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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Kaeda Maxwell
Calamitous-Intent Feign Disorder
304
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Posted - 2014.06.04 09:25:00 -
[121] - Quote
Not sure if it's specific to Kronos but yesterday I wanted to buy a fancy blue dress from your lovely store.
So I had my Jita alt contract me a PLEX so I could then redeem it for AUR, to my surprise I could not remote redeem the PLEX fo AUR. Preventing me from acquiring said fancy blue dress.
You can remote activate PLEX for everything else account related (via the assets window) so why can I not remotely convert them to AUR?
Cheers,
Kaeda. |
Rek Seven
Probe Patrol Ixtab.
1561
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Posted - 2014.06.04 09:34:00 -
[122] - Quote
I'm bored already. What's next? +1 |
Kalchak
Polaris Rising The Bastion
15
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Posted - 2014.06.04 09:36:00 -
[123] - Quote
I love the removal of the jet-cans from hacking sites, but I do wonder if the tweak to the loot tables has gone a bit too far.
I've not found a massive issue with relic sites (maybe a 10% reduction in value on average) but Data sites, which were virtually worthless before hand, are now literally not worth touching. The sites I've run so far since the patch have returned an approximate value of 2.5 million Isk at Jita prices (excluding the worthless BPC's), including multiple cans that provided a single carbon.
I understand they needed to be nerfed, and the occasional "Jackpot" BPC is meant to make up for it, but I thin they might have gone a bit too far down the ladder. |
Major Trant
CTRL-Q Iron Oxide.
734
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Posted - 2014.06.04 10:08:00 -
[124] - Quote
The FW changes to plexes aren't right.
In my Light Missile Breacher, I've killed literally hundreds of players in Dessies, faction frigates and even the odd cruiser, solo. My skills are almost perfect for this ship and I have a proper pvp fit. However, I am unable to kill the new frigate rat in a Novice plex with my Breacher.
This obsession with pandering to the anti-farmer lobby has seriously damaged solo play in FW plexes. A member of the militia can engage in a defensive plex, but it has seriously damaged his ability to engage in PvP in an offensive plex. Be it against a war target or a neutral.
I didn't think it was actually possible to kill farming, unless of course you made it very difficult to do offensive plexing solo and that is what you have actually done. I can see a very stagnant warzone coming out of this. Minmatar hold 51 of the 69 systems in our warzone, so I'm alright Jack (LP wise). But I genuinely feel for the Amarr, they are already thin on the ground, this is not going to help get GFs CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Grumpy Carrottop
Aliastra Gallente Federation
0
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Posted - 2014.06.04 10:25:00 -
[125] - Quote
Major Trant wrote:The FW changes to plexes aren't right.
In my Light Missile Breacher, I've killed literally hundreds of players in Dessies, faction frigates and even the odd cruiser, solo. My skills are almost perfect for this ship and I have a proper pvp fit. However, I am unable to kill the new frigate rat in a Novice plex with my Breacher.
This obsession with pandering to the anti-farmer lobby has seriously damaged solo play in FW plexes. A member of the militia can engage in a defensive plex, but it has seriously damaged his ability to engage in PvP in an offensive plex. Be it against a war target or a neutral.
I didn't think it was actually possible to kill farming, unless of course you made it very difficult to do offensive plexing solo and that is what you have actually done. I can see a very stagnant warzone coming out of this. Minmatar hold 51 of the 69 systems in our warzone, so I'm alright Jack (LP wise). But I genuinely feel for the Amarr, they are already thin on the ground, this is not going to help get GFs
I agree with this. The plexes are now too hard to conquor. Rats are hard to kill and they respawn every 2 mins (in small's anyway). It means less solo players doing offensive plexing. I believe that this will mean that it will take an awful long time for systems to change hands and there will be less GF's to be had. |
Miles Winter
Blue Republic RvB - BLUE Republic
8
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Posted - 2014.06.04 10:43:00 -
[126] - Quote
My favourite addition to the game with this patch was the warp-in.
Those thumps and flashes add a lot to the cinematic feel. |
Anize Oramara
S T R A T C O M Critical-Mass
180
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Posted - 2014.06.04 11:09:00 -
[127] - Quote
very happy and impressed with the expantion and cant wait for the rest coming in 6weeks.
A lot of people have posted complaints about the drone changes and while I sympathize with some of their points I would like to point out a few things.
one of the stated goals of the drone changes was to make drones more accessible to newer/lower skilled players. I believe sincerely that they accomplished this goal perfectly. as someone that only trained a moderate amount into drones (enough for t2meds at decent levels and t1sentries) I now experience a marked increase in drone dps using faction sentries. where before I wouldnt touch ships like the typhoon, domi, gila, etc. I now find them to be extremely competitive without having to train for t2 sentries.
interestingly I have not lost the ability to use any drones or modules even considering I only had less than 1.5mill sp in drones(and didnt special train anything for the expantion). heck I bet even my good old mael has been improved for me through this patch and I fly a vargur with t2 guns and everything. its gonna be good having a reason to use medium drones other than hammers on my vargur and sentries other than gardes on ships like the mael/phoon.
fyi arty/sentry phoon with lmjd is actually pretty dang good for a pre marauder/pirate mission boat. also the phoon is super sexy now as is the moa. gonna get me a gila when the price dies down I hope. might even get a domi once it gets its facelift. ugly thing atm.
other than the drone changes the warp stuff makes the whole universe feel more alive and way more imersive. if I alt tab out I can hear the universe breathe as I sit on station/gate. it really is sexy, makes me get the good tickles.
my indy alt is excited about the dst and blockade changes. as fun as the orca is I think ill like using the bustard more regularly now. already bought one before the patch. also prospect frig, all of my yes, ALL OF IT.
I am however sad about the delay in getting starbase defence management prereq changes. also still unsure about the freighter changes but dont have one so will have to wait and see.
ps. sorry about the lack of capitalization. typed this on a phone.
also the lensflare is pretty cool too. |
indig0F10w
Weed smokers HQ
6
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Posted - 2014.06.04 11:28:00 -
[128] - Quote
Installation completed successfully but the client reported errors on startup.
After clearing cache and running client repair there were no errors and the game started normally without problems. I haven't noticed any lag.
Keep up the good work, thanks for the expansion |
Darin Vanar
Federal Navy Academy Gallente Federation
63
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Posted - 2014.06.04 11:31:00 -
[129] - Quote
Hi,
When using the new (updated) Survey Scanner module, the survey results window grabs the focus from your overview, but does not accept any keyboard input afterwards.
So, if you hit the survey module via keyboard, you are stuck on that window without being able to issue any commands via keyboard, even the shortcut for 'set overview focus' does not work. You have to click constantly, with the mouse, on the overview, to return functionality to the client if you're mainly using the keyboard to input commands.
Also, you cannot interact with the window in any way such as giving it target lock commands, approach, and so forth, via keyboard. Only the mouse works (via right clicking), but it hijacks your keyboard input when the scanner completes and the window pops up with "focus" on it. It does not accept or register keyboard input.
So if your shortcut for the survey module was "1", you would hit 1 on your keyboard with the overview selected, for example, then the scan completes, and if you hit 1 on your keyboard again, nothing happens. Because keyboard input is not registering when focus is on the survey scanner results window - which it automatically grabs after the module completes its cycle. Hitting the 'set overview focus' shortcut does not break you out of being completely locked out of keyboard input. Gotta click click click, then click somewhere else if you want to be able to issue keyboard commands.
Also, on a minor note, the module cycle does not update correctly. The circle will complete its full round cycle, then do another quarter cycle even though the module has not been activated a second time, then it resets. An odd little visual display bug. |
Azgard Majik
Ilium Skies
3
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Posted - 2014.06.04 11:42:00 -
[130] - Quote
Update was smooth and without any complications so well done for that. Love the lens flare and warp in/out effect. Messing around with the audio levels is handy but pity you can't (yet) save a certain mix. |
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Lucy Riraille
Aliastra Gallente Federation
37
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Posted - 2014.06.04 12:15:00 -
[131] - Quote
I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Furthermore, my Mackinaw has serious cap/wapr range issues, although I have maxxed out Nav skills and Exhumers 5.....
Why don't you just nerf every ship but catalysts? They were alway and will always be OP....
Besides those crappy nerfs, kudohs for removing those unbelievably awesome spew containers in exploration sites, now just make scanning more difficult again, so that it is worth again to train for all lv5 and so that the loot tables can be set to "normal"...
I haven't experienced any techincal issues so far, except that I found the new NES Button in my neocom, which I instantly deleted as I have customized my GUI for a reason... |
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CCP Fozzie
C C P C C P Alliance
10692
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Posted - 2014.06.04 12:21:00 -
[132] - Quote
Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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JINGKO BELLS
Hexavalent Chromium Industries Infinite Diversity in Infinite Combinations
33
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Posted - 2014.06.04 12:42:00 -
[133] - Quote
Pretty cool update I am generally happy, however I like many others I am sure trained Combat Drone Operation to lvl 5 and am feeling a bit cheated out of those SP :-(
Really would be nice to have a refund on that.
https://wiki.eveonline.com/en/wiki/Combat_Drone_Operation |
Lair Osen
97
|
Posted - 2014.06.04 13:14:00 -
[134] - Quote
So Scout Drone Ops[1x] and Combat Drone OPs[2x] became Drone Avionics[1x] and Light Drone Op[1x] and Med Drone Op[2x]
So I actually gained an extra [1x] level 5 skill?
What is everyone complaining about???? |
Wolfie419914
Xtrata Shipyards Rebel Alliance of New Eden
3
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Posted - 2014.06.04 15:10:00 -
[135] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
What was the point in cutting cargo pretty much in half and adding low slots? With all the freighter ganking going on I was hoping that you would do something to help stop that and the low slots would help with having reinforced bulkheads to make it a little harder to pop but then with the cargo size you have to either make twice as many trips that puts you at more risk or use cargo expanders on and end up with a ship that is more vulnerable.
It use to be that if things got to hard in null sec you could always go back to high sec and mission and mine in relative safety but that is not true anymore. I have tried to get several of my friends to try Eve but they all give up because starting out they can't hardly do anything without losses right of the bat and they get discouraged and give up. With getting your loot taken from missions and people blowing up your miners and everything else that is going on it empire makes it really hard for new players. You can't even move your mins to Jita without someone blowing up your hauler. |
dolus directus1
Perkone Caldari State
0
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Posted - 2014.06.04 15:46:00 -
[136] - Quote
Haiiro Aurgnet wrote:dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers. however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused. edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem
No I was talking about Fighter Bombers didn't get there HP doubled. |
Petra Hakaari
Probe Patrol Ixtab.
85
|
Posted - 2014.06.04 15:51:00 -
[137] - Quote
Feedback related to the new sound interface options Tab:
I use a very specific volume for each type of sound:
Music 10 UI Sound 100 UI Speech 15 World 15 Master 100
When i was told that the sound tab in options was going to be revamped i kinda thought devs would use common sense and include a small square where you can type the level number because sliding the slider its a pain in the ass when you wanna narrow it down to the milimeter...
But nope...
So disapointed. |
Oliver Delorean
Black Scorpions Inc Circle-Of-Two
0
|
Posted - 2014.06.04 16:31:00 -
[138] - Quote
Nice patch!
Keep up with good work!! |
Lair Osen
97
|
Posted - 2014.06.04 16:40:00 -
[139] - Quote
dolus directus1 wrote:Haiiro Aurgnet wrote:dolus directus1 wrote:Omnidirectional Tracking Links don't seem to change stats of fighters. CCP Fozzie wrote: Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill.
Base HP didn't change as anounced is this a bug or intended, because volume was increased for fighterbombers. uif you are talking about the volume increase being a bug- no, that was intended. it was mentioned under changes to super carriers. however, my shiny baby ishtar lost like, a LOT of DPS after the change- and unless this is my client bugging, I am very unamused. edit: did geckos get nerfed? I mean, they were in factg over powered, but, that might be part of my problem No I was talking about Fighter Bombers didn't get there HP doubled.
Super Carrier Role Bonus 100% bonus to Fighter, Fighter Bomber hitpoints and Damage
its not in the base stats, though drone stats on active ships have always been unreliable so its a bit hard to tell.
Also, Geckos got an indirect 25% damage nerf since every other drone had its damage increased by ~33% to compensate for the Drone Interfacing Skill reduction to 10%, and geckos damage wasn't changed. they're still the best heavy drone in most situations though. |
Iain Cariaba
In Over Our Heads
11
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Posted - 2014.06.04 17:12:00 -
[140] - Quote
I'm ambivalient about the new release. Yeah the drone damage nerf sucks, but I can deal with it. The new warp effects are sexy. The new sound menu has potential, I haven't played with it much though. New phoon and moa are nice, and I absolutly love the new condor model.
The Mordus frig is nice, but am I the only one who feels the cruiser and battleship models look unfinished? I remember equivalent textures out of games 10 years ago, pointless 2d feeling ribbons and flying frying pan models included. If I agreed with you, we'd both be wrong. |
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boernl
Finis Coronat Opus Brothers of Tangra
35
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Posted - 2014.06.04 18:22:00 -
[141] - Quote
ARE YOU ******* SERIEUS
you bunch of ******* cunts
a ship that is already very expensive and you cut the motherfucking caro capacity in half
wtf is wrong with you brainless pieces of sons of bitches
ANSHAR
Gallente Freighter Bonus per level: +5% Cargo Capacity +5% Agility Jump Freighters Bonus per level: +10% to armor and hull hitpoints -10% jump fuel requirements Role Bonus: 100% reduction in CPU requirements for Reinforced Bulkheads
Slot layout: 0H, 0M, 3(+3)L; Fittings: 3(+2) PWG, 5(+4) CPU Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000) Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10 Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5 Signature Radius: 2880(-4) Cargo Capacity: 137500(-143750) m3 |
Pap Uhotih
Royal Amarr Institute Amarr Empire
60
|
Posted - 2014.06.04 18:28:00 -
[142] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
I did think that I would be able to think of options and choices that these would bring but everything seems to come back to the apparent truth that these slots are not useful. By comparison the changes to the Mastodon (that I never took anywhere before) provide so many options, there are decisions to made, choices and I would even venture to say that this transport ship could provide some fun.
The freighter is a boring tedious nasty thing to fly no matter what. Adding the thrill of messing about with what modules are in the low slots vs the value and size of cargo every time you want to undock does not seem to provide a benefit to my life. Before it was just a case of considering the value of the cargo which was fairly straight forward and let you get straight on with moving the pig of a vessel through space.
It seems that there are two fits and two fits only. I could fit it for speed if it were empty however because I would then have to mess about changing a fit for the return journey I am eating into any time I saved. It also seems that the amount of time saved by going faster won't be enough to allow me to do more with my game time - I don't foresee being able to start a new activity because of time saved on a journey by a speed fit. It seems that only on long non stop empty freighter runs will a speed fitting make purposeful sense (I think some people fly their freighter with cargo, craziness). The other fit is for hit points.
Fitting for maximum cargo or speed when laden seems a no go. Anyone freighter ganking will now (or is going to be) equipped to take out 250k ehp. Floating about with 130k ehp when I know anyone that wants to hurt me can take out twice that doesn't fill me with confidence, even if there is paranoia in that it is justified as a freighter is not the cheapest ship to lose even when empty. So I can have a vast cargo bay but there is no sensible way of using it which seems to make it totally pointless. The middle ground fittings also seem pointless for the same reason. I can not help but think that the freighter has been considered as if a combat ship, pretty much every other ship in game can be a combat ship. However the freighter is exclusively a prey ship, it sits there and is shot at, it does nothing else. It taking an age to go bang is its only feature, the low slots are hinged on the idea that it taking less time to go bang than possible is useful - why do I need less time for help to arrive, I tend to take it more than one jump from home.
In time I guess it'll work itself out and perhaps make sense but I can not help thinking that the massive range of cargo and EHP values are over the top within a single class of vessel. In my mind three classes of freighter (small/medium/large) with no slots would be better than the sort of bodged low slot idea. |
boernl
Finis Coronat Opus Brothers of Tangra
35
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Posted - 2014.06.04 18:48:00 -
[143] - Quote
CCP Fozzie wrote:Lucy Riraille wrote:I have only 512k m-¦ cargohold in my Obelisk instead of 900k m-¦. But so far, no rig slots an my Obelisk... Gotta be kidding?
Check for low slots
go do something usefull you brainless piece of ****
who the **** wants lowslots in a motherfucking jumpfrieghter
specialy with the already extra fuel cost
think of staninf with youre colleages with ur back to a wall few ppl before you
you can imagine the rest ya little ****** |
Karash Amerius
Sutoka
152
|
Posted - 2014.06.04 19:05:00 -
[144] - Quote
The Khanid Stations Karash Amerius Operative, Sutoka |
Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
3
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Posted - 2014.06.04 19:26:00 -
[145] - Quote
...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^(yet) "there are million ways to death, but only one way leads to life" |
Darkblad
Hilfe is like free Entertainment
250
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Posted - 2014.06.04 20:03:00 -
[146] - Quote
With Kronos 1.1 to be deployed tomorrow - and no longer really deserving to be called "point release" (when compared to the previous 2 expansions a year cycle):
Will bugfix releases result in a completely new entry in the list of patchnotes @ http://community.eveonline.com/news/patch-notes/ ? Or is this an exception and 1.1 was rather intended to be 1.0.1?
I ask this as it would change they way I point to the patchnotes, EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
250
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Posted - 2014.06.04 20:11:00 -
[147] - Quote
Zorrkinae vonHui wrote:...ok ok.... ccp: you get more mininyield! kronos: haha we lied.....
... for ore the cycles go faster..... but as an iceminer I-¦m ****** right? .... nerfs, nerfs everywhere...... no more mining no more hauling.... best is we all stop earning isk just buy plex and ships directly per plex.... yeah lets remove isk.... just leave aurums! and fuel all sips with aurum aswell! why not turn eve to an onlineshop for internetspaceships wich u cant even use like SC..... damn chris roberts.... has good ideas that boy, selling onlinespaceships for realmoney wich dont even exist virtual^^ Maybe your Math lies, but to me it's Hulk before Kronos: Mining Barge Skill: no ice Harvesting Cycle Time Reduction Bonuns Exhumers Skill: 4 % Reduction each level, 20 % @ Level 5
Hulk since Kronos Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5 Exhumers Skill: 3 % Reduction each level, 15 % @ Level 5
Covetor before Kronos: Mining Barge Skill: 3 % Reduction each level, 15 % @ Level 5
Covetor since Kronos: Mining Barge Skill: 4 % Reduction each level, 20 % @ Level 5
Proc/Skiff, Ret/Mack were intentionally nerfed EVE Infolinks -+-áOld and new-áPortraits |
Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
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Posted - 2014.06.04 20:23:00 -
[148] - Quote
Very much like what I have seen so far (except I'd have liked a *slightly* larger ore bay on the Hulk... ).
It also seems to me like the changes/additions to LowSec sites and belts have had an effect. Earlier today I was sneaking around LowSec in a cloaky [redacted], and the belts were absolutely crawling with people ratting, seemingly trying to spawn Mordu's Legion ships. Unsurprisingly there were also gangs of LowSec citizens running around trying to catch said ratting ships. Much fun were had by all, with plenty of 'gf's exchanged in local.
Obviously I was only milling around in a very limited group of systems, but I hope the changes happened everywhere. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
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ISD Ezwal
ISD Community Communications Liaisons
1487
|
Posted - 2014.06.04 21:43:00 -
[149] - Quote
I have removed some rule breaking posts.
The Rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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plaguestabber
Finis Coronat Opus Brothers of Tangra
0
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Posted - 2014.06.04 22:21:00 -
[150] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts. The Rules:30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
i gave a very clear feedback on boernl
if ya cant handle the feedback
find a suiting job
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