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EvilweaselSA
GoonWaffe Goonswarm Federation
347
 |
Posted - 2012.08.09 18:51:00 -
[271] - Quote
Suqq Madiq wrote: Nope. Wrong again. But you're used to that now. Nobody believes this player was a botter, myself included. However, as Sreegs clearly put it, the actions of this player and others like him "falls within the same philosophical context we place botting within." It's not hard to understand.
I am gratified you've now come to understand the basic fact this player was not botting.
Now that we've nailed down the facts of the case, we are discussing the interpretation and actions placed on those facts - the thin pretext by which these actions are being justified as being caught by the botting system and handled by Team Security as bots instead of properly handled by the GM team. In this case since I am arguing Sreegs was wrong, it is pointless to simply repeat his statements I disagree with. |

Feris
Dissident Aggressors Mordus Angels
0
 |
Posted - 2012.08.09 18:51:00 -
[272] - Quote
Pakokkie wrote:Poor game design attracts poor use. CCP should be permabanned for this. 
CCP did it again. Oh come on ccp. Use your keyboard and jump out of your hammock. How hard can it be to reprogram something that lame. |

EvilweaselSA
GoonWaffe Goonswarm Federation
347
 |
Posted - 2012.08.09 18:53:00 -
[273] - Quote
War Kitten wrote: Do you feel that removing the ban and the strike against these detected players is unfair then? Were their pleas ignored? It doesn't seem so.
It's very correct to remove the botting sanctions against these players. That should have been done immediately, the botting detection fixed, and the issue of if this was proper player behavior punted to the GM team to determine and deal with. Team Security shouldn't be determining legitimate and non-legitimate gameplay when it doesn't involve things directly in their area of expertise: RMT, bots, hacks, and macros.
If the GMs decided this was inappropriate they have all the tools they need to handle it. |

War Kitten
Panda McLegion
1004
 |
Posted - 2012.08.09 18:53:00 -
[274] - Quote
EvilweaselSA wrote:Suqq Madiq wrote:Since it's WAY easier for me to quote CCP to tell you where you're wrong, here you go: CCP Sreegs wrote:The activity itself falls within the same philosophical context we place botting within. CCP Sreegs wrote:Nothing has changed about our philosophy as regards what we are or aren't looking for behavior-wise. If you look like a bot and you act like a bot, chances are you'll be identified as a bot. It's really not that difficult a concept to wrap one's head around. Wrong. CCP admits that it is not a bot there. They admit they misidentified a non-botter as a botter: they then refuse to correct that mistake. It is the last part that is at issue here. Nobody, besides you and the algorithm, believes this player was an actual botter.
They did correct the mistake. They've erased the ban on these people.
The mistake wasn't identifying them - it was banning them before letting everyone know this is also a bad thing to do. They've now unbanned them, and let everyone know this is a bad thing to do.
Here's your sign... |

Suqq Madiq
Amarr Empire
293
 |
Posted - 2012.08.09 19:05:00 -
[275] - Quote
EvilweaselSA wrote:Suqq Madiq wrote: Nope. Wrong again. But you're used to that now. Nobody believes this player was a botter, myself included. However, as Sreegs clearly put it, the actions of this player and others like him "falls within the same philosophical context we place botting within." It's not hard to understand.
I am gratified you've now come to understand the basic fact this player was not botting. Now that we've nailed down the facts of the case, we are discussing the interpretation and actions placed on those facts - the thin pretext by which these actions are being justified as being caught by the botting system and handled by Team Security as bots instead of properly handled by the GM team. In this case since I am arguing Sreegs was wrong, it is pointless to simply repeat his statements I disagree with.
You seem very upset by the fact that the security team is handling these NearBots (in response to your own made-up word NotBots), which are close enough to botting to raise enough red flags to cause a well-deserved reaction from CCP. You can argue semantics all day long, but CCP GMs/Devs/whoever (it's irrelevant who handles it) determined that this activity "falls within the same philosophical context we place botting within". Clearly you don't agree with this philosophy, which makes me question why you believe that farming massive loads of ISK while 100% AFK is ok when it clearly is not and the people who engage in such actions should, after being appropriately warned (they have been now), should be banned. |

Avel Rinah
Imperial Academy Amarr Empire
1
 |
Posted - 2012.08.09 19:06:00 -
[276] - Quote
I think you're all missing the point--LAZYTOWN LIVES |

Cifese
Dreddit Test Alliance Please Ignore
8
 |
Posted - 2012.08.09 19:06:00 -
[277] - Quote
SmashTech wrote:Hey Sreegs, answer me this
How much money is "too much money"?
Give me a concrete answer, not just "a lot." Bullshit rules are vague. Good ones are not.
Let me rephrase that in a way that will explain why he won't tell you:
SmashTech wrote:Hey Sreegs, answer me this
How much money is "too much money"?
Give me a concrete answer, not just "a lot." I want to make sure I limit my botting to be under than mark |

EvilweaselSA
GoonWaffe Goonswarm Federation
349
 |
Posted - 2012.08.09 19:06:00 -
[278] - Quote
Suqq Madiq wrote: but CCP GMs/Devs/whoever (it's irrelevant who handles it) .
It is not; and it is your failure to understand this that causes our disagreement. I have, unfortunately, already explained this part at length so I won't bore people by repeating it. |

EvilweaselSA
GoonWaffe Goonswarm Federation
349
 |
Posted - 2012.08.09 19:08:00 -
[279] - Quote
Cifese wrote: Let me rephrase that in a way that will explain why he won't tell you:
Actually, the previous rule was abundantly clear and easily applied: "any use of a bot or macro makes it botting". Now, if legitimate gameplay is botting if it exceeds certain isk thresholds, suddenly we don't have an abundantly clear and easily applied rule. |

Suqq Madiq
Amarr Empire
293
 |
Posted - 2012.08.09 19:08:00 -
[280] - Quote
EvilweaselSA wrote:Suqq Madiq wrote: but CCP GMs/Devs/whoever (it's irrelevant who handles it) .
It is not; and it is your failure to understand this that causes our disagreement. I have, unfortunately, already explained this part at length so I won't bore people by repeating it.
Good. Because your explanation holds no weight and it would do nothing but belabor the process of you moving on. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
349
 |
Posted - 2012.08.09 19:09:00 -
[281] - Quote
War Kitten wrote: They did correct the mistake. They've erased the ban on these people.
The mistake wasn't identifying them - it was banning them before letting everyone know this is also a bad thing to do. They've now unbanned them, and let everyone know this is a bad thing to do.
The individual mistaken punishment was corrected: the algorithm has not been and the incorrect handling of the issue has not been. That means this will continue to be an issue in the future. |

Rakamy
Black Thorne Corporation Black Thorne Alliance
7
 |
Posted - 2012.08.09 19:09:00 -
[282] - Quote
Kristen Andelare wrote:
This!
I know the exact complexes that CCP Sreegs is talking about. COMSMOS missions. I've run them, and spent half an hour to an hour in them, constantly shuttling back and forth to the various cans where the loot spawns, so that I can find the ONE piece of loot I need to move forward. Once, I never found it and gave up, and gave up on the mission. But I saw the potential to just sit in there and shoot things.
A suggestion, remove the bounties from the rats in those COSMOS missions, and instead give an appropriately larger bonus for completing the mission they are intended for, and a large time bonus as well. Problem solved, forever.
Constant reference to AFK mining is really, really dumb. You have to empty your cargohold, without a bot program, you are NOT doing that while AFK. That includes ice mining. the new Mack you can mine in for about 40 minutes while AFK, come back, and OMG, Interact with the GAME!!!. This exploit required no interaction from dropping the drones and turning on the remote reppers to the point where you collect the drones and log off. No bounties would equal no one wanting to try this exploit.
As sreegs said, being AFK for a reasonable period of time (if that's to put in a load of laundry, grab some food, hit the can, kiss the wife goodbye, is perfectly fine. Being AFK for up to 23 hours, no interaction, Not OK.
Exactly and I fail to see how so many people fail to understand what CCP are talking about.....they are not after the ppl that are afk for 20min what ccp are doing are going after the AFK plexers who are AFK for 20hrs. who rake in isk and absolutely do nothing for it in terms of game interaction.
It has nothing to do with AFK mining or AFK missioning (unless your going to sit there and peck at rats for 20hrs ) and the majority of eve understand this and are not paranoid or doing just what CCP are trying to cut down on like 90% of the people who have posed before me.
Instead of posing an idiotic comments learn the facts about who/what CCP are after in this new "program". You can sill pop your drones from your Domi or Ishtar go do what ever it is you have to then come back....because once a mission is cleared then it wont respawn till after DT and you have to come back to turn it in to set up another. The same with mining you still have to come back time to time to empty your cargo (unless your using a bot which is against the EULA anyway)
I fail to see how so many people cant understand that...... |

Suqq Madiq
Amarr Empire
293
 |
Posted - 2012.08.09 19:10:00 -
[283] - Quote
EvilweaselSA wrote:Cifese wrote: Let me rephrase that in a way that will explain why he won't tell you:
Actually, the previous rule was abundantly clear and easily applied: "any use of a bot or macro makes it botting". Now, if legitimate gameplay is botting if it exceeds certain isk thresholds, suddenly we don't have an abundantly clear and easily applied rule.
Until that "legitimate gameplay" is ruled otherwise, as is the case here, and that "legitimate gameplay" is forced out. At this point, nobody will be banned or otherwise sanctioned who isn't in clear violation of the rules. |

Brokers Clone
Ministry of War Amarr Empire
6
 |
Posted - 2012.08.09 19:10:00 -
[284] - Quote
CCP Sreegs wrote:Brokers Clone wrote:CCP Sreegs wrote:Brokers Clone wrote:...Stuff... Wait Watch rats spawn See drones kill rats... get bounty etc...etc...etc... Except that he stated mining then used ratting as an example, which would certainly still be detected and fall into the same category. WOW. Dude, I am beginning to think that this is an issue that is going to need CSM input.. I mean.... there are LOTS of cases where Rats spawn.... and lots of people sit and wait (at PC or away) There are mining ships that mine all day long, unattended (with alts or team members lugging away can contents from time to time) If ANY of this, NON-BOTTING, Activity is going to change, Fine BUT YOU NEED TO SAY SO IN 70 point Font, Everywhere And I think you might want to ring the CSM And none of them fall within this category. Feel free to alert the CSM.
So, when I mentioned ratting, in a belt, while mining, it WAS in the same category as bannable stuffs But when I mentioned the same thing (are LOTS of cases where Rats spawn.... and lots of people sit and wait (at PC or away)) you said it did NOT fall into the bad pool...
And I am still a wee bit confused.
But hey, I am just a clone of the Broker... what do I know
|

Kiyarii Oskold
Pator Tech School Minmatar Republic
9
 |
Posted - 2012.08.09 19:11:00 -
[285] - Quote
So I feel the need to risk a generous fellow player and repost his details here, as the backstory to this is a brilliant piece of true Eve emergent gameplay that will otherwise be covered over by CCP rather than championed.
Quote:It's me
I broke EvE
Here's the deal: There's a COSMOS complex in the Aphi system called "The Labyrinth". It is a maze of 9 rooms. In each room, there are four gates, and a special battleship and cruiser that spawn over and over relatively rapidly.
You can sit there and manually farm them, but this ISK is pretty bad. Works out to about 5 mil ISK/hour for each room. At first glance, the rooms do not seem AFK farm-able via sentry drones, for two reasons:
#1, the battleships do enough DPS to kill the sentry drones, even with a large remote repairer aimed at each drone.
#2, sentry drones can't track the cruisers, even with multiple drone tracking mods.
These problems combined to create a situation where after a few spawns, the sentry drones would invariably get caught firing at a cruiser, while the battleship would move out of range. However, if these problems could be solved, I realized that farming the rooms 23/7 with a fleet of AFK dominixes could yield about 24 billion ISK per month, without breaking the EULA. (24 billion AFTER paying to PLEX the necessary accounts).
~5 mil ISK/hour * 9 rooms * 23 hours * 28 days = ~29 bil/month
I decided this was something I wanted to try. I quickly solved the problems I mentioned earlier via trial-and-error.
#1, I came up with a domi fit that was basically 5 large RRs, all omnidirectional tracking links, cap power relays and 1 local rep. Paper-thin tank, but just enough to keep the domi alive vs. the spawn DPS.
#2, I used a fleet booster to increase the amount of reps the RRs put out, solving the problem of the spawn killing sentry drones.
#3 (THIS IS THE IMPORTANT ONE) I dropped the drones in two groups, so one group of sentry drones could always hit a cruiser orbiting the other group. Getting the drones to stay apart was a challenge. Anyone who has used sentry drones knows that they invariably end up at 0 on your ship. That is because sentry drones actually move. They move at 1 m/s towards their current target, and 1 m/s towards you if they are not firing. By dropping three drones, then setting the dominix to "keep at range" or about 7km from one, then dropping the other set, it was possible to keep about 7km distance between the two drone sets that would not close. This spacing allowed the drones to successfully kill the cruiser rats.
With these problems solved, I started farming a few rooms with a few accounts. The ISK was great. However, after a few weeks, I got really sick of flying the ships into place every morning (I always get up around the end of downtime), even though I was making bank.
Another emergent problem was that people had noticed what I was doing and started copying me. People had started to scan my ship and copy my setup. So I was faced with two new problems:
#1: competition
#2: lack of a desire to set up my fleet every day
I solved these problems together. I decided that rather than farm the rooms myself, I would recruit other people to farm and I would be the overlord of the operation. With a combination of suicide ganking and denial tactics, I would push out the competition. I would use these same tactics to keep my farmers from rebelling against me.
First, I recruited some people. I told them up front that I would be running what amounted to a protection racket. They would farm and pay me a percentage. If they got out of line, I promised I would park a drake AFK in their rooms, which would eventually get aggro and prevent them from AFK farming. I also told them that they would each be required to help me block others from farming if I requested their help. Each room generated about 3.2 bil/month. I would take a 33% cut.
This might seem silly, but for these people, all the incentives were in place for their cooperation. A few people tried to cut me out, and I either blocked them from AFK farming myself, or had other farmers do it. One of my mates referred to this tactic as GG#pissing in the potGG%. If anyone tried to farm without giving me a percentage, I would make sure no one got any isk. There were a few people who tried to keep farming despite my blocking tactics. I started suicide ganking these people with torp ravens and killing their AFK pods with suicide destroyers. It was easy; the farming setups had almost no tank, and Aphi is a 0.5 sec status system. (This was before the insurance change.) Getting into the Labyrinth required a rare and expensive re-usable key. I bought them up. After being ganked, many people found that they could not get back in.
Within a month, I had either driven off or recruited all the competition into my organization. I had farmers in all 9 rooms farming 23/7. Each one paid me a 33% tax rate. For the next year, I collected about 9.6 bil/month and did virtually nothing other than suicide gank a few people and settle occasional disputes between my farmers. Occasionally, haters who knew what I was up to wardecGGVd my corps, but that was easy to avoid with corp-jumping.
The best part was that this was all done within the scope of what was allowed. It was a goal of mine to not violate the EULA in any way. Unfortunately for me, eventually a lazy GM mistook my AFK farmers for botters and banned them all. After a lengthy petition process where I was forced to explain all these details, I was able to get the bans reversed, but was informed that what I had done would no longer be allowed, and that the devs would be implementing changes to prevent it from happening in the future.
TL;DR:
I got rich and forced CCP to change their bad game design |

Marconus Orion
Ministry of War Amarr Empire
404
 |
Posted - 2012.08.09 19:11:00 -
[286] - Quote
Time to bring sleeper A.I. into the rest of NPC spawns... |

EvilweaselSA
GoonWaffe Goonswarm Federation
349
 |
Posted - 2012.08.09 19:13:00 -
[287] - Quote
Suqq Madiq wrote:Until that "legitimate gameplay" is ruled otherwise, as is the case here, and that "legitimate gameplay" is forced out. At this point, nobody will be banned or otherwise sanctioned who isn't in clear violation of the rules. Of course! And at that point, we can get the GMs involved to craft and enforce good rules. The rules suggested by Sreegs keep, you know, not working. |

Cifese
Dreddit Test Alliance Please Ignore
8
 |
Posted - 2012.08.09 19:14:00 -
[288] - Quote
EvilweaselSA wrote:Cifese wrote: Let me rephrase that in a way that will explain why he won't tell you:
Actually, the previous rule was abundantly clear and easily applied: "any use of a bot or macro makes it botting". Now, if legitimate gameplay is botting if it exceeds certain isk thresholds, suddenly we don't have an abundantly clear and easily applied rule.
Don't be an ass.
If they tell you (or anyone) what the actual ISK level over 23.5 hours is that is a flag, people will just set their bots to stop below that level. Then it's one less tool in the box to stop botting.
Your earlier arguments about how GMs should be involved in this decision was at least a good one, until Sreegs said they were. And the EULA supports the actions CCP is taking. Any 23.5 hr activity that requires absolutely no interaction and carries virtually no risk should be discouraged, and by warning people that it will get them banned, it discourages the activity.
I hate grinding for isk as much as the next guy, and wish it were more fun. But that's not an excuse to do it. Get by with less ISK, or get ISK in other ways. Botting isn't a good answer, and NotBotting isn't any better.
Interact with the game and/or the other players to get your isk. |

Suqq Madiq
Amarr Empire
293
 |
Posted - 2012.08.09 19:15:00 -
[289] - Quote
Marconus Orion wrote:Time to bring sleeper A.I. into the rest of NPC spawns...
Sleeper AI would do nothing to solve the issue. Keep misunderstanding this basic concept as it's highly amusing. |

EvilweaselSA
GoonWaffe Goonswarm Federation
349
 |
Posted - 2012.08.09 19:20:00 -
[290] - Quote
Cifese wrote: If they tell you (or anyone) what the actual ISK level over 23.5 hours is that is a flag, people will just set their bots to stop below that level. Then it's one less tool in the box to stop botting.
We wouldn't be having this discussion if Sreegs hadn't said that afk moneymaking that did not involve a bot was fine as long as it did not exceed a certain threshold. If Team Security wasn't trying to enforce their own newly-created rules via the bot detection system we wouldn't need to ask questions about what is and is not legal that involve bot-detection info. |
|

alittlebirdy
All Hail The Liopleurodon
49
 |
Posted - 2012.08.09 19:26:00 -
[291] - Quote
If that is automated playing the CCP needs to remove eve... as it is NOTHING but using EVE to play... eve then is it's own bot that must be banned...
Someone is just letting the power get to his head.
Rather than the last **** patch we just got (wtf is the point of locking the local list? anyone? the worthless pop ups over mods, etc) Why not FIX this... rather than "oh do it and be banned." |

Shi Xia
The Imperial Fedaykin
3
 |
Posted - 2012.08.09 19:29:00 -
[292] - Quote
This is what makes this game so bad-ass. Don't slap the smart kids for being smart. Use what they've done and learn from it.
Kiyarii Oskold wrote:So I feel the need to risk a generous fellow player and repost his details here, as the backstory to this is a brilliant piece of true Eve emergent gameplay that will otherwise be covered over by CCP rather than championed. Quote:It's me
I broke EvE
Here's the deal: There's a COSMOS complex in the Aphi system called "The Labyrinth". It is a maze of 9 rooms. In each room, there are four gates, and a special battleship and cruiser that spawn over and over relatively rapidly.
You can sit there and manually farm them, but this ISK is pretty bad. Works out to about 5 mil ISK/hour for each room. At first glance, the rooms do not seem AFK farm-able via sentry drones, for two reasons:
#1, the battleships do enough DPS to kill the sentry drones, even with a large remote repairer aimed at each drone.
#2, sentry drones can't track the cruisers, even with multiple drone tracking mods.
These problems combined to create a situation where after a few spawns, the sentry drones would invariably get caught firing at a cruiser, while the battleship would move out of range. However, if these problems could be solved, I realized that farming the rooms 23/7 with a fleet of AFK dominixes could yield about 24 billion ISK per month, without breaking the EULA. (24 billion AFTER paying to PLEX the necessary accounts).
~5 mil ISK/hour * 9 rooms * 23 hours * 28 days = ~29 bil/month
I decided this was something I wanted to try. I quickly solved the problems I mentioned earlier via trial-and-error.
#1, I came up with a domi fit that was basically 5 large RRs, all omnidirectional tracking links, cap power relays and 1 local rep. Paper-thin tank, but just enough to keep the domi alive vs. the spawn DPS.
#2, I used a fleet booster to increase the amount of reps the RRs put out, solving the problem of the spawn killing sentry drones.
#3 (THIS IS THE IMPORTANT ONE) I dropped the drones in two groups, so one group of sentry drones could always hit a cruiser orbiting the other group. Getting the drones to stay apart was a challenge. Anyone who has used sentry drones knows that they invariably end up at 0 on your ship. That is because sentry drones actually move. They move at 1 m/s towards their current target, and 1 m/s towards you if they are not firing. By dropping three drones, then setting the dominix to "keep at range" or about 7km from one, then dropping the other set, it was possible to keep about 7km distance between the two drone sets that would not close. This spacing allowed the drones to successfully kill the cruiser rats.
With these problems solved, I started farming a few rooms with a few accounts. The ISK was great. However, after a few weeks, I got really sick of flying the ships into place every morning (I always get up around the end of downtime), even though I was making bank.
Another emergent problem was that people had noticed what I was doing and started copying me. People had started to scan my ship and copy my setup. So I was faced with two new problems:
#1: competition
#2: lack of a desire to set up my fleet every day
I solved these problems together. I decided that rather than farm the rooms myself, I would recruit other people to farm and I would be the overlord of the operation. With a combination of suicide ganking and denial tactics, I would push out the competition. I would use these same tactics to keep my farmers from rebelling against me.
First, I recruited some people. I told them up front that I would be running what amounted to a protection racket. They would farm and pay me a percentage. If they got out of line, I promised I would park a drake AFK in their rooms, which would eventually get aggro and prevent them from AFK farming. I also told them that they would each be required to help me block others from farming if I requested their help. Each room generated about 3.2 bil/month. I would take a 33% cut.
This might seem silly, but for these people, all the incentives were in place for their cooperation. A few people tried to cut me out, and I either blocked them from AFK farming myself, or had other farmers do it. One of my mates referred to this tactic as GG#pissing in the potGG%. If anyone tried to farm without giving me a percentage, I would make sure no one got any isk. There were a few people who tried to keep farming despite my blocking tactics. I started suicide ganking these people with torp ravens and killing their AFK pods with suicide destroyers. It was easy; the farming setups had almost no tank, and Aphi is a 0.5 sec status system. (This was before the insurance change.) Getting into the Labyrinth required a rare and expensive re-usable key. I bought them up. After being ganked, many people found that they could not get back in.
Within a month, I had either driven off or recruited all the competition into my organization. I had farmers in all 9 rooms farming 23/7. Each one paid me a 33% tax rate. For the next year, I collected about 9.6 bil/month and did virtually nothing other than suicide gank a few people and settle occasional disputes between my farmers. Occasionally, haters who knew what I was up to wardecGGVd my corps, but that was easy to avoid with corp-jumping.
The best part was that this was all done within the scope of what was allowed. It was a goal of mine to not violate the EULA in any way. Unfortunately for me, eventually a lazy GM mistook my AFK farmers for botters and banned them all. After a lengthy petition process where I was forced to explain all these details, I was able to get the bans reversed, but was informed that what I had done would no longer be allowed, and that the devs would be implementing changes to prevent it from happening in the future.
TL;DR:
I got rich and forced CCP to change their bad game design
|

Dramaticus
Goonswarm Federation
192
 |
Posted - 2012.08.09 19:30:00 -
[293] - Quote
Its alot easier to not get called on your often wrong bullshit if you can't be constrained by any sort of rules This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Psyise
House of Bone
0
 |
Posted - 2012.08.09 19:30:00 -
[294] - Quote
Vincent Athena wrote:Jame Jarl Retief wrote:Richard Desturned wrote:Mistakes happen in development. Developers have to correct them. Sometimes, the mistakes are abused and players should be policed as to not abuse those mistakes as they are not intended to be there in the first place. They should have reverted the change, or disabled plexes until it was fixed............. The COSMOS sites were added years ago, its not a recent change. Disabling them would punish those players who do them legitimately. Why should those players suffer? Better to just tell those few who do the afk thing to stop until ccp gets time to change how fixed site complexes work.
I can agree with your sentiment but this is not a new issue to CCP. Obviously they have known about it for a while and have developed a system in order to catch people afk'ing while sentry drones mop up in these respawn instances. They are just now warning people of whats being implemented so why didn't they spend the time working on a solution for these COSMOS complex's that respawn mobs instead of coming up with an automated solution to catch people going AFK for extended period of times.
Better yet, what % of time is it ok to be AFK? I am frequently AFK while mining and doing other stuff around the house but am regularly logged in for 7-12+ hours at a time. I frequently leave myself logged in while I eat dinner, do laundry etc. so I am not away for hours at a time.
Obviously I am not making money during all of this period but I do make some money while being away.
Come one, this is eve. I need numbers please. =p |

EvilweaselSA
GoonWaffe Goonswarm Federation
351
 |
Posted - 2012.08.09 19:33:00 -
[295] - Quote
Kiyarii Oskold wrote:So I feel the need to risk a generous fellow player and repost his details here, as the backstory to this is a brilliant piece of true Eve emergent gameplay that will otherwise be covered over by CCP rather than championed. This is even more brilliant than I'd expected, I like this writeup. Thanks! |

DoLoc Two
Grim Determination Clockworks Inc. Nulli Tertius
0
 |
Posted - 2012.08.09 19:34:00 -
[296] - Quote
thanks for deleting my previous post... i guess me playing in your sandbox is too much like a bot so you write a bot program to get rid of bots and non-bots (Us, your paying clients).
fix the program without penalizing the legal players should be the goal.
from the posting so far you're efforts are failing...
now back to my drone mining orca... |

Vaerah Vahrokha
Vahrokh Consulting
1815
 |
Posted - 2012.08.09 19:38:00 -
[297] - Quote
"EVE is a game and games are designed to be played. I feel that people who put time and effort into eve should be rewarded more than people who put minimal effort into eve"
That's the only sentence I could read in that turtle sluggish website. And it's terrible. Because it is WoW "grind grind grind those mobs for phat money" material.
I earn tons of money without even logging in. I chose to play better instead of playing harder and a functional MMO should let me do that. Period. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kyle Frost
Atlantean Defense Fleet In Umbra Mortis
5
 |
Posted - 2012.08.09 19:38:00 -
[298] - Quote
Shi Xia wrote:Screegs,
Don't be so lame, and effing lazy. Penalizing us for using the mechanics that were designed by the devs is a lazy. The players of Eve are smart, and we will use every little mechanic to our advantage. You should be thankful that we are so industrious. It's what separates this game from the rest (for me). Our nature should not bring us under fire. Rather, maybe you should fix the mechanics that make this 'exploit' possible. (Seems to me anyone running low sec/nul sec plexes afk is also under risk of being scanned down and popped.)
Why should the players, who pay your salary have to be penalized for CCP's lack of insight and forethought? At the very least (I believe someone already mentioned) disable the plexes that are providing us with this opportunity that has been created until said problem has been fixed--ON YOUR END.
Let us PAYING subscribers have fun, and get off our backs.
Did it ever occur to you that CCP might need help from the players every now and then, in order to keep the game balanced and GG#cleanGG%?
When you stumble upon a flaw in the game mechanics, what do you do? A. Report it and move on. B. Exploit it to your benefit as much as you can and then cry when the devs threaten to put an end to it.
Judging by posts in this thread, the answer to that one seems obvious, doesnGGVt it? Like I said, EVE is a huge game GGt the devs canGGVt be aware of absolutely everything that goes on in it the entire time. And even if they are aware of a certain problem, the solution is not always simple and easy to implement. (With that said, I really like KristenGGVs idea about removing bounties GGt that just might do the trick and seems simple enough)
Also, I believe that most people who play EVE are intelligent enough to know, when they are taking advantage of a flawed game mechanic. SoGG* GG#being industrious and playing the game to the fullestGG% is a cheap, lame excuse! The people who engage in such AFK farming are fully aware of what they are doing.
Simple example, starring the beloved SANDBOX. You need somebody to police and clean the damn thing. Cause every now and then, a kid decides to take a dump in the middle of the sandbox. And what do the other kids do? Well sadly, at least half of them go and take a dump right next to the first one. You wanna try and guess how long any kid will enjoy playing in a full of **** sandbox? Somebody has to take care of the mess. Now looking at your post, you are saying that a kid who takes a dump in the sandbox should get a pat on the back, instead of being punished and forced out of the sandbox GGt is that about right?
Oh and Shi GGt nice ninja edit thereGG*
P.S. Oh yeah, another glorious idea - disable the plexes until a fix has been developed. Let's deny COSMOS missions to all the players interested, because some "industrious" guys have decided to take advantage of a flaw in the system. How do you guys come up with this? Let the gun do the talking! |

Vrykolakasis
Trinity Operations Aurora Irae
52
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Posted - 2012.08.09 19:39:00 -
[299] - Quote
I really love Screegs' hostile tone in the vast majority of his replies in this topic.
Never mind; I don't. I love hostility inside the game. To be aggressively hostile, condescending, and unprofessional to your customers in real life (or, well, a forum; still real interaction) is not an admirable character trait.
As per the real issue: It's a bit brute-force to leave a game mechanic, tell a small portion of players (people who actively pay attention to stuff out-of-game) that it's not allowed, and get out the ban-hammer. You could, rapidly and with very little effort, reprogram the static sites to run like normal sites, despawn after they were run, and instantly respawn in the same system. You'd have "static" complexes in the same sense that some W-Space systems have "static" wormholes, and no one could be afk for very long. You could avoid all of the angry people by simply changing the mechanic, quickly and correctly, and keeping the ban-hammer stored away entirely.
Whatever you change, call it a patch, not a freaking expansion. The last two "expansions" were just a combination of fixing broken stuff and breaking working stuff.
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Michael Harari
The Hatchery Team Liquid
192
 |
Posted - 2012.08.09 19:41:00 -
[300] - Quote
You would think with all the rage in the thread that someone actually is banned over this |
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