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem |
Starbuck05
Evil Monkey Asylum Exploding Supremacy
244
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Posted - 2014.06.03 17:07:00 -
[44] - Quote
patch instaled succesfully , no bugs so far
... still can't find those mordu's dudes in the belts! XD -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |
Wolfie419914
Xtrata Shipyards Rebel Alliance of New Eden
1
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Posted - 2014.06.03 17:16:00 -
[45] - Quote
With all the freighter ganking that has been going on it has been very difficult to get supplies out to null sec now with the nerf to cargo size it makes it worse now it will take twice as many trips. With the last few patches is seems like you are intentionally making it harder to survive in null sec. I like that you put low slots on the freighters and jump freighters but the nerf to cargo size has to go. |
Richard TheLordOfDance
Legendary Umbrellas Body Snatchers Alliance
7
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Posted - 2014.06.03 17:16:00 -
[46] - Quote
The Drone Specialization skills now give bonuses to sentries, right? Shouldn't this be reflected in the description of the skills? |
xanderr
Sebiestor Tribe Minmatar Republic
0
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Posted - 2014.06.03 17:18:00 -
[47] - Quote
Kronos's is a nice little nerf for carrier pilots no matter how much you spend or do to your carrier your going to earn between 10-15% less p/h.
Cant be earning to much now people |
KA3AHOBA
A0 Inc Bora Alis
3
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Posted - 2014.06.03 17:18:00 -
[48] - Quote
Dear CCp, plz fix information in http://community.eveonline.com/releases/kronos/ At Jump Freighters Rhea Cargo Capacity 14400m3 !??????
Ark Cargo Capacity 135000m3 !!! Anshar 137500m3 Nomad 132000m3 |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:22:00 -
[49] - Quote
OH, and THIS
http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle.
I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. |
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CCP Fozzie
C C P C C P Alliance
10678
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Posted - 2014.06.03 17:28:00 -
[50] - Quote
Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been.
Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
26
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Posted - 2014.06.03 17:32:00 -
[51] - Quote
marcel72 wrote:Ok... kudos for a patch that went smoothly, with no issues.
Pfft.
Stupid 24 hour patching cycle for me again coz the stupid launcher seems to be downloading the patch a second time. |
Haiiro Aurgnet
Ministry of War Amarr Empire
17
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Posted - 2014.06.03 17:34:00 -
[52] - Quote
CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean.
yeah i was just coming back to edit this out. I Remebered and did the math, and was like "omg I just made an arse of myself"
continue on |
Cassandra Mileghere
The Fated E.Y
0
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Posted - 2014.06.03 17:37:00 -
[53] - Quote
What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1028
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Posted - 2014.06.03 17:42:00 -
[54] - Quote
Haiiro Aurgnet wrote:CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. yeah i was just coming back to edit this out. I Remembered and did the math, and was like "omg I just made an arse of myself" but my GECKOS. I can deal with the sentry nerf but, my geckos. My poor babies continue on
the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)
Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3 |
Haiiro Aurgnet
Ministry of War Amarr Empire
18
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Posted - 2014.06.03 17:45:00 -
[55] - Quote
Arronicus wrote: the less ore per cycle is also a buff for the hulk because i believe I should now be able to fit 2 full cycles of ore in the ore hold, instead of overflowing on every second cycle. Will only have to move ore every 3-4 minutes now instead of 2-3 ;)
Also, the new freighter lows are amazing, a far better option than that rigging silliness. Love the new max cargo on my charon <3
yeah, I actually love the new barge buff now that I remembered how to maths. The freighter changes are OKAY. theyre good for some people and bad for others. If you want to make them carry the same amount of stuff, theyre slower now. But they can carry a lot MORE stuff now, so, its kinda a double edged sword. though I love how they took hull HP away from a ship they want to be hull tanked. |
Ohhhh Feely Nice
Republic Military School Minmatar Republic
16
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Posted - 2014.06.03 17:46:00 -
[56] - Quote
CCP Fozzie wrote:Haiiro Aurgnet wrote:OH, and THIS http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/#Bar wrote:
The Covetor and Hulk will be gaining even more yield to strengthen their position as the most profitable mining ship in all of EVE Online. They are also gaining a completely new bonus to strip miner and ice harvester range that will allow them to more efficiently clear their asteroid belts, especially when working in teams.
except that my hulk lost a lot of yield. like, a few hundred m3s a cycle. I've seen like three or four of my most precious things nerfed, and other than the mordus legion ships being awesome, I am thus far extremely disappointed in kronos- as you -tried- to make it sound like nothing was going to be nerfed, but a lot of stuff has been. Each cycle provides less but the cycles are faster. It would have been more accurate to have said that "yield over time" is going up, but I assumed people would know what I mean. Thing is they are still completely unusable in ice belts.
The hulk needs an extra 500m3. The cycles need to stop deactivating when the cargo fills up for the first time (give it an extra cycle).
This would allow The Hulk to jettison after < 4.99 cycles, instead of the <2.99 cycles you have to jettison before right now.
Please Fozzie, consider what I am saying here. We do not need Hulkless ice belts for another 2 years. No one in their right mind is going to sit around smashing "jettison" every 3 minutes as is required right now.
I posted this is another thread which was locked. Was told to leave this feedback here instead.
No SP was refunded for Combat Drone Operation V which is a spit in the face
1) Devs release a blog claiming CDO will be split into two new skills (light/med drone skills). 2) No where in the blog does it state these changes are not final. No where in the blog does it state this is subject to change. No where in the blog does it mention any of this about dev blogs as a generality. 3) Kronos is released and the dev blog still states, 2 months later, that it's only CDO which will split into the two new skills.
It is very reasonable for a player under these circumstances to train CDO to V. This player, if he had trained any other skill to V in that same time, would have 8-10 days of extra SP as we stand here today.
Is that fair, CCP? I think not. I also think you are 100% to blame for this fiasco due your constant lapses in communication skills.
Please admit your mistake and refund the SP appropriately (i.e. when SDO was equal to or higher than CDO). Or don't, and ignore just how many people will be left with a bad taste in their mouth. |
Numba2 Special
State War Academy Caldari State
4
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Posted - 2014.06.03 17:58:00 -
[57] - Quote
Haiiro Aurgnet wrote:edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem
They weren't directly nerfed. However, the Drone Interfacing skill was reduced from 20% increased damage per level to 10% per level and most drones received buffs to their base damage to compensate so that they would do the same damage at Drone Interfacing level V as they did before. Geckos, however, did not receive this buff because they already had the damage levels intended for Kronos. So yes, they were indeed overpowered (by design) for a short while, which has now passed. |
Rusky Dimpleskins
Industrialists Never Die
8
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Posted - 2014.06.03 18:04:00 -
[58] - Quote
I saw in the patch notes that sentries would get a bonus from the racial drone specialisation skill, however I had not realised it was now a prerequisite.
I wonder how many other people are getting caught out trying to deploy sentries and finding they no longer can.
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Cool Runningz
ManyTargetsMuchAmmo Brothers of Tangra
1
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Posted - 2014.06.03 18:09:00 -
[59] - Quote
I think what has happened to freighters and jump freighters is criminal. JF now are weaker and slower, cost more to fly when rigged to carry what they used to carry. Thi sis nothing but a nurf for all smaller 0,0 corps and players. |
Pap Uhotih
Royal Amarr Institute Amarr Empire
60
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Posted - 2014.06.03 18:14:00 -
[60] - Quote
CCP Fozzie wrote:Jake McCord wrote: It also won't fit reinforced bulkheads. It should be able to. All Freighters have a 100% reduction in the CPU needs of reinforced bulkheads.
I suspect he meant that if you hover over reinforced bulkheads with the fitting window open then the fitting window wont take the reduction into account so suggests that fitting a reinforced bulkhead would leave you with (in my case) -38.8 cpu. It will let you fit it however it is possibly not entirely instinctive to try and fit something when the fitting window says that you wont be able to - especially when you are just quickly checking what modules could be fitted by hovering over stuff in your hangar. |
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