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141. Fitting service restriction - in Player Features and Ideas Discussion [original thread]
Consider altering the aggression system so fitting services from an SMA can't be used while aggressed. Carriers and supers will then need to de-agro in order to swap out fittings in the middle of a fight. Ideally it should be locked out complete...
- by Galphii - at 2014.08.13 11:00:00
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142. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Obviously the ship is going to need more done to it in future to make it worth using, and more than that, make it something unique. It should bring something new to the game and not just be another expensive mission runner (nor should it try to do...
- by Galphii - at 2014.08.12 03:42:00
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143. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: So I am not sure how often the nestor is used for the hacking stuff. In my opinion a battleships is not really suited for that type of operation, nor do I know how effective the +10 Virus bonus is. I would recommend maki...
- by Galphii - at 2014.08.11 23:50:00
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144. Nestor Complete Re-Work - in Player Features and Ideas Discussion [original thread]
Capping the range bonus to remote armour and capacitor transfer to 300% would be wise. You don't want to tread too heavily on logistic's shoes. Although the 5000m3 ship bay would be cute (shuttle only), the ship fitting option would be a little c...
- by Galphii - at 2014.08.08 01:05:00
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145. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys PS - how would you feel about an 8/4/7 Tempest? I'd feel better about a 8/7/4 tempest with falloff and rof bonuses tbh. HAC changes look ok, though the Ishtar's is a very conservative change. Stil, see how it goes a...
- by Galphii - at 2014.07.30 03:42:00
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146. Shield freighters - in Player Features and Ideas Discussion [original thread]
Shield freighters could use a lowslot shield module to either increase resists or shield amount. How about something like the shield flux relay, but reduces shield recharge while increasing shield HP?
- by Galphii - at 2014.07.23 00:26:00
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147. CRIUS appreciation thread - in EVE General Discussion [original thread]
There's a lot of work to be done to get EvE modernized. It's a massive, massive game, but one of the really important pillars has been updated - Industry. We'll have to wait for more of the game to be fixed up before the complete balance picture b...
- by Galphii - at 2014.07.22 23:44:00
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148. Fantasy patch notes of the future - in Player Features and Ideas Discussion [original thread]
Your anguish sustains me. Yes, cry for Galphii
- by Galphii - at 2014.07.16 04:37:00
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149. Fantasy patch notes of the future - in Player Features and Ideas Discussion [original thread]
I got my hands on patch notes for a future iteration of eve, thanks to SCIENCE! Ship slots * High, medium and low powered slots are now called Offensive, Defensive and Utility slots. * Module slots are now determined by whether they are weapon...
- by Galphii - at 2014.07.16 03:50:00
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150. Fantasy patch notes of the future - in Player Features and Ideas Discussion [original thread]
Skills * Warp navigation has been introduced. Reduces the deviation when warping to a target on the directional scanner by 10% per level. * Critical Precision has been introduced, increasing the chance to damage modules in combat by 5% per leve...
- by Galphii - at 2014.07.16 03:50:00
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151. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Karash Amerius wrote: How about getting rid of WTZ as well as blocking any sort of tacticals 30km from a gate? I mean...if we really do want to make Eve bigger. (Sorry, could not resist) /bittervet Sorry i cannot res...
- by Galphii - at 2014.07.10 23:07:00
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152. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
One of the reasons for the introduction of jump drives was to circumvent gate camps and choke points. This can stil be achieved with a slight change in the function of stargates. They currently function as pitchers and catchers, providing transit ...
- by Galphii - at 2014.07.06 23:54:00
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153. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Since this thread has turned into a general discussion about ideas to fix sov, I'll throw in a few ideas I'd like to see. Small gangs should matter. Sov structures shouldn't need supercapitals to deal with. Supercaps can be used to deal with ...
- by Galphii - at 2014.07.05 23:17:00
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154. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Looking at just the removal of jump drives in their current form, it brings about some interesting changes. Consider sovereign space to be represented by the pacific and Atlantic oceans, and the entity is the US. They maintain naval bases on both ...
- by Galphii - at 2014.07.05 06:45:00
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155. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I've advocated something along these lines in the past, as have others. Allowing capital ships to use stargates, but still having them use their own jump drives (and use that fuel) is a sound plan. Instead of huge swaths of 'buffer' space against ...
- by Galphii - at 2014.07.04 02:02:00
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156. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Very good idea. I'd suggest giving this ability to all jump-capable ships and removing cynos from the game altogether but that's been requested before and I won't get my hopes up.
- by Galphii - at 2014.07.03 09:34:00
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157. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
Marsan wrote: The basic problem isthat it seems like CCP wants to figure out how to convince people to bring on out to a belt or site and siege it. I can't see anyone wanting to do that.... It will have to have a lot of incentives to achieve ...
- by Galphii - at 2014.07.03 00:10:00
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158. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Loved this blog and hope to see more like it!
- by Galphii - at 2014.07.02 23:20:00
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159. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
I've suggested the same thing myself, hope it happens!
- by Galphii - at 2014.07.02 22:29:00
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160. Jump drives, Warp disruption mods - in Player Features and Ideas Discussion [original thread]
The F&I forums remain a place of sunshine and happiness And yes, prop mods should go in the midslots.
- by Galphii - at 2014.07.02 10:35:00
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