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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Alex Tutuola
Specter Syndicate Tactical Narcotics Team
1
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Posted - 2013.08.07 16:40:00 -
[1741] - Quote
The eagle remains noncompetitive at its intended task. Please reduce base signature radius to 125m, increase base speed to 200m/s. I understand that it does have a range advantage over the zealot, but that is all it has. It will never be an actual doctrine option with its current signature to speed ratio due to the dominance of attack battlecruisers, which have a damage and range advantage. Please bear in mind that due to the detrimental effects of shield extenders and rigs, the eagle will never actually be 125m signature as the zealot. I think the eagle will still lose out in equal optimals against zealot with 125m sig and 200m/s, but that's what the double optimal bonus is for. Please tune the eagle a bit more into its fleet role, and we will actually see medium rail doctrines in the near future.
I like the new vaga PG. With current proposed fitting changes, it can fit one LSE, one large ASB, and a full rack of 425s with two projectile rigs and a PDS. It's extremely tight, though, as not a lot of people have projectile rigging 5. You can swap the PDS for an RCU, but I like that the PDS increases its engagement time and EHP a bit.
I see no reason to ask for the muninn to be changed to missiles. It has its own role, and artillery is it. That said, it would benefit from a bit more power grid so you could fit 720mm IIs and a 1600mm plate without both rig slots using an ancillary current router. Otherwise, it will remain only a Black Legion toy, not having enough damage/tank to make even an anti-support fleet. If intended as small gang/solo play.... Well, the minmatar already have the vagabond, don't they? |
sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
45
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Posted - 2013.08.07 16:52:00 -
[1742] - Quote
Danny John-Peter wrote:sten mattson wrote:Grarr Dexx wrote:sten mattson wrote:Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle.
Please give the zalot a flight of drones or a utility high or a fourth mid :( Fly a navy omen if you want an omen hull that can deal with frigate crap. I'd love to if i could get the old nomen damage back Nano Zealots are actually one of the most effective anti-tackle ships I have every flown, reasonable tracking and immense projection means that most tackle doesn't get in close. Its not a ship that can solo unfortunately.
I dont care much for nano zealots. I want to be able to fly solo in an armor , possibly active tanked zealot. And to do that i would need some way to dealt with frigs that is not lock them and pray to empress jamyl that they die before they reach you.
Zealot and eagle are also the *only* hacs that can be completely shut down by a single frig with a scram and a TD. And even then the eagld has a choice to forgo tank to put in more webs. The zealot has none of that. IMMA FIRING MA LAZAR!!! |
Phaade
Debitum Naturae WHY so Seri0Us
30
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Posted - 2013.08.07 16:59:00 -
[1743] - Quote
Why not include an additional role bonus: 50% to Afterburner speed.
Give HACS much needed flexibility, and I like the bonus for MWD's, but wheres the active tanking love? |
XvXTeacherVxV
Nightmare Machinery Illusion of Solitude
25
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Posted - 2013.08.07 17:01:00 -
[1744] - Quote
Alex Tutuola wrote:I see no reason to ask for the muninn to be changed to missiles. It has its own role, and artillery is it. That said, it would benefit from a bit more power grid so you could fit 720mm IIs and a 1600mm plate without both rig slots using an ancillary current router. Otherwise, it will remain only a Black Legion toy, not having enough damage/tank to make even an anti-support fleet. If intended as small gang/solo play.... Well, the minmatar already have the vagabond, don't they?
Because there is no Minmatar missile hac and the Muninn as it stands probably won't get much use.
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XvXTeacherVxV
Nightmare Machinery Illusion of Solitude
25
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Posted - 2013.08.07 17:11:00 -
[1745] - Quote
They could just make the vaga the missile boat so it's more distinct from the cynabal and could use lows to even fit full DPS and MOAR SPEED! That would probably make all the existing vaga pilots very sad if they can't use missiles though so that's not really an option.. Besides, I think with that slight powergrid boost it's actually in a pretty good place now since it can fit 425s or even 650 artys with ACR rigs. |
Alsyth
78
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Posted - 2013.08.07 17:14:00 -
[1746] - Quote
Deimos too good. There was not a single cruiser with active armor bonus, and why? Because it is much too powerful.
You get same raw tank as an Astarte/EOS with a third of the signature, and close to twice the speed. And you have better capacitor...
And no, Vagabond is another story entirely. -It has extremely low base buffer (a LSE Vaga has less EHP than a DC2 Deimos) -very bad fitting which won't allow oversized tank (or else the fit is totally gimped) -only 4 med slots which won't allow for more than 2-slot tank (+DC2 and 2 rigs) while Deimos has 4 slot tank (+DC2 and 2 rigs) |
Sigras
Conglomo
493
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Posted - 2013.08.07 17:23:00 -
[1747] - Quote
sten mattson wrote:Danny John-Peter wrote:sten mattson wrote:Grarr Dexx wrote:sten mattson wrote:Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle.
Please give the zalot a flight of drones or a utility high or a fourth mid :( Fly a navy omen if you want an omen hull that can deal with frigate crap. I'd love to if i could get the old nomen damage back Nano Zealots are actually one of the most effective anti-tackle ships I have every flown, reasonable tracking and immense projection means that most tackle doesn't get in close. Its not a ship that can solo unfortunately. I dont care much for nano zealots. I want to be able to fly solo in an armor , possibly active tanked zealot. And to do that i would need some way to dealt with frigs that is not lock them and pray to empress jamyl that they die before they reach you. Zealot and eagle are also the *only* hacs that can be completely shut down by a single frig with a scram and a TD. And even then the eagld has a choice to forgo tank to put in more webs. The zealot has none of that. A solo active armor tanked ship that has a way to deal with frigates? the deimos, brutix, astarte are >>>>> That way
A fleet ship with a brick tank and great damage projection? now youre talking zealot.
The key is choosing the right tool for the job forcing a screwdriver to hammer in a nail |
W0lf Crendraven
The Tuskers
139
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Posted - 2013.08.07 17:34:00 -
[1748] - Quote
XvXTeacherVxV wrote:They could just make the vaga the missile boat so it's more distinct from the cynabal and could use lows to even fit full DPS and MOAR SPEED! That would probably make all the existing vaga pilots very sad if they can't use missiles though so that's not really an option.. Besides, I think with that slight powergrid boost it's actually in a pretty good place now since it can fit 425s or even 650 artys with ACR rigs.
That is whats called the scythe fleet issue, would mind the vaga becomming a missile kiter.
I made a simple eft graph to show you why the vaga is regarrded as a bad kiter.
Its vs a caracal moving away at some transversal.
The red line is the vaga, the green one a raildeimos, dark blue a zealot and light blue a rlml cerb.
The vagabond is dual te, dual gyro 220s, warriors and barrage.
http://i.imgur.com/5M0tYZL.png |
Harvey James
Deep Core Mining Inc. Caldari State
435
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Posted - 2013.08.07 17:41:00 -
[1749] - Quote
Sigras wrote:Thorvik wrote:Hannott Thanos wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) If this does not shut the "Vaga is crap" circlejerk up, then nothing will. Will be more comfy fitting 425's with T2 extenders, though I don't think it was needed. Going to be a very stronk kiter I'm sure. The added PG is awesome. With the TE nerf, it's still not a good kiter. It would need a fall off bonus instead of the silly Shield booster **** No, No, No The fastest ship does not also get the most range. You're already at 3.3 + 32 with barrage which means 76.6% of your damage at 23.5 km or just farthest scram range. In fact, the fastest ship should have the shortest range forcing him to commit. Compare that with a deimos . . . 22.1% slower, stuck with an armor tank and half the range . . .
And the Vaga has a smaller sig and better resists and doesn't need cap but still has the same reload time as AAR with ASB.... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
MeBiatch
Republic University Minmatar Republic
1203
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Posted - 2013.08.07 17:44:00 -
[1750] - Quote
Alsyth wrote:Deimos too good. There was not a single cruiser with active armor bonus, and why? Because it is much too powerful.
You get same raw tank as an Astarte/EOS with a third of the signature, and close to twice the speed. And you have better capacitor...
And no, Vagabond is another story entirely. -It has extremely low base buffer (a LSE Vaga has less EHP than a DC2 Deimos) -very bad fitting which won't allow oversized tank (or else the fit is totally gimped) -only 4 med slots which won't allow for more than 2-slot tank (+DC2 and 2 rigs) while Deimos has 4 slot tank (+DC2 and 2 rigs)
you do know that resistance bonus is better as its affects local/RR/ehp right? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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Lucien Cain
Twilight Phoenix Rising Inc.
10
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Posted - 2013.08.07 18:14:00 -
[1751] - Quote
Veshta Yoshida wrote:CCP Rise wrote:Alright, I'm still kind of out of it and I'll probably give another check-in here after the weekend, but here's where I stand for now: .....
Sacrilege: The Sacrilege was definitely one of the more difficult ones to pin down, but I think we're in a pretty good place. We looked at a few other options for ..... we improved it a lot as a brawler while preserving its character as a very high-utility HAC that can do a lot of different things..... Keep looking is all I can say. - What the hell does a "brawler" need a 40km SR weapon system range for, that is kiting distance. Might be a good idea for you to sit down and hash out the (role) definitions before committing to anything as the schizophrenic Sacrilege indicates that you are harbouring some confusion as to what a brawler is. - How many ship through the history of Eve has had the moniker "high utility, lots of different things" and how much were they actually used .. It is all fine if they are on par when doing the things they can do but then you are in generalized territory (ie. no longer T2/HAC) as a T2 hull being able to do any one thing as well as a ship tilted towards a single mode would be OP as hell. Result is a Swiss Army knife made of plastic; Great utility, can do loads of stuff. Just be prepared to go elsewhere when it fails the second time it is used for something other than as a letter opener. It can still be saved however, will still be a plasticky utility knife but with a few titanium reinforced utilities: Two options remain that will not break it, at least not more than the norm for rebalanced ships, take one or both as deemed necessary. Sacrilege has anaemic dps comparatively, you are forced to carry ec300 ( when are they getting the nerf bat by the way?) outside the blob so in reality you are only getting the equivalent of 2 light drones worth of damage from the drone bay changes which are the only real changes made to it with regards to brawling. HAM's do not have stellar application without explosion velocity/radius bonuses and generally require target to be largely stationary and/or painted or have an unsupported buffer tank that can be whittled down .. all four mids are spoken for (prop/cap/web/point) so if it meets an active tanked ship it is likely to lose. - It needs another low to be able to tank through enemy damage while its own whittles down the opponent. With more (reliable) staying power the ec300 can and will be swapped for damage. The added low enhances its ability to kite brawl (hahahaha) at disruptor range and opens up for more than viable shield fits. - It doesn't need the missile range bonus, that goes double now that you included HML's in the primary bonus, what it needs is someway to either apply its damage or fuckup an enemies ability to tank. Replace the velocity bonus with either explosion velocity or radius to allow for application -or- replace velocity bonus with a neut/nos amount bonus a la Pilgrim (it is Khanid after all) to allow for a tank off-switch. Now if you are clever you'll see what I just proposed and the nervous laughter it will probably bring .. by adding both (high to low, neut bonus) you are forcing a dps decrease if neuting is wanted by pilot (same as Zealot). Bonused neuting pretty much ensures the use of medium combat drones however as the fight can theoretically be ended before backup arrives and it expands its repertoire to include going all neut support in the fleet theatre. As it stands choosing any of the other HACs is a better option regardless of what one wants to do. Diemos (note the absence of the 't' ), Muninn and Ishtar will all be far superior brawlers and Eagle, Ishtar, Cerberus, Zealot will be superior kiters .. even when doing their "off" thing (ex. Diemos as kiter) the others will be better than the Sacrilege. PS: If you didn't catch it, great Diemos change. Will be an absolute horror on the small scale .. the proverbial wet rolled up newspaper only moistened with concrete instead of water. Edit: Just remembered .. there is another hope-of-salvation for the Sacrilege .. some years ago CCP mentioned adding a high-slot TP. That might do the trick if followed through.
*Clap Clap* There isn't much to add. You described the current issue very well, thank you.
Now my 2 Cents. I'm aware that the 4th Mid of the SAC has it's uses, just as all Midslots are usually a good addition to a ships overall capabilities. Now looking at the SAC what Role does it actually fill? Where does it truly shine in comparison to other HACs in a specific Role? As said before it's pretty much a Jack of all trades without specific strengths or weaknesses. While many seem to be ok with that i personally see this as being simply boring and uninspired.
This is what i propose. High - 6 Slots Mid - 3 Slots Low - 6 Slots
Since the SAC has built in it's amazing Cap-reload capabilities, a 4th Mid commonly used for Cap Injectors (assuming the rest is used for MWD, WEB, SCRAM) would be pretty much useless. It would also create a certain Balance of clear defined Strengths(Tank+Attack) and Weaknesses (against the buffed Nosferatus and already awesome Neuts). With such a change there would be no denying that this is a Heavy Brawler. One Mid less would balance it out decently without creating an overpowered PWN-Machine.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1305
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Posted - 2013.08.07 18:17:00 -
[1752] - Quote
Sacrilige should get an application bonus instead of the range bonus.
aHac's can **** off, they already have the zealot. BYDI recruitment closed-ish |
W0lf Crendraven
The Tuskers
139
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Posted - 2013.08.07 18:18:00 -
[1753] - Quote
If you use dishonour drones with a sac you are beeing bad. |
NinjaStyle
hirr RAZOR Alliance
24
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Posted - 2013.08.07 18:39:00 -
[1754] - Quote
CCP Rise wrote:I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.
I think we are reaching a good place here =)
if thats your measuring stick i'm quite worried. |
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ISD Cura Ursus
ISD Community Communications Liaisons
177
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Posted - 2013.08.07 18:40:00 -
[1755] - Quote
Upon a request, A duplicate post removed. The thread was saved.
A Duplicate post was removed at user's request. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rek Seven
Probe Patrol Polarized.
951
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Posted - 2013.08.07 18:43:00 -
[1756] - Quote
Phaade wrote:Why not include an additional role bonus: 50% to Afterburner speed.
Give HACS much needed flexibility, and I like the bonus for MWD's, but wheres the active tanking love?
THIS Putting work in since 2010. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
343
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Posted - 2013.08.07 18:56:00 -
[1757] - Quote
CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20)
Cool, but what about deimos powergrid? I don't much like fitting electron blasters while everyone else has heavy pulses and 425s. |
Heribeck Weathers
Caldari Provisions Caldari State
74
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Posted - 2013.08.07 19:14:00 -
[1758] - Quote
TrouserDeagle wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) Cool, but what about deimos powergrid? I don't much like fitting electron blasters while everyone else has heavy pulses and 425s.
To be fair, your not going to get 425s on an armor vaga, but you can get nutrons on a shield Deimos. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
31
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Posted - 2013.08.07 19:22:00 -
[1759] - Quote
why not give t2 3 rig slots already? or at least reduce t3 to 1 slot
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Maximus Andendare
Future Corps Sleeper Social Club
412
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Posted - 2013.08.07 19:35:00 -
[1760] - Quote
XvXTeacherVxV wrote:Alex Tutuola wrote:I see no reason to ask for the muninn to be changed to missiles. It has its own role, and artillery is it. That said, it would benefit from a bit more power grid so you could fit 720mm IIs and a 1600mm plate without both rig slots using an ancillary current router. Otherwise, it will remain only a Black Legion toy, not having enough damage/tank to make even an anti-support fleet. If intended as small gang/solo play.... Well, the minmatar already have the vagabond, don't they? Because there is no Minmatar missile hac and the Muninn as it stands probably won't get much use. There's no Minmatar T1 attack or combat cruiser, either. Their "missile cruiser" is a disruption one. There's nothing that would lead someone to believe that Minmatar would get a missile HAC, either. I fully expect the Huginn to become the Minmatar T2 missile boat, as much as the Bellicose serves as its T1 option. Couldn't you see the Stabber and Rupture and expect that their HAC variants would more-or-less perform their roles?
I'm sure many of us thought HACs were going to be stronger dps (application, damage amount, optimal, falloff, etc.) versions of their ships (in much the way a Zealot is flat-out better than an Omen), but Rise is content to make them "resilient" boats, but now seeing the Command ship overhauls, I'm honestly not sure where these HACs stand.
Those new Command Ships have sensor strength on-par, dps on-par, much more tank (with more slots, more stats and the same resistances), and 2x utility high slots. So why, then, would I fly a HAC over a more survivable-and-equally-efficient-and-somewhat-better CS? Over a Navy BC? Do they have a unique bonus that allows them to fit an MJD? Is their damage-per-isk output *so* much higher than a CS? Sadly, no. The Vulture, for example, has the same dual optimal bonuses, same resist bonus but it has a 10%! bonus damage to turrets per level than an Eagle's 5%, making the Vulture as effective or better at range with 7.5 effective turrets over the Eagle's 6.25. So where is the compelling reason? Oh wait, they have an MWD bonus that works well if they decide to kite yet is totally worthless for brawling play styles....right.....compelling.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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Harvey James
Deep Core Mining Inc. Caldari State
435
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Posted - 2013.08.07 19:39:00 -
[1761] - Quote
Maximus Andendare wrote:XvXTeacherVxV wrote:Alex Tutuola wrote:I see no reason to ask for the muninn to be changed to missiles. It has its own role, and artillery is it. That said, it would benefit from a bit more power grid so you could fit 720mm IIs and a 1600mm plate without both rig slots using an ancillary current router. Otherwise, it will remain only a Black Legion toy, not having enough damage/tank to make even an anti-support fleet. If intended as small gang/solo play.... Well, the minmatar already have the vagabond, don't they? Because there is no Minmatar missile hac and the Muninn as it stands probably won't get much use. There's no Minmatar T1 attack or combat cruiser, either. Their "missile cruiser" is a disruption one. There's nothing that would lead someone to believe that Minmatar would get a missile HAC, either. I fully expect the Huginn to become the Minmatar T2 missile boat, as much as the Bellicose serves as its T1 option. Couldn't you see the Stabber and Rupture and expect that their HAC variants would more-or-less perform their roles? I'm sure many of us thought HACs were going to be stronger dps (application, damage amount, optimal, falloff, etc.) versions of their ships (in much the way a Zealot is flat-out better than an Omen), but Rise is content to make them "resilient" boats, but now seeing the Command ship overhauls, I'm honestly not sure where these HACs stand. Those new Command Ships have sensor strength on-par, dps on-par, much more tank (with more slots, more stats and the same resistances), and 2x utility high slots. So why, then, would I fly a HAC over a more survivable-and-equally-efficient-and-somewhat-better CS? Over a Navy BC? Do they have a unique bonus that allows them to fit an MJD? Is their damage-per-isk output *so* much higher than a CS? Sadly, no. The Vulture, for example, has the same dual optimal bonuses, same resist bonus but it has a 10%! bonus damage to turrets per level than an Eagle's 5%, making the Vulture as effective or better at range with 7.5 effective turrets over the Eagle's 6.25. So where is the compelling reason? Oh wait, they have an MWD bonus that works well if they decide to kite yet is totally worthless for brawling play styles....right..... compelling.
mm... the only way the mwd bonus is useful is if you're kiting at around 20km Vaga style with the transversal up ... there is no reason to fly the current eagle its speed and sig and dps is so poor you might aswell use a ferox or Vulture or railgun deimos or Naga or Talos..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
435
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Posted - 2013.08.07 19:46:00 -
[1762] - Quote
I like the idea of Resilient, Anti -recon/ hunting mobile assault skirmishers but most of these HAC's aren't that resilient, mobile or even that resistant to e-war, and just lack straight up dps. Half of them are snipers which are just a complete waste and might aswell be in a different class or be T1 for as much use they are. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
MeBiatch
Republic University Minmatar Republic
1203
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Posted - 2013.08.07 19:51:00 -
[1763] - Quote
TrouserDeagle wrote:CCP Rise wrote:Another small update
Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) Cool, but what about deimos powergrid? I don't much like fitting electron blasters while everyone else has heavy pulses and 425s.
I fit ions and 200 just fine. What fit you attempting? Duel prop cap injected duel reps? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
W0lf Crendraven
The Tuskers
139
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Posted - 2013.08.07 20:11:00 -
[1764] - Quote
The rail deimos is op as hell, btw. As is the dual rep version (lol 1k active tank ebofre implants heat and links), it needs to be toned down.
It isnt a perfect frig killer but it hits nearly any crusier going at full transverasl at 20km for nearly perfect damage. Thats over 700dps at 20km. |
Serenity 159080
State War Academy Caldari State
3
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Posted - 2013.08.07 20:24:00 -
[1765] - Quote
Some very exciting changes, I'll be looking forward to the 1.1 release.
I couldn't see any post that brought this up, would a small exploration bonus be out of the question? Perhaps not to the default scan strength, but to either duration or deviation, or even to probe warp speed or scan range.
Just an interesting thought, that may tie into the electronics focus of HAC's. Either way, cross training for all HAC's has really paid off. |
MeBiatch
Republic University Minmatar Republic
1204
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Posted - 2013.08.07 20:31:00 -
[1766] - Quote
W0lf Crendraven wrote:The rail deimos is op as hell, btw. As is the dual rep version (lol 1k active tank ebofre implants heat and links), it needs to be toned down.
It isnt a perfect frig killer but it hits nearly any crusier going at full transverasl at 20km for nearly perfect damage. Thats over 700dps at 20km.
nah i like it where it stands.
that 1k active tank can be really hurt by neuts and part of that 700 dps comes from lackluster medium drones.
plus as its a kiter an arazu will really ruin its day.
i am really liking the ship. though i wont be armor tanking it any time soon. as i feel the shield version will be my choice for the ship. not sure if the 2500 armor is enough buffer to risk me duel tanking it as certain ships will just alpha the poor bugger. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1101
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Posted - 2013.08.07 20:37:00 -
[1767] - Quote
MeBiatch wrote:i am really liking the ship. though i wont be armor tanking it any time soon.
Pretty much this. With rails in gangs shield fitted and lows full of dmg mods, with blasters mandatory plate unlless solo stuff where shield will also be omgfck'in rocks veldspar drop in my cargo.
*removed inappropriate ASCII art signature* - CCP Eterne |
Batelle
Komm susser Tod
152
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Posted - 2013.08.07 20:46:00 -
[1768] - Quote
Ishtar bonuses look funky. Make the drone speed bonus apply to all scout/heavy drones, not just heavy drones. A drone speed bonus is nice and not particularly OP. Same for tracking, give the tracking to all non-sentry drones. OR instead, if you guys want it to really be a heavy drone bonus specifically, make it bigger than 7.5%. Heavy drones are REALLY slow. Heavy drones with a 37.5% speed bonus are still slow.
Also the Ishtar has ABYSMAL CPU. ABSOLUTELY ABYSMAL CPU. It cannot fit drone stuff properly. Drone rigs murder it further. Necessary drone mods also use INSANE AMOUNTS OF CPU.
Give the Ishtar more CPU OR Increase the drone control range bonus to 10km per level, this would help with the cpu issue.
omg after looking more closely it looks like it'll have higher CPU thank you so much. The first iteration of the new versions didn't have this and i was very upset. Fighting is Magic |
W0lf Crendraven
The Tuskers
139
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Posted - 2013.08.07 21:08:00 -
[1769] - Quote
MeBiatch wrote:W0lf Crendraven wrote:The rail deimos is op as hell, btw. As is the dual rep version (lol 1k active tank ebofre implants heat and links), it needs to be toned down.
It isnt a perfect frig killer but it hits nearly any crusier going at full transverasl at 20km for nearly perfect damage. Thats over 700dps at 20km. nah i like it where it stands. that 1k active tank can be really hurt by neuts and part of that 700 dps comes from lackluster medium drones. plus as its a kiter an arazu will really ruin its day.
Both of those are arguments which really dont count, a arazu will ruine very mwd kiters day, and neuts will ruin any active tanked ships day.
That howver does not mean that some active tanked ships can reach absurd amounts of tank or be incredibly op as kiters.
The deimos changes + railbuff make it absurdly op, just as t2 resitances and the rep bonus stack and become op as well. |
Kane Fenris
NWP
72
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Posted - 2013.08.07 21:10:00 -
[1770] - Quote
@ rise
one last request since vaga is supossed to be asb tanked could we have a little bit more cargohold plz? |
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