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Thread Statistics | Show CCP posts - 10 post(s) |
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.05 22:45:00 -
[181] - Quote
as ccp is famous for
always the easy way out nerfing and when someone makes a post they dont like ahwell youve seen what happend
go fix bugs
pos bugs are in the game over 6 years theyr prolly not capable enough to fix it warp to 0 ends up in landign 50 km off in the game for over 3 years theyr prolly not capable to fix it
now the jf nerf they cut it in half add 3 lowslots what gives you nothing back just what you had
im not goign to repeat myself after this post
go do soemthing usefull like bugfixing instead of bug creating
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Captain Shadowbane
Xephon Heavy Industries
0
|
Posted - 2014.06.06 03:41:00 -
[182] - Quote
Lair Osen wrote:Well If it was [ SDO -> DAv + LDO + MDO ] you gained a free 1x and 2x skill
If you had CDO V it means you still gained a free 1x skill
If you had neither CDO or SCO trained you kept the same SP
Either way, there is no circumstances in which you lost SP so you shouldn't get a refund.
So you feel that people who had less SP to begin with should be given more? That's kinda backwards |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3088
|
Posted - 2014.06.06 09:53:00 -
[183] - Quote
Removed a post discussing moderation. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:02:00 -
[184] - Quote
ISD Dorrim Barstorlode wrote:Removed a post discussing moderation.
put the post back where you took it from
thats an order
if you dont i will |
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:17:00 -
[185] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:27. Ban evasion is prohibited.
Forum suspensions and bans are issued when a user grossly violates the forum rules. While they are rarely issued, they are applied with the communityGÇÖs best interests in mind. Attempts to bypass a suspension or ban via the use of alternate accounts will result in additional action, and in some instances may result in the permanent revocation of forum posting privileges. Similarly, having another forum user post on your behalf if you are unable to do so may result in an extension of your suspension or ban, as well as the user who does so also receiving similar reprimand.
i dont evade a ban i am making a point
go do something usefull
o also removed the post about the jf nerf you are realy a lazy little kiddo |
neem me
Finis Coronat Opus Brothers of Tangra
2
|
Posted - 2014.06.06 10:33:00 -
[186] - Quote
the jf nerf was unnessesary and a show off of ccp employees who have nothing else to do than bug fixing wich they just try to ignore ( soem for years) as long as possible
now ofcourse it is easier to ban ppl of saying it is ban evasion than to actualy solve the isseu ( another example of bored employees)
in the last 5 years ive seen 1 good patch and that was the changes in the scanning system ( skill wise )
for the rest all chanegs were eighter crap eighter fully useless |
Takara Mora
University of Caille Gallente Federation
78
|
Posted - 2014.06.07 02:43:00 -
[187] - Quote
Aureus Ahishatsu wrote:Shy Luck wrote:Not happy with the changes to the Rattlesnake.... The ship was a mini carrier for lvl4s and 5s.. I've ben training noobs on how to conduct lvl4s and now without the huge drone bay I cant fit the T2 shield rep drones to help the new guys get throw the mission without losing there ships..... I was exited for this patch... but so fair Im giving it a -3 out of 5.
half of the Reason I went for the snake in the first place was that there was a 400m3 drone bay and nice traits for light drones... now I have to use heavy dones... and with how rats attack drones these days... well lets just say this is gonna be a pain in the ass and my wallet. the old Rattlesnake also allowed there the be a vast amount of drones I could carry at one time, making it ideal for my needs... now its just a solo lvl4 ship...
I was 100% happy with the old Rattlesnake, and now I feel like I should go for something other Um.... you're joking right? The new rattlesnake may have had a drone bay nerf but that was to compensate for the fact that you only need two drones to do the work of 5 now. Have you even tried it yet? Plus the ship is really oriented specifically for the gecko (which make sense since it's a guirista drone and ship). A single gecko and t2 cruise can absolutely decimate missions outputting over 1200 dps now without even trying. The gecko with the tracking speed it gets is capable of even hitting frigates and is so fast you'll never need to use anything else unless you want to whip out some wardens for extreme range Don't forget with the new sentry changes you're ridiculously lethal even with t1 sentries. You mentioned it being hard on your wallet but you are forgetting that boost isn't just to the damage of drones but also their tank! You almost don't have to worry about your heavys due to the ridiculous ehp. most missions I have tried i don't even worry about my single gecko because even when the whole room is attacking the thing they can't beat it's passive shield regen. Seriously give it a shot..... it's a death machine for pretty much any lvl 4 now. Edit: O and if you really want to have a good laugh put some torps on the thing with a range rig or two and laugh like a maniacal villian as you are extirpate everything within 20K of you with nearly 1500 dps!!
It's may be OK for Sentries/Gecko/Heavies, but it pretty much lost all it's flexibility (reps, salvs, lights, meds) ... it feels as if it's no longer a drone boat now that it fields only 2 heavies/sentries at a time and has no room or bonii for much else ... doesn't feel any different from just using a pure gun or missile boat ... in fact, in most of those ships, you could still pump out full primary damage from guns/missiles while still fielding a full utility drone set (lights or reps, etc.). On the Rattlesnake, the only way to field utilities is to stow your primary damage (heavies or sentries) .... so now that the extra space and bonii for other drone types is gone, why bother? |
Ralph King-Griffin
Var Foundation inc.
1784
|
Posted - 2014.06.07 10:57:00 -
[188] - Quote
God Damn this game looks good. https://www.dropbox.com/s/s1s1mrdyrtinsg6/2014.06.07.10.28.32.png https://www.dropbox.com/s/zcmeipwslb9ahip/2014.06.07.10.28.07.png cheers. Loving kronos, now if only i could find one of those fecking legion belt rats! "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Telesk
Multiform Legion
0
|
Posted - 2014.06.07 22:17:00 -
[189] - Quote
Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one) |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 04:23:00 -
[190] - Quote
Telesk wrote:Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one)
After looking at the numbers I have to respectfully call BS on quite a few of your points.
Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you.
While you are free to think what you want, at the end of the day you are missing out and you are still wrong :)
ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos.
Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER?
Lol what a bunch of drama queens hahaha! |
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Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 07:53:00 -
[191] - Quote
Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 10:31:00 -
[192] - Quote
Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps.
This isn't rocket science. |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:02:00 -
[193] - Quote
Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 11:07:00 -
[194] - Quote
Oraac Ensor wrote:Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. Uuuhh recalling your drones to warp off is not a new feature... |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:09:00 -
[195] - Quote
Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Oraac Ensor wrote:Anize Oramara wrote:Combined with that the fact that you now don't have to recall drones EVER? Eh? What? You know, HP bonus, utility high for shield reps. This isn't rocket science. I don't see how any of that will remove the need to recall your drones before warping. Uuuhh recalling your drones to warp off is not a new feature... Indeed not.
So why do you think it's no longer necessary? |
Anize Oramara
S T R A T C O M Critical-Mass
180
|
Posted - 2014.06.08 11:16:00 -
[196] - Quote
*rolls eyes*
Good deflection. Should probably report as troll in an official feedback thread. |
Oraac Ensor
School of Applied Knowledge Caldari State
525
|
Posted - 2014.06.08 11:20:00 -
[197] - Quote
Anize Oramara wrote:*rolls eyes*
Good deflection. Should probably report as troll in an official feedback thread. What deflection?
Your statement that there is no need to "EVER" recall drones is clearly incorrect.
If anyone is trolling here, it's you. |
Antihrist Pripravnik
T-AFK and counting
328
|
Posted - 2014.06.08 17:12:00 -
[198] - Quote
What you did with Audio customizations in Kronos is just made of pure greatness
I often switch between speakers (solo play) and headphones (playing with friends) and there were always differences between sound levels between the two. It's just the way each is built and has nothing to do with EVE client. I can now finally set up each sound level according to which output device I'm using (speakers or headphones)
If it's not too much to ask, saving and loading audio presets would be great to have My signature got stolen (o.0) |
Takara Mora
University of Caille Gallente Federation
79
|
Posted - 2014.06.09 00:29:00 -
[199] - Quote
Anize Oramara wrote:Telesk wrote:Drones,
Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.
I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.
I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.
Yours Truly,
Telesk.
PS.
CPP if your not going to fix the drones so they make sense, please refund me all my skill-points that i have now wasted on this pathetic P.O.S.
And you can refund me my Gila and Rattle-snake too, its even worse. (Good job with this one) After looking at the numbers I have to respectfully call BS on quite a few of your points. Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you. While you are free to think what you want, at the end of the day you are missing out and you are still wrong :) ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos. Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER? Lol what a bunch of drama queens hahaha!
Yeah Rattler with Heavies or Sentries still has good DPS, just lost a lot of flexibility ...
Gila now cannot fit Heavies or Sentries at all though (Bandwidth 20) ....
They basically seriously gimped the Gila and Rattler (in terms of flexibility, making them only good for specific drone sizes each) in favor of the Sisters, Gallente, and Amarr drone boats (which are still fully flexible) ... probably trying to provide some differentiation between them .... very sad for those who really really loved their Gila and Rattler ... they were iconic ships (the kind you used to live in) but now must be relegated to niche use. Ahhh well ... time to fully train out those Laser/Armor/Hybrid skills.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3089
|
Posted - 2014.06.09 02:16:00 -
[200] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Wrayth Osu
Intergalactic House of Pi
0
|
Posted - 2014.06.09 02:22:00 -
[201] - Quote
Still absorbing many of the changes, but I have to say this:
The new Condor and Moa models are freaking gorgeous!
Pretty sweet sliding module effect when in and out of warp on the Crow. (guess I need to look for things like that on other ships)
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Anize Oramara
S T R A T C O M Critical-Mass
181
|
Posted - 2014.06.09 07:42:00 -
[202] - Quote
The typhoon is also really good looking and has some moving parts. got a fleet one just because it's so sexy.
I think most 'new' ships they add will now have moving bits. |
NotaPost AltAtAll
Science and Trade Institute Caldari State
1
|
Posted - 2014.06.10 18:52:00 -
[203] - Quote
Wow CCP so basically Kronos is your attempt to kill your own game by killing high sec industry off... oh well I'm sure with the profit numbers your posting that you can afford to drive off some of your playerbase away by blatantly swinging the nerf hammer around on industrial aspects of EVE.... wait whats that? CCP's revenue books are terrible and your basically in a giant tail dive in concerns to your profits?
Well then don't let me stop you from your slow suicide attempt.
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Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
14
|
Posted - 2014.06.10 21:39:00 -
[204] - Quote
why are those new warp-sounds not applied to all ships? It seems to me like only miningbarges and haulers have the new warpsound.... my frigs definitely sound all the same, aswell as those cruisers I got into since..... can someone confirm this or are my ears broken?
and other point... AA looks still broken even with 64x SLI AA .... frickeling borders anywhere, new stations look great but most of them made this AA problem even worse =( "there are million ways to death, but only one way leads to life" |
Korasha Kuvakami
Red Frog Freight Red-Frog
0
|
Posted - 2014.06.12 02:41:00 -
[205] - Quote
I don't know if this is Kronos-related, but I have a week old petition that hasn't been touched. I've put in very few in an EVE career spanning about five years but none of them have gone this long. Just wondering if there's a backlog from some bugs or what. |
Enola Reven
Mid-Grade Mercenaries
2
|
Posted - 2014.06.13 19:24:00 -
[206] - Quote
Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven |
Shay Stryker
Mid-Grade Mercenaries
0
|
Posted - 2014.06.13 19:39:00 -
[207] - Quote
Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven
I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways.
Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton.
In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. |
Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.14 10:59:00 -
[208] - Quote
Exploration:
With the new loot tables many people are leaving cans that are empty and whole sites that contain nothing but carbon and empty cans....
This is not good.
Suggest solution: Make all spawn containers NON scan-able, you have to open to see whats in them and set a de-spawn timer at 10 seconds for loot retrieval and then DE-SPAWN the container no ifs or buts about it.
Hacking should be a lottery card type experience, a scratch off and see type activity, it adds to the emotional value of the reward driver. already dead, just haven-¦t fallen over yet.... |
Darkblad
Hilfe is like free Entertainment
269
|
Posted - 2014.06.14 11:40:00 -
[209] - Quote
Shay Stryker wrote:Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways. Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton. In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were:
- Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
- Drake Kinetic Damage Buff
- Cruise Missible Buff
- Phoenix Buff
As before, the pros and cons for Missiles are:
- One specific Damage Type can be used
- Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
- Damage application isn't instant
- Missiles can be destroyed during their flight to the target
- No influence on Missiles' attributes by other ships
Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets.
Turret pros and cons:
- Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
- Distance and (Angular) Velocity both have impact on chance/amount of damage
- Damage Application is instant
- Charges can't be destroyed before impact
- Range and Tracking can be decreased (or increased) by other ships
EVE Infolinks -+-áOld and new-áPortraits |
Enola Reven
Mid-Grade Mercenaries
2
|
Posted - 2014.06.15 10:18:00 -
[210] - Quote
Darkblad wrote:Shay Stryker wrote:Enola Reven wrote:Greetings,
I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?
Thank you so much for your efforts & with great respect, I remain,
Enola Reven I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways. Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton. In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless. Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were: - Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
- Drake Kinetic Damage Buff
- Cruise Missible Buff
- Raven Navy Issue Missile Change (+1 launcher, rof nerf - see CM Buff, explosion radius buff)
- Phoenix Buff
As before, the pros and cons for Missiles are: - One specific Damage Type can be used
- Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
- Damage application isn't instant
- Missiles can be destroyed during their flight to the target
- No influence on Missiles' attributes by other ships
Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets. Turret pros and cons: - Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
- Distance and (Angular) Velocity both have impact on chance/amount of damage
- Damage Application is instant
- Charges can't be destroyed before impact
- Range and Tracking can be decreased (or increased) by other ships
Yes, I believe you're right. However, I'm not disputing the nature of missiles. They are exactly as you describe and, I love missiles. Infact, it's the only main 'charge' based weapon type I use. But, unlike every other main charge based weapon it isn't as viable a solution at all for incursions. The incursion community will not accept missiles. Maybe ever once in a while you get a 'pity' invitation to fleet but, That's the point isn't it. Pity the Missiles. I like delayed damage and the flight.. but, it's known that any missile boat that SHOULD be able to incursion is out DPS'd almost DOUBLE by other 'fan boy' choices, and not because of missile flight times. Dispute that. |
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