Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
201. Nestor Redux - in Player Features and Ideas Discussion [original thread]
I love it. This game is begging for some sort of 'cloak-hunter' ship and this sounds like a great idea to me.
- by Galphii - at 2014.04.01 11:11:00
|
202. T2 Venture - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: As odd as this seems, warp bubble immunity is actually a nerf as compared to +2 warp core stabs. The difference between say a Deep Space Transport and a venture is that while a DST is going nowhere in a hurry except by warping, ...
- by Galphii - at 2014.03.31 03:00:00
|
203. T2 Venture - in Player Features and Ideas Discussion [original thread]
Having another crack at this one, as I think the Venture is one of the best ships CCP has released, and an enhanced version, done right, could compliment the design. Let's call it a Prospector, for now. The design philosophy is about expanding its...
- by Galphii - at 2014.03.31 02:31:00
|
204. Mineral compression? - in Player Features and Ideas Discussion [original thread]
With revisions to the reprocessing system on the way, CCP are taking steps to make ore compression via Rorqual and POS facilities useful and practical. I'm curious if in addition to ore, minerals should be compressible too, for easier transportati...
- by Galphii - at 2014.03.26 23:39:00
|
205. [Feedback] Roqual indirct nerf and suggestion for small buff - in Player Features and Ideas Discussion [original thread]
I'd certainly like to see the rorqual operating as the centrepiece of a mining expedition fleet, protecting and buffing miners, and functioning as a mobile refinery so one doesn't have to put down roots in order to get the benefits. Lots of potent...
- by Galphii - at 2014.03.21 03:55:00
|
206. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Fantastic, glad to see you're cleaning up the reprocessing section and normalising ore to 100 units each! And good to hear the Rorqual is going to get some love, 'cause even with these changes, they'll be more commonly used but welded inside a POS...
- by Galphii - at 2014.03.21 00:32:00
|
207. Sticky:Dev blog: U and I - Through a Scanner Lightly - in EVE Information Portal [original thread]
Immensely pleased to see the D-scan get some love, and eager to hear more about your future plans for it!
- by Galphii - at 2014.03.13 01:09:00
|
208. Make POS refineries not **** or just remove them. - in Player Features and Ideas Discussion [original thread]
CCP are probably planning a complete do-over of the pos system, instead of tiny tweaks here and there. Would be nice if they could just fiddle with a few numbers tho
- by Galphii - at 2014.03.03 04:33:00
|
209. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
Finally fixing the D-scan, I can scarcely believe it. Woohoo!
- by Galphii - at 2014.03.01 03:31:00
|
210. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Love the worm bonus with drones. They're not just a couple of disposable weapons, they're tough as nails and will kick your enemies in the family jewels. Sansha ships should be very interesting to fly now, AB speed will definitely help. Cruor ...
- by Galphii - at 2014.02.25 23:28:00
|
211. Suggested change to Carriers. drones and remote repair - in Player Features and Ideas Discussion [original thread]
I recall ccp mentioning they wanted to split the drone bays into fighters & drones some point in the past. Obviously it got lost in the noise at some point. I assume they'll implement that with the capital rebalance (yes its bad to assume thin...
- by Galphii - at 2014.02.21 02:16:00
|
212. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Holy crap is this a great post. It would fix so many problems... CCP seriously consider some if not all of these ideas.
- by Galphii - at 2014.01.31 11:35:00
|
213. New Wrecks for Every Ship in the Game? - in EVE General Discussion [original thread]
They have the tool to make wrecks easily now, it'd be a shame not to use it. But they also need to make the camera stay on exploding ships so you can see the fireworks, and then see the shiny new wreck in the aftermath.
- by Galphii - at 2014.01.30 20:43:00
|
214. Tears aside was HeD the biggest? - in EVE General Discussion [original thread]
The fleets in system should have been very much aware of how many players were present, and always need to be mindful of the limits of technology. Another factor is the time it takes to get people into a big fight like this - not as much as it u...
- by Galphii - at 2014.01.23 03:32:00
|
215. What if we removed jump drives from the game? - in EVE General Discussion [original thread]
If jump drives were removed entirely, wars would no longer be 'the north side of eve vs the south side of eve', they would be more localised - neighbor versus neighbor. Alliances would be forced to maintain fleet HQ's at various locations in their...
- by Galphii - at 2014.01.21 00:29:00
|
216. Some lag reducing measures - in Player Features and Ideas Discussion [original thread]
Lets face it, the prevalence of drone ships in big fleet fights is a major cause of lag. So... * Modify drone assist so it functions like 'assign fighters' - i.e. it uses the bandwidth of the ship being assigned to. * Change carrier bonus from "C...
- by Galphii - at 2014.01.19 01:18:00
|
217. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Okay, going to take one last shot at saving this thing. I've been thinking about this design issue a bit more, looking at the 3 SoE ships in a different way. They would operate together (in an RP way) with each ship having a defined role in the f...
- by Galphii - at 2014.01.18 11:59:00
|
218. Rubicon 1.1 on Singularity - General Feedback thread - in Test Server Feedback [original thread]
Ok, tried the Nestor for a bit: I'm trying not to factor in the likely 1.5 bil isk cost and just look at its merits. * Visually, it's very sterile. It's hard to put my finger on exactly why, but the stratios has a much 'lumpier' look while the N...
- by Galphii - at 2014.01.18 11:19:00
|
219. If mining used the same system as Pi - in EVE General Discussion [original thread]
Adding or adjusting the mining mechanics to benefit 'active' mining and penalise afk or bot mining would be welcome, however it's achieved.
- by Galphii - at 2014.01.18 08:56:00
|
220. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
So it has a ship maintenance bay with 0m3 space. Might as well increase it to 5000m3 so it can actually dock a shuttle like the model suggests it does. It's hardly game breaking
- by Galphii - at 2014.01.08 09:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |