Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
1. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 22/05/2010 02:55:23 Edited by: Goumindong on 22/05/2010 02:48:51 Originally by: Red Raider A 10% boost to signature resolution would result in a tracking boost so minuscule as to be irrelevant but better sh...
- by Goumindong - at 2010.05.22 02:48:00
|
2. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 22/05/2010 02:34:58 Originally by: Ephemeron 1600mm plate: 4200 hp, *1.25 from skill, *1.52 from rigs, total hp bonus: 7980 medium armor repper: 320 hp over 9 sec (after skill), *1.375 hp ship bonus, *1.2 from ...
- by Goumindong - at 2010.05.22 02:32:00
|
3. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Gallente railgun ships would fire further than Amarr beam ships for less damage, as they should. Caldari railgun ships would have a little more range than either and do the least damage. You clearly insinuate I'm miss...
- by Goumindong - at 2010.05.21 01:20:00
|
4. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Do you even do a cursory glance at what happens to the ships with you make your proposed changes? This is a serious question. -- A discussion on EVE, Combat, Gangs, and Balance
- by Goumindong - at 2010.05.15 12:26:00
|
5. [Proposal] Don't award players killmails for killing NPC event ships - in Assembly Hall [original thread]
Originally by: Sokratesz Edited by: Sokratesz on 15/05/2010 12:16:00 I'd expect a faction ship flown in an event like that to be faction fitted and to go down in a big fight..the killmails I couldn't care less about. This is a terr...
- by Goumindong - at 2010.05.15 12:20:00
|
6. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 14/05/2010 18:02:59 Originally by: Liang Nuren None, because there's damn near no reason to fly them now... and they might actually have a purpose then. :GASP!: Seriously man - the only ship that you might ev...
- by Goumindong - at 2010.05.14 17:59:00
|
7. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: FlameGlow Originally by: Goumindong So what kind of nerf are you going to propose for the Eagle, Ferox, Vulture, Moa? Nerf their PG so they can't fit high-tier rails without multiple fitting mods? Oh wai... Irre...
- by Goumindong - at 2010.05.14 12:52:00
|
8. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren It seems like the important question is whether there's more ships they're broken on than not. And the answer to that is a resounding "yes". Rails are the problems, and any ship which is deemed problematic after ...
- by Goumindong - at 2010.05.14 11:25:00
|
9. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Arrador I like his logic in in that "One ship using rails is fine, therefore all ships using rails are fine." No. The logic is "Some ships using rails are fine, therefore the problems are not with railguns, but with the s...
- by Goumindong - at 2010.05.13 21:48:00
|
10. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Kvo Vadis Originally by: Goumindong Railguns are balanced with the other long range guns No, they are not. Beams have DPS, Artillery has Alfa, Caldari Rails have range - Gallente Rails have no advantage. I never...
- by Goumindong - at 2010.05.13 10:21:00
|
11. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Railguns are balanced with the other long range guns -- A discussion on EVE, Combat, Gangs, and Balance
- by Goumindong - at 2010.05.12 20:40:00
|
12. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Bagehi Does Assembly Hall have to debate balancing changes for each hybrid ship/gun/ammo? Yes. The Assembly Hall is not where you go to whine to CCP with no suggestions. Its a place where you can articulate exactly what is...
- by Goumindong - at 2010.05.12 20:38:00
|
13. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 12/05/2010 14:10:21 High speed with low agility (I.E. high align times) isn't high speed. The advantage to minnie ships will still be that they are typically going to be shield tanked rather than armor tanked and that...
- by Goumindong - at 2010.05.12 14:09:00
|
14. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Vladimir Norkoff Succinct, to the point, and devoid of snarky comments! I disagree that it "necessitates imbalance" though. It just favors one form of tanking over another. Is it really necessary to favor buffer tanks even m...
- by Goumindong - at 2010.05.12 09:35:00
|
15. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Ephemeron Edited by: Ephemeron on 11/05/2010 21:17:11 Originally by: Goumindong That means that the only proper response is to make them faster and more agile. Once again I'm reminded how messed up in the head ...
- by Goumindong - at 2010.05.12 09:30:00
|
16. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren And just to be sure that you don't miss it: as long as there is damage penetration and any sort of repair, you can't possibly have "just the same amount of time to kill someone". You CAN rig it to work against pu...
- by Goumindong - at 2010.05.11 20:18:00
|
17. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Liang Nuren Even with all that, it wasn't Minmatar that kept people from flying blaster ships - it was lasers (which projectiles have been balanced against recently). This is entirely untrue. Some people might have thought...
- by Goumindong - at 2010.05.11 20:13:00
|
18. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Spugg Galdon Also, If you think that everyone in the fleet will just fit rails then they will be pwned by a fleet of beams and arties as they will just get under the 20km and use their tracking advantage to counter. Stop p...
- by Goumindong - at 2010.05.11 09:36:00
|
19. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Goumindong on 11/05/2010 06:47:46 Originally by: Cpt Branko Oh, about shield tanking stuff... with the advent of the scram, short range meshes with shield tank really well. Edit: All numbers are pre-overloading E.G. Wh...
- by Goumindong - at 2010.05.11 06:47:00
|
20. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Ephemeron I notice some people discuss improving speed, agility, and weapon tracking. I believe those attributes should be for AC ships. Blaster ships should still be slow and cumbersome, they just need to have high damage ...
- by Goumindong - at 2010.05.11 06:36:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |