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21. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Make 100MN AB only fit on cruisers or you'll have a ton of these HACS fitted with 100MN AB. As annoying as 100MN AB T3s, which would be somehow fixed by that. No reason there should be a limitation on MJD only. Or make it so their align time wit...
- by Alsyth - at 2013.08.12 19:30:00
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22. Sticky:Odyssey 1.1 now on Singularity - bug reports - in Test Server Feedback [original thread]
Bug: 1. Nighthawk, Sleipnir, and probably others former field CS still cannot fit more than 1 link without getting error message. In the same situation Claymore can, and only get the error message for the 4th link. 2. Weird sound on undock when ...
- by Alsyth - at 2013.08.12 18:18:00
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23. Sticky:Odyssey 1.1 now on Singularity (general feedback thread) - in Test Server Feedback [original thread]
Really old mirror with no free SPs and no recent mass tests doesn't help with testing new features either...
- by Alsyth - at 2013.08.12 18:02:00
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24. About the Eos' model - in Player Features and Ideas Discussion [original thread]
EOS to myrmidon hull just because you did an exception with faction Brutix. Eos being mostly unused now it won't annoy anyone. All the others stay the same, no reason to change them. If you really want to change them, putting the tier 3 BC hulls...
- by Alsyth - at 2013.08.08 14:49:00
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25. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Missile exclusive? I fly everything. And since missile nerf, heavy missiles have been utterly useless. I don't fly them any more, and will choose rapid light missiles, heavy assault, or any gun, any day. Something you and that link fail to under...
- by Alsyth - at 2013.08.08 13:29:00
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26. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Mr missile hater thank you for your concern. Now, as someone who flies everything I welcome these changes to medium sized long range weapons but keep the same feedback: HML need to be buffed. Stop trying to balance hml ships (nighthawk, claymor...
- by Alsyth - at 2013.08.07 23:13:00
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27. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Deimos too good. There was not a single cruiser with active armor bonus, and why? Because it is much too powerful. You get same raw tank as an Astarte/EOS with a third of the signature, and close to twice the speed. And you have better capacitor....
- by Alsyth - at 2013.08.07 17:14:00
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28. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Still no answer on HML?
- by Alsyth - at 2013.08.07 15:44:00
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29. Why do Caldari ships keep getting damage bonuses ONLY to kinetic missiles? - in Player Features and Ideas Discussion [original thread]
As others, I think the equivalent would be Gallente drone boats to get a bonus to thermal drones/sentires and only them. Which is, of course, a terrible idea. And Amarr getting a damage bonus only for EM drones, of course. I hear CCP Fozzie and R...
- by Alsyth - at 2013.08.04 10:29:00
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30. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Nighthawk is still crap because of heavy missiles having been nerfed to Oblivion when the actual problem was not heavy missiles but the Drake and the Tengu. 5% explosion radius is a very weak bonus compared to 10% explosion velocity, 7,5% trackin...
- by Alsyth - at 2013.08.04 10:25:00
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31. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
You promised us back in 2012: All Command Ships to have a combat role on the field on top of having the possibility to be fit for a pure fleet commanding platform. The combat role part: True for Absolution. Thanks. True for Astarte, EOS, Clay...
- by Alsyth - at 2013.08.03 12:55:00
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32. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ok, so after some EFT testing, general thoughts: Put the resistance bonus as a role bonus for all of them. Just like HIC, that's the way to go to make the class balanced. - capacitor would benefit from a buff to at least HAC level - active ...
- by Alsyth - at 2013.08.03 12:54:00
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33. Why do Caldari ships keep getting damage bonuses ONLY to kinetic missiles? - in Player Features and Ideas Discussion [original thread]
Or you just use a Cyclone, new Claymore, Bellicose, Scythe Fleet Issue, etc. and get to use all missiles without an idiotic bonus to one damage type only... How is that fair to Caldari ships?
- by Alsyth - at 2013.08.03 00:59:00
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34. Why do Caldari ships keep getting damage bonuses ONLY to kinetic missiles? - in Player Features and Ideas Discussion [original thread]
Because CCP hates Caldari? Minmatar have true damage selection with most of their ships (projectile or missile, for instance Cyclone). Caldari only get this selection on battleships and very few smaller hulls (kestrel, Drake Navy).
- by Alsyth - at 2013.08.02 19:30:00
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35. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Just change the EOS to Myrm hull as you made a Navy Brutix and not a Navy Myrm, and everyone would enjoy a new ship based on Mymridon hull. Do not touch the other, someone who wants another Drake/Harbinger/Hurricane hull can just take the Faction...
- by Alsyth - at 2013.08.02 14:16:00
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36. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Put an Eagle/Zealot/Deimos/Muninn 50km from a nano cruiser (say vanilla cynabal. a new HAC will be even worse with signature bonus), fire -> maximum damage, no matter which direction the cruiser is facing, awesome transversal or not, etc. Take...
- by Alsyth - at 2013.08.02 14:08:00
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37. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Put an Eagle/Zealot/Deimos/Muninn 50km from a nano cruiser (say vanilla cynabal. a new HAC will be even worse with signature bonus), fire -> maximum damage, no matter which direction the cruiser is facing, awesome transversal or not, etc. Take...
- by Alsyth - at 2013.08.02 14:04:00
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38. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Alsyth: 23, 74, 66, 19, 91, 26, 02, 12, 83, 21, 88, 04, 16, 39, 01, 03, 05, 20, 53, 54, 57, 78, 99
- by Alsyth - at 2013.08.01 17:47:00
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39. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
General thoughts: The lack of "on grid only" ganglinks is really, really bad. Without it ganglinks will never be "fixed", out of POS or not. Active repair bonus still as bad as ever. When will you realize it just prevent those ships fro...
- by Alsyth - at 2013.08.01 16:02:00
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40. Tracking Equation Feedback In-Game - in Player Features and Ideas Discussion [original thread]
Know the tracking and signature resolution of your guns. Have angular velocity in overview. Guess the signature of your target (if you are experienced, it's fairly easy). Know your guns optimal and falloff. Compute: Effective_Tracking = Trackin...
- by Alsyth - at 2013.08.01 11:41:00
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