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161. Regaining security status is very tedious. - in Game Development Forum [original thread]
Edited by: Evelgrivion on 08/08/2008 05:31:56 The general consensus among many people is that it is a very tedious task to regain lost security status. Depending on the quality of the rats available to you, it can take anywhere from a day of c...
- by Evelgrivion - at 2008.08.08 05:29:00
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162. Recompense for displeasing nerfs. - in Features and Ideas Discussion [original thread]
Edited by: Evelgrivion on 07/08/2008 09:05:48 I demand that CCP compensate those of us who have been nerfed with 9 months of free game time!!!!!!11111ONEONEONE Failing at that, a new gun is just what the doctor ordered. One part Flechette ca...
- by Evelgrivion - at 2008.08.07 08:54:00
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163. Recompense for displeasing nerfs. - in Features and Ideas Discussion [original thread]
I demand that CCP compensate those of us who are nerfed with 9 months of free game time!!!!!!11111ONEONEONE Failing at that, a new gun is just what the doctor ordered. One part Flechette cannon, one part woodchipper, load with frozen corpses and...
- by Evelgrivion - at 2008.08.07 08:54:00
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164. CCP's handle on Tranquility gameplay - in Game Development Forum [original thread]
Originally by: Jaketh Ivanes CCP play the game, but they char names are a well kept secret and should stay so. I bet you have never been on the receiving end of those modules that got balanced/nerfed, but have been a heavy user of those m...
- by Evelgrivion - at 2008.08.06 21:10:00
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165. CCP's handle on Tranquility gameplay - in Game Development Forum [original thread]
In light of the number and nature of recent game play changes that have come out of the game design and balance departments over the last few months, I feel compelled to ask a question of CCP. Does CCP's game design and balance departments play ...
- by Evelgrivion - at 2008.08.06 20:11:00
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166. How to resurrect non-nano skirmish warfare - in Features and Ideas Discussion [original thread]
Maybe I should expand on my points so that people understand my angle a little better. Guerilla warfare is based on the idea of getting in, killing stuff, and getting back out. Right now, that is very difficult because of the prevalence, and ou...
- by Evelgrivion - at 2008.07.29 09:20:00
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167. How to resurrect non-nano skirmish warfare - in Features and Ideas Discussion [original thread]
Make it easier to kill stuff. Nerf the HP of most, if not all, sub capital ships, and nerf plates, trimarks, and shield extenders. Enough said really.
- by Evelgrivion - at 2008.07.27 04:40:00
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168. The tougher NPC cruisers and frigates - in Features and Ideas Discussion [original thread]
Originally by: Jeckes instead of making it more farmable, why not find ways to make it more interesting as a reward as opposed to a great way to farm for isk. The off chance of getting something good as a random module is enough to mak...
- by Evelgrivion - at 2008.06.25 09:16:00
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169. The tougher NPC cruisers and frigates - in Features and Ideas Discussion [original thread]
Edited by: Evelgrivion on 25/06/2008 08:15:05 I'm sure anyone who rats in 0.0 is familiar with the tougher varieties of pirate Cruisers and Frigates that occasionally crop up in the belts (especially the warp scrambling frigates...) of low and...
- by Evelgrivion - at 2008.06.25 08:05:00
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170. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Originally by: sg3s Edited by: sg3s on 02/06/2008 11:29:02 Originally by: Evelgrivion Nice to see so much support for this old idea of mine. It recently occurred to me that there would be issues basing a capital ship heavy f...
- by Evelgrivion - at 2008.06.03 10:40:00
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171. POSs: Flogging the Dead Horse - in Features and Ideas Discussion [original thread]
Nice to see so much support for this old idea of mine. It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itse...
- by Evelgrivion - at 2008.06.02 09:58:00
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172. We need 0-MNDY - in EVE General Discussion [original thread]
We the players, after significant deliberation and careful consideration, have determined that we need one more 0.0 solar system in EVE. This system must be named 0-MNDY. PrismX has voiced prior support for the cause, amongst others. We're still ...
- by Evelgrivion - at 2008.05.22 02:03:00
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173. Experiment for Developer Posting - in EVE General Discussion [original thread]
A lot of people have been complaining lately about how developers often say so little these days. I suspect a lot of this has to do with the requirements CCP has for politeness in developer posts. A lot of the stuff that is posted these days by va...
- by Evelgrivion - at 2008.05.05 09:33:00
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174. Time for a Break, or End? - in EVE General Discussion [original thread]
Edited by: Evelgrivion on 28/04/2008 18:23:11 Originally by: No21 2.The employees are still allowed to play the game. When CCP stops playing the game, and starts caving in to player attitudes to this degree, EVE dies. Theres a wi...
- by Evelgrivion - at 2008.04.28 18:22:00
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175. We Have an H74 Jammer Situation! - in Corporation, Alliance and Organization Discussions [original thread]
Our retaliation is swift. Our retribution is mighty. Our capitals are copious. Our moderators are prudish about one-liner replies. Make your posts longer unless you want your statements to be deleted, and the thread locked. Would you like to c...
- by Evelgrivion - at 2008.04.24 18:40:00
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176. Force Field Ship - in Features and Ideas Discussion [original thread]
Originally by: Typhado3 interesting idea... couple of changes i'd make. shield itself: res should be racial (eg. exp/em/kin/therm: minmatar = 0/50/0/25, amarr = 50/0/25/0) also one thing you haven't talked about is recharge. what is the ...
- by Evelgrivion - at 2008.04.21 08:55:00
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177. Destructable Outposts; The Cure for That Which Ails Us - in Features and Ideas Discussion [original thread]
Originally by: Torothanax Or take isk for free out of the game. Billion isk trade routes and T2 orginal BP's come to mind. I'm pretty sure that the restoration of an outpost through the sourcing of NPC goods would fall under the catego...
- by Evelgrivion - at 2008.04.21 07:50:00
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178. Let us build Outposts in empire - in Features and Ideas Discussion [original thread]
It's an intriguing idea - there are a lot of systems out there that would be much nicer if they actually had stations in them. But if you ask me, player control over NPC space deployed outposts should be subject to a considerable degree of regulat...
- by Evelgrivion - at 2008.04.21 07:41:00
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179. Force Field Ship - in Features and Ideas Discussion [original thread]
Continued from previous post... Ships that warp to the Force Field Carrier will arrive 5 kilometers outside of the force field when it is active. I believe this vessel will provide a significant amount of tactical flexibility, and add an interes...
- by Evelgrivion - at 2008.04.21 07:39:00
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180. Force Field Ship - in Features and Ideas Discussion [original thread]
Allow me to introduce a proposal for a new eve ship. Designed to provide additional tactical opportunities for the battlefield, please welcome the Tier 2 Carrier, or Shield Ship. Premise The Shield Ship is designed to provide a unique tactical...
- by Evelgrivion - at 2008.04.21 07:35:00
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