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Thread Statistics | Show CCP posts - 6 post(s) |
Hera Persephone
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Posted - 2007.01.29 09:43:00 -
[421]
Originally by: Wizzkidy
Originally by: Hera Persephone If you put a web on them this is how it will go.
"La dee da, look im outrunning all of these missiles la dee da. Oh ****! I'm webbed!" BAM BAM BAM!! "All those missiles i was outrunning a second ago just hit me and killed me!"
You wont get close enough to do so, it does NOT work. unless the pilot is stupid (which dont happen very often)
It is just as easy as webbing an Intercepter
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jarni
Amarr The Collective Against ALL Authorities
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Posted - 2007.01.29 10:05:00 -
[422]
There¦s something seriusly wrong when a bs can outrun a cruise missle.
Something to think about
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Hera Persephone
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Posted - 2007.01.29 10:10:00 -
[423]
Cruise missiles sux in pvp to begin with anyways.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.29 10:12:00 -
[424]
Something came to my mind. WEhat about removing the agility bonus on the istab leavinbg only the mass bonus?
That would hamper the agility of the nanoBS so they would have issues to turn on a dime.
For example the nanophoon would have 30% less agility bonus. Still not perfect... but not bad. What is the better part? This do not affect smaller ships so heavily since they already have quite good agility.
If brute force doesn't solve your problem.. then you are not using enough!! |
Hera Persephone
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Posted - 2007.01.29 10:15:00 -
[425]
Originally by: Kagura Nikon Something came to my mind. WEhat about removing the agility bonus on the istab leavinbg only the mass bonus?
That would hamper the agility of the nanoBS so they would have issues to turn on a dime.
For example the nanophoon would have 30% less agility bonus. Still not perfect... but not bad. What is the better part? This do not affect smaller ships so heavily since they already have quite good agility.
good idea.
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Lem2J
Black Sea Industries
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Posted - 2007.01.29 10:34:00 -
[426]
Nano domis are out of comparsion with the other ships tbh.
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Ka'lorn Font'a
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.01.29 11:05:00 -
[427]
You know there is something wrong with stabs when you run into a 8-10 strong fleet in Empire, and over half of them are using i-stab/nano setups.
No, there isn't anything you can do against several nano'd ships, bring a Rapier? They'll instapop it
Such is life
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.29 13:22:00 -
[428]
Originally by: Ka'lorn Font'a You know there is something wrong with stabs when you run into a 8-10 strong fleet in Empire, and over half of them are using i-stab/nano setups.
No, there isn't anything you can do against several nano'd ships, bring a Rapier? They'll instapop it
Such is life
yes yes.. evveryone already got that point. We can stop discussing that!
We need to discuss possible balances that do not over nerf nano cruisers and nanobattlecruisers . And if possible something that keeps nanoBS p[ossible but more more limited (like reducing their agility so they cant orbit at that speed)
If brute force doesn't solve your problem.. then you are not using enough!! |
Imaos
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Posted - 2007.01.29 13:49:00 -
[429]
I think the problem is giving fixed speedboost for nanos and percentual mass decrease for the istabs. This way the modules favor big ships and not vice versa.
My solution:
+20m/s -> 10% more speed -15%mass (stacking nerfed) -> fixed max reduction not stacking nerfed
I would base the mass reduction on a frig with the maximum low slot count so it doesnt go negative mass. Maybe even introduce new istabs for larger ships with harder fitting reqs.
This way it favors small fast ships over larger slowmobiles.
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.29 13:57:00 -
[430]
*sighs*
Can we please not get more and more fun features of EVE get nerfed because so many people whined until their fingers bled?
[OMG! SMASH!] |
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.29 14:32:00 -
[431]
Originally by: Imaos I think the problem is giving fixed speedboost for nanos and percentual mass decrease for the istabs. This way the modules favor big ships and not vice versa.
My solution:
+20m/s -> 10% more speed -15%mass (stacking nerfed) -> fixed max reduction not stacking nerfed
I would base the mass reduction on a frig with the maximum low slot count so it doesnt go negative mass. Maybe even introduce new istabs for larger ships with harder fitting reqs.
This way it favors small fast ships over larger slowmobiles.
basically the same thing that i proposed at start of this thread. But it seem no one gave adamm about it.
If brute force doesn't solve your problem.. then you are not using enough!! |
OBI WAN
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2007.01.29 15:35:00 -
[432]
Maybe the problem with these ships isn't the ability of them to escape, but rather the fact they can easily kill ships, both smaller and larger, with their combination of NOS and tracking-less DPS?
A nanophoon running from me or my gang isn't the largest threat in the world, but the fact they can engage at will and easily WIN is!
I honestly think a reduction in the range of Heavy Nosferatu, to say ~14-15km, combined with an increase in webifier range, would solve many problems that we have in EVE right now.
For example, the ability to webify a nanoBS outside it's NOS range allows for it to be tackled without the tackler dying a horrible death.
Also, increased web range will help Amarr reach that oh so hard to grasp, alluring mid-range that their pulse lasers were intended for.
Just a thought...
__________________________________________
Originally by: n sx Death to you and your sugar coated empire.
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mallina
Caldari Infinitus Odium Curse Alliance
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Posted - 2007.01.29 16:00:00 -
[433]
Originally by: Tobias Sjodin *sighs*
Can we please not get more and more fun features of EVE get nerfed because so many people whined until their fingers bled?
im sure it's fun for the people flying them
what about the people who arn't flying them and dont want to fly them? why should everything else suffer because some winbuttonjunkies need their fix?
its got to the point where people are regulary fielding gangs of nanophoons/domis. when you have 10-20 working together, the only way to compete is to do exactly the same. there is no practical counter
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Spaced Skunk
Buffed Rumpuss Zit Dids
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Posted - 2007.01.29 16:43:00 -
[434]
Originally by: mallina
Originally by: Tobias Sjodin *sighs*
Can we please not get more and more fun features of EVE get nerfed because so many people whined until their fingers bled?
im sure it's fun for the people flying them
what about the people who arn't flying them and dont want to fly them? why should everything else suffer because some winbuttonjunkies need their fix?
its got to the point where people are regulary fielding gangs of nanophoons/domis. when you have 10-20 working together, the only way to compete is to do exactly the same. there is no practical counter
This is a very good point, and generally is about game balance.
I do think the nano-BS are fun, but, changed my mind about them. They are an imbalance.
However, balance out nos, give the typhoon and dominix some extra grid/CPU so they can actually have some ranged setups, and maybe all will be well.
I still want nano-BS to remain in-game though, just give em some tweaking so them are still a used setup, but arent such the iwin buttons they are now.
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welsh wizard
0utbreak
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Posted - 2007.01.29 16:52:00 -
[435]
Edited by: welsh wizard on 29/01/2007 16:53:14 lo skunk o/
Nos is the crux of the problem still. It's the nos that makes them almost impossible to tackle alone.
'We' were discussing this last night and came to the conclusion that the only lone ships that stand a chance of killing a nanophoon with any regularity are a Huginn with a faction disruptor (you'll still need to tank 4 cruise/siege and drones) and a double web nano domi thats lucky enough to land about 5k from the phoon. Of course this isn't absolute, human error plays a massive part in proceedings as always (notice the bit in bold).
It is able to do battle with any ship it pleases, it either wins or withdraws. What other vessel can do this? The Crow? lol
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mallina
Caldari Infinitus Odium Curse Alliance
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Posted - 2007.01.29 17:32:00 -
[436]
Originally by: welsh wizard Edited by: welsh wizard on 29/01/2007 16:53:14 It's the nos that makes them almost impossible to tackle alone.
...
It is able to do battle with any ship it pleases, it either wins or withdraws. What other vessel can do this? The Crow? lol
QFT
although nos is only part of the problem, it would be enough of a change to make people reconsider their setups if they still want to maintain their cap. i like it.
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Imaos
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Posted - 2007.01.29 18:35:00 -
[437]
Originally by: Kagura Nikon
basically the same thing that i proposed at start of this thread. But it seem no one gave adamm about it.
Yep. Seems to be too easy that way. I posted that in a lot of threads on that topic, but it always drowned in the flames.
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Aleksie Perchov
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Posted - 2007.01.29 20:16:00 -
[438]
why is this topic still going? Its been a giant circle for the past like 7 pages. Some moron goes "LoLz just web them" and the entire process starts over again. Let it die, wait for the Devs to do something, or nothing.
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Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2007.01.29 20:59:00 -
[439]
Originally by: mallina
Originally by: Tobias Sjodin *sighs*
Can we please not get more and more fun features of EVE get nerfed because so many people whined until their fingers bled?
im sure it's fun for the people flying them
what about the people who arn't flying them and dont want to fly them? why should everything else suffer because some winbuttonjunkies need their fix?
its got to the point where people are regulary fielding gangs of nanophoons/domis. when you have 10-20 working together, the only way to compete is to do exactly the same. there is no practical counter
I'm not flying them.
Your point is moot with me.
[OMG! SMASH!] |
Naqisaki
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Posted - 2007.01.29 21:04:00 -
[440]
This is why I use faction webs+damps on my Rapier :) Stop crying :P
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Sara Devi
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Posted - 2007.01.29 22:57:00 -
[441]
Originally by: Naqisaki This is why I use faction webs+damps on my Rapier :) Stop crying :P
sure you do.
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Luscious Linda
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Posted - 2007.01.30 01:43:00 -
[442]
Just Web them they go boom
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Sara Devi
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Posted - 2007.01.30 02:51:00 -
[443]
Originally by: Luscious Linda Just Web them they go boom
no they don't. they go zoooom as they coast out of web range.
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eXtas
Kemono.
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Posted - 2007.01.30 03:16:00 -
[444]
Originally by: Sara Devi
Originally by: Luscious Linda Just Web them they go boom
no they don't. they go zoooom as they coast out of web range.
no they slow down pretty fast, with the inertas they have low mass... but u need beter then a 75% webber
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kublai
TunDraGon
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Posted - 2007.01.30 03:42:00 -
[445]
24 days I will have minmatar cruiser V.
Matar recon time <3
I pity the fool in a nano battleship as TunDraGon strips his oh so juicy faction mods ;)
It adds diversion to be honest, I think it should be a little more SP intensive if anything, as it's a very powerfull weapon that is VERY simple to get.
But remove it? nah, just make it an effort to be able to do it.
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Terell
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Posted - 2007.01.30 04:32:00 -
[446]
since i saw a nano-phoon at 9k m/s and coming back to the gate before a huggin with 2 sb II cant even target him something must be wrong at eve
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Sara Devi
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Posted - 2007.01.30 05:42:00 -
[447]
well they should really introduce some sort of tracking for nos. if you're going 5k your heavy nos shouldn't be able to extract any cap.
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eXtas
Kemono.
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Posted - 2007.01.30 05:58:00 -
[448]
get over that u cant catch them going back to the gate! who wants to die in a bublecamp without having a chance? I havent used a ship that isnt able to mwd back to the gate for over a year, and u dont need inertas for that.. just a mwd, skills and snakes and youre ship will get back to the gate, even webbed.
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.01.30 06:23:00 -
[449]
The only idea I liked out of this thread was making webs slow down ships faster. It'd make sense gameplay wise too because they distort the space around them, not actually effecting the ship's speed itself. I don't think instant slowdown would be a good thing... but maybe four times faster would balance everything.
I like nano ships. I think if someone spends 3 bill to fit a ship purely for speed then it should go pretty damn fast. You have no reason to whine that your 15 mill ceptor or 70 mill recon ship can't catch it.
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Sara Devi
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Posted - 2007.01.30 06:37:00 -
[450]
Originally by: Imechal Ravpeim The only idea I liked out of this thread was making webs slow down ships faster. It'd make sense gameplay wise too because they distort the space around them, not actually effecting the ship's speed itself. I don't think instant slowdown would be a good thing... but maybe four times faster would balance everything.
I like nano ships. I think if someone spends 3 bill to fit a ship purely for speed then it should go pretty damn fast. You have no reason to whine that your 15 mill ceptor or 70 mill recon ship can't catch it.
So then by that reasoning my 4 billion isk navy apoc should be able to tank, what, 20 battleships? I mean if I'm spending that much on a tank it should be able to tank a lot.
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