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1. Best two destroyer pair to gank mackinkaws in hi-sec? - in Crime and Punishment [original thread]
A single catalyst will be sufficient to gank any but the most buffer tanked mackinaws in lower security high sec.
- by JackStraw56 - at 2012.04.11 02:31:00
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2. Corp Incursions - in Ships and Modules [original thread]
No anchor needed for vanguards. If your corp is big enough for the larger sites, then a tanked battleship works fine.
- by JackStraw56 - at 2012.04.10 18:56:00
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3. Maelstrom VS Tempest with Minmatar BS V - in Ships and Modules [original thread]
God's Apples wrote: I understand how the double bonused ships get 66% damage bonus. But could someone explain how you get a 33% damage boost with just a 25% RoF boost? The details of the math are in my previous post and Liang's. Think of it ...
- by JackStraw56 - at 2012.04.05 03:00:00
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4. incoming tengu nerfs - in Ships and Modules [original thread]
Bienator II wrote: JackStraw56 wrote: I'd like to see them nerf 100mn afterburners on cruiser hulls somehow. This would qualify as a nice tengu nerf. this would be a t3 nerf. problem is the tengu. Not saying that it would be a bad thing bu...
- by JackStraw56 - at 2012.04.04 22:09:00
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5. incoming tengu nerfs - in Ships and Modules [original thread]
I'd like to see them nerf 100mn afterburners on cruiser hulls somehow. This would qualify as a nice tengu nerf.
- by JackStraw56 - at 2012.04.04 03:03:00
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6. Maelstrom VS Tempest with Minmatar BS V - in Ships and Modules [original thread]
nahjustwarpin wrote: DIsposible Hero wrote: Are you sure that's right? Where did you get 1.5 and 1.25 from? Also, what if I had launchers in the highs? from math class with bonuses at V mael does 25% more and tempest 50% more damage. ...
- by JackStraw56 - at 2012.04.04 03:00:00
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7. Maelstrom VS Tempest with Minmatar BS V - in Ships and Modules [original thread]
His math was not quite correct, but the conclusion was, the Mael does more damage. Calculation for the Maelstrom is like this: 5% reduction in rate of fire per level, so 25% reduction at level 5. We can measure damage in "effective turrets" DPS...
- by JackStraw56 - at 2012.04.04 02:57:00
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8. Antisemitism in Eve - in EVE General Discussion [original thread]
I find the use of the word Jew to be offensive in the way it is used in the game as well. There are a couple other words that are thrown around casually that also bother me - fa**ot and ni***er. I wish it was just a result of the younger naive pl...
- by JackStraw56 - at 2012.03.30 14:01:00
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9. Gang invite not working, server issues? - in EVE General Discussion [original thread]
I'm having the same problem, I filled out a bug report on it.
- by JackStraw56 - at 2012.03.20 15:47:00
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10. Can no longer see gate flashes. - in Macintosh [original thread]
I have this problem also on PC.
- by JackStraw56 - at 2012.03.14 04:56:00
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11. Training to become a pro logi pilot - where and how? - in Warfare & Tactics [original thread]
Just fly an Oneiros in an incursion. It's not that hard and will give you some cursory experience.
- by JackStraw56 - at 2012.03.13 06:55:00
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12. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Was attacked on station in 6-cz resulting in ship destruction by Ardent Flame. I tried to link my logs but the forum software says they have html which is not allowed. This happened around 12:00 EST on 3/5.
- by JackStraw56 - at 2012.03.05 05:10:00
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13. Long range mission fits nearly obsolete? - in Missions & Complexes [original thread]
I've been using a MWD on my Mach ever since they first allowed them and I love it. I didn't need the afterburner to help the tank and with an x-type MWD it's not causing me cap problems. I don't think this makes long range fits obsolete though, a...
- by JackStraw56 - at 2012.02.01 02:06:00
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14. Titan tracking... isnt time to nerf it back a bit so they aint track as a Battle... - in EVE General Discussion [original thread]
Dibsi Dei wrote: As long as the target is under the tracking speed of your guns (which is really easy especially at 20km+ ranges) it doesnt matter how small the targets radius is compared to your resolution you will hit, even though they might ...
- by JackStraw56 - at 2012.01.31 17:10:00
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15. How long does f*cking Incursions last? - in Missions & Complexes [original thread]
The minimum time is around 3-4 hours and the max time is around a week. There are several factors that go into how long it will last. The first is whether there is someone willing to kill the mothership. If there is, that entity can end the incurs...
- by JackStraw56 - at 2012.01.29 16:50:00
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16. Transporting illegal boosters through highsec? - in EVE General Discussion [original thread]
It was already said, but cloaky haulers do this pretty well.
- by JackStraw56 - at 2012.01.24 05:12:00
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17. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
Scouts - Make them worth doing. Something that a fleet of maybe 5 people would do instead of 10. Vanguards - Nerf the payout a bit. Assaults/HQ - Buff the payout a bit. That would be a good start.
- by JackStraw56 - at 2012.01.24 04:58:00
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18. Incursion needs to be nerfed, like now - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: That Mom should only sit for a few hours once it appears, and if it's not destroyed, nobody gets their ISK and LP awards. That's how it used to be (incursions only lasted a few hours). Before people realized they coul...
- by JackStraw56 - at 2011.12.22 06:20:00
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19. Incursion needs to be nerfed, like now - in EVE General Discussion [original thread]
If the OP is true, someone get this man a life. Maybe a (human) girlfriend.
- by JackStraw56 - at 2011.12.22 06:17:00
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20. Best way to multibox incursions? - in Missions & Complexes [original thread]
Well Cambarus used to do it in 2 basilisks and a Vindi I think. If you wanted to scale it up, you could add more dps but that would make it a little more difficult to manage all the clients.
- by JackStraw56 - at 2011.11.24 09:25:00
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