Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Zappity
Pandemic Horde Inc. Pandemic Horde
2868
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Posted - 2016.06.08 21:33:11 -
[31] - Quote
"Velocity/Chance-to-hit information for locked targets (WIP)"
Excellent, thank you.
Zappity's Adventures for a taste of lowsec and nullsec.
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Psianna Archeia
Sukebe Corporation
0
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Posted - 2016.06.08 22:14:16 -
[32] - Quote
Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers.
I forgot, I guess everyone is supposed to suffer in the stone ages so the minority can feel better about their choice of computer. |
Cade Windstalker
Donohue Enterprises Ad-Astra
430
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Posted - 2016.06.08 22:27:05 -
[33] - Quote
Not 100% sure if this is related but it seems like a reasonable place to ask.
Could we get an option to change the background nebula in the ship preview window?
Right now we can only look at how a ship, or a SKIN, will look in that race's nebula background, but if, for example, you fly Caldari in Minmattar space then you don't really get a good idea of how your Ship or SKIN will look from that preview.
Maybe a menu option to default all previews to one background, or even a dropdown to select a background in the preview window? :) |
Richard Knickson
Federal Navy Academy Gallente Federation
1
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Posted - 2016.06.09 00:06:50 -
[34] - Quote
Could use some more lights so my erec....verticalness isn't dull. http://i.imgur.com/slz61UJ.png |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
301
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Posted - 2016.06.09 01:11:44 -
[35] - Quote
Psianna Archeia wrote:Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. I forgot, I guess everyone is supposed to suffer in the stone ages so the minority can feel better about their choice of computer.
How very original of you! I have never seen a person comment to down to a player on the forums because they are on a mac. Hell you're not even the first one in this thread. |
nezroy
Nice Clan
11
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Posted - 2016.06.09 02:51:12 -
[36] - Quote
Manssell wrote:How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac
Meh, you're the one who brought negativity to CCP and the thread by haranguing them. The rest of us are just pointing out the realities of trying to support a platform that represents a fraction of the player base. Or, in other words... "don't START nothing, won't BE nothing". |
marVLs
742
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Posted - 2016.06.09 09:52:37 -
[37] - Quote
Awesome, but any news on new ship explosion effects? |
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CCP Sledgehammer
C C P C C P Alliance
473
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Posted - 2016.06.09 10:44:57 -
[38] - Quote
marVLs wrote:Awesome, but any news on new ship explosion effects?
Not for June but we are working on them internally right now.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:08:11 -
[39] - Quote
So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again? |
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CCP Sledgehammer
C C P C C P Alliance
473
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Posted - 2016.06.09 13:13:21 -
[40] - Quote
Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Please direct any feedback on the docking camera to this thread.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:14:35 -
[41] - Quote
CCP Sledgehammer wrote:Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again? Please direct any feedback on the docking camera to this thread.
Docking camera? Seriously? |
marVLs
742
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Posted - 2016.06.09 14:35:54 -
[42] - Quote
CCP Sledgehammer wrote:marVLs wrote:Awesome, but any news on new ship explosion effects? Not for June but we are working on them internally right now.
Omg yes! TBH current explosions are soooo not satisfying that im unable to shoot other ships, or even want to play... yeah maybe that's stupid but i don't feel any purpose of pew pew, launching massive missiles etc just to see battleship not exploded but "fart"
Also why ship redesigning slows down? |
Soldarius
O C C U P Y Test Alliance Please Ignore
1501
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Posted - 2016.06.09 16:38:55 -
[43] - Quote
Darrien wrote:Galaxxis wrote:Darrien wrote:Kinda glad my old GFX Card recently died, forcing me to upgrade to a DX11/12 compliant card, now I get to see all this eye candy. I can't seem to kill my old HD 5870! I've been running BOINC projects on it for years, so it's pretty much constantly processing stuff whenever the computer is on. And it won't die. I may have to buy a new video card while this one still works. Funnily enough it was a old ( 2008 ) stock HD4870 which finally gave up the ghost, they were notorious for running too hot and power hungry, I think it finally had a heat stroke at the end of last summer, and it's been on it's last legs since.
I had an HD4870! Hell, yes, they ran hot. Like 90c under a heavy load. It eventually started giving me random BSODs while playing eve. So I replaced it with an HD7970. I still have the 4870 as an emergency backup. But it sits on a shelf unused until then.
http://youtu.be/YVkUvmDQ3HY
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Nalles
Volition Cult The Volition Cult
26
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Posted - 2016.06.09 18:16:30 -
[44] - Quote
Very nice! So when are you adding distance to the watchlist? |
Berrik Radhok
Ten Dollar Bond GoonSwarm
11
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Posted - 2016.06.09 18:30:57 -
[45] - Quote
Can you make ring-shaped shockwaves come out of engine nozzles when MWD/AB is active? |
Inomares
Tax Evasion Corporation 3
21
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Posted - 2016.06.10 17:59:36 -
[46] - Quote
Was there an update to the Einherji's shaders? The icon is a little different, and unless I'm imagining things, lighting hits it different than it did before. |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
301
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Posted - 2016.06.10 19:01:03 -
[47] - Quote
nezroy wrote:Manssell wrote:How original of you! I have never seen a person comment to down to a player on the forums because they are on a mac Meh, you're the one who brought negativity to CCP and the thread by haranguing them. The rest of us are just pointing out the realities of trying to support a platform that represents a fraction of the player base. Or, in other words... "don't START nothing, won't BE nothing".
How very original of you! I have never seen a person comment to down to a player on the forums because they are on a mac. Hell you're not even the first one in this thread.
And I never 'started' anything. I never said this should come out, you know there is an option for CCP to make it work on PC AND Mac. but I'm sorry I mentioned I don't use you l33t computer system of choice. I should go hide in shame for using something you don't approve of. |
Scheulagh Santorine
The Math Department
31
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Posted - 2016.06.10 19:18:49 -
[48] - Quote
CCP Sledgehammer wrote:Tactical Overlay Iterations:We have added the following to the Tactical Overlay:
- Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
- Action lines (such as for fighters) are now tied to the presence of the overlay.
- Module hover indication time has been increased.
- Ship and fighter orbits are now represented (WIP)**.
- Velocity/Chance-to-hit information for locked targets (WIP)**.
- Click command confirmations**.
... CCP Sledgehammer.
CCP Sledgehammah,
It is exciting to hear that you are considering changes to the UI that will give pilots more information about combat. I had some thoughts and questions on this because it is a subject I've thought about in the past.
First, when you are considering adding 'Chance to Hit' information, not all of the information a pilot would need to determine that probability is available in the interface right now. While distance, transverse velocity, signature resolution of your turrets, falloff, are all available to you as a pilot, the signature radius of the target, however, is not dynamically available in the interface. If the target is pulsing a MWD or they are fit with shield mods, you can't know their sig radius. You can try to infer it from velocity but it is not, as far as I know, communicated with other clients on-grid. In this way, determining the hit chance and presenting this information to players will now provide us with information that was previously unknowable in the interface. This is an interesting development that I think would take some of the mystery out of combat for new players, as well as eliminate the need to explain log arithmetic when describing tracking mechanics. So, this could be positive for new players.
Second, from the discussion on reddit, as well as in this thread, it is not clear whether there will be improved support for control of automatic orbit plane? I.e. will we be able to control the plane of orbit that we establish when using the orbit command? This should be a straightforward addition because the existing orbit algorithm pilots towards a point that is a set distance away from the target. What about using the camera vector as the way to specify the orbit plane with both of those common points (I can post a full explanation in my blog next week if you are interested). This would give new pilots the opportunity to command orbits that avoided immovable objects such as 'roids and stations, which would normally require manual piloting.
Finally, Would you also be interested in considering changes that help player visualize the transverse velocity vector? I have some ideas on how this could be done. I haven't written them up in the past because I don't want to be perceived to be lobbying for changes to the game based on my writing. Maybe I'll add my notes on this when I get a chance. Glad to see you are considering giving players more geometric tools for combat.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: EVE Math & Physics Blog
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Alstevar Eastern
Caldari State
5
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Posted - 2016.06.13 20:42:02 -
[49] - Quote
Hangar Lighting
Only one spotlight on the ship is not a good idea, too bright on some and too less covered on others.
Proposal :
Add on each station something like the pilon in the Caldari station and choose to add some spotlights starting from it.
Your effective personal standings need to be higher to see the player's signature.
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CCP Sledgehammer
C C P C C P Alliance
474
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Posted - 2016.06.14 09:57:10 -
[50] - Quote
The orbit plane is purely representative right now. We'd have to sit down with game design and plan out the ability to select your orbit by using the Tac Overlay representation. We're having a mass test this evening (5PM EVE time) and will be checking the tac overlay out as part of that. We hope to have the velocity indication and vectors for your ship/targets in as well, but I will update here if that is not the case. As far as the chance-to-hit information goes, it's probably not going to make it in to this release but we think that the velocity and vector indications are a solid foundation to build that information into the overlay.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Kabaos
Fulgur lumene
126
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Posted - 2016.06.14 17:07:46 -
[51] - Quote
It seems good, but think Amarr dock is too dark. Apreciate your graphic add's. When will be INCARNA https://www.youtube.com/watch?v=NlSRI9uCDo8 https://www.youtube.com/watch?v=Dzy7DG8VR2s |
Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
12
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Posted - 2016.06.14 18:33:15 -
[52] - Quote
CCP Sledgehammer wrote:
We are looking forwards to hearing from you, especially regarding any ideas you guys have for the WIP features of the Tactical Overlay.
Much love,
CCP Sledgehammer.
Sterling work chaps,
A few Ideas.
Logi mods range in green, not red.
Optimal and maximum range for drones when one is selected, especially sentry drones.
Less spokes, 16 looks like a wheel, 8 would suffice and still look cool.
Some colour to the line you get when you select a 'thing', yellow would make sense to me as that is the colour for gates and stations you set as your destination. Nothing to bright, something nice and subtle.
Increased overall range, 200km looks tiny when zoomed out a long way, maybe for battleships and above?
The white dots where the selected item meets the overlay are too big, or bold or something, looks a mess when you have lots of stuff bunched up together, like wrecks around a MTU for example.
The move too option you introduced by pressing Q is fantastic, but it can get a bit wonky when selecting the vertical angle from certain camera angles, perhaps a slightly slower movement speed would assist this. The distance part on the horizontal axis is fine.
You brought in a permanent icon (used to need to press alt) representing your ship when zoomed out a certain distance, could you add some effect to that icon when you are cloaked?
Lastly, some digital distortion/degradation to the whole overlay when in a warp. It looks to crisp and clean when the rest of the screen is all... er... warpy.
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Ageanal Olerie
Federal Navy Academy Gallente Federation
16
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Posted - 2016.06.14 19:02:49 -
[53] - Quote
Speaking of booster lighting.
The boosters on the mining barges/exhumers are pathetically weak looking. (Well at least the Mack I fly, haven't looked at the others).
Could you guys please make them more powerful.
I suspect the size/brightness of them is being based off your speed, and mining barges being very slow have small weak looking engines.
However, shouldn't the size/brightness of them take into consideration the mass of your ship?
So yeah, the engines should look much brighter and more powerful on the mining barges than they currently do, however they still go slow because they are a lot more massive.
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Kabaos
Fulgur lumene
126
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Posted - 2016.06.14 19:06:54 -
[54] - Quote
A. OK. I came in TEST server and looked dock's. It seems fine , but they dark. I have a next idea.
You can keep 2 docks light and dark. How ? It's simple.
1. At 6~7 AM of EVE dock will be light (because everything starts to work, the pilots appear scurrying workers - need lighting(my imagination)) 2. At 12 AM of EVE dock will be dark (workers go away and ships remain, all scatter to their cabins ( my imagination)) http://i.imgur.com/qPQ8KHe.jpg?1 _______________________ B. I look engines of ship. Much realistic with reflection of fuel .
C. Good idea when ship dock, you can see how fly it on the place. You can change distance-place, like ship fly through hangars with other ships. http://i.imgur.com/nOokeBB.jpg?1 . I also had that idea to offer (as always, but I think it would not have noticed) Not like cinematic view camera, you can't spin.
I have much of ideas. You can doing 2-3 exit of docks. They can be automatic random. 1 from one side of station, and one from other. |
Eli Stan
Center for Advanced Studies Gallente Federation
510
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Posted - 2016.06.14 19:27:45 -
[55] - Quote
Erebus 'TheChin' Sundance wrote:Logi mods range in green, not red. I'd suggest blue or cyan, not green, so that ~8% of people who cannot distinguish red from green can tell the difference. |
Kon Kre8r
Konz Korp
3
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Posted - 2016.06.14 19:44:35 -
[56] - Quote
Psianna Archeia wrote:Manssell wrote:Vincent Athena wrote:I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? It really doesn't matter Vincent since these updates are all DX11 so even if you see them in the blog we'll never see them in game since yet again CCP is going to release new features that aren't available to their mac customers. I forgot, I guess everyone is supposed to suffer in the stone ages so the minority can feel better about their choice of computer.
supposed to suffer? does that mean that in real life a paper cut is considered suffering too? I understand what you meant to say -- > It is so much fun to anger people -- right? |
Kon Kre8r
Konz Korp
3
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Posted - 2016.06.14 20:02:29 -
[57] - Quote
Quote: Black Ops Cyno - Has its own portal effect now instead of sharing the standard Cyno's portal.
We have added the following to the Tactical Overlay: [list]
Cyno portal range has been added as a translucent red sphere, indicating the radius at which the cyno portal will spawn from your ship.
We are looking forwards to hearing from you, especially regarding any ideas you guys have for the WIP features of the Tactical Overlay.
Much love,
CCP Sledgehammer.
First everything else sounds great and we all look forward to seeing new EVE graphics of course!
Now - I would love to see this "black ops cyno" you speak of. I only use the covert cyno. and of course, if portal range can be added can we also add feature to see Light Years distances just as easily instead of using a PI skill to do so?
And last, when do we finally get your lazy asses to allow "black ops ships" to use covert cloak along with Covert Cynos?
smart people will agree and see the humor in this - the rest of you - please feel free to waste everyone's time making comments with sole purpose of being a$$holes as usual :) |
Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
12
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Posted - 2016.06.14 20:12:38 -
[58] - Quote
Eli Stan wrote:Erebus 'TheChin' Sundance wrote:Logi mods range in green, not red. I'd suggest blue or cyan, not green, so that ~8% of people who cannot distinguish red from green can tell the difference.
aye, good call. I didn't think about colour blind issues. Blue though, as cyan is evil.
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helana Tsero
Science and Trade Institute Caldari State
530
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Posted - 2016.06.15 03:21:06 -
[59] - Quote
Quote: Stargate V5++ Renovations Alll stargates have now been updated to our V5++ Shader standard.
This was a great opportunity to add indicators of entering/exiting low / null space. Eg Yellow lights and warning signs on gates leading to Low sec. (instead of the un immersive popup). Sadly seems you did not take advantage of the opportunity.
Bugs (or misfired change)
- The Billboards on gates are now tiny. Please increase the size back to what they are on tranquility.
- Captains Quarters main screen is currently broken will not update past ship description slide.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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elitatwo
Eve Minions O.U.Z.O. Alliance
1255
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Posted - 2016.06.15 11:28:21 -
[60] - Quote
I hope this is the right place for this, my Phantasm seems to look different on the current SiSi built. There is a silver-ish plating thing around the elliptic spikey-front.
And copyships didn't copy my TQ killmark does it have a new placement?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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