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1. Second T2 Destroyer - in Features and Ideas Discussion [original thread]
Originally by: Alpha Wolfgang i definatly sign this... frigates are overpowered... theyre pesky, we need some real frigate killing destroyers. thats it. frigate killing. they specialize in killing frigates... did i mention they specialize...
- by Torothanax - at 2009.01.07 23:46:00
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2. Second T2 Destroyer - in Features and Ideas Discussion [original thread]
I thank you for the bump, but I'm not looking for a "heavy bomber", an "anti stealth ship", or any other bastardized idea people keep tryin to force on the destroyer class. I'd like an honest t2 destroyer. IE a gunship with some hp and resists.
- by Torothanax - at 2009.01.05 15:57:00
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3. Falloff script/tracking computer - in Features and Ideas Discussion [original thread]
Tracking computers should improve both optimal and falloff if a range script is used. Tracking disruptors reduce both.
- by Torothanax - at 2009.01.04 11:55:00
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4. Free up the Reaper name - in Features and Ideas Discussion [original thread]
I still think the "reaper" name is wasted on a noob ship.
- by Torothanax - at 2008.12.31 09:05:00
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5. Thanks for the "align to" button - in Features and Ideas Discussion [original thread]
I still get a warm fuzzy every time I align using the aproach button.
- by Torothanax - at 2008.12.31 09:04:00
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6. Second T2 Destroyer - in Features and Ideas Discussion [original thread]
I's still like an actually t2 Destroyer .
- by Torothanax - at 2008.12.31 09:01:00
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7. More Destroyers? - in Features and Ideas Discussion [original thread]
How about we just get a T2 destroyer. Like one that doesn't explode withing a few seconds of taking fire. Interdictors are not destroyers. Quit tryin to use the destroyer class as a dump all for every stupid idea out there.
- by Torothanax - at 2008.12.31 08:57:00
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8. High-end moons - End the insanity - Introduce finite mineral amounts - in Features and Ideas Discussion [original thread]
Originally by: Karille There needs to be something to fight over don't you think? Not really. Most players I know fight cause it's entertaining. Isk for free just allows certain entities to control vast tracts of space with little effo...
- by Torothanax - at 2008.12.24 12:07:00
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9. Solution to the Problem with unrecoverable Standings - Plz discuss! - in Features and Ideas Discussion [original thread]
I dunno. I suppose it would work the same as any standing increase. You'd take a percentage hit against factions that don't like who ever you are bribing. Or add a skill to reduce the hit or eliminate it completely. "Double Agent" or "Under the T...
- by Torothanax - at 2008.12.20 14:58:00
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10. Solution to the Problem with unrecoverable Standings - Plz discuss! - in Features and Ideas Discussion [original thread]
I've always thought there should be a way to bride your way back into missionable standings with the various npc corps and factions. As stated in the original post, there are various reasons why it's very difficult or impossible to regain standing...
- by Torothanax - at 2008.12.20 14:48:00
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11. Second T2 Destroyer - in Features and Ideas Discussion [original thread]
Originally by: Anubis Kerberos I'm gonna go ahead and say that they should make the T2 Destroyer the oft-asked for "Heavy Bomber." Torpedo's might be too much, but the ability to fit 2-4 bomb launchers would be pretty friggin' sweet.... ...
- by Torothanax - at 2008.10.16 05:55:00
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12. Nerf Bonus Stacking Before Nano - in Features and Ideas Discussion [original thread]
Originally by: Seth Ruin YAY FOR 100% RESISTS! \o/ Sarcasm ftw. ^^ But yeah pretty close. I know the game is fiction and all, but the way bonuses stack up is completely unrealistic.
- by Torothanax - at 2008.10.15 19:00:00
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13. Nerf Bonus Stacking Before Nano - in Features and Ideas Discussion [original thread]
I'm no fan of nano ships and stupid fast speeds, but seriously, before you go all nerf happy, why don't you fix the way bonuses stack? Modifiers should affect base attributes, not modified attributes. Add, not mulitply. The only bonuses that shou...
- by Torothanax - at 2008.10.14 23:55:00
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14. Nerf Bonus Stacking Before Nano - in Features and Ideas Discussion [original thread]
I'm no fan of nano ships and stupid fast speeds, but seriously, before you go all nerf happy, why don't you fix the way bonuses stack? Modifiers should affect base attributes, not modified attributes. Add, not mulitply. The only bonuses that shou...
- by Torothanax - at 2008.10.14 23:55:00
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15. Short Range Capital Missiles - in Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds "The size of a small frigate, this massive launcher is designed for extended..." How about a short range frigate launcher? Depending on the type of frigate you use as ammo, you will get different damage etc... ...
- by Torothanax - at 2008.10.11 22:48:00
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16. Commonly Proposed Ideas - in Features and Ideas Discussion [original thread]
I'd like to get an actual destroyer thread linked here if I could please. I'm kinda tired of everyone tryin to make destroyers the dump class for ever odd job they can think of. True T2 Destroyers Oh and can we get the list cleaned up a bit ma...
- by Torothanax - at 2008.10.10 09:57:00
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17. Thanks for the "align to" button - in Features and Ideas Discussion [original thread]
Seriously though, if anyone from ccp reads this, pass it on to the people responcible.
- by Torothanax - at 2008.10.08 13:13:00
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18. Second T2 Destroyer - in Features and Ideas Discussion [original thread]
I'd still like a real T2 destroyer please.
- by Torothanax - at 2008.10.08 13:10:00
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19. Short Range Capital Missiles - in Features and Ideas Discussion [original thread]
No one would like to see capital rockets in game?
- by Torothanax - at 2008.10.08 13:08:00
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20. Reduce Power Grid Requirements for 280's - in Features and Ideas Discussion [original thread]
So....... artillery then. Too much power grid required?
- by Torothanax - at 2008.10.08 13:07:00
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