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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Harvey James
Deep Core Mining Inc. Caldari State
382
|
Posted - 2013.07.30 17:35:00 -
[751] - Quote
Omnathious Deninard wrote:Harvey James wrote:MeBiatch wrote:Hmm not sure what's more useful for the diemos tracking or falloff... If the ship is meant to be an ahac with rails and antimatter I guess falloff is useful as it can double effective range with a tc plus script. But tracking increases cth inside of optimal which is something falloff does not due... no point in a tracking bonus as the thorax already has it ... a stronger falloff bonus or a second one makes more sense A fall off bonus is worthless compared to a tracking bonus, you should be within web and scram range with blasters anyway.
you don't have too if you have the range much like the Talos who kites Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Ranger 1
Ranger Corp
4419
|
Posted - 2013.07.30 17:38:00 -
[752] - Quote
Harvey James wrote:MeBiatch wrote:Hmm not sure what's more useful for the diemos tracking or falloff... If the ship is meant to be an ahac with rails and antimatter I guess falloff is useful as it can double effective range with a tc plus script. But tracking increases cth inside of optimal which is something falloff does not due... no point in a tracking bonus as the thorax already has it ... a stronger falloff bonus or a second one makes more sense I think I'd still look more closely at a bonus to reduce sig radius. The Deimos does plenty of damage and should now be fast enough to deliver it, but a lot of it's focus should be on survivability (done in a way that doesn't harm it's ability to get damage on target). While it will be a very viable rail platform now, with blasters it's going to be in extremely close and a sig bonus helps not only get them in there alive, but stay alive once they get there. And if you do go rails, a low sig certainly doesn't hurt... especially combined with it's role bonus. I'd love to see it go from one of the least survivable ships in the game to one of the most survivable ships in the game (at least in a small gang setting). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1224
|
Posted - 2013.07.30 17:41:00 -
[753] - Quote
I'm kind of OK with most of these. Boring as **** but ok.
Only thing is that i think the Sac should get an application bonus instead of a blobbing bonus.
Cerb should get something more useful then a flight time bonus.
Deimos should get a rep bonus instead of the MWD cap bonus.
I know you really want to fit a deimos with rails for some bizare reason but i see no compelling reason to use it over a navy exeq for that. I would much rather you make it a proper blaster brawler.
Eagle should have a bonus that makes all aBC's on grid spontanioiusly explode, then it might get used. BYDI recruitment closed-ish |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
306
|
Posted - 2013.07.30 17:41:00 -
[754] - Quote
Danny John-Peter wrote:Sergeant Acht Scultz wrote:
RANGE CONTROL doesn't mean you're playing wow nightelfe hunter in Eve. Vagabond goes way faster than any other HAC in the game and can perfectly control/mitigate incoming dmg with this specific advantage that is probably the strongest attribute for solo/gang pvp, the reason why cynabals are so good is not really the amount od dps they can push but the ability to dictate range and mitigate incoming dps (dual prop, large ASB)
I dont understand how any of that is relevant.
You, Danny John-Peter, are literally too stupid to insult |
Omnathious Deninard
Novis Initiis
1373
|
Posted - 2013.07.30 17:41:00 -
[755] - Quote
Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:MeBiatch wrote:Hmm not sure what's more useful for the diemos tracking or falloff... If the ship is meant to be an ahac with rails and antimatter I guess falloff is useful as it can double effective range with a tc plus script. But tracking increases cth inside of optimal which is something falloff does not due... no point in a tracking bonus as the thorax already has it ... a stronger falloff bonus or a second one makes more sense A fall off bonus is worthless compared to a tracking bonus, you should be within web and scram range with blasters anyway. you don't have too if you have the range much like the Talos who kites But it is not a Talos, they use two completely different size weapon, are two completely different classes of ships. Trying to force the Deimos into that role with a falloff bonus is a mistake. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Snape Dieboldmotor
Perkone Caldari State
12
|
Posted - 2013.07.30 17:43:00 -
[756] - Quote
Does anybody think the ishtar is overpowered? I'll be curious to see how it compares on the test server.
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Bad Bobby
Bring Me Sunshine
215
|
Posted - 2013.07.30 17:44:00 -
[757] - Quote
Harvey James wrote:Bad Bobby wrote:Bad Bobby wrote:I miss LR HACs.
Is there any chance that something could be done to bring them back? What would be the technical cost of introducing a role bonus to the HAC line that reduces the effective range of warp disruptors used against them? Assuming you do not want to increase the base sensor strength of HACs any more than you already have and you do not want to reduce their signature radius any further, would it be possible to give them a role bonus that in some other way reduces the effectiveness of combat probes used against them? Those two measures could go a long way to bringing some strength (and a unique role) back to HACs as skirmishers while still justifying their high cost versus the alternatives. some web resistance would be a nice bonus I think that web or scram resistance would be seriously overpowered, particularly given the potency of current ABHACs.
What you need in a skirmisher is a ship that finds it a little easier to disengage than other vessels. Frigates and destroyers can manage this to a good degree due to speed and agility. For a class of cruisers to be able to do it to a limited degree would be a wonderous thing.
If you go brawling or you get brawled, you will void that ability to disengage as you get tackled down, but that's the kind of dynamic you want. |
Lord Eremet
The Seatbelts
18
|
Posted - 2013.07.30 17:44:00 -
[758] - Quote
EPILOGUE
Summary of two threads: out of eight hacs 2 was actually boosted and the rest was left to either stay crap or as they are now with minor cosmetic changes. Some fluff was later added to make them look good on paper but in the long run it really means nothing. Giving tham that much needed mobility to make them distinct from other ship classes was that one thing CCP didn't want to do. Therfor most HAC's will remain as of today, mostly unused and laughed at, because there are better ships for the jobb.
THE END |
Ranger 1
Ranger Corp
4419
|
Posted - 2013.07.30 17:45:00 -
[759] - Quote
Garviel Tarrant wrote:I'm kind of OK with most of these. Boring as **** but ok.
Only thing is that i think the Sac should get an application bonus instead of a blobbing bonus.
Cerb should get something more useful then a flight time bonus.
Deimos should get a rep bonus instead of the MWD cap bonus.
I know you really want to fit a deimos with rails for some bizare reason but i see no compelling reason to use it over a navy exeq for that. I would much rather you make it a proper blaster brawler.
Eagle should have a bonus that makes all aBC's on grid spontanioiusly explode, then it might get used. I'd like to see the Eagle get a significant tracking bonus personally. Making it absolutely lethal against support, and would certainly also help it out in the mythical duel between it and a Naga or Talos (better damage application and better tank). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Thorvik
Minmatar Ship Construction Services Ushra'Khan
85
|
Posted - 2013.07.30 17:50:00 -
[760] - Quote
CCP Rise wrote:
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
...
The Vaga, as you have it now, is ****. It's not a kiter and it's a poor brawler. Used to be an awesome solo ship and now..... :(
Since you insist on having an XLASB on there we will be alpha'd off the field if we come across a gang with a Tornado and any other ship. Yes we don't have to fit one to not fit one would force us into anemic DPS with smaller guns.
It's not that the Cynabal is too good relative to the Vaga. It's better performance for the cost. Vagas are just too expensive for what you are proposing. It's original role was as a kiting solo ship.
Cynabal, SFI and even the stabber is better performance for the ISK. It really saddens me but, like I said before, I'll put my Vaga away for another day. |
|
I'm Down
Macabre Votum Northern Coalition.
185
|
Posted - 2013.07.30 17:55:00 -
[761] - Quote
Thorvik wrote:CCP Rise wrote:
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
...
The Vaga, as you have it now, is ****. It's not a kiter and it's a poor brawler. Used to be an awesome solo ship and now..... :( Since you insist on having an XLASB on there we will be alpha'd off the field if we come across a gang with a Tornado and any other ship. Yes we don't have to fit one to not fit one would force us into anemic DPS with smaller guns. It's not that the Cynabal is too good relative to the Vaga. It's better performance for the cost. Vagas are just too expensive for what you are proposing. It's original role was as a kiting solo ship. Cynabal, SFI and even the stabber is better performance for the ISK. It really saddens me but, like I said before, I'll put my Vaga away for another day.
Even the AB 425 auto shield fleet setup is going to take a big hit because of the further nerf to Tracking enhancers. Vaga fleet was one of the few fun things left for hacs ahead of this patch, and it was in no way OP. Who knew a hac that could go 1200 m/s with AB on, but relatvely smal tank (75k ehp) and strong resist would actually be fun.... nope guys, turn your eyes away, no role idea there. Lets nuke it's range thereby eliminating it from contention. |
sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
35
|
Posted - 2013.07.30 18:02:00 -
[762] - Quote
there are still tracking computers instead of TEs you know IMMA FIRING MA LAZAR!!! |
Diesel47
Bad Men Ltd.
790
|
Posted - 2013.07.30 18:02:00 -
[763] - Quote
Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
IMO the vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. |
Bad Bobby
Bring Me Sunshine
215
|
Posted - 2013.07.30 18:05:00 -
[764] - Quote
Diesel47 wrote:Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
The vaga can't even fit 425mms properly, why do you hate arties so much CCP?
The vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. If you are going to push one of the minmatar HACs further towards arties surely it makes sense for it to be the Munnin rather than the Vaga? |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1226
|
Posted - 2013.07.30 18:06:00 -
[765] - Quote
Thorvik wrote:CCP Rise wrote:
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
...
The Vaga, as you have it now, is ****. It's not a kiter and it's a poor brawler. Used to be an awesome solo ship and now..... :( Since you insist on having an XLASB on there we will be alpha'd off the field if we come across a gang with a Tornado and any other ship. Yes we don't have to fit one but to not fit one would force us into anemic DPS with smaller guns. Put a point on and become an expensive wet paper bag in space. Get rid of point and you lose your prey. It's not that the Cynabal is too good relative to the Vaga. It's better performance for the cost. Vagas are just too expensive for what you are proposing. It's original role was as a kiting solo ship. Cynabal, SFI and even the stabber is better performance for the ISK. It really saddens me but, like I said before, I'll put my Vaga away for another day.
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right? BYDI recruitment closed-ish |
Diesel47
Bad Men Ltd.
790
|
Posted - 2013.07.30 18:08:00 -
[766] - Quote
Vaga Idea:
Role Bonus: 65% reduction in MicroWarpdrive signature radius penalty (either make it useful or take it off and put something better, what are you trying to dodge? Dreadnoughts? )
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret damage 7.5% bonus to Medium Projectile Turret tracking speed
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Projectile Turret optimal range 5% bonus to Medium Projectile Turret rate of fire
Slot layout: 6H, 4M, 5L; 5 turrets
Everything else is good, add more Power Grid so it can fit the damn things without mods. |
M1k3y Koontz
Thorn Project Surely You're Joking
232
|
Posted - 2013.07.30 18:09:00 -
[767] - Quote
Garviel Tarrant wrote:Thorvik wrote:CCP Rise wrote:
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
...
The Vaga, as you have it now, is ****. It's not a kiter and it's a poor brawler. Used to be an awesome solo ship and now..... :( Since you insist on having an XLASB on there we will be alpha'd off the field if we come across a gang with a Tornado and any other ship. Yes we don't have to fit one but to not fit one would force us into anemic DPS with smaller guns. Put a point on and become an expensive wet paper bag in space. Get rid of point and you lose your prey. It's not that the Cynabal is too good relative to the Vaga. It's better performance for the cost. Vagas are just too expensive for what you are proposing. It's original role was as a kiting solo ship. Cynabal, SFI and even the stabber is better performance for the ISK. It really saddens me but, like I said before, I'll put my Vaga away for another day. [Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II Warrior II x5 Because this is clearly underpowered right?
Obviously... LASBs are bad m'kay? What're the stats on that.
More imporantly, how about CCP makes the MUNINN viable. How much herp could a herp derp derp if a herp derp could herp derp. |
sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
35
|
Posted - 2013.07.30 18:10:00 -
[768] - Quote
omg i cant reach 40k with my short range gun with only 2 low slot range mods??? what is this blasphemy???
also for those that say the vaga dont have enough pg , there is a magic rig that boosts powergrid that almost every amarrian ships has to use to fit its biggest guns , so now its maybe time for the minnies to try it out for a change? IMMA FIRING MA LAZAR!!! |
Diesel47
Bad Men Ltd.
790
|
Posted - 2013.07.30 18:11:00 -
[769] - Quote
Bad Bobby wrote:Diesel47 wrote:Change the vaga so arties are good on them.
I feel like there are not enough ships that use medium arties to an extent worth using..
The Cane got nerfed, Never even see munnins, rupture and stabber don't do it too well. Only the cynabal is worth using medium arties on ATM.
The vaga can't even fit 425mms properly, why do you hate arties so much CCP?
The vaga should be the arty boat and the cynabal should be autocannons. We know the change is coming so might aswell steer them in the right direction. If you are going to push one of the minmatar HACs further towards arties surely it makes sense for it to be the Munnin rather than the Vaga?
Trying to mix things up, the ships are suppose to be new and refreshing... I don't really consider any of the changes either. The munnin in its current state should be changed to something else aswell.
Maybe a missile boat or more autocannon focused.
The main idea was to have a clear difference between the cynabal and the vagabond. So they don't just make one **** and the other good then call it "balance" . |
Mei Khlolov
Constantine. Ninja Unicorns with Huge Horns
0
|
Posted - 2013.07.30 18:12:00 -
[770] - Quote
Happy with almost everything, save for maybe the Muninn, would be nice to have that 4th mid.
Rise, please don't change the Deimos any more, its perfect! (For those saying the ENI does the same thing cheaper, compare the capacitor of both ships.) |
|
Thorvik
Minmatar Ship Construction Services Ushra'Khan
85
|
Posted - 2013.07.30 18:14:00 -
[771] - Quote
Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad....
Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then
Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast.
Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager...
Nice try though. |
Diesel47
Bad Men Ltd.
790
|
Posted - 2013.07.30 18:14:00 -
[772] - Quote
sten mattson wrote:omg i cant reach 40k with my short range gun with only 2 low slot range mods??? what is this blasphemy???
also for those that say the vaga dont have enough pg , there is a magic rig that boosts powergrid that almost every amarrian ships has to use to fit its biggest guns , so now its maybe time for the minnies to try it out for a change?
No.
If CCP is boasting about how "specialized" these ships are, it shouldn't have to fit mods just so it can do regular fits.
Unless the pilot is trying to do something ridiculous, T2 ships shouldn't be operate that way. |
Bad Bobby
Bring Me Sunshine
216
|
Posted - 2013.07.30 18:14:00 -
[773] - Quote
Garviel Tarrant wrote:[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right? I see a ship like that and I think "lets roam!" rather than "too the forums!", so I think she's ready for action.
There are however some red-headed stepchildren left in the HAC lineup even after the various buffs proposed. I think all our energies are best used in arguing the case of the poorest HACs, or even better advocating an actual unique roll for ALL the HACs as a class, than banging on for more buffs to what is already a class leading vessel.
|
Blue Absinthe
Fur Industries
14
|
Posted - 2013.07.30 18:15:00 -
[774] - Quote
I'd like to thank Rise for listening to the feedback and coming up with a new iteration that addressed many of the concerns people raised. I made some points on the Ishtar in the first round and I really feel like this pass addressed the issues I had.
Thanks very much!! |
Diesel47
Bad Men Ltd.
791
|
Posted - 2013.07.30 18:16:00 -
[775] - Quote
Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though.
Small neut because of such bad fitting specs it can barely fit 220mms.
How does that even make sense for a ship that costs so much and is suppose to be good.
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1226
|
Posted - 2013.07.30 18:21:00 -
[776] - Quote
Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though.
So its bad because people who you don't have point on can warp away?
Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..)
As to the small neut comment, clearly you have never been tackled by an AF...
Stop being so bad...
As to whoever asked for stats.
23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp.
Whoever thinks the proposed vagabond is bad is a moron. BYDI recruitment closed-ish |
Marcel Devereux
Aideron Robotics
266
|
Posted - 2013.07.30 18:22:00 -
[777] - Quote
FT Diomedes wrote:Marcel Devereux wrote:150 sig radius on the Deimos is still too high. It needs to be around 135 or 140.
Can we please move one of the med slots on the Ishtar to a low slot? Also what is your worry about the Ishtar? Please leave the mid slots on the Ishtar alone. That ship is in a good place.
For a shield tanking sentry sniper, yes. For a armor brawler to make use of the bonus to Heavies, no. |
Diesel47
Bad Men Ltd.
791
|
Posted - 2013.07.30 18:23:00 -
[778] - Quote
Garviel Tarrant wrote:Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though. So its bad because people who you don't have point on can warp away? Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..) As to the small neut comment, clearly you have never been tackled by an AF... Stop being so bad... As to whoever asked for stats. 23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp. Whoever thinks the proposed vagabond is bad is a moron. Edit: And a medium neut fits with genos if you ditch the dps rig for another shield rig. I just like deeps
I still think it needs a fitting buff so it can fit arties. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1226
|
Posted - 2013.07.30 18:25:00 -
[779] - Quote
Diesel47 wrote:Garviel Tarrant wrote:Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though. So its bad because people who you don't have point on can warp away? Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..) As to the small neut comment, clearly you have never been tackled by an AF... Stop being so bad... As to whoever asked for stats. 23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp. Whoever thinks the proposed vagabond is bad is a moron. Edit: And a medium neut fits with genos if you ditch the dps rig for another shield rig. I just like deeps I still think it needs a fitting buff so it can fit arties.
Then it could fit the entire world when you put AC's on it.
More like arties themselves need a fitting buff. BYDI recruitment closed-ish |
Diesel47
Bad Men Ltd.
791
|
Posted - 2013.07.30 18:27:00 -
[780] - Quote
Garviel Tarrant wrote:Diesel47 wrote:Garviel Tarrant wrote:Thorvik wrote:Garviel Tarrant wrote:
[Vagabond, New Setup 1] Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Ancillary Shield Booster, Cap Booster 150 Experimental 10MN Microwarpdrive I Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Small Energy Neutralizer II
Medium Anti-Kinetic Screen Reinforcer II Medium Projectile Burst Aerator II
Warrior II x5
Because this is clearly underpowered right?
Not bad.... Now what happens when the other ships just warps off? All the DPS in the world won't do much for you then Let's sick an armor cruiser on this ship and have a Tornado near by. Cruiser tackles and you engage. Tornado warps to buddy who now has you down about half shields. Head shot from Tornado and you are toast. Small energy neut on a medium ship? It's useless against anything but a few Frigates. May as well put on a salvager... Nice try though. So its bad because people who you don't have point on can warp away? Or because if you are fighting another cruiser in it and a nado shows up at range you're ******? Are you addled in the head? Not to mention the fact that even a perfect shot from a Nado at half shields wouldn't alpha this (And a arty nado will have serious issues tracking this in general..) As to the small neut comment, clearly you have never been tackled by an AF... Stop being so bad... As to whoever asked for stats. 23k ehp + 558 dps tanked (40k ehp once the lasb runs out) 469 dps with barrage, 568 with emp. Whoever thinks the proposed vagabond is bad is a moron. Edit: And a medium neut fits with genos if you ditch the dps rig for another shield rig. I just like deeps I still think it needs a fitting buff so it can fit arties. Then it could fit the entire world when you put AC's on it. More like arties themselves need a fitting buff.
Yeah, but whatever the solution, I'm tired of having medium arties trained and not being able to use them. |
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