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Thread Statistics | Show CCP posts - 6 post(s) |
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kieron
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Posted - 2007.02.15 16:36:00 -
[1]
Speed is a necessary consideration when engaging the enemy. Faster means harder to hit, especially if you are 'Crossing the T' to borrow a nautical warfare term. However, there are times when you can have too much speed.
Enter Tux's Need for Speed. His blog addresses the times when someone is running with too much speed and some possible changes to items affecting ship movement.
But wait, there's more! Some discussion about the much debated Amarr boost. Are some improvements in the future for some Amarr ships?
Read the blog and find out!
kieron Community Manager, EVE Online |
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.15 16:43:00 -
[2]
Edited by: FireFoxx80 on 15/02/2007 16:47:17 First - Yarr!
Why not just make MWD's have a 'cooldown' period? Every cycle causes the module to be unusable for 50% of it's duration time, Interceptors then have a fixed bonus to this cooldown so that they can sustain MWD almost as much as they can now.
Reinforced Bulkheads: Does anyone actually use these?
What I do the rest of the time - Vote for a Jita bypass! |
Wizzkidy
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Posted - 2007.02.15 16:49:00 -
[3]
Edited by: Wizzkidy on 15/02/2007 16:45:40 2nd again :/
ammar boost :o i like it alot!
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niroshido
Caldari Vortex. Maelstrom Alliance
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Posted - 2007.02.15 16:50:00 -
[4]
i agree, i think that nerfing the MWD the way u recommend in the dev blog will ultimatly destroy the ceptor, especially when the ceptor is designed to utilise a warp dist, webb a MWD and sensor booster, by making the ceptor require a cap booster u take 1 of those important mods out of the mid slot
i'd rather see a cool off period rather than a mod such as a cap booster taking up my mid slots
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Ikkajo
Minmatar Sirius Cybernetics Corpotation
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Posted - 2007.02.15 16:52:00 -
[5]
I'm a miner, so not too much there that effects me, but overall it sounds like a good set of plans.
One suggestion for MWD is to combine it with the Heat(TM) effects that seem to be coming. Think of the MWD as a really big supercharger. Overdriving your engine so much has to cause a huge amount of heat generation that the hull must soak and dissipate. Run it long enough and it overheats and cooks everything else. The bigger the ship the less ability to quickly shed heat (this has a basis in real physics relating volume to surface area ratios).
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Ficti0n
FireTech Curse Alliance
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Posted - 2007.02.15 16:54:00 -
[6]
Finally an amaar boost!
Originally by: Jim McGregor
Even the Matrix had glitches. Spoon, Lag, whats the difference... Neo had to fight for an entire movie to learn how to stop time. We do it every day in Jita.
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Wizzkidy
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Posted - 2007.02.15 16:55:00 -
[7]
Oh Joy on confimation on the ammar boost!!!!!!!!!!
about time and I can't wait.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.15 16:55:00 -
[8]
Originally by: Ikkajo I'm a miner, so not too much there that effects me, but overall it sounds like a good set of plans.
One suggestion for MWD is to combine it with the Heat(TM) effects that seem to be coming. Think of the MWD as a really big supercharger. Overdriving your engine so much has to cause a huge amount of heat generation that the hull must soak and dissipate. Run it long enough and it overheats and cooks everything else. The bigger the ship the less ability to quickly shed heat (this has a basis in real physics relating volume to surface area ratios).
That makes sense; it would work quite well with those crappy minmatar ships. Those tin-foily bits look a bit like heatsinks.
What I do the rest of the time - Vote for a Jita bypass! |
D2O HeavyWater
Amarr Synergy. Imperial Republic Of the North
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Posted - 2007.02.15 16:55:00 -
[9]
About time they got on to fixing/nerfing the nano ships. Its soul destroying watchin em outrun my cruise missiles.
In preparing for battle I have always found that plans are useless, but planning is indispensable.
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Nir
The Doldrums
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Posted - 2007.02.15 17:09:00 -
[10]
All this talk of Amarr being the cap warfare race..
Could it be that Nosferatu are becoming Amarr racial Ewar? i.e. non-Amarr ships would suck at it? Just speculating.
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Karash Amerius
Amarr O.E.C
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Posted - 2007.02.15 17:11:00 -
[11]
How about just giving all Amarr ships a 5% or 10% bonus to laser capacitor use reduction and rebalance all the ships to have a 3rd bonus. The laser cap reduction doesnt help as its almost required anyway to run lasers.
Merc Blog |
Zirator
Times of Ancar THE R0NIN
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Posted - 2007.02.15 17:15:00 -
[12]
Edited by: Zirator on 15/02/2007 17:11:28 I have been thinking about a possible solution to those nano ships buzzing around at the moment. I think the main point of the ballancing of those ships should be that it doesn't affect small ships.
So the solution ( imho ) is very easy. They should just change intert stabs in such a way that they don't give a % weight reduction but an absolute weight reduction in KG's.
Do this in such a way that they work on inties as they do now. Have a mediocre effect on cruiser sized ships. And that they only have a small effect on BS.
Thoughts please.
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.02.15 17:16:00 -
[13]
Good to hear some official thoughts on the subjects, and I find myself agreeing with many of the potential solutions there. I'm not sure about your proposed changes to MWDS, but maybe thats just me being used to how things have been previously.
While I feel the problems with Amarr are somewhat over-emphasized by the forum community, i'm glad you've taken a look and identified the areas upon which need to be improved, even if you have no definate changes in mind yet, its a good start.
Cheers for the blog, I always enjoy reading a what Tux has to say. -----
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welsh wizard
0utbreak
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Posted - 2007.02.15 17:18:00 -
[14]
The MWD capacitor use increase sounds pretty harsh as far as inties and interdictors are concerned. Perhaps those ships should get a bonus to mwd cap consumption?
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Zirator
Times of Ancar THE R0NIN
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Posted - 2007.02.15 17:19:00 -
[15]
Originally by: welsh wizard The MWD capacitor use increase sounds pretty harsh as far as inties and interdictors are concerned. Perhaps those ships should get a bonus to mwd cap consumption?
That is my main concern as well. I don't want my beloved small ships get hit by a nerfbat.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.15 17:20:00 -
[16]
Edited by: Shadowsword on 15/02/2007 17:23:50 This blog delivers.
However, I don't understand why you consider lowering the EM armor resist to increase the shield armor resist as a "worst case" idea.
EANMs boost equally the all resists, but it's only because their use has been generalized that the issue about EM damage on armor became really apparent. Nerfing EANMs in any way would be a move against the wrong target, and you'd expose yourself to see another issue like that crop up someday... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
welsh wizard
0utbreak
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Posted - 2007.02.15 17:21:00 -
[17]
Edited by: welsh wizard on 15/02/2007 17:18:12 On further reflection if the Speed:Cap use ratio works out well.... Aslong as every small ship under about 7km/s isn't hit too hard by it. I think 6-7km/s for an interceptor is a fair enough sustainable speed for small ships.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.02.15 17:25:00 -
[18]
Yes finally!
FOR THE WIN, FOR THE WIN! -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Mastin Dragonfly
Amarr
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Posted - 2007.02.15 17:26:00 -
[19]
After a crap day at work, this sure made my day!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.15 17:26:00 -
[20]
Edited by: Goumindong on 15/02/2007 17:23:10 Tux,
The Armageddon is the strongest of the Amarran battleships, and the only one that currently really fills a role(well). I would be wary, especialy if implementing EANM changes of increasing its fitting.
Apoc role change though, that is awesome. Very awesome.
Is there any word on scraping the "one bonus" idea and allowing all races to use lasers if they so please while giving the ships a real second bonus?
Any word on bringing the Prophecy/Cyclone/Ferox in line with the brutix? ---------------------------------------- Thou Shalt "Pew Pew" |
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Redwolf
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.02.15 17:26:00 -
[21]
Originally by: Shadowsword This blog delivers.
I thought I misread the blog because to me it says "we're not sure how we are going to fix it, and there is no way it will be fixed in the near future".
---- It's great being Amarr, ain't it? |
Br0wn 0ps
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Posted - 2007.02.15 17:29:00 -
[22]
Regarding MWDs, have you thought about getting rid of the % increase, and just giving a set speed increase? Regardless of what is done, Interceptors should always have the ability to maintain their MWD, as that is their role.
Hmmm, going to go off to buy up all the MWD cap hardwires that I can find...muahahahahahahahahha
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.15 17:29:00 -
[23]
Originally by: Redwolf
Originally by: Shadowsword This blog delivers.
I thought I misread the blog because to me it says "we're not sure how we are going to fix it, and there is no way it will be fixed in the near future".
At least it says that CCP hasn't forgotten that those issues exist, and the more they think about this, less likely are the chances that the "fix" will break something else for some fotm players to exploit... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.15 17:31:00 -
[24]
Tux,
Bravo on the blog. Very interesting and I hope to see those changes to the nanoships implemented.
However, I've got a new cause and it is to end the blight on Eve that is the afk cloaker. Can we PLEASE get something done soon to address this?
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Adago Vilon
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Posted - 2007.02.15 17:31:00 -
[25]
Re: MWD and the fiddle with the hull mods.
Why not make the use of mwd's significantly decrease agility? The counter to that being the inertia stabiliser.
So, with mwd on you can: Go fast - a good thing Sustain speed (with cap charges) to cover long distances - a good thing However you can no longer turn tight circles around your enemies while maintaining very high speeds - a good thing from the balance side of things.
It also means the inertial stab will continue to have a purpose. If you want to orbit faster, fit these - although they won't have such a profound effect as the mwd has hit your agility. Using an inertial stab is effectively claiming agility back when the mwd is in use.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.02.15 17:31:00 -
[26]
Tux, will you adress beams in only the fittings aspect or might change something as well? For instance:
- Are Quad Beam's stats really appropriate to a beam laser group or they could be rewised?
- How about introducing something like m-Tachs? I mean, a medium-sized beam laser with increased damage output/alfastrike/range etc. and worsened tracking/cap consumption and fittings?
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2007.02.15 17:35:00 -
[27]
For Inties, swap their damage bonus for MWD cap use bonus. That'll make them interceptors, not web/scram/killers -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |
Quutar
Caldari Auraxian Irregulars
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Posted - 2007.02.15 17:42:00 -
[28]
make istabs unique like DCU
Not finding research slots in Empire Space? Try Quutar Research Services. |
Wizzkidy
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Posted - 2007.02.15 17:42:00 -
[29]
Originally by: Tuxford damn I was gonna post way more but I got to go, will hopefully update this first thing in the morning or later tonight.
Can I have your babies please
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.02.15 17:47:00 -
[30]
Not to spoil the Amarr players their maybe-deserved buff, but why does the Armageddon need fitting help? I was under the impression that this ship is definitely among the top 3 favorite fleet battleships in the entire game - I keep seeing tons and tons of them fielded. They're cheap, and they got gank... why change them? Frankly, I think that "fleet battleship" is a role too, you know? That's what everyone calls so defined about the Rokh anyway (which is one of the least used fleet battleships in the game, by the way, due to its sheer pricing).
I'd rather see the Apocalypse reworked into something that will suit the needs of the solo players better. Then you have a specific role for each from the get-go, without affecting existing fleet ship balance much. Of course, how the Abaddon fits into that is something I can't judge.
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