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61. Sticky:Declare flagships in EVEmail to me - in EVE Alliance Tournament Discussion [original thread]
You can also read the message and tournament rules before asking :) "Flagship ship types must be created in advance and their ship type submitted to CCP Alliance Tournament via EVEmail no later than July 14th. The fittings for a flagship do not h...
- by Alsyth - at 2013.07.09 15:48:00
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62. Looking for Sparring partners - in EVE Alliance Tournament Discussion [original thread]
How much ISK on TQ would you pay, and what would the reward be if you end up winning or second? I am a sparring partner: - bringing whole setups/doctrines (some of them you wouldn't expect) - FCing them (with tactics you might not have thought of...
- by Alsyth - at 2013.07.09 15:28:00
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63. Duality Open - in EVE Alliance Tournament Discussion [original thread]
https://www.dropbox.com/s/g52faybyl971er7/duality_error.png The error message I keep getting, while I should be allowed on server as an out-of-alliance helper, along with other pilots who get the same error message.
- by Alsyth - at 2013.06.24 20:58:00
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64. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Bump for customized certificates or getting rid of them altogether :)
- by Alsyth - at 2013.06.13 11:56:00
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65. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This is something I've been thinking about during my predesign for the command ships. I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED ...
- by Alsyth - at 2013.06.06 11:48:00
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66. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Problem with T3s imo: -100MN AB fits: BS tank with frigate-class signature tanking should not exist. (170k EHP, 2.1km/s, 95m...) -completely outperforms all HACs, most CS and some BSs in gank+tank fits -approximately half of the subsystems are ...
- by Alsyth - at 2013.06.04 12:58:00
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67. Amarr - Slave or Snake? - in Ships and Modules [original thread]
Snakes unless you are a dedicated BS+CS+T3+guardian+cap pilot. Snake is both: - offensive, as it allows you to catch things that could otherwise escape. - defensive, as it allows you to kite, speed tank or gtfo - but it's only useful for fast hul...
- by Alsyth - at 2013.06.04 12:21:00
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68. Sticky:Dev Blog: Vote for truth GÇô Vote for justice! - in EVE Information Portal [original thread]
"At the end of the day, this isnGÇÖt about the trip to Iceland, or the decade of PLEX, or marveling at the stunning Icelandic nature." ... this is about giving 240 plexes and 2 trips to Iceland to a powerful alliance just because they have good nu...
- by Alsyth - at 2013.05.22 17:22:00
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69. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The Fleet Phoon has a missile damage bonus, not a ROF bonus. I mean, it's still a monster... but not quite that much of a monster. -Liang Oh indeed! My mistake then, and apologies to Caljiav Ocanon. Going to edit my pos...
- by Alsyth - at 2013.05.16 00:46:00
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70. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Caljiav Ocanon wrote: No, all Tech II...learn to read. With your fit I am only seeing 1759 DPS.... You wrote Ogre I, learn to write ;) And do not forget overheat... I'm talking about pvp.
- by Alsyth - at 2013.05.16 00:39:00
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71. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I'm a nice guy, doing the maths for you: a T2 rage torp, with 2 CN BCS, 1 T2 BCs, 5% rof and 5% damage hardwiring, overheat: 175dps a 800mm with Hail, 1 RF Gyro, overheat: 79dps 5 Ogre II with 2 drone damage mods: 467dps Typhoon will have 6/0.62...
- by Alsyth - at 2013.05.16 00:37:00
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72. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Caljiav Ocanon wrote: [quote=Alsyth] With tech II torps, 1400mm arty, 4 BCUs, 3 gyros and 5 Ogres I am seeing 1658DPS at perfect skills. Oh, and look...it's out of power grid and even needs a +1 to fit all that. 6 Rage torps 2 800mm Ac, h...
- by Alsyth - at 2013.05.16 00:26:00
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73. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Hell, Fleet Typhoon will even outright outdamage Raven State Issue!! One less effective launcher, but 3.2 additional effective turrets !! And only one less mid slot.
- by Alsyth - at 2013.05.16 00:18:00
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74. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Navy Apoc seems nice and balanced Navy Geddon, the buff is much too strong, dronebay and amazing EHP on a ship that was already very powerful... CNR nerf is unfair. SNI seems fine, provided cruise are not too OP. But look at Typhoon first... Meg...
- by Alsyth - at 2013.05.16 00:03:00
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75. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
And also: +1 to [CCP] certificates giving small bonuses (+0,+0.5,+1,+1.5% armor for armor reinforcement at different levels, etc.) as it would make some skills interesting. (shield compensation and tactical shield manipulation for instance) +1 fo...
- by Alsyth - at 2013.05.06 11:28:00
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76. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Allow us to create customized certificates in game and link them to others for them to save. A skillplan simply cannot be as effective because it's linear. I would then create certificates for my corpmates to skill for: -bomber basic, advance...
- by Alsyth - at 2013.05.06 11:13:00
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77. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
This change makes me glad I trained for all Command Ships and Strategic Cruisers and skipped battleships altogether. Is it a good thing though, I don't think so.
- by Alsyth - at 2013.05.04 23:26:00
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78. Corporation forums - in EVE General Discussion [original thread]
Manic Velocity wrote: Sure enough, they just showed up! Only took me about 30 attempts. :P 50th attempt here, still nothing...
- by Alsyth - at 2013.05.04 17:30:00
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79. mind links need to go away - in Player Features and Ideas Discussion [original thread]
Mindlink bonus completely dwarfs the ship bonus. A Damnation with Skirmish mindlink will boost skirmish (much) better than a Loki without mindlink. This makes the expected change to CS/T3 almost useless, as you will only be able to fit a single m...
- by Alsyth - at 2013.04.29 12:20:00
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80. Command Ship speculations - in Player Features and Ideas Discussion [original thread]
I see no problem with CSs being on par with T3 cruisers and some of the Battleships regarding tank/dps ratio, personally. The main problem is the ganglinks being replaced by 3 neuts or other utility, would make it too powerful imo. One way to ...
- by Alsyth - at 2013.04.28 15:58:00
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