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41. EVE Mail changes to come in EVE Online: Quantum Rise 1.0.1 - in EVE General Discussion [original thread]
With the importance of history to a significant portion of the Eve Online population, it would be considerate to provide a tool to allow for at least relatively simple export for Eve-Mails. I think there is credence to the concerns of eve-mail fl...
- by Evelgrivion - at 2008.11.18 22:15:00
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42. Siege Battleships - in Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Originally by: Evelgrivion Edited by: Evelgrivion on 16/11/2008 06:54:23 Overcharge Module I Similar to it's Siege Module I counterpart, this module provides an increase in firepower and in the ...
- by Evelgrivion - at 2008.11.18 02:54:00
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43. Mini Games YOU would like to see - in EVE General Discussion [original thread]
How about a two-ball variation of Pong, with cannons, and the field has air/fluid resistance?
- by Evelgrivion - at 2008.11.18 00:24:00
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44. Where did TomB go? - in EVE General Discussion [original thread]
Originally by: Mashie Saldana Originally by: Kaeten Where did the loved dev TomB go? He has been working on WoD for quite a while now. Pretty much this. He hasn't been working on Eve since... well, probably since Tuxford han...
- by Evelgrivion - at 2008.11.18 00:10:00
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45. [ISSUE] Context menu UI is horrible. - in Assembly Hall [original thread]
I endorse the addition of the OP's content to the client.
- by Evelgrivion - at 2008.11.16 11:46:00
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46. The Right Click Menu - in Features and Ideas Discussion [original thread]
Remind me again, three years after Entity created this, that the Right Click menu isn't organized like this? Its a picture! Please visit your user settings to enable images. If CCP would be so kind, I'd appreciate this kind of enhanceme...
- by Evelgrivion - at 2008.11.16 11:45:00
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47. Siege Battleships - in Features and Ideas Discussion [original thread]
Originally by: Builder One Originally by: Antithysis Edited by: Antithysis on 16/11/2008 07:28:35 Originally by: Builder One Area control in EVE is pathetically lacking as it is, and you want to make it harder to defend...
- by Evelgrivion - at 2008.11.16 07:50:00
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48. Siege Battleships - in Features and Ideas Discussion [original thread]
Reserved
- by Evelgrivion - at 2008.11.16 06:30:00
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49. Siege Battleships - in Features and Ideas Discussion [original thread]
Reserved
- by Evelgrivion - at 2008.11.16 06:30:00
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50. Siege Battleships - in Features and Ideas Discussion [original thread]
Siege Battleships Designed by: Antithysis and Evelgrivion Credit for original idea: Tarminic & solarwinds The Status Quo With the proliferation of defended towers in high security space, it is a difficult proposition to take down starba...
- by Evelgrivion - at 2008.11.16 06:28:00
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51. GIVE US NPC AI - in EVE General Discussion [original thread]
Originally by: Thebro Nobrunder To cut down on the computations you could always organize npc's into squads. There would be one AI "agent" who commands the actions of all the others in his squad. Another idea might be to allow NPC's to ca...
- by Evelgrivion - at 2008.11.14 22:37:00
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52. Kidnapped by Jovians!! - in EVE General Discussion [original thread]
Edited by: Evelgrivion on 13/11/2008 10:36:02 EDIT Needs more Giger.
- by Evelgrivion - at 2008.11.13 10:34:00
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53. GIVE US NPC AI - in EVE General Discussion [original thread]
I was recently toying with an idea on how it could be more feasible for awareness and tactical maneuvers to take place, and came up with a "Spawn AI" (for lack of a better term). The Spawn AI would be in charge of every ship within a group. It wo...
- by Evelgrivion - at 2008.11.13 08:56:00
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54. New Chronicle: Beasts of the Field - in EVE Information Portal [original thread]
While the format is unusual, it does have some merits. I can't think of too many methods of writing effectively that don't include the thoughts of the characters within the story. It's interesting to be an outsider looking in, as if we're not there.
- by Evelgrivion - at 2008.11.12 21:24:00
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55. Boxed Eve Online: some comments - in EVE General Discussion [original thread]
In regards to the most common issue: I don't foresee any issues with CCP allowing ATARI to cell copies of the game disk, so I cannot complain about it, unless CCP forfeits any of their licensing rights or distribution tactics. This post is more a...
- by Evelgrivion - at 2008.11.09 00:33:00
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56. GIVE US NPC AI - in EVE General Discussion [original thread]
This thread should really be in Features and Ideas. What I want though are encounters of up to 5 v 1, which would be tough for a pilot with less than around 10 million SP. Battleships should be tough, closer in proximity to their pod piloted coun...
- by Evelgrivion - at 2008.11.07 08:17:00
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57. Who wants my stuff? - in EVE General Discussion [original thread]
Edited by: Evelgrivion on 06/11/2008 21:52:49 Edited by: Evelgrivion on 06/11/2008 21:49:46 This parody is dedicated to all the quitters of Eve. You can have my stuff . To The Sound of Silence, by Simon and Garfunkel. Its time to say g...
- by Evelgrivion - at 2008.11.06 21:48:00
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58. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Well, that's certainly earlier than I was expecting.
- by Evelgrivion - at 2008.11.04 10:25:00
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59. Oveur Lives: The Dev Blog - in EVE Information Portal [original thread]
Originally by: ArmyOfMe Originally by: CCP Oveur Originally by: Erim Solfara In before Chribba! In a devblog that mentions him by name :D On a skeptical note: Calling in the big guy to try and quash the anti-ccp forum feel...
- by Evelgrivion - at 2008.11.03 20:07:00
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60. Oveur Lives: The Dev Blog - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Erim Solfara In before Chribba! In a devblog that mentions him by name :D On a skeptical note: Calling in the big guy to try and quash the anti-ccp forum feelings after the ghost-training me...
- by Evelgrivion - at 2008.11.03 19:55:00
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