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1. 'Weapon Accuracy Score" - in EVE General Discussion [original thread]
My proposal : Divide WAS by 40, give it the appropriate unit : rad.s^-1 .km^-1 Now it corresponds to angular velocity for a 1km signature radius target (quite common, unlike 40km), correct accordingly to the sig radius of your current target . ...
- by Alsyth - at 2016.12.02 09:22:22
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Rapid light are not OP, HMLs are crap. So are FOFs, defenders... Buffing turrets and nerfing missiles further is not a good solution. This "thing" makes rapid missiles worthless in pve, horribly annoying in pvp: only useful to gank easy targets ...
- by Alsyth - at 2013.11.18 16:11:00
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3. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Very good but: -Kitsune speed? -Keres damp range?
- by Alsyth - at 2013.10.03 12:23:00
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4. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Sleipnir and Nighhawk are horrible.
- by Alsyth - at 2013.10.03 12:20:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Pretty bad imo. In low/null-sec: true dreads will eat them for breakfast. Don't even need tracking mods or 90% webs to alpha them. In hi-sec: station huggers will be delighted. Good enough self rep, immune to ewar... This is an horrible thing. ...
- by Alsyth - at 2013.08.30 13:19:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Player with 5.0 sec status can fit a "concord cyno" which calls few Concord ships, attacking any criminal/suspect in the vicinity.
- by Alsyth - at 2013.08.29 20:51:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Thank you for listening regarding Sleipnir CPU. Claymore still struggles. Nighthawk slot layout still prevent it from being really good. I hope your acknowledgement that the EHP problem for CS in big fleets comes from them being "unique" in a w...
- by Alsyth - at 2013.08.20 14:13:00
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8. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Alsyth wrote: Can't you notice how your good armor fits still have 2 links when the shield ones downgrade to 2 small neut? And your dual 1600 astarte is easier to fit (with links) than a single XLASB Nighthawk? ...
- by Alsyth - at 2013.08.19 18:13:00
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9. Very drone heavy. - in EVE Alliance Tournament Discussion [original thread]
Tetsel wrote: Alsyth wrote: Forbid drone link augmentors and you fix the sentry problem. Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that) Back to a Minnie rush tournament, not much more int...
- by Alsyth - at 2013.08.19 17:54:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Edward Olmops wrote: I cannot find the posting now, but Fozzie mentioned something about removing the +10% HP from Damnation. THere is an issue with FCs in large fleets being primaried who need survivability vs insane buffer tanks in small scal...
- by Alsyth - at 2013.08.19 12:09:00
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11. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Can't you notice how your good armor fits still have 2 links when the shield ones downgrade to 2 small neut? And your dual 1600 astarte is easier to fit (with links) than a single XLASB Nighthawk? Same for dual MAR, triple MAR, or 1600+MAR Astart...
- by Alsyth - at 2013.08.19 11:03:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It's actually been part of the original tiericide design from the start of this balance pass that T2 ships should have tighter fittings than T1, since they are built for players with higher SP. We've diluted that quite a bit ...
- by Alsyth - at 2013.08.17 10:36:00
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13. Very drone heavy. - in EVE Alliance Tournament Discussion [original thread]
Of course it's only a temporary fix that would make SCL more interesting instead of "SENTRY Competitive League", while we wait for CCP to do something (make assist work like fighters? Could be a good idea). Tinker lead to long matches, often not ...
- by Alsyth - at 2013.08.16 11:28:00
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14. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
So I guess you are fine with recons, bombers, BCs, T1 logis and EAS not being used at all, and are content with Gila & Navy Vexor being the only faction cruisers used (with few vigilants). You also love this sentry meta and want to see it domi...
- by Alsyth - at 2013.08.16 11:14:00
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15. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
AT/NEO could also adopt this "no energy transfer rule" and ban tinkers, so I don't see how SCL experimenting makes it less of a preparation for AT. SCL should experiment even more to force us to adapt in my opinion. With 1.1, and winter expansion...
- by Alsyth - at 2013.08.16 00:08:00
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16. Very drone heavy. - in EVE Alliance Tournament Discussion [original thread]
Forbid drone link augmentors and you fix the sentry problem. Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that) Back to a tournament with various strategies, much more interesting to watch.
- by Alsyth - at 2013.08.15 11:37:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
General: 1. Capacitor is sad compared to HAC. 2. You nerfed the shield ones so they cannot fit dual XLASB without 10 fitting mods (and have problems even to fit a single XLASB). But all the armor ones can triple rep or even 1600+dual rep really ...
- by Alsyth - at 2013.08.14 18:33:00
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18. Claymore is totally screwed with the new fittings. - in Test Server Feedback [original thread]
Just take an EOS. EOS can easily reach: -130k EHP -1200 dps active tank (average resist 86%) -740 dps Yes, all at the same time, with cap booster and mwd. You only need some guy in space in system. CCP is in a "we love Gallente, we hate shie...
- by Alsyth - at 2013.08.14 15:02:00
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19. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
How many pilots in each teams? Fifteen?
- by Alsyth - at 2013.08.13 13:46:00
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20. Syndicate Competitive League 4 - in EVE Alliance Tournament Discussion [original thread]
Nothing to prevent the sentry meta? :'( -175km wide arena -limit to one drone link augmentor per ship (or zero?) could have been interesting solutions. Unless you want Domi/Ishtar/Gila to be necessary bans to anyone who is not interested in fight...
- by Alsyth - at 2013.08.13 11:20:00
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