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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
461
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Posted - 2016.06.08 13:13:20 -
[1] - Quote
Greetings, space travellers!
We've got a few new graphical features and iterations coming to you in our June 28th release hitting Singularity today!
First up, an assortment of new and reworked visual effects:
Triage mode overlay effect - We've updated triage mode to provide an overlay effect (similar to Armor Hardener effects) as well as an animation state.
Discrete VFX for certain modules - Previously, Tracking Disruptors and Sensor Dampeners used the same effect and Remote Sensor Boosters used the Tracking Computer effect. These have all been updated so that Disruptors and Dampeners have their own distinct effect and Sensor boosters now draw a stretch effect to your target instead of the Tracking Computer's "swirl" on your own ship.
Black Ops Cyno - Has its own portal effect now instead of sharing the standard Cyno's portal.
Armor Repair Drones - These guys now have an effect more fitting of their size instead of using the standard Remote Armor Rep effect.
More Secondary Lighting iterations: We have updated Hangar scenes under DX11, High Shader Quality to include point lighting instead of the global lighting that was present before. Best described with a before/after pic (use the scrollbar at the bottom of this post):
As well as new lighting in hangars, we have also introduced secondary lighting from boosters! This lighting scales in brightness and illumination range when you gotta go fast:
Stargate V5++ Renovations Alll stargates have now been updated to our V5++ Shader standard.
Tactical Overlay Iterations: We have added the following to the Tactical Overlay:
- Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
- Action lines (such as for fighters) are now tied to the presence of the overlay.
- Module hover indication time has been increased.
- Ship and fighter orbits are now represented (WIP)**.
- Velocity/Chance-to-hit information for locked targets (WIP)**.
- Click command confirmations**.
**These features are not considered complete and may not be present on Singularity as of this post.
We are looking forwards to hearing from you, especially regarding any ideas you guys have for the WIP features of the Tactical Overlay.
Much love,
CCP Sledgehammer.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Vincent Athena
V.I.C.E.
3869
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Posted - 2016.06.08 13:30:13 -
[2] - Quote
I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP BlueScreen
C C P C C P Alliance
302
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Posted - 2016.06.08 13:33:36 -
[3] - Quote
Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?
You are missing the scroolbar in the bottom of the initial post, yeah, not the best of mechanics I would agree.
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CCP Sledgehammer
C C P C C P Alliance
461
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Posted - 2016.06.08 13:34:21 -
[4] - Quote
CCP BlueScreen wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? You are missing the scroolbar in the bottom of the initial post, yeah, not the best of mechanics I would agree.
Aye, not the best.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 13:38:35 -
[5] - Quote
Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?
Using Chrome Browser -> Right-click image -> Open image in new tab
Quality Assurance Analyst
Team Psycho Sisters
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CCP Sledgehammer
C C P C C P Alliance
461
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Posted - 2016.06.08 13:52:28 -
[6] - Quote
Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?
Fixed the images to tile vertically. Should be more viewable now.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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KhanidLady
White Knight Social Club Play Hard Pray Harder
7
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Posted - 2016.06.08 14:03:48 -
[7] - Quote
will we ever see a fix for "the faster you go, the more intense the booster effects are"? ... i mean i would expect full power throttle during acceleration e.g. as well and actually a cool down on the engine in cruise mode. |
Darrien
Ouroboros Logistics
1
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Posted - 2016.06.08 14:04:45 -
[8] - Quote
Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
301
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Posted - 2016.06.08 14:07:04 -
[9] - Quote
Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing?
It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. |
Galaxxis
Unicorn Rampage
131
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Posted - 2016.06.08 14:26:52 -
[10] - Quote
Darrien wrote:Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy.
I can't seem to kill my old HD 5870! I've been running BOINC projects on it for years, so it's pretty much constantly processing stuff whenever the computer is on. And it won't die. I may have to buy a new video card while this one still works. |
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Nyalnara
The Unchained Club No Handlebars.
221
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Posted - 2016.06.08 14:35:18 -
[11] - Quote
Meh. Will need to upgrade hardware soon if i want to drool because of all the eye-candy... :/
French half-noob.
[.TUC.], corpo PvP LS franco, cherche des joueurs motivés pour venir perdre leurs gros jouets dans le fun et la bonne humeur.
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Soldarius
O C C U P Y Test Alliance Please Ignore
1500
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Posted - 2016.06.08 14:41:33 -
[12] - Quote
"Velocity/Chance-to-hit information for locked targets (WIP)**."
Eye-candy is always sweet. But I find the above feature most Interesting. How will this be represented?
http://youtu.be/YVkUvmDQ3HY
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Darrien
Ouroboros Logistics
1
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Posted - 2016.06.08 15:03:16 -
[13] - Quote
Galaxxis wrote:Darrien wrote:Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. I can't seem to kill my old HD 5870! I've been running BOINC projects on it for years, so it's pretty much constantly processing stuff whenever the computer is on. And it won't die. I may have to buy a new video card while this one still works.
Funnily enough it was a old ( 2008 ) stock HD4870 which finally gave up the ghost, they were notorious for running too hot and power hungry, I think it finally had a heat stroke at the end of last summer, and it's been on it's last legs since. |
Aebe Amraen
Dreddit Test Alliance Please Ignore
189
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Posted - 2016.06.08 15:35:18 -
[14] - Quote
CCP Sledgehammer wrote:
- Ship and fighter orbits are now represented (WIP)**.
Any chance this will eventually evolve into something where I can choose my orbit path (i.e. choose the axis around which I want to orbit)?
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Morrigan LeSante
Black Omega Security The OSS
1431
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Posted - 2016.06.08 15:38:38 -
[15] - Quote
That cyno tool. I love you guys. |
Jose Zampano
Stay Frosty. A Band Apart.
12
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Posted - 2016.06.08 15:57:35 -
[16] - Quote
"Velocity/Chance-to-hit information for locked targets (WIP)**."
I can only get so erect!
Could you please consider adding the same information along with distance below the locked target icons? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6015
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Posted - 2016.06.08 16:05:45 -
[17] - Quote
Wheee!
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Kismeteer
The Scope Gallente Federation
883
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Posted - 2016.06.08 16:17:24 -
[18] - Quote
Looking forward to example pictures of all these WIP items! |
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CCP Sledgehammer
C C P C C P Alliance
465
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Posted - 2016.06.08 16:50:14 -
[19] - Quote
We're also especially interested in the new lighting in Hangars. Please ping me if you feel that performance is sub-par!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Tristan Agion
Viziam Amarr Empire
145
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Posted - 2016.06.08 17:19:15 -
[20] - Quote
CCP Sledgehammer wrote: More Secondary Lighting iterations: We have updated Hangar scenes under DX11, High Shader Quality to include point lighting instead of the global lighting that was present before.
I'm confused. To me, the "Before Secondary Lighting" picture looks way nicer than the "With Secondary Lighting" one. The second picture looks like the station owner has trouble paying the electricity bill... |
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Lion Drome
Der Wehrmacht
3
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Posted - 2016.06.08 17:27:19 -
[21] - Quote
Station Lighting
Some stations, particularly the ones with Amarr Hangars do look way too dark and could do with a fair amount more of lighting. It does succeed in showing off the different hangar effects on the background but it does make the recent hangar texture overhaul basically redundant. So the one on TQ currently is superior to the Singularity one. It does also make the ship seems a bit more shiny and rightly so (since there are lights at the where the ship is) but the focus on the ship & surrounding enviroment effects takes away from the whole hangar. So please, preferably stick with the current TQ one and alter it with different SISI releases until it seems to be fine. Since if you asked me what I thought of the ownership of the station I'd say that they should get ready to put "For sale" sign ready on their undock since they can't even pay the electricity bills. And if the new empress/emperor comes to visit the station manager will be straight up shot out of the airlock due to the horrid condition of the station (also outside seems rusty/unpolished as a small note)
tl;dr Interior is too dark and less preferable to the one at TQ. +1 Since it shows more detail in lightened up sections which have dark surroundings but in general -2 just depresses and is less interesting to see.
Station camera
Noticed that with the new lighting we also have the introductory camera thing from one of the trailers. One thing missing is the station UI turning on (Imagine basically darkness. Then view coming online to the ship coming to the "dock" (or whatever its called) and the UI flashing each window as the layout comes slowly but in time to be there when the ship has finished its procedure.
Problem! The camera cannot be controlled and if we're playing station games (which are pretty bad but still point remains valid) it takes away from the whole thing since the camera is not controllable while the ship moves to the platform. So +1 cinematic wise but -5 productivity/usability wise.
tl;dr Neat effect but isn't practical in its current iteration and should probably be a toggle able effect (If you want it, yes, if not, no) |
Eli Stan
Center for Advanced Studies Gallente Federation
510
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Posted - 2016.06.08 17:30:10 -
[22] - Quote
CCP Sledgehammer wrote:Velocity/Chance-to-hit information for locked targets (WIP)**. I look forward to seeing how this is implemented - it's never a good idea to mix guns on a ship, but it does happen, meaning there could be multiple simultaneous chance-to-hit numbers. Perhaps simply introduce a Ship Evasion Score overview item that is calculated exactly like how the new Weapon Accuracy Score is calculated (that is, 40000 * sig_radius / angular_velocity). Or, present the lowest probability chance-to-hit number if there are multiple weapon systems fitted? Or provide both and let the user decide which number they best like working with?
Thanks!
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16220
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Posted - 2016.06.08 17:41:07 -
[23] - Quote
CCP Sledgehammer wrote:Tactical Overlay Iterations:We have added the following to the Tactical Overlay:
- Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
- Action lines (such as for fighters) are now tied to the presence of the overlay.
- Module hover indication time has been increased.
- Ship and fighter orbits are now represented (WIP)**.
- Velocity/Chance-to-hit information for locked targets (WIP)**.
- Click command confirmations**.
**These features are not considered complete and may not be present on Singularity as of this post. these things, these are good things, cant wait to have a look later
Better the Devil you know.
=]|[=
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Bandalon Ominus
Splinter Cell Operations inPanic
23
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Posted - 2016.06.08 17:45:27 -
[24] - Quote
Please restore it so that warping doesnt give blue boosters for all races but only amarr and caldari (with their own nuances) |
Ripard Teg
Ice Fire Warriors Escalating Entropy
1258
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Posted - 2016.06.08 18:31:46 -
[25] - Quote
No surprise coming from me, but the new secondary lighting makes the hangars (and the ships in them) appear too dark.
Players literally use the station environment to admire their ships (ship spinning, yes?) including SKINs. If players can't see their ships and can't see how nice the SKINs look, then yes, the performance of the station environment is sub-par.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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nezroy
Nice Clan
10
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Posted - 2016.06.08 19:16:56 -
[26] - Quote
Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.
And thank god for that, as it would be ridiculous for CCP to bottleneck their development advancements to accommodate the players on widely unused gaming platforms. Yes, all three of you. |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
301
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Posted - 2016.06.08 19:50:48 -
[27] - Quote
nezroy wrote:Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. And thank god for that, as it would be ridiculous for CCP to bottleneck their development advancements to accommodate the players on widely unused gaming platforms. Yes, all three of you.
How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac |
Fenixdown Cobol
TerminalDogma Rabble Alliance
0
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Posted - 2016.06.08 20:15:41 -
[28] - Quote
Yay! Can we get an option for heading vectors attached to ships in space now? |
Bergthora Avalhar
OEG Freedom Among the Stars
0
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Posted - 2016.06.08 20:35:22 -
[29] - Quote
Quote:Ship and fighter orbits are now represented What? Enemy orbits or my orbit? In case of enemy orbits - I'll be able to see if the other guy clicked "Orbit" or is piloting manually? That's a crucial hidden information in combat. |
GoffyDude Davaham
Spongeworks Ltd. Snuggle Struggle.
5
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Posted - 2016.06.08 21:27:41 -
[30] - Quote
Bergthora Avalhar wrote:Quote:Ship and fighter orbits are now represented What? Enemy orbits or my orbit? In case of enemy orbits - I'll be able to see if the other guy clicked "Orbit" or is piloting manually? That's a crucial hidden information in combat.
And should stay hidden.
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