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181. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Patri Andari wrote: Rowells wrote: What will the pheonix tank look like in comparison to the revealation now? better, worse, or about the same? Uhm, slave set works on capitals? Yes! Crystal set works on capitals? No! What say you? ...
- by Galphii - at 2014.05.07 23:49:00
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182. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
I'm not an expert at math but it definitely seems the new numbers are still very conservative. Please consider reducing the penalty on explosion sig radius to 10% for cruise and 25% for torps. It's a bit ridiculous to suggest capital torps shouldn...
- by Galphii - at 2014.05.07 22:48:00
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183. Mining drone overhaul - in Player Features and Ideas Discussion [original thread]
The mwd idea is mostly cosmetic, I'll grant you, but it would also mean drone navigation mods would benefit mining drones, thus increasing yield due to faster travel time. Choice of fitting options is a good thing. Sentry miners is a great idea, ...
- by Galphii - at 2014.05.06 23:47:00
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184. Mining drone overhaul - in Player Features and Ideas Discussion [original thread]
With industry a focus of the current expansion, I figure it's probably a good time to look at mining drones (for a release sometime in the near future of course). It wouldn't take much to improve them, and they could certainly use a facelift. ...
- by Galphii - at 2014.05.06 12:52:00
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185. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Such nuanced and heavy dialog! Let's take a short break with a team-related comedy interlude. Teams!
- by Galphii - at 2014.05.01 00:26:00
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186. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
Phew, that was a lot of text - just what I've been waiting for I very much like the new visual appearance of the entire process. The more it moves away from the old spreadsheet look, the better. It must have taken a huge design effort to transl...
- by Galphii - at 2014.04.28 12:11:00
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187. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
DeDes wrote: stuff All good stuff there, would make things easier.
- by Galphii - at 2014.04.20 03:36:00
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188. Rorqual in Highsec - in Player Features and Ideas Discussion [original thread]
Sure, take away its drone damage bonus and it'd work well in HS. Better than being stuck within pos shields out in LS and null.
- by Galphii - at 2014.04.16 23:52:00
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189. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
What I'm really liking about this and other changes is the slow but steady overhaul of the POS system elements contained within these other systems. Great to hear people don't have to grind missions just to put up a tower! The sneak peek at the UI...
- by Galphii - at 2014.04.16 01:30:00
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190. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Omnathious Deninard wrote: Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield o...
- by Galphii - at 2014.04.12 00:09:00
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191. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: :Updated to the second iteration on April 11th, thanks for the feedback so far: We are implementing the following updates to the plan thanks to your feedback and dicusssion: To ensure that the Covetor and Hulk can make us...
- by Galphii - at 2014.04.11 10:59:00
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192. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Tyberius Franklin wrote: Vic Jefferson wrote: Captain StringfellowHawk wrote: Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with ...
- by Galphii - at 2014.04.10 11:46:00
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193. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Love the drone bonus of the Gila, combined with the separation of mediums and lights in skills. Those are going to be some mean mediums, and I'm guessing the rattlesnake is going to end up with a couple of mighty heavy drones too
- by Galphii - at 2014.04.07 23:17:00
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194. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
CowRocket Void wrote: Galphii wrote: I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be fri...
- by Galphii - at 2014.04.07 05:53:00
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195. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Hildebrandt Koeppl wrote: While I like the Idea of the Covetor getting a third low slot to make it more viable, I disagree on the Hulk. the Hulk should get that low slot as well, otherwise there is no benefit in using the hulk over the covetor,...
- by Galphii - at 2014.04.06 23:29:00
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196. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: CCP Fozzie and Rise Can we please have a rethink on the procurer losing a mid slot. As it stands now we have the tanky barge option, the storage barge and the high performance barge option, its only fair to pay fo...
- by Galphii - at 2014.04.06 23:26:00
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197. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Atum wrote: Galphii wrote: Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seei...
- by Galphii - at 2014.04.05 08:53:00
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198. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that'...
- by Galphii - at 2014.04.05 03:57:00
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199. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
I proposed something along these lines for the procurer/skiff a while back, and had a great discussion about its power. The bottom line is the procuror will be far too powerful at level 1 skill, to just get in it and have BS tank with that 50% d...
- by Galphii - at 2014.04.04 23:30:00
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200. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
It would make more sense for Amarr to be 2nd most damage and slowest, considering they're amarr (slow and armoured) and lasers need all the help they can get burning through hulls. Just sayin'. The 'fix' to these drones isn't going to change anyt...
- by Galphii - at 2014.04.01 23:20:00
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