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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
144
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Posted - 2011.09.19 17:43:00 -
[1] - Quote
CCP t0rfifrans has released a dev blog about some interesting things that are going to be happening in EVE Online. In a week looking to be laden with dev blogs, this one should prove a nice warm up for things to come.
Check out the blog right here, and as always, leave your thoughts right here in the comments thread. CCP Guard | EVE Community Developer |
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Xercodo
Xovoni Directorate
56
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Posted - 2011.09.19 17:45:00 -
[2] - Quote
First lol
woo ship spinning \o/
is that a new font?!
edit: never mind, i thought the comment link was broken just cause i got here only 2 seconds after you posted this topic lololollol The Drake is a Lie |
Miraqu
Marquie-X Corp
0
|
Posted - 2011.09.19 17:46:00 -
[3] - Quote
Sounds promising. |
Zirise
Dreddit Test Alliance Please Ignore
50
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Posted - 2011.09.19 17:47:00 -
[4] - Quote
I am warmed up? |
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CCP Guard
C C P C C P Alliance
144
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Posted - 2011.09.19 17:52:00 -
[5] - Quote
Xercodo wrote:First lol
btw the comment link is broken....i had to come here manually
woo ship spinning \o/
edit: never mind, it's just cause i got here only 2 seconds after you posted this topic lololollol
It just took a while to properly publish but it's all good now :). At least you earned your "firstness"!
CCP Guard | EVE Community Developer |
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Ager Agemo
whips chains and ballgags Care Factor
5
|
Posted - 2011.09.19 17:53:00 -
[6] - Quote
4th....
FLAWLESS VICTORY! FATALITY!
Good job at giving us back.. what we already had before... lol
on a less troll note... if thats the caldari quarters... those look really ... sweet.... now if we could just walk AROUND the ship to see it from a human perspective inside the station... |
Xercodo
Xovoni Directorate
56
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Posted - 2011.09.19 17:55:00 -
[7] - Quote
CCP Guard wrote:Xercodo wrote:First lol
btw the comment link is broken....i had to come here manually
woo ship spinning \o/
edit: never mind, it's just cause i got here only 2 seconds after you posted this topic lololollol It just took a while to properly publish but it's all good now :). At least you earned your "firstness"!
ik rite? I almost never get here that fast
oh and IBC The Drake is a Lie |
quickshot89
89th Logistics
0
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Posted - 2011.09.19 17:55:00 -
[8] - Quote
can we just have the old cyno effect back instead of another new one? |
Xyfu
Love From Above
0
|
Posted - 2011.09.19 17:56:00 -
[9] - Quote
Did Torfi really write this?
"We know that itGÇÿs annoying as hell logging into a station on a craptop trying to sort out some market orders and feel it slowly roasting your lap while it renders your pencil skirt-wearing Caldari commander lady."
It sounds suspiciously like it was written by someone who actually plays the game.
High hopes are reinstated. |
ovenproofjet
The Illuminatii Mildly Intoxicated
11
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Posted - 2011.09.19 17:57:00 -
[10] - Quote
\o/ About time.... |
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CCP Zulu
C C P C C P Alliance
15
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Posted - 2011.09.19 17:57:00 -
[11] - Quote
Confirming new font. |
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Lucian Atreides
Tetraktys Rolling Thunder.
3
|
Posted - 2011.09.19 17:57:00 -
[12] - Quote
Excellent!!!You are finally catcing up!Go Go GO TEAM CCP!! |
Alexandra Alt
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.19 17:57:00 -
[13] - Quote
Ager Agemo wrote:4th....
FLAWLESS VICTORY! FATALITY!
Good job at giving us back.. what we already had before... lol
on a less troll note... if thats the caldari quarters... those look really ... sweet.... now if we could just walk AROUND the ship to see it from a human perspective inside the station...
shhh don't give them ideas to waste time, FiS is more important now, get the damn game fixed before getting back to incarna crap. |
Lucian Atreides
Tetraktys Rolling Thunder.
3
|
Posted - 2011.09.19 17:58:00 -
[14] - Quote
CCP Zulu wrote:Confirming new font.
AND a New Font.Bravo! |
DmD666
Interwebs Cooter Explosion Fatal Ascension
0
|
Posted - 2011.09.19 17:58:00 -
[15] - Quote
Graphics improvements in Eve? Over features? Yawn. |
Sarmatiko
104
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Posted - 2011.09.19 18:00:00 -
[16] - Quote
New font looks cool, at least not Arial like in some of the previous broken builds Old turret icons is a big win. Now I dont have to spend money on glasses or eye implants after playing EVE. |
Dalmont Delantee
Shiloh Technologies STR8NGE BREW
3
|
Posted - 2011.09.19 18:00:00 -
[17] - Quote
TOFI I LOVE YOU!!!!
Can we make some strange male/male babies using a surrogate mother (Ummmm CCP Sunshine or whatever the red head is called) and bring it up to be our cap alt? :P
Less people will be carrying weapons now at fanfest I'm sure :) |
Nemesis Factor
Deep Core Mining Inc. Caldari State
3
|
Posted - 2011.09.19 18:00:00 -
[18] - Quote
Nice.
I was never one of the people bothered by ship spinning, but I love that you're fixing those lighting issues and putting in a new cyno effect.
Also, I like how the name was blacked out on the sidebar, but Demeris Abrii is clearly visible in the guest list. |
Crime Zero
Mega Builders
0
|
Posted - 2011.09.19 18:00:00 -
[19] - Quote
CCP t0rfifrans wrote: The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.
Thank you! This is great news!
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Crasniya
Dragon's Legion of New Eden
2
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Posted - 2011.09.19 18:01:00 -
[20] - Quote
No complaints here on all counts. :)
Can we buy that ship yet? :P |
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Grimpak
Midnight Elites Echelon Rising
45
|
Posted - 2011.09.19 18:01:00 -
[21] - Quote
so wait, fixing lightning, the return of ship spinning, a new font and new cyno effects?
all it needs now is engine trails \o/ [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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Chribba
Otherworld Enterprises Otherworld Empire
281
|
Posted - 2011.09.19 18:03:00 -
[22] - Quote
I'm spinning, right round, round... how was that song again?
\o/
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Black Madness
Natural Born Builders United Corporations Of Modern Eve
0
|
Posted - 2011.09.19 18:03:00 -
[23] - Quote
DmD666 wrote:Graphics improvements in Eve? Over features? Yawn.
This. |
Whiteknight03
WESAYSO Industries
4
|
Posted - 2011.09.19 18:03:00 -
[24] - Quote
A good step in the right direction, finally |
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CCP Guard
C C P C C P Alliance
148
|
Posted - 2011.09.19 18:04:00 -
[25] - Quote
We added a new image we just got to the blog so feel free to refresh if you were one of the first readers. CCP Guard | EVE Community Developer |
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Alejan Gerakh
Clan Hyena
0
|
Posted - 2011.09.19 18:04:00 -
[26] - Quote
Personally, I would have liked the new turret icons to stay, but to have backdrops like the ship and drone icons it was attempting to mirror. You know, the only other two items that also have a 3D presence in-game that feature rendered icons, as well. I personally like the fact that each turret is unique, instead of all turrets of the same size class looking exactly the same as an icon. Again, like the Captain's Quarters and the return of Ship Spinning, it should be optional, if possible.
A colorful backdrop (maybe circular or rounded corners, and colored based on race like the ship/drone ones), at least when displayed next to the target boxes next to the Selected Item window, would help them stand out in the places where people seemed the most perturbed about the new icons...
But whatever. Doesn't matter much to me, either way. I suppose most generally use one type of a given size class, anyway..?
As a side note, I've actually docked, done my business, and undocked long before the 'station environment' finished loading quite a few times, now, thanks to the removed session timer. |
Taleris Kline
Pator Tech School Minmatar Republic
0
|
Posted - 2011.09.19 18:05:00 -
[27] - Quote
Are all of the features listed above (new font, return to turret icons, "new" hangar, and improved rendering ) going to be dropped onto SiSi and then TQ at the same time or will it be a staged release?
Will there be announcements made when each feature is made live on SiSi? |
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CCP Guard
C C P C C P Alliance
148
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Posted - 2011.09.19 18:05:00 -
[28] - Quote
Grimpak wrote:so wait, fixing lightning, the return of ship spinning, a new font and new cyno effects?
all it needs now is engine trails \o/
Engine trails are on a backlog. Which means the backlog basically has engine trails. So it must be moving fast!
More seriously, I have no idea of timing at this point though and it could be a while. I just don't know. All I know is that it's on a backlog which means it will be done at some point in time that is not this very moment. CCP Guard | EVE Community Developer |
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Issac Kaine
Hyperflux Industries
2
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Posted - 2011.09.19 18:05:00 -
[29] - Quote
yay ship spinning |
Korerin Mayul
hirr Morsus Mihi
1
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Posted - 2011.09.19 18:06:00 -
[30] - Quote
this pleases me, it pleases me in the pants. |
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Crasniya
Dragon's Legion of New Eden
2
|
Posted - 2011.09.19 18:06:00 -
[31] - Quote
New picture is hawt. Can we get a shot of the Gallente quarters yet? :D |
Alejan Gerakh
Clan Hyena
0
|
Posted - 2011.09.19 18:07:00 -
[32] - Quote
quickshot89 wrote:can we just have the old cyno effect back instead of another new one? There wasn't even a 'new' one in the first place, last I checked. It just used the same jump effect as using a stargate. |
Elvin Gizza
Gerek Ore And Moon Surveying
0
|
Posted - 2011.09.19 18:07:00 -
[33] - Quote
It is a start, i won't thank you for returning the old icons, as it was clearly a mistake putting in new ones. But with these rollback i hope and pray it is the start of ccp focusing more on eve.
I look forward to see ship spinning and a cargohold window that will stay open again
O/ |
kipperslap
1nside Bet
0
|
Posted - 2011.09.19 18:08:00 -
[34] - Quote
Great, but seriously, how long has it taken to get some of this stuff fixed that should never have been 'fixed' to start with? |
Psihius
Anarchist Dawn U N K N O W N
1
|
Posted - 2011.09.19 18:09:00 -
[35] - Quote
****, YEAH! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
8
|
Posted - 2011.09.19 18:09:00 -
[36] - Quote
Thank you for returning the working functionality and graphical assets to the game. Please do not remove working and usable "stuff" again without serious consideration. And if it was a time / money problem, please take the extra time needed to, at the very least, keep usability at a constant level. Those turret renderings were a visual abomination and should have never been given the go-ahead.
Also, thank you for recognizing that the act of docking and using CQ can potentially result in a significant ramping up of system resource utilization. It is one thing to throw every local resource available at the client when major in-space activities are taking place and another when a pilot goes to dock and afk for a bit. Where the latter logically should not ask much of the PC (and the customer's electricity bill). 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters |
Flynn Fetladral
Royal Order of Security Specialists
451
|
Posted - 2011.09.19 18:10:00 -
[37] - Quote
Good work CCP. Winter is heating up already! :-D |
darius mclever
0
|
Posted - 2011.09.19 18:11:00 -
[38] - Quote
\\o \o/ o// |
Lord Helghast
Intergalactic Syndicate Nulli Secunda
29
|
Posted - 2011.09.19 18:11:00 -
[39] - Quote
FOR THE LOVE OF GOD MORE OF THESE DEVBLOGS lol
Seriously devblogs like this actually make the consumer base happy, only thing missing...
VIDEO DEMOING THE NEW CYNO :)
Still hoping we get more devblogs related to other things coming, the rebalance, the supercaps, the nullsec changes, the new gun effects, the engine trails, nebulas... so many things i wish we had info on.....
Its a great update though and all 3 things are great that are coming, though honestly the icons and the "leave ship" button are sorta not new features but things taht should have been done hehe... Hope still that ship spinning got a little bit of spit polish in this new version that would be nice :)
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Glasgow Dunlop
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2011.09.19 18:11:00 -
[40] - Quote
ship spinning should have never been removed. |
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Xana Meditir
Perkone Caldari State
1
|
Posted - 2011.09.19 18:11:00 -
[41] - Quote
I love you once again ccp <3 :D |
quickshot89
89th Logistics
0
|
Posted - 2011.09.19 18:11:00 -
[42] - Quote
Alejan Gerakh wrote:quickshot89 wrote:can we just have the old cyno effect back instead of another new one? There wasn't even a 'new' one in the first place, last I checked. It just used the same jump effect as using a stargate.
the old one used to be a big lightning strike kind of thing instead of just a bubble, i miss it :( |
Din'stalor Alaric
Intergalactic Syndicate Nulli Secunda
12
|
Posted - 2011.09.19 18:12:00 -
[43] - Quote
I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
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Midge Mo'yb
Bat Country Goonswarm Federation
28
|
Posted - 2011.09.19 18:13:00 -
[44] - Quote
is the cyno effect on sisi?
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Alejan Gerakh
Clan Hyena
0
|
Posted - 2011.09.19 18:13:00 -
[45] - Quote
Elvin Gizza wrote:It is a start, i won't thank you for returning the old icons, as it was clearly a mistake putting in new ones. But with these rollback i hope and pray it is the start of ccp focusing more on eve.
I look forward to see ship spinning and a cargohold window that will stay open again
O/ I still don't think it was- they were just following the standard established with ship and drone icons, since turrets actually look unique, finally. They just needed to implement it with a background or backdrop like the ship and drone icons (if possible, it could be conditional based on where it was used, so it would be noticeable by the target indicators for those who can't see them, but wouldn't clutter up the fitting window or such). That was the biggest mistake, not using new icons, to me. |
Angle elnA
Lorica Industry
0
|
Posted - 2011.09.19 18:14:00 -
[46] - Quote
man... I think I love this guy |
Wollari
Phoenix Industries Wicked Nation
0
|
Posted - 2011.09.19 18:14:00 -
[47] - Quote
I hope i'll be able to play eve again ... since Incarna eve is crashing all the time. I know CCP claims that the Intel Driver is the root cause, but from a player perspektive it's hard to believe when things worked out well before Incarna.
*sadface* |
Alejan Gerakh
Clan Hyena
0
|
Posted - 2011.09.19 18:15:00 -
[48] - Quote
quickshot89 wrote:Alejan Gerakh wrote:quickshot89 wrote:can we just have the old cyno effect back instead of another new one? There wasn't even a 'new' one in the first place, last I checked. It just used the same jump effect as using a stargate. the old one used to be a big lightning strike kind of thing instead of just a bubble, i miss it :( Yes, I realize this- it was featured in EVE Hell. However, my point was they never bothered to create a 'new' effect (until now, it seems), they just used the new gate-jump effect for all jumps, regardless of capital cyno or stargate use. |
Bugcheck
Origin. Black Legion.
0
|
Posted - 2011.09.19 18:17:00 -
[49] - Quote
I would much prefer if the fitting window effectively replaced the "ship boarded" background. Much more functional as the fitting window is usually a PITA to have open and is always in the way. Why not drag mods to the ship in the background to fit? I don't think anyone who wants to spin a ship actually cares if its visually in a hangar or not. |
Slighet
Siempre Muerto
0
|
Posted - 2011.09.19 18:17:00 -
[50] - Quote
Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
I'm going to choose to believe that was deliberate, as in "It's hot hydropgen o'clock". ;) |
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Internet Knight
The Kobayashi Maru RONA Directorate
2
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Posted - 2011.09.19 18:21:00 -
[51] - Quote
CCP Zulu wrote:Confirming new font. Does it solve all the ambiguity issues of the old font?
DO TELL <3 |
Nyio
Federal Navy Academy Gallente Federation
90
|
Posted - 2011.09.19 18:21:00 -
[52] - Quote
Neat Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |
Din'stalor Alaric
Intergalactic Syndicate Nulli Secunda
12
|
Posted - 2011.09.19 18:24:00 -
[53] - Quote
Slighet wrote:Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
I'm going to choose to believe that was deliberate, as in "It's hot hydropgen o'clock". ;)
Does this mean ive actually trolled myself? |
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CCP Guard
C C P C C P Alliance
148
|
Posted - 2011.09.19 18:29:00 -
[54] - Quote
Internet Knight wrote:CCP Zulu wrote:Confirming new font. Does it solve all the ambiguity issues of the old font? DO TELL <3
More news inbound on that ;) CCP Guard | EVE Community Developer |
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SerialTurd
APEX ARDENT COALITION NEM3SIS.
0
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Posted - 2011.09.19 18:30:00 -
[55] - Quote
So let me see if I get this right.
Putting back old icons for turrets - old stuff Putting back station spinning - old stuff Add a caldari captains quarters - new stuff for walking in station Adding a new cyno effect - new stuff
So really we are only getting 1 new thing and it's not even that big a thing. We ever going to hear something about 0.0 changes or super cap changes or anything in space game changing changes?!?!
More space stuff, less station stuff. |
Vincent Athena
V.I.C.E.
40
|
Posted - 2011.09.19 18:30:00 -
[56] - Quote
Question for CCP: Right now when we are on the balcony we see a hangar space that looks quite different from the hanger spaces we were seeing pre-incarna. With the coming return of ship spinning, which hangar space will the ship-only view be in, the new one or the old one? If its the old one, then that is rather immersion breaking. Somehow the hanger magically changes in the blink of the eye when I leave the ship. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
VaMei
Meafi Corp
16
|
Posted - 2011.09.19 18:31:00 -
[57] - Quote
Quote:The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship. Great to hear. I can think what I want when it comes to WiS & CQ, but as long as it's not a mandatory part of what I've always been able to do, then my opinion is moot.
Quote:As a result, we will be reverting the change so that turret icons use the original custom drawn icons.
CCP reverting a change that isn't gamebreaking, just because players liked the old way better???
Did I suddenly wake up to find it April 1st? ... or December 25th? |
Winterbliss
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.09.19 18:31:00 -
[58] - Quote
My body is ready!
Bravo CCP, bravo indeed! |
Hirana Yoshida
Behavioral Affront
17
|
Posted - 2011.09.19 18:32:00 -
[59] - Quote
If only you had bothered actually reading the bazillion threads posted during CQ testing, you would not have been surprised by the demand for a low-intensity hangar view option (aka. ship spinning) and the pure logic that a CQ toggle functionality ..
Bad Devs! Bad! |
WSmith
Farmers SRL AAA Citizens
0
|
Posted - 2011.09.19 18:34:00 -
[60] - Quote
Give us the GOD DAMN NEW UI ALLREADY!!!! It's taking like ages to release it but never the less i miss the old ship spinning . Keep up the good work and lets see some fixes to the old gaming content rather then seen new features every single expansion |
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Needa3
BURN EDEN Northern Coalition.
0
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Posted - 2011.09.19 18:35:00 -
[61] - Quote
new font? new cyno effect?
at least the ship spinning is something
glad you made a blog about nothing.
less graphics and more gameplay would be good but no matter what we do .... seems you are not listening |
Crunchmeister
THORN Syndicate BricK sQuAD.
43
|
Posted - 2011.09.19 18:36:00 -
[62] - Quote
First off, thank you. People have been screaming about the "ship spinning' since Incarna was released. And really, it wasn't all about spinning the ship, but the functionality the new system removed, the long load times when we wanted to just dock and undock, and the immersion aspect that's removed by forcing us to go to quarters with every docking, which was ridiculous. I understand that management and marketing wanted to force the NEX store onto us, and there was no way to see ourselves with our cool expensive monocles without that. But really, it was a horrible idea all around.
Kudos on a new font that's actually readable too. That old one made my eyes hurt.
I'm glad that CCP has finally listened to what the PLAYERS wanted, rather than what marketing dictated. I really didn't think CCP was going to back down from the hangar view and at best give us some half-assed substitute to tide us over until Incarna performance issues were addressed. I guess I was wrong about that. And I'm glad I was.
I really hope this is a new direction that CCP is taking in actually paying attention to what customers want. It's just a shame it took mass protests, revolts, a ton of cancellations, and a crapload of bad press in order to see the light. |
Hannibal Ord
Noir. Noir. Mercenary Group
1
|
Posted - 2011.09.19 18:36:00 -
[63] - Quote
Well firstly this is all good news I think we can agree.
So, for next time, when myself and others test your new ideas on the test server and ask specifically for this ideas to be implemented, rather than just ignoring your test feedback from the test server on the test server forum and then having a massive RAGE fest which has damaged your reputation by releasing a disaster, you listen to the feedback and don't dismiss it as being stupid like we don't know what we are talking about.
Edit:- Can we pls have the peeling skin cloaking effect back as well. |
zxsteel
Darkness Of Absolution Army Of Darkness.
0
|
Posted - 2011.09.19 18:40:00 -
[64] - Quote
Hat off to you CCP. |
Absent Sentry
0
|
Posted - 2011.09.19 18:41:00 -
[65] - Quote
CCP Guard wrote:Internet Knight wrote:CCP Zulu wrote:Confirming new font. Does it solve all the ambiguity issues of the old font? DO TELL <3 More news inbound on that ;)
The very first thing I noticed looking at the screenshots was the new font, which is very exciting. Then I saw the third screenshot which features the infamous ohs ("Opux") and zeroes ("Security Level > 0.9") and that the oh is abnormally thin, meaning they still look very similar x.X In fact, looking down at the show info for the turret, even lower case ohs ("ammo", "Radio") are afflicted with the same strange thinness. The new font seems to have solved the issue for OQD, but please also make sure zero and oh aren't left behind. |
Slighet
Siempre Muerto
1
|
Posted - 2011.09.19 18:42:00 -
[66] - Quote
Excellent avatar! |
Niraia
Seekers of a Silent Paradise
49
|
Posted - 2011.09.19 18:42:00 -
[67] - Quote
Very glad you're restoring the old UI functionality.
- Chief of Security, EOH Poker - Terrorist cult advocate |
Peter VonThal
Raygun Technologies
0
|
Posted - 2011.09.19 18:44:00 -
[68] - Quote
Steps in the right direction. Good to see.
|
Abdiel Kavash
Paladin Order Fidelas Constans
25
|
Posted - 2011.09.19 18:45:00 -
[69] - Quote
WHO ARE YOU AND WHAT HAVE YOU DONE TO MY CCP??? |
IGNATIUS HOOD
Zephyr Corp V.A.S.T.
0
|
Posted - 2011.09.19 18:45:00 -
[70] - Quote
CCP Zulu wrote:Confirming new font.
I could hug you! I'm slowly going freaking blind!
Everything else is for the best and its all very exciting. I might just have to make the 2nd account now. |
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Seleene
Body Count Inc. Pandemic Legion
63
|
Posted - 2011.09.19 18:47:00 -
[71] - Quote
If the new cyno effect doesn't sound like Thor smashing his hammer down on your skull and crushing your spine, I'll be disappoint. Seleene's Sandbox - My Blog, where I say stuff. |
Jamaican Herbsman
I Love You Mary Jane
1
|
Posted - 2011.09.19 18:47:00 -
[72] - Quote
Peter VonThal wrote:Steps in the right direction. Good to see.
Indeed. CCP, now just name the xmas expansion "EVE: T+¦talhelldeath" and I am totally satisfied |
Ebisou
Origin. Black Legion.
0
|
Posted - 2011.09.19 18:47:00 -
[73] - Quote
I've been flying a cloaked Harbinger for months now. When are you going to fix this bug? |
Vincent Athena
V.I.C.E.
40
|
Posted - 2011.09.19 18:50:00 -
[74] - Quote
Oh, another question: Will dragging a ship out of the ship window work even if we are in avatar view mode?
Also when we are in the CQ it seems to me that you could make it so any double click that is not a valid location for walking would result in an open cargo hold.
In other words, restore the station functionality not matter if we are looking at a ship or an avatar. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Dierdra Vaal
Veto. Veto Corp
16
|
Posted - 2011.09.19 18:53:00 -
[75] - Quote
Quote:Oh, and we have a new cyno effect. It is scheduled to be out on within a week,
checked outside, pigs aren't flying. Wtf :o :D
Good changes all around, though the board/unboard option was already requested by CSM5 - it's a little disappointing it took this long for CCP to come around to the idea.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Croniac
Thunder Chickens
0
|
Posted - 2011.09.19 18:57:00 -
[76] - Quote
CCP Guard wrote:CCP t0rfifrans has released a dev blog about some interesting things that are going to be happening in EVE Online. In a week looking to be laden with dev blogs, this one should prove a nice warm up for things to come. Check out the blog right here, and as always, leave your thoughts right here in the comments thread.
Can any Dev please tell me if this is going to fix the problem where the inside of my toons nostrals are lit up such that it looks like he has a candle inside his head like a jack-o-lantern? Happens in station when no lights are shining up my nose. Doesn't happen in the customizer.
That is one of the lighting bugs that just bugs the bajeebs out of me.
Please advise. |
Obsidian Hawk
RONA Corporation RONA Directorate
85
|
Posted - 2011.09.19 18:57:00 -
[77] - Quote
For those who are not bitter vets and dont understand cyno affects I am going to link a few videos of the old affects.
cool music
no sound really
red moon rising
There are more out there
Anyway YAY ship spinning
Yay cynos!
Yay new font!
Yay for reverting to some old things, yes incarna has been fun but ship spinning was more fun and much more functional. |
ovenproofjet
The Illuminatii Mildly Intoxicated
11
|
Posted - 2011.09.19 19:02:00 -
[78] - Quote
Seleene wrote:If the new cyno effect doesn't sound like Thor smashing his hammer down on your skull and crushing your spine, I'll be disappoint.
THIS |
Pharos Pharos
Nephilim Industries
2
|
Posted - 2011.09.19 19:02:00 -
[79] - Quote
much much much much love |
Phoehnix
Talocan Strategic Expansion Talocan United
17
|
Posted - 2011.09.19 19:02:00 -
[80] - Quote
And a screenshot of caldari cq as well, i lub you again torfi <3 |
|
ITTigerClawIK
Galactic Rangers Galactic-Rangers
6
|
Posted - 2011.09.19 19:03:00 -
[81] - Quote
this is the best news since null sec revamp thread ^_^
+1 happy Tiggy ^_^
also WOOOOOO CYNO!!! |
Dr Akula
Tunguska Technology Gears Confederation
0
|
Posted - 2011.09.19 19:03:00 -
[82] - Quote
Looking good, but how do you switch between the CQ and Hangar? As i dont see a button for it. (In the sreenshots.) |
Herschel Yamamoto
Agent-Orange Nabaal Syndicate
0
|
Posted - 2011.09.19 19:05:00 -
[83] - Quote
Optional Incarna, best Incarna.
And that new cyno effect had better make it seem like the world is ending every time you light it. |
Aphoxema G
PONIES EVERWHERE Screaming Meercats
33
|
Posted - 2011.09.19 19:05:00 -
[84] - Quote
A welcome return of the old, as much as I embrace CQ myself it should not have come at the expense of someone else so arbitrarily.
I like the new CQ hallway. I'm also wondering if we'll get to pick the race of CQ we use or if it'll just be whatever station we're in.
The shader adjustments definitely make people less dull looking, like in the character creator.
I'm happy to hear about the return of more intuitive icons. The new ones don't look -bad-, they just don't really much look like anything. I wouldn't care if they changed the icons again as long as they sort of tell me whether I'm using a laser or a tractor beam.
Wouldn't you like to be my little PWNEE? |
Ravcharas
GREY COUNCIL Nulli Secunda
4
|
Posted - 2011.09.19 19:10:00 -
[85] - Quote
ITTigerClawIK wrote:this is the best news since null sec revamp thread ^_^
+1 happy Tiggy ^_^
also WOOOOOO CYNO!!! When a company deciding to un-implement stuff is greeted with near unanimous relief, maybe it's time to start listening to feedback BEFORE roll-outs instead of after roll-outs?
|
Thorvik
Minmatar Ship Construction Services Ushra'Khan
3
|
Posted - 2011.09.19 19:11:00 -
[86] - Quote
First off...... \0/ Ship Spinning is back!! No more multiple clicks just to leave ship (even though you are standing in a room you still have to leave ship... ??)
Thanks !!
Now.
Can we please have:
W = Forward S = Back A = left D = Right
An easy, familiar way to navigate your quarters. I may just turn on CQ just for that alone. I do like my door though.... |
Doctor Garamond Trebuchet
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.09.19 19:12:00 -
[87] - Quote
Well crap fire and fart blue smoke.
Cautiously optimistic.
@rickypedia | official #tweetfleet list manager - just post to #tweetfleet to be added-á message me here or ingame if I somehow miss you. Yes I'm in an npc corp on purpose, its a CAS history thing Yes I live in nullsec. |
Captain Praxis
EVE University Ivy League
0
|
Posted - 2011.09.19 19:13:00 -
[88] - Quote
Shiny |
Nth Ares
Aliastra Gallente Federation
2
|
Posted - 2011.09.19 19:13:00 -
[89] - Quote
Awesome, thank you Devs. I greatly appreciate the attention you're finally paying to these quality-of-life issues. It will be good to have the hangar view again. For me it was not so much about the ship spinning, but the UI and client performance.
The turret icon revert, also a good idea. Icons should not be about detailed graphics, they work best as abstractions; they exist for the sake of user efficiency. |
Dr Zom
We Might Be Dead
0
|
Posted - 2011.09.19 19:14:00 -
[90] - Quote
Great news here. One clarification though:
"Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. "
Am I correct in reading that this setting will be a locally saved setting in your client, and not remembered when moving between computers (as in, I can have the default behaviour be ship spinning on my craptop and captain's quarters on my desktop?
\o/ |
|
Valice Entari
Alkaline Arthropods
0
|
Posted - 2011.09.19 19:14:00 -
[91] - Quote
Today is my birthday. I wake up on my birthday to find that the old hangar is being resuscitated, ship spinning is coming back, the turret icons are being reverted to the old clear icons, and a new font may be available...
...Oh t0rfi, you've made me the happiest humanoid in the charted systems! |
Svennig
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.09.19 19:14:00 -
[92] - Quote
Spot on, CCP. This is the way it should be. Awesome job. |
Aelana Anais
Agony Unleashed Agony Empire
1
|
Posted - 2011.09.19 19:14:00 -
[93] - Quote
I love reading these threads :) We have the normal mix of responses on the changes represented:
Spinning Ships? 1) Finally! My life is now complete! 2) You shouldn't have messed with it to begin with. 3) Why are you wasting time on this? (possibly because it is something we overwhelmingly yelled at them about, i.e. making CQ optional)
New Font? 1) Cool! About time. 2) The zeros are still broken. 3) Why are you wasting time on this? (possibly because over the life of eve, this has been the most complained about problem)
New Cyno Effect? 1) \o/ 2) It won't be as good as Red Moon Risings 3) Why are you wasting time on this? (maybe because the person who would have worked on this (graphics designers, etc) would not have been working on the kind of changes you want anyway, get over it)
(also known as the optimistic, the bitter and the screw you, i only care about how I play the game and the hell with the rest of you)
Either way, looks great! Consider me cautiously optimistic. Thanks for the new changes, keep em coming. I also very much look forward to changes you have in store for actually flying in space, but both are necessary. |
Linda Shadowborn
Dark Steel Industries
13
|
Posted - 2011.09.19 19:14:00 -
[94] - Quote
Xercodo wrote:ik rite? I almost never get here that fast oh and IBC
You know, most men dont brag about that *snickers*
as for the dev blog. good stuff if it gets delivered this side of the newyear ;)
|
Sarmatiko
104
|
Posted - 2011.09.19 19:15:00 -
[95] - Quote
Also please don't push new font to release (Evesans Neue) until all bugs in cyrillic font will be fixed. BTW http://trial.eveonline.com/ru/eveisreal.aspx font is still broken after few months. |
Bloodpetal
Mimidae Risk Solutions
22
|
Posted - 2011.09.19 19:15:00 -
[96] - Quote
I love all of this, my main question is the following ::
When you said you were going to bring back ship spinning, Torfi, Soundwave definitely said you were making a "new hangar" and it wouldn't be the "old hangar". Have you just decided that it's easier to go back rather than design a new hangar space? Or are you still planning on doing that in the future and using this as the basis of upcoming iterations?
NOSTRO AURUM NON EST AURUM VULGI |
Jade Constantine
Jericho Fraction The Star Fraction
313
|
Posted - 2011.09.19 19:16:00 -
[97] - Quote
Good stuff, nice to see this being put right and to see some signs of CCP moving in the right direction again.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Jowen Datloran
Science and Trade Institute Caldari State
33
|
Posted - 2011.09.19 19:18:00 -
[98] - Quote
Whoha, for a moment I thought you were going to surprise us with a widespread release of the Opux Luxury Yacht and an adjustments to the COSMOS turrets both in performance and datafile construction requirements. Well... maybe next time.
Oh, and I did manage to sell a couple of 'Arquebus' Heavy Beam Lasers last week. Did you buy them? Mr. Science & Trade Institute, EVE Online Lorebook-á |
|
CCP Guard
C C P C C P Alliance
151
|
Posted - 2011.09.19 19:22:00 -
[99] - Quote
Valice Entari wrote:Today is my birthday. I wake up on my birthday to find that the old hangar is being resuscitated, ship spinning is coming back, the turret icons are being reverted to the old clear icons, and a new font may be available... ...Oh t0rfi, you've made me the happiest humanoid in the charted systems!
Happy birthday!
CCP Guard | EVE Community Developer |
|
Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
14
|
Posted - 2011.09.19 19:24:00 -
[100] - Quote
Still nothing on the other 3 CQ except the walkway of the Caldari CQ? |
|
Arec Bardwin
Perkone Caldari State
4
|
Posted - 2011.09.19 19:24:00 -
[101] - Quote
Fixing something one did wrong is never a bad thing. CCP is moving in the right direction. |
Lucian Atreides
Tetraktys Rolling Thunder.
4
|
Posted - 2011.09.19 19:28:00 -
[102] - Quote
Um this means that we Cladari can ask for actual Missile Lunchers on Ships now?
|
Katrina Bekers
Fighters Squadron
7
|
Posted - 2011.09.19 19:29:00 -
[103] - Quote
What you do.
Not what you say.
Waiting for code to hit TQ before cheering up and "loving again". {{ Inject code here }} |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
192
|
Posted - 2011.09.19 19:30:00 -
[104] - Quote
Obvious bitterness first: which you'd listened to us initially, would have saved some drama and bad poasting.
That said, great move, one that makes me happy... Really looking forward to lighting fixes and improvements too.
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
Alejan Gerakh
Clan Hyena
1
|
Posted - 2011.09.19 19:31:00 -
[105] - Quote
Vincent Athena wrote:Question for CCP: Right now when we are on the balcony we see a hangar space that looks quite different from the hanger spaces we were seeing pre-incarna. With the coming return of ship spinning, which hangar space will the ship-only view be in, the new one or the old one? If its the old one, then that is rather immersion breaking. Somehow the hanger magically changes in the blink of the eye when I leave the ship. As far as I know, it actually isn't different from pre-Incarna. |
Malcanis
Vanishing Point. The Initiative.
200
|
Posted - 2011.09.19 19:31:00 -
[106] - Quote
CCP Zulu wrote:Confirming new font.
It's "confirmed" when it goes live on TQ, not before.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Limarr
Rennfeuer Curatores Veritatis Alliance
0
|
Posted - 2011.09.19 19:32:00 -
[107] - Quote
Good news, but why not implement a button -> boarding/unboarding?
when boarding, you have shipspinning when unboarding, you have station walking
with this toggle, we have to restart game? |
Walextheone
The Red Circle Inc.
0
|
Posted - 2011.09.19 19:34:00 -
[108] - Quote
Wow!
This I really like. |
Nyssa Litari
Pator Tech School Minmatar Republic
2
|
Posted - 2011.09.19 19:35:00 -
[109] - Quote
As someone who posted in that threadnaught, remarking specifically about watching what you do, I can say you've improved your communication. These fixes and enhancements will be most welcome when they go live.
Keep up the good work, I'm looking forward to seeing ever better out of you (and you can count on your customer base to demand it).
Regards,
Nyssa |
Umbriele
Natural Inventions Solyaris Chtonium
0
|
Posted - 2011.09.19 19:35:00 -
[110] - Quote
Return of spinning: good Return of old icons: good new CQ effect: who cares, delete CQ completely so you can work again on new EVE features.
|
|
Ugleb
Sarz'na Khumatari Ushra'Khan
4
|
Posted - 2011.09.19 19:35:00 -
[111] - Quote
As I've been posting increasingly angrily at pointless dev blogs, such as the Incarna 1.1 blog, thanks for a meaningful blog which addresses what the players actually care about; delivering specific content and fixes.
Now I wonder if we might be able to get a rough estimate on deploying the missing CQ's?
I'm not going to ask for sov changes/capitals rebalancing etc, as that is probably for the winter expansion. But I would like to hear a few bits if they're to be had. :) [IMG]http://i37.photobucket.com/albums/e72/Ugleb/Ugsiggy4.jpg[/IMG] |
SaiLan Wezz
Wolf Squadron
0
|
Posted - 2011.09.19 19:35:00 -
[112] - Quote
Old hangers back, finally!
In addition to the GPU requierments and the long load times, it was just plain imersion breaking.
SaiLan Wezz --> CCP 2011.09.13 10.75% Station hanger return Transaction details - This standing increase was granted for CCP returning the beloved 'ship spinning' to capsuleers everwhere! |
Mongo Edwards
Royal Order of Security Specialists
1
|
Posted - 2011.09.19 19:36:00 -
[113] - Quote
Yay for new cyno effect - hopefully as cool as the old one.
Confirming I still don't care about ship spinning. When I had this "feature" I had it turned off as it seemed pointless. The only good thing about getting the hanger view back is that I can now see what ship I'm in easier.
The other things are just ok I suppose not good or bad. I'm glad to see graphics improvements I did not like that my character looked much different in the creator than he did in the CQ (maybe it will look better). |
Master Akira
Shiva Morsus Mihi
0
|
Posted - 2011.09.19 19:38:00 -
[114] - Quote
All this is fine and dandy, but...
- Can you PLEASE fix the annoying as hell video bug where there's a "the display driver stopped responding and has recovered" windows error message? It happens EVERY TIME I jump gates, jump bridge, undock... and it started happening after Incarna. And yes, I have all my drivers up to date.
|
Vanessa Vansen
Ore Hogz Rolling Thunder.
1
|
Posted - 2011.09.19 19:40:00 -
[115] - Quote
Chribba wrote:I'm spinning, right round, round... how was that song again?
\o/ there you go |
Di Mulle
4
|
Posted - 2011.09.19 19:48:00 -
[116] - Quote
Meissa Anunthiel wrote:Obvious bitterness first: which you'd listened to us initially, would have saved some drama and bad poasting.
That said, great move, one that makes me happy... Really looking forward to lighting fixes and improvements too.
Indeed.
I still wonder, do CCP recognize what happened or still is happening - that the feeling that sole solution for problems is extreme rage, drama, unsubscribing etc. was strongly cultivated into community ?
Does the vicious cycle we saw - ignore any input, release broken and poorly (if outright mad) thought stuff, pretend everything is OK, suffer, make "emergency" meetings - will continue ?
Sure, drama has some entertainment value in itself, but I somehow think that value is still of a magnitude lesser than a value of just well made game.
As for graphics improvement for CQ - again, they were sorely needed. But, I know what I will do - I surely will check improved CQ to see if my char isn't so unbearably ugly anymore. Probably I will enjoy that, I really hope. And then I will leave CQ for good, because there is nothing to do and will be nothing to do in any foreseeable future. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
kyrieee
Bite me inc. Narwhals Ate My Duck
0
|
Posted - 2011.09.19 19:49:00 -
[117] - Quote
This is a step in the right direction CCP, please keep it up |
Ydnari
Estrale Frontiers
0
|
Posted - 2011.09.19 19:49:00 -
[118] - Quote
It's sad that a blog announcing reversing out the bad things that were added is the best dev blog in months. I hope the implementation of this works - it'll be an improvement. |
Hakuja
White Snake Inc.
0
|
Posted - 2011.09.19 19:51:00 -
[119] - Quote
Certainly, a good step BACK in the right direction. Very glad to see that you are still listening the player base, CCP.
Let's wait for results. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.19 19:52:00 -
[120] - Quote
Thanks for the update, and hope this get's released sooner rather than waiting for the winter expansion as it seems to be almost ready.
One question to t0rfi: you seem to be very reluctant to comment on the immersion-breaking quality of mandatory "unboarding". This issue was prominently featured in several posts you responded to, yet you chose to avoid it. Can you explain?
P.S. CCP web team complete and utter failure at forum coding: unable to parse a url with spaces |
|
Flynn Fetladral
Royal Order of Security Specialists
453
|
Posted - 2011.09.19 19:52:00 -
[121] - Quote
Seleene wrote:If the new cyno effect doesn't sound like Thor smashing his hammer down on your skull and crushing your spine, I'll be disappoint.
Something like this http://www.youtube.com/watch?v=b5EETcJ_EQM&list=FL6FWhQsK9qzUObjNSM4w2Mw&index=11
My mother was a thukker, my father was an elderberry! - @flynnfetladral on Twitter! |
glepp
Agony Unleashed Agony Empire
3
|
Posted - 2011.09.19 19:56:00 -
[122] - Quote
Quote:Ship spinning is back ABOUT BLOODY TIME!
Why did you go and remove it in the first place? Imagine the rage that could have been avoided if you just listened to the CSM and your customers in the first place.
Please don't do silly stuff like remove vital game functionality for the sake of ~awesomeness in the future. |
Myxx
Atropos Group
53
|
Posted - 2011.09.19 19:56:00 -
[123] - Quote
See... more of these types of devblogs are generally speaking going to help stuff. This is the type of information we like to see, it doesn't have to say a whole lot either. This one isn't hugely informative, though it says enough. |
Syndic Thrass
Amok. Goonswarm Federation
1
|
Posted - 2011.09.19 19:58:00 -
[124] - Quote
CCP unfucking their game. About time. |
Adrian Dixon
The Scope Gallente Federation
0
|
Posted - 2011.09.19 20:01:00 -
[125] - Quote
This has made me very very happy. Thank You and keep it up. |
Zey Nadar
Unknown Soldiers Test Friends Please Ignore
3
|
Posted - 2011.09.19 20:03:00 -
[126] - Quote
Okay.
|
MeBiatch
Republic University Minmatar Republic
23
|
Posted - 2011.09.19 20:04:00 -
[127] - Quote
so the yacht looks like its gallente but it uses beam lazors... does this mean there are going to be two new pirate factions one gal/ammar one minnie/calrari? could the winners of the design contest be the ships for these new factions aswell? like the tornado being a mix minnie/caldari faction.... |
Mr LaForge
Deep Core Mining Inc. Caldari State
52
|
Posted - 2011.09.19 20:07:00 -
[128] - Quote
New font is readable. Finally.
Also like ship spinning. |
Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2011.09.19 20:08:00 -
[129] - Quote
Alejan Gerakh wrote:Personally, I would have liked the new turret icons to stay, but to have backdrops like the ship and drone icons it was attempting to mirror. You know, the only other two items that also have a 3D presence in-game that feature rendered icons, as well. I personally like the fact that each turret is unique, instead of all turrets of the same size class looking exactly the same as an icon. Again, like the Captain's Quarters and the return of Ship Spinning, it should be optional, if possible.
A colorful backdrop (maybe circular or rounded corners, and colored based on race like the ship/drone ones), at least when displayed next to the target boxes next to the Selected Item window, would help them stand out in the places where people seemed the most perturbed about the new icons...
But whatever. Doesn't matter much to me, either way. I suppose most generally use one type of a given size class, anyway..?
As a side note, I've actually docked, done my business, and undocked long before the 'station environment' finished loading quite a few times, now, thanks to the removed session timer.
I agree on that too. Frankly to be honest i dont understand the commotion about the new icons... i have no trouble identifying them at all, so PLEASE make it optional to switch to old icons. |
GodsVervloek
Caldari Provisions Caldari State
0
|
Posted - 2011.09.19 20:09:00 -
[130] - Quote
SerialTurd wrote:So let me see if I get this right.
Putting back old icons for turrets - old stuff Putting back station spinning - old stuff Add a caldari captains quarters - new stuff for walking in station Adding a new cyno effect - new stuff
So really we are only getting 1 new thing and it's not even that big a thing. We ever going to hear something about 0.0 changes or super cap changes or anything in space game changing changes?!?!
More space stuff, less station stuff.
Agree! Seriously don't see myself resubbing for turret icons and ship spinning.
I'll wait for proper content. |
|
Tub Chil
Trojan Trolls Controlled Chaos
0
|
Posted - 2011.09.19 20:11:00 -
[131] - Quote
this is... incredible CCp did something dumb and is rolling back now! |
Ayari
Caldari Independent Navy Reserve The Fourth District
4
|
Posted - 2011.09.19 20:11:00 -
[132] - Quote
Thanks for meeting us in the middle with the stuff that really matters.
I would like to ask though, is there also work going on to optimise the 3D models for the quarters themselves, as people have been checking out the wireframes, and expressing the opinion that they use far more polys than they actually need, even for a current 3D game.
|
Andyriel
Quando Omni Flunkus Moritatus
0
|
Posted - 2011.09.19 20:16:00 -
[133] - Quote
I love the fact that you actually listened to all of us that don't want incarna. And dragging ship to active is my most missed feature. Thanks.
Too bad i won't be renewing my subscriptions, this game simply takes too much of my time. I'll return when the kids are moving out |
Circumstantial Evidence
VALHALLA'S Wrath True Reign
1
|
Posted - 2011.09.19 20:17:00 -
[134] - Quote
FONT!
Please make the zero stand out more from capital "o". I can tell that the new "o" is a bit rounder, but not by much. Maybe add a dot in the middle of zeros, like old VGA textmode font, or a slash.
B looks fantastic! |
Gabriel Karade
Noir. Noir. Mercenary Group
0
|
Posted - 2011.09.19 20:20:00 -
[135] - Quote
*Win overload detected*
- Ship spinning since '04 - War-Machine |
Carmen Estacado
State War Academy Caldari State
1
|
Posted - 2011.09.19 20:22:00 -
[136] - Quote
That's some exciting news even if most of it is "reverting back to the old stuff". Upgrading the icons was a good idea in principle. With changing staff and time passing it's hard to keep the style and feel of hand-drawn icons when adding new items. Perhaps rendering them with different shaders (e.g. cell-shaded, blurred textures, etc) could do the trick of combining the best of both worlds?
When you implemented CQ, the official reason for why small ships are dynamically being moved closer to the runway, was that people couldn't see all the detail of said ships otherwise. Now that ship spinning is back and we can look at those ships from all sides and can zoom in as much as we want, can we expect a different behavior in CQ mode? The advantage of the 3rd person view is being able to get a sense of scale... but as it is, this is not possible. There are two ways of achieving this: The simple one is placing them all at the same spot. The superior one would be placing them all right next to the runway in such a way that the hull is always the same distance away and extending the runway so that we can walk the length of the ship... in other words: Having a ship that's actually docked and not just floating around somewhere.
Last but not least, the pod structure should be moved inside next to a shower. The current placement makes no sense. Even if you like having random capsuleers stare at your ass while they're docking, it's no fun dragging all that slime across your living room. Gosh, just look at your own promotional videos to see what it should be like. :) |
Shaalira D'arc
Quantum Cats Syndicate
184
|
Posted - 2011.09.19 20:22:00 -
[137] - Quote
Who fits lasors on their Opus, anyways? |
Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
10
|
Posted - 2011.09.19 20:28:00 -
[138] - Quote
Lovely blog CCP torfin it is great to know that CCP did listen to the thousands of complaints they recieved rather than just waiting for them to roll over.
Community team needs a pat on the back for getting this message to the managment / devs and to a lesser extent the devs them selfs for bringing back the old content :D. |
Vincent Athena
V.I.C.E.
40
|
Posted - 2011.09.19 20:28:00 -
[139] - Quote
Carmen Estacado wrote:.....
Last but not least, the pod structure should be moved inside next to a shower. The current placement makes no sense. Even if you like having random capsuleers stare at your ass while they're docking, it's no fun dragging all that slime across your living room. Gosh, just look at your own promotional videos to see what it should be like. :)
I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars.
Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Hope Xar
Wastion Dominion W.A.S.T.Y.A.
0
|
Posted - 2011.09.19 20:30:00 -
[140] - Quote
Wonderful news!
It is not just the news that are good (new font, new cyno effect, new old hangar functionality, reverting some change that was disliked etc.) but even more important that it is the first time (together with the Fanfest blog by CCP Tyr) since quite a while that the players have the feeling that CCP actually listened to them and based their action straight away on their input and not on some fancy ideas from whoknowswhere.
Great stuff!
And this is only the first blog of a crazy week? Woot woot! |
|
Nina Mink
The Synergy Cascade Probable
0
|
Posted - 2011.09.19 20:35:00 -
[141] - Quote
I'm still wondering why things such as turret looks and turret effects have to be changed. Aren't there other thing CCP can do to add new features to the game?
For example they added T3 cruisers, where are the T3 frigs? Things like this are interesting, not the new looks of my turrets. Also u guys can fix the bugs such as my windows that keep jumping from 1 side of my screen to the other every time i undock. |
Carmen Estacado
State War Academy Caldari State
1
|
Posted - 2011.09.19 20:36:00 -
[142] - Quote
Vincent Athena wrote:I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars. If so, let's say that regardless of nanites I would prefer the situation I described. Oh, and does that mean that we're not actually buying clothes in the Plex store but nanite software upgrades? It's easy to imagine them weaving your clothes on the fly. Building strong large scale structures, for example a robotic arm to move you and a heavy leather coat into position, is something quite different in my opinion.
Vincent Athena wrote:Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit. That's certainly not the impression that I got, but you might very well be right. Also, if the nanite technology exists, why use it when exiting a pod but not when activating a medical clone? |
Iam Widdershins
Project Nemesis Moar Tears
10
|
Posted - 2011.09.19 20:39:00 -
[143] - Quote
This is fabulous~ |
Alundil
The Unnamed. Novum Militis ExParte
8
|
Posted - 2011.09.19 20:43:00 -
[144] - Quote
Very nice to see these changes being re/implemented.
Good job CCP Devs (and all other involved parties) |
Alejan Gerakh
Clan Hyena
3
|
Posted - 2011.09.19 20:48:00 -
[145] - Quote
Nth Ares wrote:The turret icon revert, also a good idea. Icons should not be about detailed graphics, they work best as abstractions; they exist for the sake of user efficiency. What about ship and drone icons, then? Those are rendered on-the-fly first time they're seen just like the current 'new' turret icons. The only noticeable difference is the ship and drone icons have colored backgrounds..? |
Vincent Athena
V.I.C.E.
40
|
Posted - 2011.09.19 20:53:00 -
[146] - Quote
Carmen Estacado wrote:Vincent Athena wrote: I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars.
If so, let's say that regardless of nanites I would prefer the situation I described. :) Vincent Athena wrote: Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit.
That's certainly not the impression that I got, but you might very well be right. Also, if the nanite technology exists, why use it when exiting a pod but not when activating a medical clone?
Its more traumatic, you just died. The process takes longer and is harder on you and your new body. I got that idea from watching the TV in the CQ. A bit of the "decanting" sequence is shown, right after a picture of a corpse floating in space.
That made me think the decanting sequence was for a med clone. Also CCP has said many times that if something seems immersion breaking, then you forgot about the nanites. This implies the rapidity of the pod exit, going from pod to a clothed state, must be the work of nanites.
That said, when you die you got your new avatar just as fast as when you dock. So all my story spinning still does not completely fit the game.
Im not drawn to the idea of the pod beside a shower. But I would like to see it located about where the undock button is, with me standing just outside the doors like I had just stepped out, when I dock. Then clicking on the pod would be the undock button.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Bring Stabity
Magellanic Itg Goonswarm Federation
2
|
Posted - 2011.09.19 20:53:00 -
[147] - Quote
Taking something away then giving it back is a really ****** way of getting peoples approval. |
Grey Stormshadow
Starwreck Industries
109
|
Posted - 2011.09.19 20:54:00 -
[148] - Quote
Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers* Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Gallion
GALACTIC GUARDIAN KNIGHTS
268
|
Posted - 2011.09.19 20:55:00 -
[149] - Quote
this doesn't sound like moving forward. its more like 1 step back and a baby crawl forward.
This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |
Bring Stabity
Magellanic Itg Goonswarm Federation
2
|
Posted - 2011.09.19 20:56:00 -
[150] - Quote
Grey Stormshadow wrote:Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers*
Completely invalidating an expansion that ate up a whole development cycle isn't making "excellence", it's dancing around horrible decision making and wasted time. |
|
Carmen Estacado
State War Academy Caldari State
1
|
Posted - 2011.09.19 20:59:00 -
[151] - Quote
Vincent Athena wrote: I would like to see it located about where the undock button is, with me standing just outside the doors like I had just stepped out, when I dock. Then clicking on the pod would be the undock button.
Yeah, I agree that that would be an improvement over the current situation. |
Grey Stormshadow
Starwreck Industries
109
|
Posted - 2011.09.19 21:00:00 -
[152] - Quote
Bring Stabity wrote:Grey Stormshadow wrote:Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers* Completely invalidating an expansion that ate up a whole development cycle isn't making "excellence", it's dancing around horrible decision making and wasted time.
History has been already written, only future you can change. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Jonah Gravenstein
1
|
Posted - 2011.09.19 21:03:00 -
[153] - Quote
Sometimes a step backwards is better than a step forwards, this is one of those times.
New font? it's only taken several years of forum whining to get that, about bleedin' time
|
Mintrolio
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.09.19 21:11:00 -
[154] - Quote
CONFRIMIGN IS MOV BACK IN RIHGT DIRECSTONS.
ALSO WHAT YOU DO.
KEEP UP THE GOOD DEV BLOGGIGN! |
ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
9
|
Posted - 2011.09.19 21:11:00 -
[155] - Quote
how about you jassckes fix the FIS part of the game and not the mamby pamby capt quarters crap. Capt quarters should not be a priority, when your F'n game is about F'n internet spaceships!
FIX THE D MN FLYING IN SHIPS ALL FCKIN READY! AMP - Angry Monkey Podcast |
BugraT WarheaD
Astromechanica Federatis
7
|
Posted - 2011.09.19 21:14:00 -
[156] - Quote
Just to know : Could we have simply a "Enter Incarna" Button while docked rather than a game option preference ? |
Carribean Queen
Vadimus Quarrier Works PURgE Alliance
1
|
Posted - 2011.09.19 21:16:00 -
[157] - Quote
I could frackin' kiss you guys.
Yay for the return of removed functionality!
But most importantly. YAY FOR THE RETURN OF THE ORIGINAL HANGAR. |
Apollo Gabriel
Mercatoris Etherium Cartel
40
|
Posted - 2011.09.19 21:18:00 -
[158] - Quote
I'm as moist as a rainforest, keep it up!
AG |
mkint
19
|
Posted - 2011.09.19 21:23:00 -
[159] - Quote
Grey Stormshadow wrote:Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers*
Ending up where you started isn't excellence, it's mediocrity. And we're not even to that point yet. |
Grey Stormshadow
Starwreck Industries
109
|
Posted - 2011.09.19 21:24:00 -
[160] - Quote
actually it is called "learning from mistakes". Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
|
Alejan Gerakh
Clan Hyena
3
|
Posted - 2011.09.19 21:29:00 -
[161] - Quote
Carmen Estacado wrote:When you implemented CQ, the official reason for why small ships are dynamically being moved closer to the runway, was that people couldn't see all the detail of said ships otherwise. Now that ship spinning is back and we can look at those ships from all sides and can zoom in as much as we want, can we expect a different behavior in CQ mode? The advantage of the 3rd person view is being able to get a sense of scale... but as it is, this is not possible. There are two ways of achieving this: The simple one is placing them all at the same spot. The superior one would be placing them all right next to the runway in such a way that the hull is always the same distance away and extending the runway so that we can walk the length of the ship... in other words: Having a ship that's actually docked and not just floating around somewhere. As it stands, they float and slowly rotate around from the view on the balcony ... I suppose when they have time they should add the ability to walk alongside the ship like that, though... and of course stop it from rotating. But as it stands, there's lots better uses of their time than adding WiS content, like rebalancing nullsec or hybrids or what have you. |
Alejan Gerakh
Clan Hyena
3
|
Posted - 2011.09.19 21:38:00 -
[162] - Quote
BugraT WarheaD wrote:Just to know : Could we have simply a "Enter Incarna" Button while docked rather than a game option preference ? Read the Blog. It says it won't be a game option preference. It'll presumably be an interface button, as yet hidden, if the screen shots are an indication (maybe it's currently a right-click option..?). |
Ciar Meara
Virtus Vindice
102
|
Posted - 2011.09.19 21:39:00 -
[163] - Quote
To the Batmobile!
Eum I mean to the testserver! Yes that's what I meant, To the testserver! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
4N631
Honorificabilitudinitatibus
0
|
Posted - 2011.09.19 21:43:00 -
[164] - Quote
So Incarna was fail? |
Oftherocks
22nd Black Rise Defensive Unit
0
|
Posted - 2011.09.19 21:45:00 -
[165] - Quote
I'm much happier. TYVM! |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
73
|
Posted - 2011.09.19 21:51:00 -
[166] - Quote
Thankyou, CCP, for acknowledging your players' concerns. I will actually end up using CQ more now that it's optional, as opposed to having it switched off permanently.
Can you please make sure that these new old features are available on Singularity, and not deployed to Tranquility until the game-breakingly bad problems are ironed out? The Cyrillic users have their concerns with the font, I'm sure many people will end up having problems with the updated lighting model, and let's hope that the new cyno effect won't load down GPUs more than CQ does. Or is that being too optimistic?
I'll echo Seleene's sentiment here: the new cyno should be nothing short of space-bendingly, skull-smashingly violent. Even something like the jump animations in Freespace would be pretty cool.
Thankyou, CCP t0rfifrans, for a well written blog!
As someone who only ever plays on a craptop, I applaud the introduction of these new old features |
Steph Wing
The Graduates Morsus Mihi
10
|
Posted - 2011.09.19 21:56:00 -
[167] - Quote
I think this is one of those times where we need to pay more attention to what CCP do and less what they say. |
|
CCP t0rfifrans
C C P C C P Alliance
153
|
Posted - 2011.09.19 22:10:00 -
[168] - Quote
Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat.
We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
The screenshots didn't show the exact buttons you use to board and unboard your ship, they will be placed close to the undock button on your neocom most likely.
It may take a couple of weeks for these changes to hit Singularity. I can't make promises on the exact date at the moment. But in any case, they are live on what we refer to as "MAIN", which is the internal development branch, and what we see internally when we fetch latest code. So, in typical programmer-speak: "It works on my machine!".
In regards to the Cyno effect, it's not an exact copy of the old effect, it's still supposed to communicate the hadron-tearing disruption of the time space continuum being violated. Or something along those lines. Let's see what people think once it's on Singularity, and we'll take it from there. |
|
Mors Magne
Astral Adventure
2
|
Posted - 2011.09.19 22:14:00 -
[169] - Quote
I noticed the Opux Luxury Yacht - that looks good! Looks like an enclosed garden on top!
I wonder if / when that will be coming out? |
Ugleb
Sarz'na Khumatari Ushra'Khan
5
|
Posted - 2011.09.19 22:16:00 -
[170] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
You might be underestimating just how long and how much we've wanted to see CCP making these kind of changes. Its been a long and uncomfortable summer for EVE fans. [IMG]http://i37.photobucket.com/albums/e72/Ugleb/Ugsiggy4.jpg[/IMG] |
|
Steph Wing
The Graduates Morsus Mihi
10
|
Posted - 2011.09.19 22:18:00 -
[171] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Well said TBH.
I think the reaction here is mostly just surprise that CCP is, to paraphrase you, extracting its cranium from its lower intestines. Surprise, and great enthusiasm.
Here's to the end of :18months:
But we're still watching what you do, not what you say. |
Ydnari
Estrale Frontiers
0
|
Posted - 2011.09.19 22:19:00 -
[172] - Quote
Ugleb wrote:CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air. You might be underestimating just how long and how much we've wanted to see CCP making these kind of changes. Its been a long and uncomfortable summer for EVE fans.
I guess the CSM "emergency" summit didn't get the point across after all. |
Ugleb
Sarz'na Khumatari Ushra'Khan
5
|
Posted - 2011.09.19 22:19:00 -
[173] - Quote
Mors Magne wrote:I noticed the Opux Luxury Yacht - that looks good! Looks like an enclosed garden on top!
I wonder if / when that will be coming out?
Its a rare ship that has been in game for a looong time. Unless CCP are planning some sort of re-issue (a christmas present like the Echelon/Primae?) I wouldn't expect to see one any time soon. [IMG]http://i37.photobucket.com/albums/e72/Ugleb/Ugsiggy4.jpg[/IMG] |
Amsterdam Conversations
Cheesecake Starshine
8
|
Posted - 2011.09.19 22:27:00 -
[174] - Quote
Well, Finally!
*golfclap* |
Lazarus Wilde
PonyWaffe Test Alliance Please Ignore
1
|
Posted - 2011.09.19 22:30:00 -
[175] - Quote
CCP t0rfifrans wrote:Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat.
I would like to point out you are characterising all Capsuleers by one point of view which is that getting out of your capsule is just something they dont want to do really ever. Yet in actual fact theres highly likely to be those who actually do still like to get out walk around and baseline. And no doubt some white knights who do not want to lose their sense of mortality.
Apart from that thank you, thank you, thank you for bringing back ship spinning. I now dont have to look at that door anymore. which to be honest was the middle finger when you have so many other pretty pictures you guys could have chosen instead. |
Stupid McStupidson
Hoek Lyne and Sinker
0
|
Posted - 2011.09.19 22:35:00 -
[176] - Quote
Herschel Yamamoto wrote:Optional Incarna, best Incarna.
And that new cyno effect had better make it seem like the world is ending every time you light it.
It is for the dead man lighting the beacon in any case. |
Xtraneous
Sam's Space Guys
5
|
Posted - 2011.09.19 22:39:00 -
[177] - Quote
I'm blown away by how awesome these changes are. Pretty much everything I wanted from CCP in one devblog.
To all the people who say returning what they took away isn't praiseworthy I'd point out - It's not just what we're getting back it's the fact we're getting it because they listened to us.
I've had CQ turned off almost since it arrived but when the hangar makes it back to Tranquility I'll buy some monocles |
Havak Kouvo
State War Academy Caldari State
0
|
Posted - 2011.09.19 22:41:00 -
[178] - Quote
There is a phrase I use for times like this... what was it again? Oh right.
"Bout f-ing time!" |
Malkev
3
|
Posted - 2011.09.19 22:49:00 -
[179] - Quote
Quote:we will be reverting the change so that turret icons use the original custom drawn icons, rather than 3d renders of the turrets themselves. Will they be staying, or will they be 'redesigned' again? Please say they are staying. |
Velarra
Ghost Festival Naraka.
1
|
Posted - 2011.09.19 22:53:00 -
[180] - Quote
Thank you for the return of ship spinning.
CCP t0rfifrans wrote:they will be placed close to the undock button on your neocom most likely.
Will these buttons be placed as dangerously close together as the Clone [Jump][Destroy] buttons in the current TQ/SiSi builds? |
|
Vhelnik Cojoin
Pator Tech School Minmatar Republic
3
|
Posted - 2011.09.19 23:08:00 -
[181] - Quote
Everybody hated this part. Everybody, except perhaps for the captain, who wouldn't be able to feel anything, snug and comfy as he was in his pod.
He always imagined someone deep in the bowels of the ship closing a huge, old fashioned knife switch at the silent command from the captain. Yet in reality the jump activation process was nothing like that, of course. It ought to have been started like that though, the end result certainly warranted it.
The first indication to the crew that the jump sequence had been initiated, was the lockout of all non-essential equipment from the ship's power grid. A fraction of a second later the lights almost dimmed, as the capacitor dumped its energy into the reactors. The tokamaks screamed, as they were forced beyond all reason and engineering safety limits to fuse tons of atomized Helium, almost yet not quite not melting their delicate interior surfaces in the process. Somehow they still managed to multiply the energy from the capacitor by a thousandfold and more without instantly disintegrating, and it would be hours before the automatic repair systems had patched most of the abuse suffered by the ship's energy systems. Hours before they could jump again if events didn't go according to plan.
The plasma ablation emitters on one side of the hull began beaming titanic quantities of hard gamma rays toward a single, nearby point in space. The energy density of spacetime instantly jumped to infinity, and the delicate vacuum energy balance of spacetime was broken, further multiplying the available energy for what was to come. An utterly black softball sized event horizon formed around the tiny singularity, which began evaporating from the uneven Hawkings radiation. Anybody foolish enough to be outside the massive hull would have been instantly cooked to the bone.
The crew felt the slight lurch, as the whole ship stretched fractionally in the gravitational tidal forces from the singularity. He barely had time to think of the effect the energy field would have to anything or anybody near their point of arrival. Any moment now.
The Archon capital class ship Jumped.
(Graphics and sound to match, pretty please. ) |
Taram Caldar
Royal Black Watch Highlanders Warped Aggression
5
|
Posted - 2011.09.19 23:08:00 -
[182] - Quote
Thanks for giving us the features you took away back. While you're at it can you please give us a font that places a diagonal line inside the 0 so we can tell them from O's?
Thanks! |
Flamespar
Woof Club
29
|
Posted - 2011.09.19 23:11:00 -
[183] - Quote
The best thing about these changes is that instead of forcing players into Incarna, it is forcing CCP to make Incarna such a compelling and fun experience that people will WANT to opt into it. I can post on a forum, therefore I represent everyone. |
Gabriel Darkefyre
Jericho Fraction The Star Fraction
0
|
Posted - 2011.09.19 23:12:00 -
[184] - Quote
While I personally prefer the Old Turret Icons, there are those out there who like the new ones.
How about retaining both types as a Toggle Option in the Display Settings in the ESC Menu so that people can customise their client display with whichever type they prefer? Even if you made the alternative icons (Or other possible future GUI Changes) available as a separate Optional Client Patch File rather than being packaged with the Main Client Download to keep the client size down.
Please Note: I am not a Programmer so am not totally sure of how easy this idea would be to implement. Could be the beginning of Customisable Client GUI's for the Future however. |
Raneru
Combat and Recon The Last Chancers.
3
|
Posted - 2011.09.19 23:16:00 -
[185] - Quote
Glad to see the original icons appearing. I hope to see fancy new drawn icons in the future.
Btw we need 3 options while in station: Boarded, CQ and Door
|
Marivauder
Reloaded. Usurper.
5
|
Posted - 2011.09.19 23:17:00 -
[186] - Quote
congratulations, your putting something which was fine pre-incarna in test server after incarna.. |
ISquishWorms
7
|
Posted - 2011.09.19 23:22:00 -
[187] - Quote
Thank you CCP this makes me look forward to what the future holds. A step in the right direction. |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
405
|
Posted - 2011.09.19 23:27:00 -
[188] - Quote
Seleene wrote:If the new cyno effect doesn't sound like Thor smashing his hammer down on your skull and crushing your spine, I'll be disappoint.
Definitely seconded |
Kara Carpenter
T-BOAE-C Bringers of Death.
0
|
Posted - 2011.09.19 23:33:00 -
[189] - Quote
right on ccp. looking forward to spending insane amounts of isk to look at that new cyno effect. here's hoping it blows my mind. :P |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
405
|
Posted - 2011.09.19 23:33:00 -
[190] - Quote
Aphoxema G wrote:A welcome return of the old, as much as I embrace CQ myself it should not have come at the expense of someone else so arbitrarily.
I like the new CQ hallway. I'm also wondering if we'll get to pick the race of CQ we use or if it'll just be whatever station we're in.
The shader adjustments definitely make people less dull looking, like in the character creator.
I'm happy to hear about the return of more intuitive icons. The new ones don't look -bad-, they just don't really much look like anything. I wouldn't care if they changed the icons again as long as they sort of tell me whether I'm using a laser or a tractor beam. It's based on station. Which begs the question if they'll do anything different for pirate faction stations like Sansha or Blood Angels... |
|
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
405
|
Posted - 2011.09.19 23:36:00 -
[191] - Quote
Aelana Anais wrote:I love reading these threads :) We have the normal mix of responses on the changes represented:
Spinning Ships? 1) Finally! My life is now complete! 2) You shouldn't have messed with it to begin with. 3) Why are you wasting time on this? (possibly because it is something we overwhelmingly yelled at them about, i.e. making CQ optional)
New Font? 1) Cool! About time. 2) The zeros are still broken. 3) Why are you wasting time on this? (possibly because over the life of eve, this has been the most complained about problem)
New Cyno Effect? 1) \o/ 2) It won't be as good as Red Moon Risings 3) Why are you wasting time on this? (maybe because the person who would have worked on this (graphics designers, etc) would not have been working on the kind of changes you want anyway, get over it)
(also known as the optimistic, the bitter and the screw you, i only care about how I play the game and the hell with the rest of you)
Either way, looks great! Consider me cautiously optimistic. Thanks for the new changes, keep em coming. I also very much look forward to changes you have in store for actually flying in space, but both are necessary.
QFT |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
405
|
Posted - 2011.09.19 23:39:00 -
[192] - Quote
Lucian Atreides wrote:Um this means that we Cladari can ask for actual Missile Lunchers on Ships now?
Oh i hope that comes soon, but I think that's set for like a year or two from now on their to do list. |
The Offerer
Republic University Minmatar Republic
10
|
Posted - 2011.09.19 23:48:00 -
[193] - Quote
Quote:All in all, weGÇÿre moving forward.
If you continue to publish devblogs that look like this one, we truly are moving forward.
Thank you for the updates. |
Di Mulle
4
|
Posted - 2011.09.19 23:49:00 -
[194] - Quote
Flamespar wrote:The best thing about these changes is that instead of forcing players into Incarna, it is forcing CCP to make Incarna such a compelling and fun experience that people will WANT to opt into it.
Exactly Thats how it should have been done.
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Spurty
V0LTA VOLTA Corp
16
|
Posted - 2011.09.19 23:54:00 -
[195] - Quote
Pro ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Dynast
Osirians Of Eve Curatores Veritatis Alliance
0
|
Posted - 2011.09.19 23:55:00 -
[196] - Quote
These seem like good changes. I don't have much use personally for the captains quarters or any 'walking in stations' content, but there are no doubt people who do and will enjoy the improved graphical quality. The return of previous station UI functionality, and improved UI graphics, are a win in my book. |
Aelana Anais
Agony Unleashed Agony Empire
4
|
Posted - 2011.09.19 23:56:00 -
[197] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
I can say if I wasn't already cautiously optimistic, this would have put me there. As others have said it has been a long summer waiting, not for the actual changes in my case but for a sign that someone in CCP was paying attention and hearing and understanding what was being said. I (unlike others) do not despise the idea of WiS or Incarna (even if I am unlikely to participate in it until there is actual game content), it was the lack of concern for the feelings and desires of the customer that was worrying me the most.
Thank you. And its good to have the possibilities re-open up. |
Bring Stabity
Magellanic Itg Goonswarm Federation
2
|
Posted - 2011.09.20 00:00:00 -
[198] - Quote
The Offerer wrote:Quote:All in all, weGÇÿre moving forward. If you continue to publish devblogs that look like this one, we truly are moving forward. Thank you for the updates.
Actually, we're moving back |
Floydd Heywood
Science and Trade Institute Caldari State
1
|
Posted - 2011.09.20 00:02:00 -
[199] - Quote
Excellent news, though it sounds like it will still be months until we get it back on TQ
Seems like the horrible decline in player activity and presumably subscriptions made some decision-makers think. |
Daelorn
State War Academy Caldari State
24
|
Posted - 2011.09.20 00:12:00 -
[200] - Quote
This gets my meaningless stamp of approval! |
|
LOL CYBERKNIGHTS
No Added Sugar
0
|
Posted - 2011.09.20 00:20:00 -
[201] - Quote
YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS\!!!!!!!!!!!! |
Infinion
Awesome Corp
2
|
Posted - 2011.09.20 00:21:00 -
[202] - Quote
Needa3 wrote:new font? new cyno effect?
at least the ship spinning is something
glad you made a blog about nothing.
less graphics and more gameplay would be good but no matter what we do .... seems you are not listening
It's great that CCP is fixing what we've asked to be fixed, and even better that they aren't listening to you. Right now we don't need more gameplay, we need improvements on existing gameplay
|
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
405
|
Posted - 2011.09.20 00:26:00 -
[203] - Quote
Mors Magne wrote:I noticed the Opux Luxury Yacht - that looks good! Looks like an enclosed garden on top!
I wonder if / when that will be coming out? Um, it's already been out, it's a special edition ship, pretty rare at this point. |
Utremi Fasolasi
La Dolce Vita
0
|
Posted - 2011.09.20 00:36:00 -
[204] - Quote
So we will be able to either directly swap ships in the hangar, or we leave ship and instead of being in a pod in the hangar we go to the balcony did I read that right? |
Sister Bliss
Vanishing Point. The Initiative.
10
|
Posted - 2011.09.20 00:37:00 -
[205] - Quote
Nina Mink wrote:I'm still wondering why things such as turret looks and turret effects have to be changed. Aren't there other thing CCP can do to add new features to the game?
For example they added T3 cruisers, where are the T3 frigs? Things like this are interesting, not the new looks of my turrets. Also u guys can fix the bugs such as my windows that keep jumping from 1 side of my screen to the other every time i undock.
Because CCP designers and management don't have a clue about priorities.
The reason we are seeing action now is only because it's an emergency measure to stem the haemorrhaging of subscriptions. A lot of fanfare will be made about these upcoming changes but they are only token gestures and lip service being made to improve FiS after years of neglect and ignorance of blatant issues which the community has been shouting about to deaf ears. |
Ephemeral Dancer
Dreams Unlimited
0
|
Posted - 2011.09.20 00:54:00 -
[206] - Quote
Good to see that CCP can make a good decision every year or so. Removing hanger funtionality was one of the stupidest things you've ever done.
However,
Quote:...WeGÇÿre hoping that youGÇÿll be spending Hydropgen Isotopes...
When was the last time you actually played this game? |
Ephemeral Dancer
Dreams Unlimited
0
|
Posted - 2011.09.20 00:55:00 -
[207] - Quote
CCP Zulu wrote:Confirming new font.
And it's an ugly one, but at least we can tell 'o' from '0'.
|
Tacyon
The Phayder Corporation
0
|
Posted - 2011.09.20 01:01:00 -
[208] - Quote
LOL ... ok so let me translate.. sort of.
NetFlix
Seriously ... this was what we wanted, suggested, requested, and protested for. It's nice that you've learned itGÇÖs not what we the company wants, itGÇÖs what the paying customer wants ...
So now how to get word out to all the rage quitters?
|
JackStraw56
Bayesian Motion Knights of Tomorrow
0
|
Posted - 2011.09.20 01:17:00 -
[209] - Quote
I for one am very happy about this. Ship spinning (with the UI functionality that it had) and the old turret icons REALLY REALLY needed to come back. The new turret icons were not icons at all, they were impossible to see and distinguish between. They were just fuzzy little gray/brown/black blobs that helped no one.
If we could get some more functionality back that has been "upgraded" such as the ability to see who is making a broadcast in the fleet broadcast history, that would be great.
Overall a very nice update. |
Circumstantial Evidence
VALHALLA'S Wrath True Reign
1
|
Posted - 2011.09.20 01:21:00 -
[210] - Quote
Ephemeral Dancer wrote:CCP Zulu wrote:Confirming new font. And it's an ugly one, but at least we can tell 'o' from '0'. ... in lowercase its great, but in uppercase, "o" in the screenshots is not distinct enough from zero, a dot or slash in the zero would make it unmistakable. |
|
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
9
|
Posted - 2011.09.20 01:24:00 -
[211] - Quote
I came. Is there a torfi fan club, I'd like to request membership. We have a blog, it is terrible. How to fix Bounty Hunting |
Sri Nova
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.09.20 01:26:00 -
[212] - Quote
\o/ YAY thank you for listening . its great to see this being implemented heres to more awesomeness in the future ! :) |
Farrisen
MoaR ChickeN
44
|
Posted - 2011.09.20 01:35:00 -
[213] - Quote
All hail t0rfi!
|
Hiram Alexander
Capital Enrichment Services
4
|
Posted - 2011.09.20 01:35:00 -
[214] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air. I have to say, that I've been very happy to read your recent posts, Torfi. It feels good to see the company heading back in the 'right' direction. I remember reading a PC Gamer article a good while back, talking about EVE's history, and talking about people like yourself slaving on code through the night and sleeping on floors to achieve your dreams of making EVE get off the ground.
That resonated with me, and it's good to see you taking a 'hands on' approach, once again.
CCP t0rfifrans wrote:Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat. We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene. To be honest, I don't think there could be a better time really to revisit the "Dare to be bold." cutscene when the game starts up... We have new avatar technology, new nebulas - that's where I think the pod-decanting video would be of most benefit. New people would benefit from a better understanding of the lore, and vets can switch it off as usual...
And speaking purely personally; "nanites" might be a handy 'get out of jail free' way of explaining the lack of a pod room, due to development constraints/whatever - but the current deal, the pod and stepladder is, I feel, a disaster. When time allows, please deploy the pod room properly.
Incidentally, thank you for showing that the Caldari CQ's are progressing. I think the avatar is a touch too big/corridor too small, at present, but it's good to see the progress - I just really hope that the 'glass' you have now is just a 'placeholder', and that the side-lighting will come close to capturing the concept art, which was pretty stunning...
And who would you recommend that 'we' direct our (constructive) comment to at CCP, regarding Nex clothing...? |
m3talc0re X
SandStorm. The Babylon Consortium
2
|
Posted - 2011.09.20 01:46:00 -
[215] - Quote
CCP, why do you keep being stupid?
The rendered turrets are fine in the thumbnails. What you need to fix is make those thumbnails clickable to open the preview window. That or put the eye icon back. Having to open the Info window first and THEN preview is stupid. |
Phey Onat
Sigillum Militum Xpisti Fatal Ascension
10
|
Posted - 2011.09.20 01:48:00 -
[216] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Well, when expectations are low enough, even removing work you've done can be an improvement. |
Sethose Olderon
Gryphon Chancellery Gryphon League
0
|
Posted - 2011.09.20 01:49:00 -
[217] - Quote
Your on the right track CCP, now just remove the macro-transactions and you'll get more people on your side. |
Myxx
Atropos Group
53
|
Posted - 2011.09.20 01:57:00 -
[218] - Quote
Phey Onat wrote:CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Well, when expectations are low enough, even removing work you've done can be an improvement.
Sethose Olderon wrote:Your on the right track CCP, now just remove the macro-transactions and you'll get more people on your side. ^ |
ValentinaDLM
Ubi Concordia Ibi Victoria
403
|
Posted - 2011.09.20 01:57:00 -
[219] - Quote
I am pleased by this, it is a good thing too, I wouldn't want to have to kill CCP t0rfifrans' Noob ship yet again to get CCP motivated :P |
Joe D'Trader
Dreddit Test Alliance Please Ignore
21
|
Posted - 2011.09.20 02:09:00 -
[220] - Quote
PLease make there be an easy difference between 0 and O pretty please... |
|
MeBiatch
Republic University Minmatar Republic
23
|
Posted - 2011.09.20 02:15:00 -
[221] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air. Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat. We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene. The screenshots didn't show the exact buttons you use to board and unboard your ship, they will be placed close to the undock button on your neocom most likely. It may take a couple of weeks for these changes to hit Singularity. I can't make promises on the exact date at the moment. But in any case, they are live on what we refer to as "MAIN", which is the internal development branch, and what we see internally when we fetch latest code. So, in typical programmer-speak: "It works on my machine!". In regards to the Cyno effect, it's not an exact copy of the old effect, it's still supposed to communicate the hadron-tearing disruption of the time space continuum being violated. Or something along those lines. Let's see what people think once it's on Singularity, and we'll take it from there.
tbh having an animation while the undocking bar is loading would be nice... i prefer in a sandbox havings option and if i wanted to i could opt to turn this graphic off... power to the players i say... |
Crasniya
Dragon's Legion of New Eden
3
|
Posted - 2011.09.20 02:16:00 -
[222] - Quote
Malkev wrote:Quote:we will be reverting the change so that turret icons use the original custom drawn icons, rather than 3d renders of the turrets themselves. Will they be staying, or will they be 'redesigned' again? Please say they are staying.
Why wouldn't you want them redesigned? Eventually they'll have to be. You expect to see like 8-bit graphics in games in 2018 simply because you're terrified of change? Obviously they need to be done more carefully, and in better fashion, but I can't imagine any graphics staying in place in a long-lasting MMO for the entire life of the game.
That's just dumb. |
Zarnak Wulf
Amok. Goonswarm Federation
9
|
Posted - 2011.09.20 02:18:00 -
[223] - Quote
You are born again hard CCP. I may even let you serve as a rifleman in my beloved corp. |
Rook Mallard
Aperture Harmonics
0
|
Posted - 2011.09.20 02:21:00 -
[224] - Quote
Hell YEAH!!
bout time! This is the type of commitment to excellence from CCP we all love.
Thanks Torfi !!
Thanks CCP for putting Torfi back in the driver seat !! |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
3
|
Posted - 2011.09.20 03:05:00 -
[225] - Quote
hey before everybody go and wet your panties look at this http://youtu.be/W3MpW7N_PQ8
Torfi and Craig, realize that ppl don't want your god damn space barbie? realize that incarna is utterly worthless and has no potential? realize that 99% of people will turn your incarna OFF? can we get a proper "mistakes were made" devblog or a "mission accomplished" devblog because some work and testing of the WOD engine were completed
look at you now Torfi and Craig immerse in this http://youtu.be/gvehBd6B1bE |
Pak Narhoo
Knights of Kador
19
|
Posted - 2011.09.20 03:08:00 -
[226] - Quote
Awesome blog, not so awesome forum rendering |
Raid'En
Apprentice Innovations
30
|
Posted - 2011.09.20 03:18:00 -
[227] - Quote
Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. finally |
Hockston Axe
65
|
Posted - 2011.09.20 03:18:00 -
[228] - Quote
That's more like it.
Vanessa Vansen wrote:Chribba wrote:I'm spinning, right round, round... how was that song again?
\o/ there you go
Add that hair and that eyepatch from the video to the character creator, it needs to be done. |
J Kunjeh
75
|
Posted - 2011.09.20 03:37:00 -
[229] - Quote
CCP Zulu wrote:Confirming new font.
Holy be-juices, I can actually read it without having to CTRL-zoom. Woooooooooooooot! And the forums too...now with new embiggened font. Nice work. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Bloody Wench
15
|
Posted - 2011.09.20 03:43:00 -
[230] - Quote
CCP t0rfifrans wrote: As it turns out, it didnGÇÿt allow you to look at the ship from all angles, it requires far more GPU and CPU power than simply rendering a ship and a hangar and, importantly, we didnGÇÿt retain UI functionality such as drag-dropping a ship onto your hangar to activate it or double-clicking on the ship to open its cargo. We know that itGÇÿs annoying as hell logging into a station on a craptop trying to sort out some market orders and feel it slowly roasting your lap while it renders your pencil skirt-wearing Caldari commander lady. We are addressing this now.
I lol'd a little, I think you're finally starting to get it.
|
|
J Kunjeh
75
|
Posted - 2011.09.20 03:45:00 -
[231] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Truer words haven't oft been spoken lately by CCP...and to hear it from t0rfifrans? Priceless. Every one of you bloody whiners should be praising this paragraph to the heavens. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Tyrnaeg en Varche
29
|
Posted - 2011.09.20 03:52:00 -
[232] - Quote
Wow - i wake up in the morning, make a cup of coffee and I see this blog!! Almost spilled everything on keyboard
Grats on your choices regarding those issues. Best blog in a while, can't wait to see them in game. |
ergherhdfgh
Imperial Academy Amarr Empire
0
|
Posted - 2011.09.20 03:55:00 -
[233] - Quote
OMFG! seriously it took you this long to give us ship spinning back? Especially after all the drama that expac caused you'd think you could re-release old content a little faster. |
Metallius
Black Hive Industries
1
|
Posted - 2011.09.20 04:02:00 -
[234] - Quote
And what about ship turret sizes I think the current turret size is very very small I can barely see them... wouldnt be a good idea to increase their size? I wannna feel carriying a big gun on a battleship not feeling like I am wielding a water gun |
Lars Erlkonig
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2011.09.20 04:18:00 -
[235] - Quote
I would say good job CCP, but these fixes are long past overdue.
I honestly have no idea why all these posters are cheering for the fact that CCP has demonstrated that they have the ability to basically 'CTRL + Z' undo a whole pile of giant f'ups.
I'm waiting to see any actual new features besides a new in game font. People have only been complaining about its legibility since I started playing EVE 6 or so years ago.
Stop releasing 1/2 baked crap and actually sit down and improve the game.
In the past few months I've come across broken mission chains where the next agent I am supposed to speak with doesn't exist. Had to deal with borked COSMOS rewards & Standings boosts. And the fun process of fixing my sec status by killing NPC pirates. Should only take me a few more weeks and about 60 more battleship kills once every 15 minutes/system jump before I can maybe enter highsec again.
I'm still waiting on promised features like treaties, a serious look at moon goo, and maybe the thought of a captains quarters that does something besides fry my video board.
Announcing new features that are just returning old features means you messed up and should say sorry, not expect lauds and praise. Get Hilmar or whomever is currently running CCP to actually put up a fight for EVE and I might actually try to convince corp mates to come back log back into this game. |
Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.09.20 04:19:00 -
[236] - Quote
ok, going mr negative...
Where are the other *BEEP* CQ's? They should have been out for some time ago :P
That said, these changes are perfect and thumbs up for you CCP'ers for this... ( only one FIS change? :P ) |
Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.09.20 04:22:00 -
[237] - Quote
Lars Erlkonig wrote:I would say good job CCP, but these fixes are long past overdue.
I honestly have no idea why all these posters are cheering for the fact that CCP has demonstrated that they have the ability to basically 'CTRL + Z' undo a whole pile of giant f'ups.
I'm waiting to see any actual new features besides a new in game font. People have only been complaining about its legibility since I started playing EVE 6 or so years ago.
Stop releasing 1/2 baked crap and actually sit down and improve the game.
In the past few months I've come across broken mission chains where the next agent I am supposed to speak with doesn't exist. Had to deal with borked COSMOS rewards & Standings boosts. And the fun process of fixing my sec status by killing NPC pirates. Should only take me a few more weeks and about 60 more battleship kills once every 15 minutes/system jump before I can maybe enter highsec again.
I'm still waiting on promised features like treaties, a serious look at moon goo, and maybe the thought of a captains quarters that does something besides fry my video board.
Announcing new features that are just returning old features means you messed up and should say sorry, not expect lauds and praise. Get Hilmar or whomever is currently running CCP to actually put up a fight for EVE and I might actually try to convince corp mates to come back log back into this game.
You got some fair points... :D Treaties!!! give me some!!! That might be what sends me to null in the end ( for the first time ) |
Lars Erlkonig
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2011.09.20 04:27:00 -
[238] - Quote
Vaako Horizon wrote:Lars Erlkonig wrote:I would say good job CCP, but these fixes are long past overdue.
I honestly have no idea why all these posters are cheering for the fact that CCP has demonstrated that they have the ability to basically 'CTRL + Z' undo a whole pile of giant f'ups.
I'm waiting to see any actual new features besides a new in game font. People have only been complaining about its legibility since I started playing EVE 6 or so years ago.
Stop releasing 1/2 baked crap and actually sit down and improve the game.
In the past few months I've come across broken mission chains where the next agent I am supposed to speak with doesn't exist. Had to deal with borked COSMOS rewards & Standings boosts. And the fun process of fixing my sec status by killing NPC pirates. Should only take me a few more weeks and about 60 more battleship kills once every 15 minutes/system jump before I can maybe enter highsec again.
I'm still waiting on promised features like treaties, a serious look at moon goo, and maybe the thought of a captains quarters that does something besides fry my video board.
Announcing new features that are just returning old features means you messed up and should say sorry, not expect lauds and praise. Get Hilmar or whomever is currently running CCP to actually put up a fight for EVE and I might actually try to convince corp mates to come back log back into this game. You got some fair points... :D Treaties!!! give me some!!! That might be what sends me to null in the end ( for the first time )
Thanks, now if we can only get the people in charge to do something about them Soon*
* (note lack of the TM attached to this 'soon.' CCP's trademark Soon is really like a corporate glorification of the fact that they take years to actually fix stuff they know is broken. I'm getting rather perturbed with the lack of anyone actually doing stuff about it, and letting it be a hallmark of CCP's corporate culture.)
[Yes I'm finally a bitter vet.]
|
J Kunjeh
75
|
Posted - 2011.09.20 04:30:00 -
[239] - Quote
Lars Erlkonig wrote:semi-whiney stuffs
I think the reason we're all so thrilled is that it finally shows (from the very TOP) that CCP is finally hearing their players loud and clear and getting things back on track. Yes, we know, they're giving us back old functionality, but many of us thought their hubris would never allow them to backtrack on such simple mistakes. This blog shows they're willing to eat crow from time to time.
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
flank steak
Ancient Malevolence Rage Alliance
4
|
Posted - 2011.09.20 04:33:00 -
[240] - Quote
but people were just starting to adapt! http://www.youtube.com/watch?v=fyPWWCArKuQ&feature=channel_video_title
But in all honesty about the adapting, you should not have changed the turret icons back imo, the new turret icons were fine, people just wanted things to complain about |
|
Tetragammatron Prime
Pink Sockers
2
|
Posted - 2011.09.20 04:33:00 -
[241] - Quote
|
Kenpachi Viktor
Gradient Electus Matari
61
|
Posted - 2011.09.20 04:41:00 -
[242] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.
Funny how when you stop making your game worse and return that functionality, everyone is happy.
|
Naradius
DEATHFUNK
1
|
Posted - 2011.09.20 04:52:00 -
[243] - Quote
Ship spinning = BIG THUMBS UP!!
New Cyno Effect = Please make sure it was like the old effect, that when you got hot-dropped you **** yourself, not like the present one which feels like you have your head in a toilet bowl as somebody is shitting into it..."plop"..."plop","plop"....."plop"...
Great Dev Blog...can't wait for the features to be delivered :) |
Draahk Chimera
Interstellar eXodus
0
|
Posted - 2011.09.20 04:56:00 -
[244] - Quote
Sounds good. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |
Tian Jade
Bad Bumblebee Incorporated
1
|
Posted - 2011.09.20 04:57:00 -
[245] - Quote
Taiwanistan wrote:hey before everybody go and wet your panties look at this http://youtu.be/W3MpW7N_PQ8Torfi and Craig, realize that ppl don't want your god damn space barbie? realize that incarna is utterly worthless and has no potential? realize that 99% of people will turn your incarna OFF? can we get a proper "mistakes were made" devblog or a "mission accomplished" devblog because some work and testing of the WOD engine were completed look at you now Torfi and Craig immerse in this http://youtu.be/gvehBd6B1bE
100% of these numbers have been made up.
|
Jim Luc
Rule of Five Ultra Vires.
2
|
Posted - 2011.09.20 05:06:00 -
[246] - Quote
CCP t0rfifrans wrote:We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
Having a real-time in-game cutscene that you can quickly skip would be nice though, at least something that can be disabled quickly in the options menu. Sometimes we like quick in-out, but other times we like to be entertained with immersion. When I dock, I want NPC ships to come escort my ship and to tow it into station while the servers are doing their thing. If I want to skip after things are ready, a small button shows up. If the animation is quick enough, it will be seamless.
Think about a PS3 game without in-game cutscenes for a moment. Are you also cutting all in-game cutscenes from Dust?
|
Zirise
Dreddit Test Alliance Please Ignore
52
|
Posted - 2011.09.20 05:20:00 -
[247] - Quote
Jim Luc wrote:CCP t0rfifrans wrote:We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
Having a real-time in-game cutscene that you can quickly skip would be nice though, at least something that can be disabled quickly in the options menu. Sometimes we like quick in-out, but other times we like to be entertained with immersion. When I dock, I want NPC ships to come escort my ship and to tow it into station while the servers are doing their thing. If I want to skip after things are ready, a small button shows up. If the animation is quick enough, it will be seamless. Think about a PS3 game without in-game cutscenes for a moment. Are you also cutting all in-game cutscenes from Dust?
This is a bad idea. |
ArchenTheGreat
Pulsar Nebulah Army of Lovers.
2
|
Posted - 2011.09.20 05:22:00 -
[248] - Quote
Ager Agemo wrote: on a less troll note... if thats the caldari quarters... those look really ... sweet.... now if we could just walk AROUND the ship to see it from a human perspective inside the station...
Not a good idea. With the sizes of some ships counted in kilometers it will take hours to make such a trip. |
Tsubutai
The Tuskers
2
|
Posted - 2011.09.20 05:36:00 -
[249] - Quote
This is a good beginning, but let's not get carried away: it's not the messiah, it's a promise to start addressing the long-standing neglect of Eve at some point soon.
Good blog and good changes, but don't take positive feedback as an indication that this alone will suffice. |
Flamespar
Woof Club
29
|
Posted - 2011.09.20 05:40:00 -
[250] - Quote
So by 'shortly' they mean ..... I can post on a forum, therefore I represent everyone. |
|
St Mio
Imperial Academy Amarr Empire
47
|
Posted - 2011.09.20 05:41:00 -
[251] - Quote
Hooray for devs being allowed to fix things \o/ |
Imuran
Zentor Industries
1
|
Posted - 2011.09.20 05:53:00 -
[252] - Quote
Round of applause |
Mar Drakar
LDK Test Friends Please Ignore
4
|
Posted - 2011.09.20 05:53:00 -
[253] - Quote
couple of things: - why old hangar? not new "old" with old features + new shiny buttons? can't you make an LCD display in place of capacitor with same "shiney" buttons (ADD ALL THE BAYS OF THE SHIP THERE, YES CORP, FUEL, DRONES, YO MOMMAH's purse and then some), improve and give some said "immersion" - is it THAT hard to have a font with dash on zero? - backlog is simmilar to "feature blackhole" in agile or whatever you use, take them out of the black hole.... |
Khaine Beralt
Wolves Of Legend Reborn Alliance
0
|
Posted - 2011.09.20 06:12:00 -
[254] - Quote
wooooooooooooo |
Officer Spawn
School of Applied Knowledge Caldari State
9
|
Posted - 2011.09.20 06:15:00 -
[255] - Quote
I hope you will look at the time and money spent first removing features no one wanted removed and then having to put them back after the player backlash. Think how much the savings would have been if you had some awareness on how badly you messed up when you turned the core of your game into just a feature called Flying In Space. |
Jim Luc
Rule of Five Ultra Vires.
2
|
Posted - 2011.09.20 06:15:00 -
[256] - Quote
Zirise wrote:Jim Luc wrote:CCP t0rfifrans wrote:We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
Having a real-time in-game cutscene that you can quickly skip would be nice though, at least something that can be disabled quickly in the options menu. Sometimes we like quick in-out, but other times we like to be entertained with immersion. When I dock, I want NPC ships to come escort my ship and to tow it into station while the servers are doing their thing. If I want to skip after things are ready, a small button shows up. If the animation is quick enough, it will be seamless. Think about a PS3 game without in-game cutscenes for a moment. Are you also cutting all in-game cutscenes from Dust? This is a bad idea.
And exactly why would this be a bad idea? You can skip it, it still takes a few seconds for things to initialize with the servers and a jerky pause plus a loading bar. Why not just add some tug ships and at least show them pulling your ship in while things load. No need for a long, drawn out docking animation, just something that improves immersion a bit.
Besides, how hard would it be to add to the game with a skip button? What's not to like? |
Caius Sivaris
Dark Nexxus S I L E N T.
14
|
Posted - 2011.09.20 06:19:00 -
[257] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback.
A very little piece of meat makes a starving dog happy.
|
Leigh Hekki
Mon Hekki
0
|
Posted - 2011.09.20 06:19:00 -
[258] - Quote
Thank you very much CCP. This is very promising and ship spinning ftw! Thank you for listening! |
DeBingJos
T.R.I.A.D
90
|
Posted - 2011.09.20 06:41:00 -
[259] - Quote
+10 Very happy with the changes. I'm curious about the winter expansion! Fix FW ! |
Ender Sai
Foetus Mart
1
|
Posted - 2011.09.20 06:44:00 -
[260] - Quote
Came to thread expecting disappoint, left feeling content. |
|
Sassums
Wormhole Exploration Crew Night Sky Alliance
7
|
Posted - 2011.09.20 06:44:00 -
[261] - Quote
While I like the idea they are bringing ship spinning back, I really like the idea of looking at my ship with the current system. However, as you mentioned, the amount of power required to render such awesome graphics, is real stressful on computer. Also it makes it much more time consuming to dock, buy/sell, change fittings, etc, than it did before.
Could we get the current system, but with better performance? It seems you folks put so much time into this system, only to give players an option, which to me, seems like a waste.
Is this a fix or patch, or is this the content publish?
I was hoping for more game content updates.
I was hoping to see a Dev blog stating you will NOT be removing ABC's from WH space as the whole concept is asinine. |
Dorn Val
Zandathorn Industries
1
|
Posted - 2011.09.20 06:54:00 -
[262] - Quote
Chribba wrote:I'm spinning, right round, round... how was that song again?
\o/
"You spin me right round baby right round, like a record baby right round round round" :)
Thanks CCP!!! |
Kile Kitmoore
0
|
Posted - 2011.09.20 07:00:00 -
[263] - Quote
Sounds promising but don't you think after all this back and forth with you we could get a when this will happen?
Oh, and for the love of God and all that's holy could you please give a bit of thought behind dock/undock status. Maybe something along the lines of each pilots dock/undock status is set individually. This would allow customers with multi-accounts to have some of their pilots load CQ and others to load hanger view only. In other words, if pilot ABC logs out and then I login pilot XYZ your game doesn't carry over the dock/undock state from ABC and apply it to XYZ.
All ideas in a company have their champions or advocates, even the bad ones. If your truly trying to change things it may be time to take a hard look where some of these less then popular ideas originate from and start holding people in your organization accountable. Lastly, print a large poster of the "Door", frame it and hang it up as a reminder of the last several months!
Thanks to CSM, protesters, forum warriors, bloggers and people who actually canceled an account or stopped logging in. CCP needed a wake-up call and hopefully your efforts are going to start paying off with some tangible results. I guess we will just have to wait and see.
|
Xerxes Ceasar
Lone Gunmen
2
|
Posted - 2011.09.20 07:01:00 -
[264] - Quote
Quote:It turned out that the new turret models, while heavily detailed and cool, didnGÇÿt lend themselves well to being drawn in an area just a few pixels wide and tall. Usability suffered. It was hard to distinguish between turret types. As a result, we will be reverting the change so that turret icons use the original custom drawn icons, rather than 3d renders of the turrets themselves.
Would be neat if you could put some good icon illustrators to work there and make new icons that look better. The old ones are good but does not resemble the new turrets. Making excellent UI and icons is a difficult task and if one takes short cuts by using rendered models you get this result. |
Menenda Tararena
Project XIII
2
|
Posted - 2011.09.20 07:02:00 -
[265] - Quote
Bring Stabity wrote:Taking something away then giving it back is a really ****** way of getting peoples approval.
Yes. But its the people in this thread that are being silly little sheeps now. Torfi named the blog "Fixing some things and moving forward". Meaning that it is just a blog about some long needed obvious fixes that they honestly should have fixed a long time ago or preferably never broken. I am guessing he was honest when he said he dident expect such a positive feedback because as you said, they are merely fixing things they shouldnt have broken in the first place.
You can go back and check out the blog they released after the Jita riots. The blog dident say anything, but still lots of people were doing the happydance and "resubscribed".
Its silly, but people are easy to lead.
|
Nonnori Ikkala
Love for You
0
|
Posted - 2011.09.20 07:03:00 -
[266] - Quote
I like a readable font! But let's make sure not only that 0 and O are distinct, but 6 and G as well. That's confusing now, which is fairly egregious.
On the same topic, why does the game sometimes force all caps? In the names for saved overview settings, and for the ship name in the fittings panel, specifically. As far as I can tell it sacrifices useability and customization for additional looking-ugly. |
Trolls Troll
Imperial Academy Amarr Empire
21
|
Posted - 2011.09.20 07:32:00 -
[267] - Quote
Dorn Val wrote:Chribba wrote:I'm spinning, right round, round... how was that song again?
\o/ "You spin me right round baby right round, like a rifter baby right round round round" :) Thanks CCP!!!
FYP!! |
Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
|
Posted - 2011.09.20 07:37:00 -
[268] - Quote
uhm... i guess the forum ate my post. let me rewrite it
I'm happy the spinning - ship - hangar is coming back not because it's great but because it is much more usable than the captain quarter. Actually it had to be done since the beginning because the CQ doesn't add anything in term of gameplay and so people just dock to change ship / change fitting and the old hangar was better if someone wanted to do this.
Kudos to ccp that has been able to understand that (it was hard but you did it at last ^^ )
The font is also nice but will we be able to change the colour too or only the size like today? |
Louis deGuerre
Malevolence.
16
|
Posted - 2011.09.20 07:37:00 -
[269] - Quote
Yay !!! FIRE FRIENDSHIP TORPEDOES ! |
T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
9
|
Posted - 2011.09.20 07:44:00 -
[270] - Quote
CCP Zulu wrote:Confirming new font.
That font looks suspiciously like the unused eveneue font that has been sitting in the eve stuff files for oh... years now? :P
Microtransactions Crowdsource and Survey |
|
Chiralos
Merchant Princes
0
|
Posted - 2011.09.20 07:49:00 -
[271] - Quote
Yay ! Hopefully now I'll look a bit less like a zombie with rouge when coming through the doorway from the ship balcony. |
namelessclone01
blackbox ops
1
|
Posted - 2011.09.20 08:08:00 -
[272] - Quote
best patch in 4 years? am i reading all this correctly?
now if only you could give us the old item-stacking functionality back, i'd really love you again |
Wyvern Eden
Eden's Spaceship Enterprises
0
|
Posted - 2011.09.20 08:13:00 -
[273] - Quote
This is VERY good news. Looking forward to the update!! |
The Snowman
Aliastra Gallente Federation
0
|
Posted - 2011.09.20 08:28:00 -
[274] - Quote
ICONS;
Now, the new icons are indeed utter shite, but the old ones... ARE old, could we get some new ones that are styled after the original icons but more resemble the new models? |
Dennie Fleetfoot
EVE University Ivy League
4
|
Posted - 2011.09.20 08:34:00 -
[275] - Quote
I'll be happy if the new font can go beyond 13 point expanded i.e. be bigger..
My gaming PC is hooked to my home cinema and the ONLY game I can't play at 1080p is EVE because the font is so small at that resolution, I would have to be about 2 feet away from the screen and burn out my retina's. |
xanderh
Blue Nova Republic
3
|
Posted - 2011.09.20 08:39:00 -
[276] - Quote
Looking forward to ship spinning! Also, I hope this will allow my laptop (shader model too low) to run EVE again. If not, let me try to run it anyway! |
Draahk Chimera
Interstellar eXodus
0
|
Posted - 2011.09.20 08:51:00 -
[277] - Quote
SerialTurd wrote:So let me see if I get this right.
Putting back old icons for turrets - old stuff Putting back station spinning - old stuff Add a caldari captains quarters - new stuff for walking in station Adding a new cyno effect - new stuff
So really we are only getting 1 new thing and it's not even that big a thing. We ever going to hear something about 0.0 changes or super cap changes or anything in space game changing changes?!?!
More space stuff, less station stuff.
Hey, we are still on Incarna expansion. This is just a patch. Zero-Zero is for next expansion this winter. I hope they call it EVE Online - Chimera! They already named a carrier after me after all. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |
Dreamchasr
0utbreak Outbreak.
0
|
Posted - 2011.09.20 08:58:00 -
[278] - Quote
Thank you for bringing back hangar functionality and turret icons |
Jint Hikaru
OffWorld Exploration Inc
7
|
Posted - 2011.09.20 09:03:00 -
[279] - Quote
Sometimes its the little things.
The return of Spinning - while its not totally about the spinning, the fact that you are giving us back a new 'old' hangar with a disembark button makes me happy.
The Icons - you summed it up in two words "Usability suffered". Thank you for listening to the community.
These two simple things have made me think that you guys are actually turning a corner and actually listening to the wants of the community, and for that I thank you!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Jose Black
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.20 09:25:00 -
[280] - Quote
Wait what?
I begin feeling they're coming back to their senses. Oh how good that feels!
*applauds* |
|
Bratwurst0r
Austrian Industrial Corporation Universal Constant Alliance
0
|
Posted - 2011.09.20 09:49:00 -
[281] - Quote
Finally, tbh. I never understood what was so difficult about it. With this you are regaining some trust, but its a long long way still. |
fogbird
SmokingGuns Corp
1
|
Posted - 2011.09.20 09:56:00 -
[282] - Quote
great news! |
Rakshasa Taisab
Sane Industries Inc.
281
|
Posted - 2011.09.20 10:01:00 -
[283] - Quote
If a puppy does good, pat it on the head.
*Pats CCP on the head* 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Blue Harrier
3
|
Posted - 2011.09.20 10:19:00 -
[284] - Quote
The best Dev blog IGÇÖve read from CCP in a long time, it takes a big company to forge ahead with a plan they think is right, but an even bigger company to admit they GÇÿgot it wrongGÇÖ and will rectify the mistakes.
Now dear CCP, please get this on SiSi as soon as possible so we can test it and this time if we report a problem (not only a bug), read what we have to say, give us feedback, ask questions and please, please listen.
Well done so far .
|
GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
5
|
Posted - 2011.09.20 10:33:00 -
[285] - Quote
When may we purchase this new ship? |
Spc One
The Chodak Void Alliance
0
|
Posted - 2011.09.20 10:48:00 -
[286] - Quote
Excellent changes ! This is what i wanted all the time since incarna came out. New turrets are very hard to distinguish when you look at them on market or on fitted ships. If you don't know the names of turrets is super hard to know what size are they.
Now all we need is a little better rewards for 0.0 and a little better anomalies for -0.3 systems.
As for the new fonts, i don't like it very much. Maybe you can use same fonts as they're now and make 0 and O more visually distinguishable. |
Dante Kesel
Chaos Theory Exploration
1
|
Posted - 2011.09.20 11:02:00 -
[287] - Quote
As Visually Appealing Incarna is for the most part it has been Fluff, however I do believe that once Incarna as a Whole is Released and we are able to walk around stations and use station services such as bars etc.. then use of the CQ would be more widely accepted. |
Kern Hotha
2
|
Posted - 2011.09.20 11:08:00 -
[288] - Quote
This is a good blog. These are the first steps in erasing the memory of Incarna, which is a worthy goal. |
|
CCP t0rfifrans
C C P C C P Alliance
155
|
Posted - 2011.09.20 11:19:00 -
[289] - Quote
Circumstantial Evidence wrote:FONT!
Please make the zero stand out more from capital "o". I can tell that the new "o" is a bit rounder, but not by much. Maybe add a dot in the middle of zeros, like old VGA textmode font, or a slash.
B looks fantastic! The zero has a slash through it, so it should not be confused with O. |
|
Nagapito
The Dirty Rotten Scoundrels HYDRA RELOADED
0
|
Posted - 2011.09.20 12:20:00 -
[290] - Quote
CCP t0rfifrans wrote:Circumstantial Evidence wrote:FONT!
Please make the zero stand out more from capital "o". I can tell that the new "o" is a bit rounder, but not by much. Maybe add a dot in the middle of zeros, like old VGA textmode font, or a slash.
B looks fantastic! The zero has a slash through it, so it should not be confused with O.
In my opinion this is the worst choice of font. I dont think EVE needs a new font but I'm ok with changing it unless it for something far worst!!!
This font is... how can I say it... to tall and to light(weight). In small sizes you cant read it, but if you increase size to be readable it just becomes huge!!! Applying bold on it just makes it even worse!
Dont believe me? Why dont we see sites and applications using this kind of fonts? They are very hard on our pour eyes! Just get a few people with eye problems and all of them will say that the font is not very good! It tires the eyes after a few seconds!
Just my 2 cents |
|
TheGreenFoX
Corporation Danmark Tactical Narcotics Team
1
|
Posted - 2011.09.20 12:31:00 -
[291] - Quote
Nagapito wrote:FONT!
This font is... how can I say it... to tall and to light(weight). In small sizes you cant read it, but if you increase size to be readable it just becomes huge!!! Applying bold on it just makes it even worse!
Quote from the dev blog about the font: " The font is, for example, sitting a bit too high at the moment so it seems like thereGÇÖs not enough space above it at times, but that will be fixed." |
Othar en'gilliath
OMNI Technologies PowerDucks Alliance
14
|
Posted - 2011.09.20 12:53:00 -
[292] - Quote
Now will this fix my Bra strap issue? |
Kalissa
Sacred Templars RED.OverLord
0
|
Posted - 2011.09.20 13:00:00 -
[293] - Quote
A definite stride in the right direction.
|
TimT77
Erasers inc. Controlled Chaos
0
|
Posted - 2011.09.20 13:20:00 -
[294] - Quote
Nice changes overall! With the new cynoeffect maybe add in a new jump effect too? |
Aineko Macx
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.09.20 13:32:00 -
[295] - Quote
Quote:Implemented a new specular glossiness model Added diffuse and specular fresnel Added specular light from indirect light (spherical harmonics) Thanks, CQ performance was too high.
Other than that, congratulations on doing the obvious, i.e. reintroducing wanted old features and fixing cosmetic annoyances. |
Caiden Baxter
The Dirty Rejects Scelus Sceleris.
2
|
Posted - 2011.09.20 13:40:00 -
[296] - Quote
So they are only reverting back to the old turret icons, not the old turrets themselfs right ? |
Nehmen Geld
Blunted Affect Inc.
0
|
Posted - 2011.09.20 13:47:00 -
[297] - Quote
\o/
So good to see that ship spinning (and all that it stands for) is coming back. Thanks! |
tika te
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.20 13:56:00 -
[298] - Quote
nice to see it is going to the right direction again... "ship spining": nice! new fornt: nice! new cyno effects: wasn't really necessary imo, but ok. turret icons: the problem was not that the icons were 3d rendered; i see two points here: the icons were poor in contrast - too many details but not enough space in a tiny icon...and the renndered turret moddels themselves are difficult to distinguish.. imo: the idea making new turrets is ok, but the design is...well..not on the same level like the rest of eve design. somme of the turrtets look more like a part of a fire dept pump car than like a "weapon" turret.. their design simply doesn't fit the eve universe..(lasers are ok for the most part, hybrids are horrible(again!)) |
Iosue
Black Sky Hipsters
2
|
Posted - 2011.09.20 13:58:00 -
[299] - Quote
CCP, thanks for listening to your player base. this is something that truly sets you apart from other game designers (even if we do have to kick and scream to be heard sometimes). please keep up the good work and please keep listening to us. |
electroretard
Tecnicos Investigacion Aeroterraquea
0
|
Posted - 2011.09.20 14:36:00 -
[300] - Quote
TLDR; We wasted 1 year developing things not related to EvE that nobody wanted with your money. We kept going with those developments even with 95% of the playerbase complaining about it and demanding REAL game improvements. When we realized they didn't fit into the game (we didn't even bother with quality testing), we are going back to what you had 1.5 years ago. Oh and keep playing please. |
|
Aerilis
Quantum Cats Syndicate
7
|
Posted - 2011.09.20 14:44:00 -
[301] - Quote
YES SHIP SPINNING!
On a more sober note, what does it mean that the single feature I'm most excited for in my 4 years of Eve is one that was already there? |
Khamal Jolstien
THORN Syndicate BricK sQuAD.
0
|
Posted - 2011.09.20 15:06:00 -
[302] - Quote
I save my compliments and congratulations for people who go above what's expected of them. What's outlined here is simply what they should have done and what is expected of them. Thanks for doing your job for once CCP. |
Daedalus II
Helios Research Combat Mining and Logistics
36
|
Posted - 2011.09.20 15:11:00 -
[303] - Quote
Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.
Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ)
To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick.
To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time?
I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode. |
Bagehi
Association of Commonwealth Enterprises
6
|
Posted - 2011.09.20 15:26:00 -
[304] - Quote
CCP Zulu wrote:Confirming new font.
Quote of the year.
|
Oman Yaman
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.20 15:36:00 -
[305] - Quote
Hoooray! Finally I can get rid of "The DoorGäó".
OY |
I'thari
29
|
Posted - 2011.09.20 15:46:00 -
[306] - Quote
So, will there still be an option NOT to load station eviroment? |
Crasniya
Dragon's Legion of New Eden
3
|
Posted - 2011.09.20 16:00:00 -
[307] - Quote
Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? |
Ovella
Science and Trade Institute Caldari State
1
|
Posted - 2011.09.20 16:08:00 -
[308] - Quote
Crasniya wrote:Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? Welcome to EVE, you must be new here |
Crasniya
Dragon's Legion of New Eden
3
|
Posted - 2011.09.20 16:15:00 -
[309] - Quote
Ovella wrote:Crasniya wrote:Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan? Welcome to EVE, you must be new here
Heh, nice. ;) Just a little amazed at how ungrateful people can be, |
Hakaru Ishiwara
Republic Military School Minmatar Republic
11
|
Posted - 2011.09.20 16:18:00 -
[310] - Quote
Since CCP has [partially] come to their senses, what about returning the ability for players to have in-game access to more than 50 personal ship fittings.
For older players who fly a *wide* variety of ships, this is an essential capability -- one that we already had and that was removed when all in-game accessed fittings were moved server-side.
The work-arounds of using corp fittings or swapping in and out EFT XML exports are not an excuse to make good on the CCP-documented promise (see the Patch Notes from Incursion 1.4, released April 6, 2011) of being able to save additional fittings to a locally stored XML file.
Is there a technical reason why this is not feasible? Is this a development omission? Is CCP planning on making good on the threat of charging AUR for additional server-side fittings storage capacity?
Whatever the reason, it is time to come clean and return this functionality to the EVE service and its subscribers.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters |
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stellatron
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.09.20 16:32:00 -
[311] - Quote
Now gogogo resub already you silly people... so CCP will get money quick and steady to solve all our issues and fulfill our wishes.
*edit for clarification |
Ceq Lysander
37
|
Posted - 2011.09.20 17:09:00 -
[312] - Quote
I approve of these upcoming changes.
I fully support this product and/or service.
Really happy to see CCP delivering on some of their promises and listening to us (and the CSM!). This is my signature. There are many like it but this one is mine! |
sten mattson
1st Praetorian Guard
2
|
Posted - 2011.09.20 17:11:00 -
[313] - Quote
W00T!!!
NICE JOB CCP! for finally listening to us, and giving the immersion back!
KEEP AT THIS!!
sten |
dosperado
Denial of Service
2
|
Posted - 2011.09.20 17:36:00 -
[314] - Quote
Fixing some things....SO: What about the standings tab on the character info from other players while in space? We want faction and corp standings back into the game (You can leave agent standings out)!. Removing this function has nothing to do with lag reduction. Noone and I say NOONE will click other player "standings tabs" while in a fight. And if you possibly want to generate "lag" you still can click your own standings while in space. It will still load several seconds (depending on the amount of standing entries)
If you cant see other players standings -> -roleplay gets hard -no standings push services possible (without api s*h*i*t) -difficulties to set up high sec pos (no standing info about new players in corp) -no "show off" of cool 10.0 faction and corp standings.
I'm going to lose patience...a DEV said on the forums a few months ago that they will bring back in standings..you had enough time now...
SO BRING THEM BACK IN ASAP!
Thanks. |
Tarachi Yfanis
nul-li-fy Atlas.
0
|
Posted - 2011.09.20 17:44:00 -
[315] - Quote
These are fixes that should never have been changed in the first place. This entire devblog is unnecessary as some sort of 'lookie here, new features!" and should have been a groveling apology-laden post.
We want developer time spent on flying in space, not jerking off in a station so CCP can make LARPer games while ignoring EVE. |
Mikail Assimov
Delve Inc.
0
|
Posted - 2011.09.20 17:47:00 -
[316] - Quote
Devs, A small compliment--THANK YOU. Please keep up the good work. Once more; shall I gaze out upon these Stars in wonder and the Awe of the Universe |
GharretMcneil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.09.20 18:21:00 -
[317] - Quote
Thanks to the developers for listening to customer feedback . Having a choice (docked ship spin or captain's quarters view) means much less frustration for everyone, and it shows that CCP is listening when a problem arises. |
Dirk Decibel
Pator Tech School Minmatar Republic
0
|
Posted - 2011.09.20 18:30:00 -
[318] - Quote
Miraqu wrote:Sounds promising. Everything CCP SAYS sounds promising, it's the lack of delivering on that promise that is the problem most of the time.
So this is the big dev blog the CSM was so smug about? Oooookaaaay....... |
WheatGrass
0
|
Posted - 2011.09.20 18:33:00 -
[319] - Quote
"....[W]e will be reverting the change so that turret icons use the original custom drawn icons, rather than 3d renders of the turrets themselves."
Nice. |
Thorvik
Minmatar Ship Construction Services Ushra'Khan
3
|
Posted - 2011.09.20 18:52:00 -
[320] - Quote
CCP t0rfifrans wrote:Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air. Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat. We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.
Positive feedback is warranted when you guys do something right. It's only fair since we are a bit harsh on you all the other times....
I really appreciate you not doing the boarding animation each and everytime. There would be some serious nerd rage about that. I would like to have it though that if you are in CQ, you are out of ship.... ie. you have left the ship and are now in station. If you remain in pod you can ship spin as you would be using camera drones to view the angles.
If I'm standing in CQ then I'm technically out of my pod and wouldn't have to leave my ship in order to clone jump (eg.) It bothers me that you still have to Leave Ship if you are in your quarters. |
|
Bellasarius Baxter
Zilog Enterprises
1
|
Posted - 2011.09.20 19:05:00 -
[321] - Quote
Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
LMAO!!! How many beers have you had yourself ?
Now be a sport, and fix your own spelling.......
Who can give me the correct number of errors in the above quote ?
|
Callidus Dux
School of Applied Knowledge Caldari State
0
|
Posted - 2011.09.20 19:20:00 -
[322] - Quote
UH! THAT looks very auspicious. I will be happy, if this build will go online.
Callidus Dux - cloned since 2008.04.13 04:40 [3 Years, 5 Month and 8 Days] ; but never on the test server. Now I will have a look at these hangar, when you put it online.
For what I can see now; I MUST say: good work. I hope it will hold the promises. |
Crasniya
Dragon's Legion of New Eden
3
|
Posted - 2011.09.20 21:35:00 -
[323] - Quote
Bellasarius Baxter wrote:Din'stalor Alaric wrote:I know CCP arnt kean on checking their software before realise, but i would have thought they could at least spell check their dev blogs before release, -- ''youGÇÿll be spending Hydropgen Isotopes''
How many beers does it cost a dev these days for making school boy errors ?
LMAO!!! How many beers have you had yourself ? Now be a sport, and fix your own spelling....... Who can give me the correct number of errors in the above quote ?
I count three plus a capitalization error. |
Che Biko
Humanitarian Communists
3
|
Posted - 2011.09.20 21:55:00 -
[324] - Quote
Finally, the reason for capsuleer nausea returns! |
Wedge Reskanor
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.09.20 22:35:00 -
[325] - Quote
Daedalus II wrote:Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ) To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick. To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time? I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode.
Daedalus, I agree that always entering CQ is illogical.
The way I would solve this would be with a drop down escape menu: one option being 'dock in hanger' and the other 'dock and disembark' or something like that.
This would fully support 3 styles of play:
1) The folks who want nothing to do with CQ would not have to see it and just dock in the hanger. 2) The folks who love decanting everytime they dock could do so. 3) The folks who don't want to decant just to pick up ammo or drop off ore / whatever would not have to, but they could press the new disembark button while in the hanger if they want to decant for a longer station visit.
Alternativly, a new option could be added in the right-click contextual menu for stations that would go right below the "dock" command called "dock and disembark", but otherwise default docking would be in the hanger view. This would make much more sense than the client remembering if you were in hanger mode or CQ mode the last time you docked.
I think the reason why CQ was initially forced on us was because CCP was afraid it would not be used otherwise. CCP, when the rest of incarna comes out, and we can go strolling through a bar or sit down with an agent or whatever, docking and using CQ WILL be used more because there will be a REASON to. |
Pr1ncess Alia
Perkone Caldari State
11
|
Posted - 2011.09.20 23:38:00 -
[326] - Quote
Wow, nice.
So I take it Hilmar actually took that "how not to alienate your entire customer base" correspondence course I signed him up for? |
Amy Garzan
Department of Defence Important Internet Spaceship League
0
|
Posted - 2011.09.21 02:31:00 -
[327] - Quote
I could not be happier reading this blog. Yay for ship spinning and back to the old turret icons! |
Jint Hikaru
OffWorld Exploration Inc
7
|
Posted - 2011.09.21 08:54:00 -
[328] - Quote
Wedge Reskanor wrote:Daedalus II wrote:Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Personally I'd rather see it work like this: 1) Space -> Hangar 2) Hangar -> Station (CQ) To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick. To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time? I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode. Daedalus, I agree that always entering CQ is illogical. The way I would solve this would be with a drop down escape menu: one option being 'dock in hanger' and the other 'dock and disembark' or something like that. This would fully support 3 styles of play: 1) The folks who want nothing to do with CQ would not have to see it and just dock in the hanger. 2) The folks who love decanting everytime they dock could do so. 3) The folks who don't want to decant just to pick up ammo or drop off ore / whatever would not have to, but they could press the new disembark button while in the hanger if they want to decant for a longer station visit. Alternativly, a new option could be added in the right-click contextual menu for stations that would go right below the "dock" command called "dock and disembark", but otherwise default docking would be in the hanger view. This would make much more sense than the client remembering if you were in hanger mode or CQ mode the last time you docked. I think the reason why CQ was initially forced on us was because CCP was afraid it would not be used otherwise. CCP, when the rest of incarna comes out, and we can go strolling through a bar or sit down with an agent or whatever, docking and using CQ WILL be used more because there will be a REASON to.
The game will remember how you last left a station and dock that way next time you dock.
Daedalus II wrote:To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time?
So dock to and from the hangar... all good. Now you want to enter CQ/WiS some of the time, simple... Dock... press enter station, and there you are. When you want to undock, press return to hangar and exit station from there. Next time you dock you will go to hangar.
I really dont see what you are complaining about. It seems that WiS is going to be part of Eve eventually, and CCP are giving us a pretty good amount of freedom to decide how we want to use it.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Grojar Flesp
SQS Group
0
|
Posted - 2011.09.21 09:08:00 -
[329] - Quote
Finally I will be able to ship spin and let my quarters be just that. A place for the cleaning robot to clean and for me to never enter.
Thanx. |
Naso Gomez
Astral Edge Irrelevant.
0
|
Posted - 2011.09.21 09:28:00 -
[330] - Quote
http://dl.dropbox.com/u/1334246/EVE/eve_ingame_milliseconds_latency_lag_ui.jpg
When we be able to do this in game, because this is pretty much what I have always wanted to know. |
|
Obllivian
Erebus Innovations Erebus Alliance
0
|
Posted - 2011.09.21 10:33:00 -
[331] - Quote
Crime Zero wrote:CCP t0rfifrans wrote: The original UI functionality is scheduled to be retained. Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Thank you! This is great news!
Finally this ... after long wait. Thanks CCP |
bornaa
GRiD.
0
|
Posted - 2011.09.21 11:11:00 -
[332] - Quote
and please... update station hangar so that it looks like that one we see from CQ and add that CQ balcony so when we are in ship we see that CQ balcony... if thats not done... it will be like two different hangars... |
Jali Prince
JelliBeans
2
|
Posted - 2011.09.21 12:37:00 -
[333] - Quote
now then, new font means I dont need to buy glasses just yet and better lighting in minnie quarters will help no end!
new cyno effect, i makes them so I hopes they are goody! Ship spinning would be a nice change, I get a bit piddled off having to move to the edge of the gantry to look at the damn ship, even when i land there and never walk in I always have to walk out...
Methinks a good move ccp! Ta muchly!
PS I like incarna anyway Chocolate, that's what we need... |
Kris Raidan
Zero Atmosphere
0
|
Posted - 2011.09.21 13:35:00 -
[334] - Quote
Perfect!!!!! |
Subrahmaya Chandrasekhar
J0urneys End Journeys End Alliance
0
|
Posted - 2011.09.21 14:32:00 -
[335] - Quote
Speaking of cyno effects reminded me of the old acceleration gate electrical effect that crackled around and between my ship and the gate.... that was a truly spectacular effect on the order of a jacob's ladder effect in real life. I just can't believe you would want to remove it. Could it have been an accident?
I would like to see it reinstated, something like you are doing with ship spinning. It's only fair ;)
Thanks, Sub |
John McCreedy
Eve Defence Force Fatal Ascension
3
|
Posted - 2011.09.21 14:44:00 -
[336] - Quote
Thanks for listening to us and implmenting changes we asked for. A quick question if I may? Is this the first announced feature set of the Winter Expansion or will it be in a seperate patch released sooner, please? |
Komen
Capital Enrichment Services
4
|
Posted - 2011.09.21 17:28:00 -
[337] - Quote
Boarding and unboarding ship - cool, now you've got it as it should have been all along. Much approval.
Reverting to the old drawn icons for turrets - also cool.
The fixes for CQ...cool, what the heck, we're on a roll.
3/3 wins. Go go CCP. |
mechtech
SRS Industries SRS.
16
|
Posted - 2011.09.21 22:14:00 -
[338] - Quote
" Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa. Expect it on the test server soonGäó"
Wow, this is a perfect solution. Thanks CCP! |
Guillame Herschel
NME1
1
|
Posted - 2011.09.21 23:38:00 -
[339] - Quote
I stopped flying turret ships altogether because of those invisible tiny models that replaced the icons on the targeting UI. I am happy to have the opportunity soon to fly turret ships again.
Now can I have a Opux Luxury Yacht too? Pretty please with ozone on top? |
Andreus Ixiris
Mixed Metaphor
12
|
Posted - 2011.09.22 06:48:00 -
[340] - Quote
Can it be true? Can it be true?
You're letting Torfi Frans do his job again?
Well, I've resubbed. No Gods. No Kings. No Senators. No Directors. No Men. Only me.
Only me. |
|
Ris Dnalor
Fleet of Doom Ushra'Khan
2
|
Posted - 2011.09.22 09:16:00 -
[341] - Quote
Thank you CCP. |
Holy Cheater
Monks of War DarkSide.
0
|
Posted - 2011.09.22 09:42:00 -
[342] - Quote
Finally, ship spinning is back. This most likely would be the patch of the year. |
Jaxon Grylls
Institute of Archaeology
1
|
Posted - 2011.09.22 10:47:00 -
[343] - Quote
Well pretty much everything has been said on this. So, just posting to register my thanks. |
Sieges
University of Caille Gallente Federation
1
|
Posted - 2011.09.22 13:28:00 -
[344] - Quote
Best news I have read in a long time!!! |
Xue Slick
The Damned Legion
0
|
Posted - 2011.09.22 16:36:00 -
[345] - Quote
I hope the cyno effect is going to be as kewl as the old one... blinding and awesome!
Will Titan / Blackops portals stay as they are now?
This must me the single most awesome old Cyno effect video ever made:
http://dl.eve-files.com/media/corp/hydraSlav/TitanTravelS.wmv
CCP, hope it's as good as the above. ^^
Xue |
Jere2k
Clown Punchers.
0
|
Posted - 2011.09.22 18:41:00 -
[346] - Quote
SHIP SPINNING? Re-subscribing for life... For real. |
Kaaletram Lothyrawir
Ignus Astrum The Veyr Collective
3
|
Posted - 2011.09.22 19:28:00 -
[347] - Quote
It will be nice not to have to squint just to tell the difference in text. I am all about the fixes. |
Si'Andregal Grungolash
0riental Creeds
0
|
Posted - 2011.09.22 20:58:00 -
[348] - Quote
Oh my god
I don't believe it.
somebody slap me, I may just have been wrong about CCP.
I... this is the best news I've heard all year. |
Zagdul
Clan Shadow Wolf Fatal Ascension
5
|
Posted - 2011.09.23 00:28:00 -
[349] - Quote
Xue Slick wrote:I hope the cyno effect is going to be as kewl as the old one... blinding and awesome! Will Titan / Blackops portals stay as they are now? This must me the single most awesome old Cyno effect video ever made: http://dl.eve-files.com/media/corp/hydraSlav/TitanTravelS.wmvCCP, hope it's as good as the above. ^^ Xue dear me, that video looked cool
What game is that? I wanna play it. I'd unsub EVE to play that game. |
Mira Stargazer
0
|
Posted - 2011.09.23 05:44:00 -
[350] - Quote
Something happened while posting... please ignore this post |
|
Mira Stargazer
0
|
Posted - 2011.09.23 05:45:00 -
[351] - Quote
This as well, why can't I remove my posts :( |
Hard1234
Dodging Bullets Tritech Industries
0
|
Posted - 2011.09.23 07:47:00 -
[352] - Quote
Zagdul wrote:Xue Slick wrote:I hope the cyno effect is going to be as kewl as the old one... blinding and awesome! Will Titan / Blackops portals stay as they are now? This must me the single most awesome old Cyno effect video ever made: http://dl.eve-files.com/media/corp/hydraSlav/TitanTravelS.wmvCCP, hope it's as good as the above. ^^ Xue dear me, that video looked cool What game is that? I wanna play it. I'd unsub EVE to play that game.
Read a litle better next time. That is EVE in the video. Can't you see titan in it?
|
Andreus Ixiris
Mixed Metaphor
12
|
Posted - 2011.09.23 09:42:00 -
[353] - Quote
Hard1234 wrote:Zagdul wrote:dear me, that video looked cool
What game is that? I wanna play it. I'd unsub EVE to play that game. Read a litle better next time. That is EVE in the video. Can't you see titan in it?
Sarcasm detection fail. No Gods. No Kings. No Senators. No Directors. No Men. Only me.
Only me. |
Lulzes
PonyWaffe Test Alliance Please Ignore
0
|
Posted - 2011.09.23 13:05:00 -
[354] - Quote
CCP Zulu wrote:Confirming new font.
New font not worth sh*t without proper scaling. Has anyone at CCP tried playing the game at Full HD on a projector recently? I have to turn it down to 1680x1050 and it's still almost impossible to read text. |
Wylma Wyrd
Guns 'n' Droneses
0
|
Posted - 2011.09.23 13:06:00 -
[355] - Quote
I'm almost afraid to ask, but are the Caldari (and the rest) also to be subjected to crawling up a metal ladder jutting out over a chasm of (unaccountably moist and misty-looking (and wasted - I'm reasonably sure spacecraft can get by without bathing in sodden (and no doubt incredibly expensively manufactured (not to mention corrosive)) air while their pilots are unceremoniously shat out of their pods like globs of semi-solidified toothpaste... perhaps some lush terraced gardens would add to the in-station ambience (and the odd tropical parrot or two could descend screeching to settle on your shoulder (with the appropriate racial avian husbandry skills trained, of course)))) air like the poor Minmatar were?
Just asking, because when it comes the Gallente's turn to have their pods stuck to the steely cliffs of their hangars like poorly-placed swallows' nests and to be forced to clamber dripping and dazed up the cold, hard rungs, I expect, nay, demand, there to be some simply RAVISHING bathrobes available in the NeX store, for me to hang on the peg of every ridiculous gantry my pod is forced to mate with like a barnacle expressing it's yearning to sire offspring with a depressingly indifferent oil tanker.
PS - A reward to the first capsuleer who can convincingly confirm or deny whether my lavishly-applied parentheses were closed off correctly. |
iudex
State Protectorate Caldari State
0
|
Posted - 2011.09.23 13:31:00 -
[356] - Quote
Ok grats. And when will you bring back the faction standing visibility in the character info ? |
Tethys Atreides
The Audacity of Huge
44
|
Posted - 2011.09.23 14:23:00 -
[357] - Quote
Wylma Wyrd wrote:I'm almost afraid to ask, but are the Caldari (and the rest) also to be subjected to crawling up a metal ladder jutting out over a chasm of (unaccountably moist and misty-looking (and wasted - I'm reasonably sure spacecraft can get by without bathing in sodden (and no doubt incredibly expensively manufactured (not to mention corrosive)) air while their pilots are unceremoniously shat out of their pods like globs of semi-solidified toothpaste... perhaps some lush terraced gardens would add to the in-station ambience (and the odd tropical parrot or two could descend screeching to settle on your shoulder (with the appropriate racial avian husbandry skills trained, of course)))) air like the poor Minmatar were?
Just asking, because when it comes the Gallente's turn to have their pods stuck to the steely cliffs of their hangars like poorly-placed swallows' nests and to be forced to clamber dripping and dazed up the cold, hard rungs, I expect, nay, demand, there to be some simply RAVISHING bathrobes available in the NeX store, for me to hang on the peg of every ridiculous gantry my pod is forced to mate with like a barnacle expressing it's yearning to sire offspring with a depressingly indifferent oil tanker.
PS - A reward to the first capsuleer who can convincingly confirm or deny whether my lavishly-applied parentheses were closed off correctly.
I laughed my ass off, you should write for Cracked.
And no, they were not closed correctly, but the humor compensates for the error. |
Ghorrn Kranthil
Friedliebende Interstellare Exoten und Sonderlinge Wing of Judgement
0
|
Posted - 2011.09.23 15:59:00 -
[358] - Quote
even considering this plan rather "only undoing some previous damage", i quite like it. like re-picking a hat that flew off your head while u were running fast to get ahead ;-) next time, just fasten it before ;-D |
Flamehaired Death
Caldari Provisions Caldari State
0
|
Posted - 2011.09.23 18:15:00 -
[359] - Quote
CCP keep in mind that some of us use more than 1 computer -- so we need local machine memory of whether we were boarded or in Captains Quarters.
I mean we need the laptop client cache to always remember we stayed boarded.
We do not want server side memory of our last disembark to Captain's Quarter to apply if the next time we logon using our laptop.
Similarly the default for new installs and cleared cache should be BOARDED. |
Mal Mandrake
Zeta Fleet Joint Alliance Blue
0
|
Posted - 2011.09.23 18:36:00 -
[360] - Quote
Doctor Garamond Trebuchet wrote:Cautiously optimistic.
Agreed |
|
Rose Hips
Zero Dot Zero
13
|
Posted - 2011.09.23 22:44:00 -
[361] - Quote
"This will be more a case of what [CCP] does, and less of what they say" <--- corrected for revenge |
NeGaMeSH
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.24 03:02:00 -
[362] - Quote
When you would have posted that blog in June, directly after the Jita Riots, i would have been impressed. But now 3 months later Mr. Zulu, i am sad, because this is a 'wallet' decision, you see the subs go down every day, and finally decide something has to be done.
For years i have thought that CCP was a company where talented people worked on the best game in history, whilst making good money along the way. Since Incarna i know it is the other way around. You are now one of 'them' companies CCP. You just have decided to keep 'the rabble crowd' happy for now to stop the bleed of unsubscribing characters.
The next fanfest i hope people will shout F U C K N O, instead of the pathetic F U C K Y E A H you made them kids scream at your ' OMG it is going to be awesome pixels' that never made it in.
Shame on you.
|
Zephyrus II
Ganarak Industries
2
|
Posted - 2011.09.24 07:23:00 -
[363] - Quote
Indeed, cautiously optimistic; Perhaps incarna won't be as bad as I originally anticipated.
EVE Wars IV: A New Hope |
Rasz Lin
3
|
Posted - 2011.09.24 07:26:00 -
[364] - Quote
Xue Slick wrote:http://dl.eve-files.com/media/corp/hydraSlav/TitanTravelS.wmv
Microsoft OLE DB Provider for ODBC Drivers error '80004005'
[Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database requested in login 'EVE_FILES'. Login fails.
/includes.dxd, line 36
|
Xue Slick
The Damned Legion
3
|
Posted - 2011.09.24 09:48:00 -
[365] - Quote
Rasz Lin wrote:Xue Slick wrote:http://dl.eve-files.com/media/corp/hydraSlav/TitanTravelS.wmv
Microsoft OLE DB Provider for ODBC Drivers error '80004005' [Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database requested in login 'EVE_FILES'. Login fails. /includes.dxd, line 36
Works fine for me v0v |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
104
|
Posted - 2011.09.24 19:59:00 -
[366] - Quote
I have a new forum signature to reflect your last 2 years/3months of work, CCP. - Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your work? |
BeanBagKing
Terra Incognita Intrepid Crossing
1
|
Posted - 2011.09.25 00:06:00 -
[367] - Quote
I know this is a few days old, sorry I missed it, but I wanted to say this looks like it is full of SO MUCH WIN! I love pretty shinies too, but not at the expense of being able to tell my turrets apart, be able to tell what ship I'm in, drag and drop ships, and so much else. I'm glad functionality is being returned, that's what's important. |
Swalesey
Prosperity Through Violence Unprovoked Aggression
1
|
Posted - 2011.09.25 11:21:00 -
[368] - Quote
Like the majority of peolple on here have said, I am more interrested in you getting the flying ships in space stuff to work correctly than any crap you may or may not do in station, changing graphics or making writing in new fonts!
Hows about we make sure we can do things like, load our guns properly, not fly backwards or cloaked when we are in space, make sure the overload rack button and stop overloading rack buttons work when you click them.
All people really want is the functioning things to work how they are supposed to, everything else is just window dressing. I don't care what resolution I can see my ship in when I am docked, A picture or even just a little note in the top corner saying which active ship is fine as long as it means I can swap, and undock quickly. Please remember the real game is out in space, not watching tv and looking at pretend boobs in stations. |
Khan Rean
kick the bunnys inc
0
|
Posted - 2011.09.25 12:36:00 -
[369] - Quote
i actually don't like the captains corners because it takes to looooooooong to load. What about the POS (player owned stations) when do they get a makeover? |
Alejan Gerakh
Clan Hyena
4
|
Posted - 2011.09.25 18:21:00 -
[370] - Quote
iudex wrote:Ok grats. And when will you bring back the faction standing visibility in the character info ? Thought they removed that for privacy purposes or whatever (not sure on the specific reasoning, but it seemed to be about sensitive information akin to skill points that they finally decided to make private)? You can still see yours in the character sheet. I do like how they've redone the display for a given NPC faction's standings tab, though. |
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Hawkwar
M.I.M.M.S The Watchmen.
0
|
Posted - 2011.09.26 02:04:00 -
[371] - Quote
A week laden with devblogs? I count two, is that what laden means in iceland lol. Out of the two only one had content as Zulu is in competition with the CSM to release posts without content. Vague statements do not, a devblog make. How about some content?
When can we expect the other 3 racial CQs? When can we got hrough the door into the rest of the station? When will we see new FiS content that is going to make the majority of eve happy?
|
Nephilius
Pillage and Plunder Salvage Co.
0
|
Posted - 2011.09.26 04:32:00 -
[372] - Quote
You have my attention CCP...one more try, one more chance for you guys, and you best not screw it up. The ships are the stars in this game, not some Battlestar Galactica wanna-be avatars. Focus on the ships, make good on your once-upon-a-time dedication to them and you will reap the benefits, I can swear this to you. Or try and continue on the path you guys seem to think is better and you will be the rulers of a dead kingdom. The choice is yours. Make CQ and WiS an option, not a must.-á I don't play EvE for the toon spinning. |
trexsod
Combined Conglomerate Inc
0
|
Posted - 2011.09.26 09:25:00 -
[373] - Quote
Personally, if concentrating on station is the goal, being able to resculpt your character would be a welcome addition. Not having that ability is restricting, and takes the fun out of being able to customize your character. just my thoughts... |
Xue Slick
The Damned Legion
3
|
Posted - 2011.09.26 10:34:00 -
[374] - Quote
trexsod wrote:Personally, if concentrating on station is the goal, being able to resculpt your character would be a welcome addition. Not having that ability is restricting, and takes the fun out of being able to customize your character. just my thoughts...
Sure you can. CCP will add "update my char usin PLEX" soon(tm)
fsck the stations... I don't play EVE so I can pay a subscription to basically play Second Life. Fix my spaceships dammit! |
DetKhord Saisio
Unchained Potential Test Alliance Please Ignore
1
|
Posted - 2011.09.26 12:40:00 -
[375] - Quote
Seems too little too late. Is it possible the CCP Quality Control manager was sleeping with eyes open?
1) It is important to continually add new content, but adding broken content can make the game unplayable.
2) Market manipulation by CCP (i.e. allowing macro/bots to play/not get perma-banned, thus this influences lower 30 day plex price, thus this influences increased CCP profits) is just not acceptable in my eyes. The ban hammer just has not happened enough to improve mineral prices enough for industry to survive. The situation could be too far gone to recover from this error which happened a long time ago (years?).
3) Industry is the lifeblood of any alliance; everybody knows it, otherwise nul would not rely upon Jita for cheap goods. Have an incursion take over Jita so it has to move elsewhere and you will see what I mean. Moving all that m^3 to another location is not a quick process; it is also not a safe process.
But shutting down Jita's stations for a month or two would show you (CCP) just how bad your market design is. Where would they go? The players would chose. Another regional hub? A minor change to market mechanics could increase demand in all other regions. Similar to how Jove is off-limits to players... I suggest do the same to Jita i.e. make Jita NPC only.
The trick is allow viewing market buy orders placed in Jita viewable in all other regions. Your ability to sell your item at Jita prices locally from your mining/ratting/missioning/whatever area would effectively increase demand for goods at all other markets other than Jita, though the buy order occurs in Jita. NPC shipping would handle a majority of the goods transfer; unless players want "priority shipping" to receive the goods in minutes vs. hours/days (travel time dependent).
All those pvp players would have more targets in lowsec, nulsec, or even empire space to shoot. Demand increases would happen across the board for all locations including Jita. Population of Jita solar system would be eliminated. High-value goods would still be shipped by those reliable players. Automation of some of these market transactions would add benefit to all, whether pvp pilots trying to kill to get loot or other pilots trying to purchase cheap ships/modules/etc to use in nul.
This market idea is still in development, but feel free to analyze/tear-apart/contribute in order to have this make sense. But essentially, this is adding in a U.S. Postal Service/Federal Express/Dalsey-Hillblom-Lynn (DHL)/Royal Mail/United Parsel Service (UPS)/LDH Express/FCML Worldwide/TNT N.V./etc functionality to decentralize Jita buy-orders (demand). Players can pay extra fees to quicken the pace of delivery; included insurance costs would ensure the goods are delivered on time.
Players placing buy orders in remote nul markets ensures someone (either players or NPC shipping mentioned above) can meet demand by transporting goods to sell to them. Prices are already much higher than Jita in most other regions, so I believe there is plenty of profit margin to play with there.
I am a bit tired, so not sure what I missed. Please post what you think and I will make changes accordingly.
4) I think a module for cloaking while mining (maybe at slower rate or similar limitations could make it not overpowered) could be a move in the right direction; would only be a loot drop from officer spawn in nul; can only be fitted to ship while in nul (this cloak module auto-offlines when entering lowsec/empire space). In my thoughts, this could influence miners to take a chance mining in nul security space. After all, more ppl populating nul is a good thing for everybody. |
Michael Turate
The Bembridge Mining Company
5
|
Posted - 2011.09.26 13:16:00 -
[376] - Quote
During a quiet period on a fleet op recently, myself and several other pilots spent some time reflecting on what a truly amazing game Eve is and how devastated we would be if it was not around. We all agreed that sometimes we lose sight of this imporatant fact when we are caught up in bitching and moaning about the latest CCP V Players drama. Perhaps CCP have also been guilty of losing sight of what a great bunch of people play the game.
Bottom line is that the players love the game and the guys that made the game love the players - sometimes the everyday stuff clouds this fact but it is a fact none the less. Lets keep that in mind and move forward together, supporting each other when necessary, criticising each other when necessary but always in a spirit of mutual respect based upon both parties shared interest and love of the amazing Eve universe. Turate out. |
Richard Royce
Abh Empire Intrepid Crossing
0
|
Posted - 2011.09.26 15:54:00 -
[377] - Quote
I'm grumbling less. Positive change here. My toons been standing on the porch for weeks and my legs were getting fatigued. Aaah, for the comfort of my capsule, with its built-in nano-mechanical vagina. |
Diomedes Calypso
Aetolian Armada
12
|
Posted - 2011.09.26 17:06:00 -
[378] - Quote
so,
I hope I can still check the box not to load any station environment.
I have a decent computer but why use cpu i don't have to... I always have a 5 or 6 programs open on my threes screens.. (word, excel, a few browser instances with 15 or 20 tabs (not sure if the tabs that aren't visible take any memory but just in case), maybe itunes, often an adobe product like photoshop or ilustrator, if playing often evemon and or eft, a voice com program, maybe pidgin, of course backround stuff like virus protection,
I'm afraid you 're going to give us only two options Super heavy 3 d rendering , or Moderate 3 d rending, without leaving a flat un rendered picture of our ship which we had in the past.
I used to be able to dock, see my ship, but not spin it. I had all the click stuff availble.
A still shot of the ship im in like we had before is what I'd like to see reverted. |
Shyrke
52 Monocles
0
|
Posted - 2011.09.28 08:22:00 -
[379] - Quote
Took your sweet time to realize we're paying your wages, huh? Good, now how about giving us back the option to store unlimited number of fittings locally instead 50 on the server?
Also, this:
Grimpak wrote: all it needs now is engine trails \o/
|
RavenNyx
The Cursed Navy Important Internet Spaceship League
2
|
Posted - 2011.09.28 12:07:00 -
[380] - Quote
Shyrke wrote:Took your sweet time to realize we're paying your wages, huh? Good, now how about giving us back the option to store unlimited number of fittings locally instead 50 on the server? Also, this: Grimpak wrote: all it needs now is engine trails \o/ Heh - you do remember what CCP Soundwave suggested, right? For an amount of money you can raise the number of fits you can save... It was only a suggestion, but it sure would explain why there is a limit if CCP is fixing to moneytize off of certain game-functions... |
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Yrigoyen
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.09.30 04:52:00 -
[381] - Quote
In yesterday's mass test I noticed no new cyno effects were on the test server. This is more then a week after your dev blog, did something get delayed here and why did you think this was not something worth mentioning to the players ?
What's left of your credibility is at stake here.
edit: I see that CCP Veritas had the honor of announcing the delay. These words come to mind:
Quote:Plans are worthless, planning is essential |
Andreus Ixiris
Mixed Metaphor
19
|
Posted - 2011.09.30 08:21:00 -
[382] - Quote
As much as I agree with the anger at CCP, and as much as I want to see ship spinning come back, I have to agree with this quote:
T'Renn > hooray! though I suspect a week or so after ship spinning has returned, you will have inevitable bittertroll talking about how they miss the brown door. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor |
Hakaru Ishiwara
Republic Military School Minmatar Republic
14
|
Posted - 2011.09.30 21:01:00 -
[383] - Quote
RavenNyx wrote:Shyrke wrote:Took your sweet time to realize we're paying your wages, huh? Good, now how about giving us back the option to store unlimited number of fittings locally instead 50 on the server? Also, this: Grimpak wrote: all it needs now is engine trails \o/ Heh - you do remember what CCP Soundwave suggested, right? For an amount of money you can raise the number of fits you can save... It was only a suggestion, but it sure would explain why there is a limit if CCP is fixing to moneytize off of certain game-functions... CCP should simply come clean about the fittings kock-up. If CCP feels the business need to charge for extra fittings slots, then they should simply do it and be done. Depending on what CCP offered, I would consider making the purchase to get rid of the infernal 'your personal fittings allocation is full, go **** off, you wanker' message every time I try to save a fitting.
Also, CCP never publicly addressed why they stated that they were going to allow for the 51st and above fittings to be saved locally, but never followed through with that promise.
We are paying for a service that was misrepresented.
All CCP has to do is come clean and either charge us or tell us to **** off. Sounds like a perfect task for "$1k Jeans" Zulu or "Actions>Words" Hilmar.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Lemming Lass
Lemmings Online
0
|
Posted - 2011.10.01 18:20:00 -
[384] - Quote
Quote:Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.
Oh my, if this is true, I'll have to maintain this account and re-sub my others. And here I was, almost starting to have a real life. |
Straahl
State War Academy Caldari State
0
|
Posted - 2011.10.04 08:34:00 -
[385] - Quote
\o/
Thank you for listening to your players CCP. |
Rembraan
PWNED Factor The Seventh Day
0
|
Posted - 2011.10.04 14:56:00 -
[386] - Quote
Sounds good! |
Utremi Fasolasi
La Dolce Vita
0
|
Posted - 2011.10.04 16:49:00 -
[387] - Quote
Bugcheck wrote:I would much prefer if the fitting window effectively replaced the "ship boarded" background. Much more functional as the fitting window is usually a PITA to have open and is always in the way. Why not drag mods to the ship in the background to fit? I don't think anyone who wants to spin a ship actually cares if its visually in a hangar or not.
That's a cool idea, like when docked in hangar have the fitting template as an overlay or something like that.
Those of us who like our CQ though will still need the normal fitting window..
And I get the same functionality as before Incarna by tiling my Ships and Assets windows below my station services on the right side of the window, no functionality lost really. |
M9 Gernsback
Viziam Amarr Empire
0
|
Posted - 2011.10.07 15:50:00 -
[388] - Quote
when is ship spinning coming? |
buck herrick
101st Space Marine Force Nulli Secunda
3
|
Posted - 2011.10.14 22:07:00 -
[389] - Quote
ROCKING DUDE |
spyder steve
AirTex Industry Works
0
|
Posted - 2011.10.18 12:28:00 -
[390] - Quote
About time, back to the good old days
Less CPU & RAM usage, makes a difference when running more than 1 character
Question: Why did it take so long to hear us ?
All you need to do now is to sort out the level 4 distrubution missions that pay less than level 1's !!
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Incubus Sukkubus
MoaR ChickeN
0
|
Posted - 2011.10.28 00:54:00 -
[391] - Quote
Thanks CCP for finally taking notice of your customer base.
It will take a lot more work to get my confidence back fully! |
SNAX SUTISNA
Terra Incognita Intrepid Crossing
0
|
Posted - 2011.11.16 08:36:00 -
[392] - Quote
please fix graphics for NVIDIA optimus |
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