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Thread Statistics | Show CCP posts - 1 post(s) |
Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.08 12:29:00 -
[91]
Mad propellers to Eddz for his honesty.
And its amusing to see the whineage response from the people who are basing their upcoming campaign on this game breaking feature.
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EvilFlyingMonkey
Interstellar eXodus R0ADKILL
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Posted - 2008.05.08 12:30:00 -
[92]
Not sure of the true implications of this, but if you fire a DD it should create a sort of beacon that any capital within range can jump to - cyno jammed or not as it is not a cyno. In essence the amount of energy being released allows anyone to pick it up where it is originating from.
I am sure someone could iron out the details. This would increase the risk of firing the damn thing. Problem being though is that the damn things can warp out so fast that each time you would miss it.
Monkey -------------------------------------------- Beware of the flying Monkeys
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 12:32:00 -
[93]
Originally by: Fizzy Logic The DD shouldn't be removed, but its mechanics certainly need looking at.
e.g. Keep the same penalties/requirements as current system, but have 2 modes, Open Mode DD does same racial damages as current except it is proportional to signature radius. Therefore BS and Caps take full damage down to interceptors/ frig hull taking minimal damage. Similar to Bombs.
Focused Mode makes the full force of the DD focused down onto a single ship, in most cases a capital ship. Damage should be much greater (x10 or more) in this mode making the titan an anti cap/supercap weapon. Probably some holes in my logic though (use against POS) :)
me likes this.. in combo with what i put above this would definatley make the DD a bit more interesting than a big red button.
Fizzy are they done yet ? :P
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Rebellion
Caldari Evolution Band of Brothers
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Posted - 2008.05.08 12:37:00 -
[94]
In Greek mythology, the Titans were greater even than the gods. They ruled their universe with absolute power! Well that football field out there tonight, that's our universe. Let's rule it like Titans!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 12:44:00 -
[95]
Edited by: Celeste Coeval on 08/05/2008 12:44:07
Originally by: Rebellion In Greek mythology, the Titans were greater even than the gods. They ruled their universe with absolute power! Well that football field out there tonight, that's our universe. Let's rule it like Titans!
The gods also imprisoned the Titans
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 12:48:00 -
[96]
Originally by: Kalissa Edited by: Kalissa on 08/05/2008 12:27:01 The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
Incorrect. Cynojammers are underpowered in my opinion. The initial downing of a Jammer is easy since nobody 24/7 365 days a year camps a jammer. Once the jammer is down (takes 5-10 mins) then you cyno your capitals in. Its a seige after all and in a seige, you keep your forces in system until sov drops.
The only people moaning about cynojammers are the guys who, for some reason I cannot comprehend, cyno their captials out and wonder why they cannot move them back in again. This is not lvl4's people. You seige stations and expect both sides to get losses. Its a seige after all and not a NPC mission where everyone expects 100% safety.
In the past, it was possible to reinforce whole regions without ever getting a capital fight, making a complete mockery of POS wars. Now Cynojammers forces capital fights since if you dont bring captials, then your crapfit fleets are going to get doomsdayed to hell and back. --
Billion Isk Mission |
Kalissa
D00M. Triumvirate.
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Posted - 2008.05.08 12:49:00 -
[97]
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
No I dont think alarmclock ops are the answer. The majority of people in eve wont take the game to that kinda meta level and it'd be a pretty sad state of affairs for Eve if the only way of taking systems ended up being that setting your alarm clock was the only way to do it. Besides what if you ever needed to get reinforcements into the system? Once the enemy is aware, what you got is all you're gonna get. The cyno jammer by definition is somewhere where large amounts of Battleships will end up firing on the jammer, if the defender is good enough to fight them off with their own ships or pos gunners then fine, but not by sitting multiple titans next to the jammer.
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:52:00 -
[98]
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
Given that most titan accounts are shared its not going to make much difference what time you set the clock for.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 12:52:00 -
[99]
Originally by: Crax McGee
Originally by: HellsRazor The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
future issue is a more inportant issue tho and 1 that needs to be addressed today, hope ur the original ownder Hell <3
if your thinking the same HELLS from KEMONO YEAP :p
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2008.05.08 13:08:00 -
[100]
Originally by: Kalissa
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
No I dont think alarmclock ops are the answer. The majority of people in eve wont take the game to that kinda meta level and it'd be a pretty sad state of affairs for Eve if the only way of taking systems ended up being that setting your alarm clock was the only way to do it. Besides what if you ever needed to get reinforcements into the system? Once the enemy is aware, what you got is all you're gonna get. The cyno jammer by definition is somewhere where large amounts of Battleships will end up firing on the jammer, if the defender is good enough to fight them off with their own ships or pos gunners then fine, but not by sitting multiple titans next to the jammer.
Well according to MC, we could hit either c3n or h74. We hit one of it. No alarm clock. Ok, they were crumbling due to internal stuff, but really... there's usually more systems than just 1 to hit.
I agree though, fighting fleet vs fleet is better than trying gank cyno jammer and then see what happens(aka will you get dded to hell & back or will you cyno caps in).
But side effect of jammer is also that alliance that can field 50ish carriers can be relatively safe from any fleet(insurg camp vs 800 blob). And imo, that's good thing as 800 blob with no imagination deserves to die.
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K'Bar
Caldari Dragons Of Redemption Triumvirate.
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Posted - 2008.05.08 13:26:00 -
[101]
Before CCP nerfs, adds, or changes another ship, mod, and space particle they need to work on one thing and one thing only, the lag. So fu~k the Titan, fix the lag! Scr~w the pretty ships, fix the lag! Forget about adding new mods, fix the lag! I'm tired of not being able to turn on and off a mod during battle. I'm tired of reading the forums to see if I lived or died during a battle. You want to make the game better, then fix the lag!!! That's it, one thing to work on, nothing else.
/me kick's the dog and storms off
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 13:30:00 -
[102]
Originally by: K'Bar Before CCP nerfs, adds, or changes another ship, mod, and space particle they need to work on one thing and one thing only, the lag. So fu~k the Titan, fix the lag! Scr~w the pretty ships, fix the lag! Forget about adding new mods, fix the lag! I'm tired of not being able to turn on and off a mod during battle. I'm tired of reading the forums to see if I lived or died during a battle. You want to make the game better, then fix the lag!!! That's it, one thing to work on, nothing else.
/me kick's the dog and storms off
yes because the guys that work on balance and game mechanics also are part time server managers.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
VinkNut
Gallente Evolution Band of Brothers
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Posted - 2008.05.08 13:34:00 -
[103]
Edited by: VinkNut on 08/05/2008 13:35:03 .
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Jita Mistress
Forge Enterprises
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Posted - 2008.05.08 13:34:00 -
[104]
Keep up the good fight, Eddz. You're 100% right. Ignore the bobbits, as the DD is their crutch, and if they lose that, they lose everything. They don't care a lick for game-breaking weapons, all they want is to win at any cost. You can't trust any of them with an opinion. |
VinkNut
Gallente Evolution Band of Brothers
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Posted - 2008.05.08 13:35:00 -
[105]
Edited by: VinkNut on 08/05/2008 13:35:19 omg I hate these forums, quoted the wrong post FTW.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:37:00 -
[106]
DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them. Reikoku Diplomatic Forums
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Doosh Bagge
Soldi di Protezione
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Posted - 2008.05.08 13:37:00 -
[107]
Originally by: darkseed
I do however want the DD in a hostile pos bubble see adressed.
This.
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Saladin
Minmatar Eternity INC.
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Posted - 2008.05.08 13:40:00 -
[108]
I'm of the opinion that they should be buffed in some ways and nerfed in others. The titan should be slotless like a freighter with built in DD and bridging functions, or failing that have only two high slots. And they should not be able to use POS jump bridges. In return they should be able to disperse gang bonuses at the constellation level instead of the region level.
I feel those kind of changes would balance them nicely.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:43:00 -
[109]
Bonus should only apply to ships ON GRID, imo.
Same goes for all the other gang bonus ships / mods etc. Reikoku Diplomatic Forums
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Orzor
Amarr Galactic Core Imperium
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Posted - 2008.05.08 13:43:00 -
[110]
Just change the DD to some kind of Super EMP burst which disables hostile ships for x amount of time. But also allow it that if this is triggered in a cyno jammed system that it knocks the cyno jammer down for the same amount of time, which allows hostiles to jump caps in but only for a short time.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:44:00 -
[111]
Originally by: Doosh Bagge
Originally by: darkseed
I do however want the DD in a hostile pos bubble see adressed.
This.
If you fix that you also fix the DD in a friendly pos bubble "issue" / "feature".
Not saying you shouldn't, you should take that in to account though because that is one thing that a titan defending a pos has to take in to account. Reikoku Diplomatic Forums
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darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:46:00 -
[112]
I would like to see an option to allow pos access based on the existing standings system. Make it optional, or more configurable based on the access policies, for the people that want to restrict industrial and mining posses. (this shouldn't be to difficult to implement in the current code and database)
This would prevent DDD in a hostile pos, and is a lot more simple than having to enter the password all the time.
As for the posts about camping a gate with only titans, that is just silly. It is far more effective to camp a gate with support as enough of them will kill most stuff incomming. Your really stupid if you jump in a *potential* hostile system with your whole fleet before scouting it out, making sure there is no hostile (titan) on the gate. --- Happy user of CAOD cleaner |
mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.08 13:46:00 -
[113]
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements. EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
Svetlanna
The Collective Against ALL Authorities
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Posted - 2008.05.08 13:48:00 -
[114]
Agreed with original post.
They mostly kill the fun of pvp imo, and slow people...
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:48:00 -
[115]
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
Nor did we. Reikoku Diplomatic Forums
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 13:48:00 -
[116]
Edited by: Lord WarATron on 08/05/2008 13:48:46
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
You are aware that Oort was killed in a system that had a Cynojammer(disabled though) and multiple titans in it? --
Billion Isk Mission |
darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:50:00 -
[117]
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
Oort had his buddy Jabin in system as where other RA and Goon capitals. Also if i'm correct the Jammer was down to allow RA / Goons to come and fight as Bob has done often. --- Happy user of CAOD cleaner |
Brunswick2
coracao ardente Cruel Intentions
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Posted - 2008.05.08 13:51:00 -
[118]
I do see a general problem with doomsdays and kind of see them as something that "sounded good at the bar." However, it is kind of late in the game to drastically change the role of titans, now that people have invested trillions of ISK into them.
There is, however, two problems that I see must be addressed.
- Stacking Doomsdays (4+)
- Cyno Jammers
Stacking Doomsdays are a major problem for multiple reasons. First, it allows you to pretty easily obliterate any sub-capital fleet, which requires hostiles to either form a bigger multi-wave blob, get in capital ships, or go and ride bikes. In addition, once you start getting enough titans, your titans become pretty much invincible. Two doomsdays can easily take out any hics and dictors on the grid, so whenever one of your titans gets tackled, you can warp in another titan or two, doomsday the tacklers, and warp all three of your titans off.
Cyno Jammers -- Something that can only be attacked by sub-capitals + something that can easily obliterate fleets of sub-capitals. No way you can't say that's a problem.
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fred red
Minmatar Minmatar Black Op's
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Posted - 2008.05.08 13:52:00 -
[119]
never used a titan.
But in the case of cyno jammed systems why not make a cyno jammer insterpop when a dd is fired on grid? |
darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:55:00 -
[120]
Edited by: darkseed on 08/05/2008 13:56:57
Originally by: Brunswick2
Cyno Jammers -- Something that can only be attacked by sub-capitals + something that can easily obliterate fleets of sub-capitals. No way you can't say that's a problem.
Cyno jammers are really easy to take down, you just need a small BS fleet (20-30) with some logistic support.
Also u do not need a large BS fleet or 400+ or a large capital fleet to kill a titan. --- Happy user of CAOD cleaner |
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