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61. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Jori Ituin wrote: Anhenka wrote: Jori Ituin wrote: Galphii wrote: Just going to throw a few ideas into the mix. Reduce fighter m3 to 50, and fighter/bombers to 100m3. Give carriers a 1000m3 drone bay, and supercarriers a 2000m3 bay. Th...
- by Galphii - at 2015.03.27 22:38:42
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62. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I've always liked the idea of the combination space battleship/carrier from various science fiction universes. Ships from Babylon 5 or BSG were able to launch fighter wings and also mount heavy weaponry. I figured this was possible with the remova...
- by Galphii - at 2015.03.27 03:36:59
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63. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Just wanted to add the idea that a station like this (or any of them, possibly) could have its own bay for deploying fighters, probably by using one or more high slots of course.
- by Galphii - at 2015.03.27 03:25:47
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64. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: The last thing eve needs is Highsec Level 5 mission Running Capitals. That's why I didn't recommend it. Phoenix Jones wrote: I disagree with a chunk of Manny's modes idea mostly on the basis that the capital basicall...
- by Galphii - at 2015.03.24 23:25:57
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65. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Just going to throw a few ideas into the mix. It's difficult to think of shifting dreadnoughts into an anti-ship role without them dominating the field, yet their role as siege engine seems to be endangered. Still, if they don't need to siege any...
- by Galphii - at 2015.03.24 12:15:20
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66. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Sharing an idea I heard on the Fanfest pub crawl no cyno required, does not necessarily land in the system they were aiming for I think this is a concept that could have a much broader application..
- by Galphii - at 2015.03.23 21:56:01
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67. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Mooring sounds like a nice compromise for docking supercaps. I'd like to see a moored ship show up in a player's hanger at that station as if it were docked, and yes the prospect of being able to park one of these things and get into a smaller shi...
- by Galphii - at 2015.03.23 21:48:20
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68. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Seeing how this works on sisi sooner rather than later would be good. Then we can see if trollceptors will indeed be a problem well before it hits TQ. My primary concern is the 250km range for the t2 entrosis link. If you don't want evasive doctri...
- by Galphii - at 2015.03.11 03:53:49
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69. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
An interesting system with a few flaws which, if addressed, would make it worth trying on TQ. * Reduce the range on the T2 entosis link to 50km. You want to bring ships in at a reasonable range for a fight to happen, and not just have a bunch of ...
- by Galphii - at 2015.03.04 23:46:03
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70. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I still don't get why the Curse has 6 mids and 4 lows. It's Amarr and Khanid, it should have the same 5 mid/5 low arrangement as the pilgrim, because you know, armour.
- by Galphii - at 2014.12.20 06:45:07
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71. Sticky:Dev blog: Coming to EVE Online in the Rhea release on December 9... - in EVE Information Portal [original thread]
So many features! My brain just melted
- by Galphii - at 2014.11.14 22:43:35
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72. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
The results from the player tests did indicate people wanted to transition from walking in stations with WASD to flying a ship in the same manner, and Nullarbor seemed very excited about the concept! But to see you guys actually implementing it? T...
- by Galphii - at 2014.11.14 22:34:30
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73. EVE Probe Installer 0.83.5175.0 - in EVE Probe [original thread]
A clever tool! Just ran it while trying to find the reason Eve has been very choppy for me lately. Ever since the new cloaking effects came along, things loading onto the grid have caused substantial framerate drops. Was the Space Object Factory b...
- by Galphii - at 2014.11.14 01:44:42
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74. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Phew, this thread seems to be 90% off-topic, but fortunately the other 10% seems to address the issues with the relatively simple ship. The ship: Addressing the agility and EHP of the Bowhead pretty much covers it for me. As many have point ou...
- by Galphii - at 2014.11.12 02:51:52
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75. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Darirol wrote: why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Top speed ...
- by Galphii - at 2014.11.10 21:53:16
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76. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Very good! The community has been asking for this ship for quite some time and I'm sure it'll be put to good use. As with all highsec capitals, however, it's going to get bumped and ganked like crazy.
- by Galphii - at 2014.11.10 11:03:40
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77. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
The window background blur/fade is very clever! Much more modern than the old UI. Very holographic. On the 'Amarr' colour scheme the highlighted buttons are unreadable due to JJ Abrahms levels of flare. Amarr2 is only slightly better. The greysc...
- by Galphii - at 2014.11.08 00:44:26
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78. CSM9 Summer Summit Minutes: Defender Missiles - in Player Features and Ideas Discussion [original thread]
Replace defender missiles with a midslot anti-missile point defence laser ewar system. Cycles automatically every 5 seconds and shoots a hostile incoming missile automatically if within 25km. Bigger missiles like torps and citadels would survive 1...
- by Galphii - at 2014.11.03 02:56:31
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79. So, just a curiosity. What would happen if concord left 0.5 - 0.7? - in EVE General Discussion [original thread]
I like the idea of incursion forces stepping up their assault, camping HS gates and with reduced or absent concord presence (have the faction police take over their role with obviously reduced power). Just once a year or something to shake up HS a...
- by Galphii - at 2014.11.01 00:05:54
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80. Industrial pilots - in EVE General Discussion [original thread]
Don't bother tanking your freighters guys, they'll be perma-bumping your ship and hitpoints are irrelevant when they have all the time in the world. Web with an in-corp alt, warp to 0, or stay away from jita.
- by Galphii - at 2014.10.30 08:27:03
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