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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.23 21:19:00 -
[121]
Originally by: Rachel Vend A nanoship which is faster than his nanoship, and bring some webs.
So in order to counter a blob you need a bigger blob.
Basically, nanoships have exactly the same problem which you describe with blobs. You need to bring the same thing & "more" of it to counter it.
Quote: Before anyone else asks, yes, I fly a nanoship. It does crap damage (it took me over 10 minutes to take out a mission running raven that had no tank), and it's a VERY expensive setup, I'm talking about over 4 billion ISK has been spent on it. I don't think it should be easy peasy weasy to kill something that has so much ISK invested into it, it should require some... OH MY GOD... EFFORT.
Exept you can make a 5 km/s setup for 300 mil without any problem.
And you can counter a 4 bil setup with a normal tank quite easily - just bring more nos than it has with you. Which works against a nanoBS, too, with the little difference that it will force it to disengage. The normal tank 4 bil setup will just die.
Quote: some long range webs will solve their speed real fast.
Which do not exist exept some 2 bil officer ones or a huginn.
and, no the price does not justify it, because, as said: - you can setup a nonoBS for a LOT less isk. - you can invest the isk in any other faction setup and do not get a similar effeciency out of it
If it would be similar for an officer tank there would be no regular heavy nos - the only one would be officer dropped - and of med nos only the one of the curse would effect it because it has an immunity vs everything else.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.23 21:23:00 -
[122]
Edited by: Tovarishch on 23/01/2007 21:19:41
Originally by: Rachel Vend
Originally by: Tovarishch The people saying 'Adapt or Die' are criminally out of touch with reality and apparently do not have enough sense to logically look at the issue here. The person who actually suggested that there is no problem with nano-setups because anyone can use the same setup against them is sadly lacking the ability to see the laughable reasoning (or lack thereof) with that argument.
A very simple indicator for when something is out of balance in a game is when you find a ship/setup/module/etc becoming such an incredibly popular choice that it becomes a trend at the exclusion of other alternatives.
This particular issue crossed that line a while back. Inertial Stabs exacerbated the problem.
Hmm...
That's funny, coming from a Caldari player. Considering all NPC runners use RAVENS, how come your not trying to get RAVENS nerfed? EVERYBODY uses Ravens to NPC and do missions in.
So that must mean RAVENS are overpowered!
Firstly, since you are either new here and jump to conclusions, or are uninformed - a pilot of any race can fly ships of any other race. My being Caldari is entirely irrelevant to the discussion.
Secondly, your point regarding Ravens could easily be argued... and you might even have a good point if you could brush up on your logic. However, once again... you are completely off topic.
All life is sacred... until the client says otherwise. |
Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 21:29:00 -
[123]
Edited by: Rachel Vend on 23/01/2007 21:32:05 One point I am trying to make is the fact that if the nanoship wants to fight, it's not that hard to kill them when you get some webs on him. If a nanoship pilot is fitting NOS (which he will have to in order to maintain the MWD), he will need to be within 25k of his victim.
If he's within 25k, several inties can get on him and web him, or a hugin or however you spell it could just web him to death.
The problem isnt that though. The problem is them getting away from a fight, and the empty feeling you have inside knowing you just missed out on a flashing mail icon and a kill mail to post on your fancy killboard, I mean, after all everything that goes into a bubble camp should just automatically explode before they even see the solarsystem name.
You know what, I have an idea that will make you guys happy.
Change the bubbles so that when there is a bubble on the other side of the gate, the stargate shows "Stargate (Clone Vat Bay)", and if someone jumps thru, the campers just see a wreck and a corpse. The victim wakes up in a new clone.
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F Apparition
Minmatar MAFIA Pirate Coalition
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Posted - 2007.01.23 21:35:00 -
[124]
This is the ideal place to show off my s****y signature!
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 21:36:00 -
[125]
Originally by: F Apparition This is the ideal place to show off my s****y signature!
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.23 21:41:00 -
[126]
Edited by: Tovarishch on 23/01/2007 21:40:06
Originally by: Rachel Vend One point I am trying to make is the fact that if the nanoship wants to fight, it's not that hard to kill them when you get some webs on him. If a nanoship pilot is fitting NOS (which he will have to in order to maintain the MWD), he will need to be within 25k of his victim.
If he's within 25k, several inties can get on him and web him, or a hugin or however you spell it could just web him to death.
The problem isnt that though. The problem is them getting away from a fight...
In one statement (bolded for clarity) you completely contradicted your entire post.
Any ship with loads of nanos and inertial stabs in it's low slots is very, very difficult to catch. Catching them at a gate is essentially impossible because they can make it to the gate while webbed... and do the same thing on the other side, ad nauseam, until the tacklers give up and decide to leave.
The problem indeed is the fact that it is hard to kill them. It's absolutely no coincidence to me that this nano phenomenon took place as a result of the WCS nerf... because it is the next most efficient way to make a ship incredibly difficult to kill.
Explain to us why you are flying around a 4 bill isk ship that is EASY to kill, please.
All life is sacred... until the client says otherwise. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.23 21:41:00 -
[127]
Originally by: Rachel Vend One point I am trying to make is the fact that if the nanoship wants to fight, it's not that hard to kill them when you get some webs on him. If a nanoship pilot is fitting NOS (which he will have to in order to maintain the MWD), he will need to be within 25k of his victim.
If he's within 25k, several inties can get on him and web him, or a hugin or however you spell it could just web him to death.
The problem isnt that though. The problem is them getting away from a fight, and the empty feeling you have inside knowing you just missed out on a flashing mail icon and a kill mail to post on your fancy killboard, I mean, after all everything that goes into a bubble camp should just automatically explode before they even see the solarsystem name.
You know what, I have an idea that will make you guys happy.
Change the bubbles so that when there is a bubble on the other side of the gate, the stargate shows "Stargate (Clone Vat Bay)", and if someone jumps thru, the campers just see a wreck and a corpse.
1) Yes, if you have several interceptors that are not NOS'd dry by the nano ship[Keep in mind, most interceptors dont web, because webbing means you can be webed, and if you are webed, then its game over for the most part], and the nano ship wants to fit. And the nanoship doesnt change his mind mid battle and leave, then you can kill a nanoship.
2) Please strawman the issue more with regards to bubble camps. They can be run by small ships, they ought to be able to be run by dedicated bubble running ships, they should not be able to be run by combat fitted battleships capable of taking on multipule ships at the same time and able to leave the battlefield near whenever they please.
Heck, i have seen em go down a few times, the issue is the difficulty nessesary for a single ship that engages multipule other ships of the same size. There is a problem with that. When we mobilize against a typical battleship or command ship or hac pilot[except a vagabond] the trick is catching them and engaging. With a nano-bs the trick is catching them and then trying to kill them once engaged. With interceptors we can field specialized setups to take them down with near certianty. This is not possible with nano-bs's. ---------------------------------------- Thou Shalt "Pew Pew" |
Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 21:48:00 -
[128]
Originally by: Tovarishch The problem very much is the fact that it is hard to kill them. Explain to us why you are flying around a 4 bill isk ship that is EASY to kill, please.
I would love too, first I'll say that I have been using this setup for a very long time now, back when WCS were king and everyone and their dog had instas.
I never used instas. I never used WCS. I don't log off in a fight.
Instead, I thought of another way, that was more "honorable" than using WCS, or using instas, or logging off in a fight.
So, I spent a considerable amount of income on a very different setup.
It worked, and it has it's downside. It takes 5 minutes to kill a rookie ship. It's purely travel.
I still don't log off, I still dont use instas (dont have to now haha), and I still don't use WCS. I use this setup because quite frankly, I don't want to die to a 50 vs 1 fight. I don't want to be lame and log off in a fight, I'm trying to counter things using REAL game mechanics, not metagame 'exploits' like logging off to save your ship.
You on the other hand, just want everything you see to die instantly without any chance whatsoever.
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Evengard
Solar Dragons Red Alliance
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Posted - 2007.01.23 21:53:00 -
[129]
Originally by: Aramendel nanophoon or dommi has 100% of the firepower of a normally tanked version of it while having the speed and agility of a ceptor. It has no real disadvantage.
Let's take a 08/15 BS setup. Good firepower, good tank, lousy speed. A nanoBS has good dps (no, it's no gankgeddon, but it has not less dps than setups without nanos of the same ship), a lousy normal tank and great speed. Which would be fine, exept that it's speed effeciently gives it a great tank too.
None of nano ships have 100% firepower over average BS... Nano-Typhoon: 4 torp / Cruise, 3-4 nos, No damage modes, 5k of armor 8k shields with normal resistances. Price 500-600 million isks with rigs, and High End stuff. Battlephoon: 4 torp / Cruise, 4 AC, 2 damage mods (gyro+ballistic), 22k Armor with 60-70% resistances, 8k shield. Price 110-120 millions, No rigs.
Wanna test who wins ??
Originally by: Aramendel
It would be no problem if nanoBS would be an *alternative* to "normal" BS. But they aren't because they are way more effecient - they are a replacement.
They are not replacement, they are just expencive "solo NPCer gankmobile". They are useless in normal fleet ops. HAC can kill BS - NERF HACS! Command can kill BS - NERF COMMANDS.
Nerf ALL and leave 1 ship with 1 turret.
There allways be use of modules in a way they are not ment for... This is why i love EVE, you can make somethiung noone expects from you... Like fit XLarge AC on Abaddon :) ___________________ Recon and Intercept |
Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.23 21:53:00 -
[130]
Originally by: Rachel Vend It takes 5 minutes to kill a rookie ship. It's purely travel.
Your penchant for wild exaggeration is making your posts look more ridiculous... and you're losing the little credibility you have left saying such things.
Quote: I don't want to die to a 50 vs 1 fight.
Any ship should die in a 50 v 1 fight. You making this statement actually proves my point. Nano setups are VERY difficult to kill... and you are flying an expensive setup around because you understand that fact. Thanks.
Quote: You on the other hand, just want everything you see to die instantly without any chance whatsoever.
Yes, our corp is famous for just wanting things to blow up instead of putting ourselves at risk and having fun... even if outnumbered. Flawless logic once again.
All life is sacred... until the client says otherwise. |
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Lord Violent
Reikoku Band of Brothers
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Posted - 2007.01.23 22:36:00 -
[131]
BS with frig agility and ceptor speed is pap for gameplay anyway you put it.
Solution?: remove cap capacity penalty on 100mn MWD's, Increase MWD cap usage. Allows BT's et al to still travel 20km and arrive with the same amount of cap, ends silly BS fad by killing MWD sustainability.
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 22:38:00 -
[132]
Originally by: Tovarishch
Originally by: Rachel Vend It takes 5 minutes to kill a rookie ship. It's purely travel.
Your penchant for wild exaggeration is making your posts look more ridiculous... and you're losing the little credibility you have left by saying such things.
Wow, yes itÆs an exaggeration. But the fact remains, if you die to a nanoship, you have bigger problems. Their damage potential isnÆt that great and can be tanked.
Originally by: Tovarishch
Quote: Instead, I thought of another way, that was more "honorable" than using WCS, or using instas, or logging off in a fight.
This statement provides solid proof of the idea that people are using these setups as a replacement for WCS... which were nerfed for a reason. Nano setups provide similar escape advantages as WCS... without the penalties.
They were nerfed because of whiners were not getting as many targets as they wanted. Now the targets found a new way, and the whiners are back whining. What a glorious cycle!
Originally by: Tovarishch
Quote: I don't want to die to a 50 vs 1 fight.
Any ship should die in a 50 v 1 fight. You making this statement again proves my point. Nano setups are VERY difficult to kill... and you are flying an expensive setup around because you understand that fact. Thanks.
Maybe you should be on the receiving end of a 50 vs 1 fight a few times, oh right, youÆre the one of the 50 in the blob and you want a kill mail!
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.23 22:39:00 -
[133]
Originally by: Evengard None of nano ships have 100% firepower over average BS... Nano-Typhoon: 4 torp / Cruise, 3-4 nos, No damage modes, 5k of armor 8k shields with normal resistances. Price 500-600 million isks with rigs, and High End stuff. Battlephoon: 4 torp / Cruise, 4 AC, 2 damage mods (gyro+ballistic), 22k Armor with 60-70% resistances, 8k shield. Price 110-120 millions, No rigs.
Wanna test who wins ??
The 4 heavy nos of a nanophoon does more damage vs an targets tank than 4 ACs can ever do. And what makes you think it cannot have damagemods? A nanophhon does not need to fill ALL of it's slots with speed mods. You can use 3 LH nanos and 2 LH instabs and still get 4.5km/s with rigs and cheap (~30 mil total) implants while having 2 lows free.
And testing who wins...it can prolly drive the nanoBS off, no doubt.
However, it will be totally useless for guarding a mining op vs nanoBS or preventing the nanoBS from attacking when it just has 2 NPC BS on it. Because it can try again, and again, and again. A normal BS (or hac or bc) screws up, it dies.
Quote: They are not replacement, they are just expencive "solo NPCer gankmobile". They are useless in normal fleet ops. HAC can kill BS - NERF HACS! Command can kill BS - NERF COMMANDS.
HACs are not so effective that one would be stupid flying anything else. Commands are not so effective that one would be stupid flying anything else. Normal Battleships are not so effective that one would be stupid flying anything else. NanoBSs, on the other hand, are.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.23 22:39:00 -
[134]
Edited by: Tovarishch on 23/01/2007 22:36:23
I want to make one quick addition to this thread... just to state my opinion.
I do not think nanos are wildly unbalanced or game-breaking... the same goes for intertial stabs. However, I do think they need a small tweak. They augment some ships very well, particularly Minmatar ships... and allow for some really interesting setups.
But... the issue comes into play when people start saying that anyone should be able to escape any fight anytime they please... and that bubble camps and interdictor spheres should essentially only kill people that apparently want to be killed.
The world of EVE is a dangerous place... and the heavy sense of loss is what makes this game so amazing. If you want to be safe and partake only in consentual PVP... then stay in 0.5 and up. Dictor spheres and bubbles aren't even an issue until you hit 0.0... and by then you better be damn willing to put some money on the line. Any setup or ship that offers a 'Get out of jail free' card for bubble camps of any sort needs to be nerfed... period. Even blockade running Transport Ships are not invulnerable to such camps... and they have no combat ability.
If you want invulnerability... bring friends. Do not rely on modules or setups.
All life is sacred... until the client says otherwise. |
Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.23 22:47:00 -
[135]
Originally by: Rachel Vend
Originally by: Tovarishch
This statement provides solid proof of the idea that people are using these setups as a replacement for WCS... which were nerfed for a reason. Nano setups provide similar escape advantages as WCS... without the penalties.
They were nerfed because of whiners were not getting as many targets as they wanted. Now the targets found a new way, and the whiners are back whining. What a glorious cycle!
So, what you are saying is that the devs at CCP have no ability to balance the game on their own and simply bend to the whims of whiners?
Riiiiiiiiiight.
WCS were nerfed because they long needed a nerf... long before you began playing this game. Your agenda is to continue to keep your favored setup powerful... an interest that obviously has nothing to do with game balance. Not one person in this thread has provided a solid argument or counter for the issue here. Some of us truly enjoy seeing the game balanced... see my above post.
Also... I'm not sure why you continue to resort to childish comments regarding wanting killmails. Stick to the topic and present some arguments please.
All life is sacred... until the client says otherwise. |
Marikhal
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Posted - 2007.01.23 23:48:00 -
[136]
These ships make Interceptors useless.
Might as well get rid of interceptors and name the nano-battleships interceptor battleships.
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.23 23:59:00 -
[137]
Originally by: Tovarishch WCS were nerfed because they long needed a nerf... long before you began playing this game. Your agenda is to continue to keep your favored setup powerful... an interest that obviously has nothing to do with game balance. You have stated in this thread that any single player should be able to escape any single gang or camp at any given time... which leads to the concept of 'You cannot kill me unless I want to be killed'. What you want is hand-held safety all the time. Please read my above post.
OT: In case you havent noticed yet, this is an alt. You have been playing EVE for a less than a day longer than me.
You CAN kill nanoships, you just have to THINK of a way to do it. Since your having a bit of difficulty, you assume it's overpowered. I had great difficulty thinking of a way to get out of bubble camps without using WCS or instas, or logging.
So, obviously, you might have a bit of difficulty thinking of a counter to my setup. But once you do, if you can think of a counter, everyone and their dog will do it.
Personally, rather than nerfing the nanos, I'd rather see them just come up with a slightly better counter, maybe a task for Tech 2 webs.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.24 00:09:00 -
[138]
Originally by: Rachel Vend
Originally by: Tovarishch WCS were nerfed because they long needed a nerf... long before you began playing this game. Your agenda is to continue to keep your favored setup powerful... an interest that obviously has nothing to do with game balance. You have stated in this thread that any single player should be able to escape any single gang or camp at any given time... which leads to the concept of 'You cannot kill me unless I want to be killed'. What you want is hand-held safety all the time. Please read my above post.
OT: In case you havent noticed yet, this is an alt. You have been playing EVE for a less than a day longer than me.
You CAN kill nanoships, you just have to THINK of a way to do it. Since your having a bit of difficulty, you assume it's overpowered. I had great difficulty thinking of a way to get out of bubble camps without using WCS or instas, or logging.
So, obviously, you might have a bit of difficulty thinking of a counter to my setup. But once you do, if you can think of a counter, everyone and their dog will do it.
Personally, rather than nerfing the nanos, I'd rather see them just come up with a slightly better counter, maybe a task for Tech 2 webs.
A. You can say you are posting with an alt... but until you post with your main it's talk.
B. As an MC pilot I'm a full-time PVPer. I'm very aware of counters to nano setups. Once again, that isn't point. WCS advocates said the exact same thing, 'Adapt or Die' or 'Just use your brain and counter it'. It's not a matter of counters... it's a matter what sort of setups have been created using a nano/inertial stab combos... and the fact that battleships are now breaking interceptor speeds. It's safe to assume that this was never the intention when battleships were created.
Regardless, as you mentioned, you don't want to lose a battleship to a 50 man gang. Any single ship/setup in this game that allows the ability to do that is unbalanced. Period. This isn't a matter of counters... this is a matter of module and ship balancing.
Having a couple counters to a module and ship/seup does NOT equate to balance.
All life is sacred... until the client says otherwise. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.01.24 00:09:00 -
[139]
Originally by: Rachel Vend
Originally by: Tovarishch WCS were nerfed because they long needed a nerf... long before you began playing this game. Your agenda is to continue to keep your favored setup powerful... an interest that obviously has nothing to do with game balance. You have stated in this thread that any single player should be able to escape any single gang or camp at any given time... which leads to the concept of 'You cannot kill me unless I want to be killed'. What you want is hand-held safety all the time. Please read my above post.
OT: In case you havent noticed yet, this is an alt. You have been playing EVE for a less than a day longer than me.
You CAN kill nanoships, you just have to THINK of a way to do it. Since your having a bit of difficulty, you assume it's overpowered. I had great difficulty thinking of a way to get out of bubble camps without using WCS or instas, or logging.
So, obviously, you might have a bit of difficulty thinking of a counter to my setup. But once you do, if you can think of a counter, everyone and their dog will do it.
Personally, rather than nerfing the nanos, I'd rather see them just come up with a slightly better counter, maybe a task for Tech 2 webs.
See, the problem is we thought up a counter, and it was a nano-bs. ---------------------------------------- Thou Shalt "Pew Pew" |
Nyxus
GALAXIAN Rule of Three
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Posted - 2007.01.24 00:14:00 -
[140]
Originally by: Rachel Vend You CAN kill nanoships, you just have to THINK of a way to do it.
The only reliable way to kill a nano is to either be in a nano or blob. Thats it.
1 v 1 - Nano wins or runs. 2 v 2 - Same 5 v 5 - 2 nano domi's, 1 nano phoon, 1 nanocurse and 1 nanovaga. What 5 ships are going to be able to match those 5?
I have recently seen gangs of 10+ nanos out hunting. Unless you outnumber them 2 to 1 you won't reliably kill anything. And even then you need to surround them or they will simply run off at 4000km+ speeds.
Dual mwd was nerfed for a reason. This is just another iteration of same thing. I have no problem seeing ceptors go fast. Even Vagas really. But when domi's and phoons are going faster and are more agil than ceptors it's a gamebreaking issue.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. - Golan Trevize |
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.24 00:18:00 -
[141]
Not directly related to NanoBS, but check out this topic.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2007.01.24 00:19:00 -
[142]
Nano battleships are annoying, but not really all that dangerous.
Originally by: Khavi Vetali
Oh don't worry, the goons are just as suicidal with their battleships as they are with their frigates.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.24 00:25:00 -
[143]
Originally by: Berrik Radhok Nano battleships are annoying, but not really all that dangerous.
An industrial that went 5k/sec, had 10k armor and shields, drone space, and +4 to warp strength wouldn't be dangerous either.
It also wouldn't be balanced.
All life is sacred... until the client says otherwise. |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.24 00:31:00 -
[144]
Originally by: Tovarishch Regardless, as you mentioned, you don't want to lose a battleship to a 50 man gang. Any single ship/setup in this game that allows the ability to do that is unbalanced. Period. This isn't a matter of counters... this is a matter of module and ship balancing.
To play devils advocate - inties can do that. Cov ops and to a lesser extend force recons, too.
Of cource, they cannot engage the gang without getting blown to really small bits. Although a nanoBS cannot really either, at least vs a 50 man gang. Vs a 5-10 man thats another thing, though.
And of cource inties do not have the firepower, range (well, sans missilecrow) or nospower of a nanoBS. And pop a "little" bit faster. Cov ops cannot kill anything on their own. Force recons..are actually not that different to nanoBS from the principle, but again much more vulnerable once they engage (or get decloaked by a good ceptor).
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.01.24 00:34:00 -
[145]
Edited by: Tovarishch on 24/01/2007 00:30:37
Originally by: Aramendel
Originally by: Tovarishch Regardless, as you mentioned, you don't want to lose a battleship to a 50 man gang. Any single ship/setup in this game that allows the ability to do that is unbalanced. Period. This isn't a matter of counters... this is a matter of module and ship balancing.
To play devils advocate - inties can do that. Cov ops and to a lesser extend force recons, too.
Of cource, they cannot engage the gang without getting blown to really small bits. Although a nanoBS cannot really either, at least vs a 50 man gang. Vs a 5-10 man thats another thing, though.
And of cource inties do not have the firepower, range (well, sans missilecrow) or nospower of a nanoBS. And pop a "little" bit faster. Cov ops cannot kill anything on their own. Force recons..are actually not that different to nanoBS from the principle, but again much more vulnerable once they engage (or get decloaked by a good ceptor).
You went on in your post to make my point for me. Intys do not pose the same threat as nano battleships.
All life is sacred... until the client says otherwise. |
Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.24 00:39:00 -
[146]
Originally by: Tovarishch You went on in your post to make my point for me. Intys do not pose the same threat as nano battleships.
A nano BS that runs away is a threat?
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Strong Badd
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Posted - 2007.01.24 00:42:00 -
[147]
The solution shouldnt be to nerf nanobs, but should just boost webs so that inertia won't carry the bs out of range/to the gate. Just make webs reduce to the lowered speed immediately instead of the current effect.
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Warrio
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Posted - 2007.01.24 00:52:00 -
[148]
Countering Nano BS's: You will need; 1 high slot and 3 mid slots. You will also need; 1 Large Smart Bomb and 3 Sensor Damps
Smartbomb makes the drones say goodnight. Damps deal with missiles and nos's.
The rest shouldn't be too hard to figure out.
It's not the size of the dog in the fight that matters, it's the number of dogs you warp in with. |
Rachel Vend
Gallente Zend Insurance
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Posted - 2007.01.24 00:54:00 -
[149]
Originally by: Warrio Countering Nano BS's: You will need; 1 high slot and 3 mid slots. You will also need; 1 Large Smart Bomb and 3 Sensor Damps You will also need IQ over 5.
Smartbomb makes the drones say goodnight. Damps deal with missiles and nos's.
The rest shouldn't be too hard to figure out.
Fixed.
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Marikhal
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Posted - 2007.01.24 01:07:00 -
[150]
You are all incredibly unintelligent if you think CCP's aim was to make a battleship go faster than an interceptor.
Just make it so battleships can't fit more than one nano and inertial stabilizer, and cap their speed.
That is all.
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