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141. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Typhoon: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well. I sincerely hope so, because in its current state, this is the only hope the Typhoon...
- by Evelgrivion - at 2013.04.08 18:29:00
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142. Sticky:Dev blog: EVE Community Website Update - in EVE Information Portal [original thread]
The web team has delivered a very stylish product once again; kudos for that, it looks good. It drives me bonkers that the current notions for web design revolve around pages that must be scrolled through to see all current or new front page cont...
- by Evelgrivion - at 2013.03.25 20:37:00
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143. A new Spin on Ship's Crew - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Ships are vectors. So they have a direction. Correct me if i-¦m wrong. They have direction of travel, but to the physics engine, a ship doesn't have a front, back, side, top, or bottom; it's just a sphere moving in space.
- by Evelgrivion - at 2013.03.21 10:54:00
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144. A new Spin on Ship's Crew - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: Well, could add some (mathematical more complex to calculate) depth. For example (picking the numbers out of thin air): A megathrons max-crew at undocking has to be: 5000 man (and women ofc ^^). 1000 for prop-system 1000 for ...
- by Evelgrivion - at 2013.03.21 10:27:00
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145. Make PVE mission deadspece private - in Player Features and Ideas Discussion [original thread]
If you aren't able to survive a mission unmolested, you're either not tough enough or nimble enough to run missions.
- by Evelgrivion - at 2013.03.21 10:23:00
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146. A new Spin on Ship's Crew - in Player Features and Ideas Discussion [original thread]
TheSkeptic wrote: Evelgrivion wrote: What do you think? I think we need a facepalm emoticon It could be argued that null sec stations already have crews that live in them. They don't really care who their overlords are (sov holders). ...
- by Evelgrivion - at 2013.03.21 09:50:00
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147. A new Spin on Ship's Crew - in Player Features and Ideas Discussion [original thread]
A shipGÇÖs crew is a precious commodity, and itGÇÖs never truly made sense to me that they should be a free asset when you assemble a ship. While it makes sense that there are countless qualified (or cheaply qualified) personnel floating around in...
- by Evelgrivion - at 2013.03.21 08:46:00
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148. A Modest Proposal for a Game of Outposts - in Player Features and Ideas Discussion [original thread]
In conclusion ItGÇÖs past time to give players the proximity and long term station access they need to turn null security space, and the sovereignty game therein, into a battleground for all sizes of organizations, rather than relying on super...
- by Evelgrivion - at 2013.02.12 13:00:00
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149. A Modest Proposal for a Game of Outposts - in Player Features and Ideas Discussion [original thread]
IGÇÖd like to transform the rules of outpost ownership from their current state: with the exception of one Castle Constellation in each region, I propose changing an outpost ownerGÇÖs abilities from full access control, to setting docking fees, se...
- by Evelgrivion - at 2013.02.12 12:58:00
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150. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I didn't even realize there was a dedicated sticky thread for module proposals. GG, me. Anyone who has flown a mining barge probably knows the pain of spending a full three minute cycle on an asteroid bearing just a fraction of ore. Asteroid sc...
- by Evelgrivion - at 2013.01.22 05:17:00
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151. Remove jump clone timer - charge ISK to jump - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Power projection that caters to the rich? No thanks. Time is the only currency with which Eve characters must deal in equally. Jump Clones should not be changed.
- by Evelgrivion - at 2013.01.21 09:55:00
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152. Training buffer - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: [Players who only log in to switch skills arent going top be around long anywys, since they likely dont associate with a community, and community being eve. however, how about a modfication to the idea? a new character o...
- by Evelgrivion - at 2013.01.21 09:44:00
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153. Training buffer - in Player Features and Ideas Discussion [original thread]
Launch Control wrote: Please increase training skill que to 30 days As convenient as it would be, it shouldn't happen; players who don't log in except to change skills are already minimally contributing members of the playerbase. Giving them...
- by Evelgrivion - at 2013.01.21 08:58:00
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154. Proposal: The Cycle Marker, a new module for miners - in Player Features and Ideas Discussion [original thread]
Anyone who has flown a mining barge probably knows the pain of spending a full three minute cycle on an asteroid bearing just a fraction of ore. Asteroid scanners are useful tools for avoiding this problem, giving you a precise count of the amount...
- by Evelgrivion - at 2013.01.21 01:09:00
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155. The Soft Station Flip - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: This. Plus, it's now nigh impossible to stop people getting all their assets out, moving bomber fleets in, tossing market alts into recently flipped regions... Also, it'd make the headshot tactic of taking out your enemy...
- by Evelgrivion - at 2013.01.20 22:23:00
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156. The Soft Station Flip - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But this just makes grinding through regions of stations even worse... The mechanics of capturing a station do not change under this proposal; it would still happen the same way as it does now. Barring my outlook that "...
- by Evelgrivion - at 2013.01.20 20:34:00
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157. The Soft Station Flip - in Player Features and Ideas Discussion [original thread]
Conflict in nullsec is a stagnant affair. Between the constant claiming and reclaiming of territories that have been fought over, time and time again, for no real purpose other than the battle itself, and the binary outcomes of player conflicts, t...
- by Evelgrivion - at 2013.01.20 05:57:00
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158. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
It really burns to have that sense of vindication, after all these years, of an old and long popular idea, be suddenly snatched away on the grounds of dissatisfied starbase users being seen as an insignificant minority in the grand space opera by ...
- by Evelgrivion - at 2013.01.17 09:46:00
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159. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Ishtanchuk Fazmarai wrote: "Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else? EVE is a massive un...
- by Evelgrivion - at 2013.01.16 00:17:00
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160. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
CCP Seagull wrote: Solosky wrote: Quote: we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve ...
- by Evelgrivion - at 2013.01.15 22:15:00
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