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CCP Phantom
C C P C C P Alliance
6073
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Posted - 2015.09.17 20:14:21 -
[1] - Quote
CCP Seagull, EVE Executive Producer, comes with thrilling news about the future of EVE after reviewing a bit the past.
We will bring back epic, feature focused expansions, but we are also going to keep the fast paced regular updates ten times a year. We are also working heavily on structures, and the guiding philosophy is that EVE should be a universe where the infrastructure (built by you fought over by you) is as player driven and dynamic as the EVE market is now. Intervowen into this comes a full revap of capital ships.
Read more about the roadmap in CCP Seagull's exciting blog Looking behind and looking ahead - an update from EVE Executive Producer CCP Seagull.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1713
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Posted - 2015.09.17 21:11:23 -
[2] - Quote
moar sand in the box \o/
@ChainsawPlankto
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Adam C
Hax. Shadow Cartel
7
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Posted - 2015.09.17 21:14:43 -
[3] - Quote
some sand some salt |
big miker
Rifterlings Zero.Four Ops
336
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Posted - 2015.09.17 21:14:54 -
[4] - Quote
Good stuff! Don't forget to create awesome trailers for the expansions
Latest video: Ferocious 6.0 Nano battleships / maruaders
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
292
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Posted - 2015.09.17 21:17:17 -
[5] - Quote
Sounds good! Glad to read rapid smaller releases will still be taking places... Hybrids are the best
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Freelancer117
So you want to be a Hero
342
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Posted - 2015.09.17 21:41:21 -
[6] - Quote
Thanks CCP Seagull for saying you will increase your messaging effort, and for the re-introduction of expansions
The next expansions will be Citadels,
if you look at your graph for the New Eden universe, can we expect at least 2 more expansions before (player built) stargates ?
source: http://i.imgur.com/3OywS3C.jpg
Regards, a Freelancer
PS: we were very blessed with the former Lead Game designer, CCP Soundwave communicating so much with the community, can the current Lead Game designer, as introduced at fanfest as CCP Scarpia communicate more often to the community to ?
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Brain Gehirn
Reikoku Pandemic Legion
73
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Posted - 2015.09.17 21:48:34 -
[7] - Quote
Thanks for the awesome work so far. I hope to hear "the winter is coming" this year.
What is a signature?
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
205
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Posted - 2015.09.17 22:02:35 -
[8] - Quote
We know the PCU is down and all but holy ****, is it so bad that you actually have write a part of a devblog essentially begging people to log in?
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Indahmawar Fazmarai
3946
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Posted - 2015.09.17 22:10:40 -
[9] - Quote
My apologies for using an alt, my main is about to lapse (temporally) within a few minutes and would hate losing a post like that.
My first reaction to the Rubicon plan was "but, what about those who would rather stay in the city than go looking for gold at the hills?"
As the details surfaced, it was obvious that CCP's stance was a big erect middle finger.
See, CCP Seagull. I am not playing this game to colonize nowhere. Never did for 7 years, and certainly that hasn't changed. Could go on and on about the reasons, but it all boils down to this: I don't want to build a sand castle in EVE.
So, what's in the plans for people like me?
Why joining other players for PvE is in detriment of our game experience and rewards?
Why when new PvE content is added, it does so polluted with PvP?
What's going to happen in high security space? Will we be able to extend political tendrils among the NPC empires and influence them like the mighty demigods we are? Wiil the Empires be forced to ally with Capsuleers against hostile capsuleers?
NPC and PvE are completely devoid of the "EVE experience" of "enabling and generating". Is there any GOOD reason for that?
Why can't we insuflate our intelligence into the actions of NPCs, as chess players animate chess pieces?
Why, once all is weighted and measured, the only possible interaction among players in EVE is like cavemen with clubs and bludgeons?
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Freelancer117
So you want to be a Hero
342
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Posted - 2015.09.17 22:15:52 -
[10] - Quote
Mostlyharmlesss wrote:We know the PCU is down and all but holy ****, is it so bad that you actually have write a part of a devblog essentially begging people to log in?
hmm yeah... http://i.imgur.com/iONIw7g.jpg
at least CCP games war efforts on RMT is going great, raising the Plex prices through the roof with positive feedback mechanics, by creating the opportunity to get more isk in game in certain space (risk), and creating more demand for Plex other then re-subs.
source: http://nosygamer.blogspot.nl/2015/08/ccps-war-on-illicit-rmt-about-that.html
Regards, a Freelancer
PS: Plex is now selling for 1,319,000,000 isk in Jita, death to that illicit RMT Hazard Discount at the cost of casual re-subs
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Max Fubarticus
The Scope Gallente Federation
22
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Posted - 2015.09.17 22:53:08 -
[11] - Quote
Thank you CCP and CSM for listening to us. |
Miriena
Big Johnson's P I R A T
12
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Posted - 2015.09.17 22:58:14 -
[12] - Quote
I like the updates plus expansions plan. In the same vein... Bring back the intro screens! So much cooler than the faceless launcher. |
Arec Bardwin
1856
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Posted - 2015.09.17 22:58:14 -
[13] - Quote
Looking good! |
Smertyukovitch
Caladari CareBear Corporation
7
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Posted - 2015.09.17 23:06:09 -
[14] - Quote
How Jump Fatigue is a part of a more dynamic gameplay?! Before it people could deliver stuff across universe in a matter of minutes and now it takes hours... of watching colored timers. In what way did it improved anything apart from patching up a massive hole which you call "Time dilation". BTW really dynamic thing as well. Is it really your path to bringing us more of the kind of epic conflicts? Something like battle in B-R is even still possible?
How Eve is better than it has ever been when all capitals are rendered nearly useless and there's no guarantee that this will actually change?
What kind of a challenge it will be in having new structures that someone will only be able to attack 6 (or something) hours in a week?
And yes, for all this time since Kronos i really hated your way of delivering updates for just one reason: it was and it is impossible to depend on any part of the game. Couple of week and... another "improvement"
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HeXxploiT
Big Diggers Get Off My Lawn
186
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Posted - 2015.09.17 23:25:39 -
[15] - Quote
Bringing back Epic expansions is a fantastic idea from a commercial perspective. The amount of attention and excitement they generated was huge as far as gaining new players. |
Traumatica
GoonWaffe Goonswarm Federation
10
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Posted - 2015.09.17 23:27:45 -
[16] - Quote
The pace has quickened as we approach the drain |
Hal Morsh
Pandemic Horde Inc. Pandemic Horde
411
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Posted - 2015.09.17 23:29:30 -
[17] - Quote
I was reading it like there was really good news, and then I read citidels and it was done. I am happy with the next expansion.
I see industry stuff being expanded upon and then a space structure through the first part of your blog before I see citidels mentioned. I thought a mining revamp might be in there. Can I hope?
Edit: I haven't watched the video yet, just read the blog.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
287
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Posted - 2015.09.17 23:37:52 -
[18] - Quote
These things were good to hear and am looking forward to seeing the next big release, ie: expansion.
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Hal Morsh
Pandemic Horde Inc. Pandemic Horde
411
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Posted - 2015.09.17 23:38:49 -
[19] - Quote
Smertyukovitch wrote:How Jump Fatigue is a part of a more dynamic gameplay?! Before it people could deliver stuff across universe in a matter of minutes and now it takes hours... of watching colored timers.
What kind of a challenge it will be in having new structures that someone will only be able to attack 6 (or something) hours in a week?
Delivering things across the universe so quickly was an issue, this makes the universe larger in a way by making you pay more attention to whats already around you. You also don't pay 10$ for some gems to bypass these timers. So it isn't for direct monetary gain.
You can't hold space if you don't use it, how is that not harder than before? Are you complaining about defending being too easy? or? I don't get your context.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Desert Ice78
Gryphons of the Western Wind
542
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Posted - 2015.09.17 23:39:30 -
[20] - Quote
CCP Seagull, it's like you spied on my dreams and looked into my mind.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Raz Xym
Speaker for the Dead Get Off My Lawn
6
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Posted - 2015.09.17 23:59:48 -
[21] - Quote
Mostlyharmlesss wrote:We know the PCU is down and all but holy ****, is it so bad that you actually have to write a part of a devblog essentially begging people to log in?
I know, I was hoping I was dreaming. That was ******* scary. |
Xiomaro Puxi
Demonic Affliction Black Irish Industries
0
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Posted - 2015.09.18 00:03:47 -
[22] - Quote
about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!! |
Smertyukovitch
Caladari CareBear Corporation
7
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Posted - 2015.09.18 00:10:18 -
[23] - Quote
Hal Morsh wrote:
Delivering things across the universe so quickly was an issue, this makes the universe larger in a way by making you pay more attention to whats already around you. You also don't pay 10$ for some gems to bypass these timers. So it isn't for direct monetary gain.
And now it is an issue to sell whatever you can lay your hand on because everybody around you have same NPCs, moons and other stuff. In the same way it is an issue to build something at your home, especially since moons for some reason decided that what they have in them depends on NPC type. Yes, it sort of made the universe larger, but it also killed truly epic battles and turned logistic in a really boring thing.
Hal Morsh wrote: You can't hold space if you don't use it, how is that not harder than before? Are you complaining about defending being too easy? or? I don't get your context.
It doesn't matter if you use your space or not, nothing changes. What you've said is a myth made up by CCP. Anyway all it takes to take down your station services for instance is up to 20 m and couple ships. Also, since capitals are now useless in holding space it is actually easier. I know that all this might still change and i'm waiting for it, but i've also already decided what to do with my Nyx if gets no better. I'm saying that having the ability to choose when someone can attack you is killing all the challenge. |
TheMercenaryKing
Ultimatum. The Bastion
367
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Posted - 2015.09.18 00:16:23 -
[24] - Quote
I am so glad about this. There seems to be a huge disconnect after each "expansion" we have been having for a year. It started out great with things like Jump Fatigue and other early big changes then it just started looking like "CRAP WE NEED SOMETHING FOR THE PATCH". Moving back to a Big or a few big releases to expect and small changes here and there will really help with maintaining community moral.
I just wish we would see more things in the Features and Ideas stickied there that we can talk about. Those threads about new structures are nice, but they aren't "here is what we think we may want to do," where we can provide the valuable feed back of statements like "Fozzie, this is crap." But honestly, a more open discussion of various things that may or may not gain traction would be nice. The capital plans are nice, but how about a sticky thread where we can discuss preliminary ideas and get dev feedback on the direction they are thinking? |
TheSmokingHertog
TALIBAN EXPRESS
328
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Posted - 2015.09.18 00:16:51 -
[25] - Quote
Multi buy :D...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Greygal
Redemption Road Affirmative.
479
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Posted - 2015.09.18 00:52:24 -
[26] - Quote
Love the hybrid approach to releases and expansions - marketing department should be happy! Be nice to see some press releases about Eve again, see Eve in the news more!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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159Pinky
Under Heavy Fire Mordus Angels
32
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Posted - 2015.09.18 02:49:22 -
[27] - Quote
Xiomaro Puxi wrote:about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!!
A lot of ppl want pvp as well. If by pve content you mean more new missions, a way to make mining less boring then yes I agree we need that. But I'm reading: I want more iskies for those thingies... to that I say: you want to make the already messed up inflation on the eve market got even higher?
( BTW, how is exploration complicated? )
As for pvp, my alliance isn't someone elses ( b-word as you so eloquently put it ) and we're having a blast. Guess you're doing something wrong there?
Solo is death? Really? Have you tried it? More than once?
to CCP: Looking forward to your plans for the first expansion on EVE Vegas, this citadel and capital rebalance is a very anticipated change and we want moaaar info on it :)
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Circumstantial Evidence
225
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Posted - 2015.09.18 02:57:04 -
[28] - Quote
We've been needing a shot of positive energy, thank you CCP Seagull!
As for PvE content... players need a minimal amount of "content" to build their own stories, but CCP cannot create rich PvE content faster than players can get bored with it.
While I too, would like to see revamped, richer PvE missions, with a few random elements, branching and more narrative content... I would not want it if it came at the expense of ignoring things like new structures and features that enable players to make up their own stories. |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
54
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Posted - 2015.09.18 03:36:31 -
[29] - Quote
It is very heartening, for somebody who hopes to play Eve for another six years, to see that CCP is actually becoming a learning organization. I know I just threw out a cursed management buzzword, but in this case it applies. I don't envy you your job, you have ended up in charge of what may be the most bizarre, convoluted, and in your case rent/mortgage paying unintentional social experiment in the history of mankind. And the worst part is instead of some tidy finding that goes in a paper at the end you have to somehow keep it fun for all of us and run it forever. Without getting good at adjusting to feedback and developing the ability of your team to respond to changes there was no way it could have worked.
As it is though, I see you are doing those things. Keep it up. I think if you do you will eventually break through the design barriers from "legacy" Eve which make it hard to have fun sometimes and create a game that offers far more than it does today. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1084
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Posted - 2015.09.18 04:13:09 -
[30] - Quote
Very glad to see the return of expansions! |
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beakerax
Pator Tech School Minmatar Republic
191
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Posted - 2015.09.18 04:18:03 -
[31] - Quote
Good stuff.
Thanks for putting up with us CCP. |
Aiyshimin
Fistful of Finns Triumvirate.
552
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Posted - 2015.09.18 05:00:17 -
[32] - Quote
Looking very much forward to the future! |
Lelira Cirim
The Graduates Get Off My Lawn
228
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Posted - 2015.09.18 05:15:44 -
[33] - Quote
Glad to see this. Expansions also help push people to work together on the Uniwiki.
Xiomaro Puxi wrote:about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!! They could release a standalone game that hooks into a chat server. Solo players would never notice the difference, except for being happier to be completely safe from PVP.
Is that a good idea? I'd like to hear your viewpoint. How much would new themepark content be worth to you, if it had no impact outside of your profile, ala Skyrim. Seriously, how much? PLEX for ISK goes off the table, so all the money you earn can be spent on things instead of time. That's good, right?
I know how much Elite costs. I can play that offline. And it's pretty. I haven't bought it yet. I started playing STO again. I bought a $25 point card which could buy me a single ship. Almost nothing that I do in that game makes any material difference to the userbase. (But the Goons still try. ;) My fleet already has a full Starbase. The whole game is on cruise control and the market is a complete joke. But boy, the themepark stuff sure is pretty.
It just seems like you (Xiomaro and the "solo players") want it both ways in one product, and that hasn't been working out so well.
Do not actively tank my patience. || EVE University Wiki Team
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FT Diomedes
The Graduates Get Off My Lawn
1725
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Posted - 2015.09.18 05:50:05 -
[34] - Quote
Good stuff, Seagull!
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Emmy Mnemonic
Svea Rike Circle-Of-Two
51
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Posted - 2015.09.18 06:16:22 -
[35] - Quote
Very intelligent and also a very good blog with great news! Expansions draw new players, continous updates retains the existing playerbase. Voila!
However all of us with capitals and cyno accounts probably won't resub those accounts until the new roles of supers and caps are released, not just announced! Meanwhile we are playing EVE with our main accounts, trying to find fun activities, so we ARE allready doing what you want us to CCP Seagul!
But, as I also understand that the decrease in payed accounts now has started to hurt CCP, to the community I would suggest we start resubbing some payed accounts to support CCP a bit; the news revealed sofar about structures etc are really promising, and CCP Seaguls blog is to, Fozziesov is beeing iterated on and will be better in time.
I'll go first and resub one account in the weekend. Just one, but still, a signal for CCP!
CEO Svea Rike
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Indahmawar Fazmarai
3948
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Posted - 2015.09.18 06:54:10 -
[36] - Quote
Emmy Mnemonic wrote:Very intelligent and also a very good blog with great news! Expansions draw new players, continous updates retains the existing playerbase. Voila!
However all of us with capitals and cyno accounts probably won't resub those accounts until the new roles of supers and caps are released, not just announced! Meanwhile we are playing EVE with our main accounts, trying to find fun activities, so we ARE allready doing what you want us to CCP Seagul!
But, as I also understand that the decrease in payed accounts now has started to hurt CCP, to the community I would suggest we start resubbing some payed accounts to support CCP a bit; the news revealed sofar about structures etc are really promising, and CCP Seaguls blog is to, Fozziesov is beeing iterated on and will be better in time.
I'll go first and resub one account in the weekend. Just one, but still, a signal for CCP!
LOL then I may freeze my main for a bit longer just to compensate!
In my humble opinion, CCP bid on the wrong horse with the Rubicon Plan. Once the Plan is done, CCP will not have time nor likely money to adress the issue of having lost XX% of their players forever.
It is moving that CCP Seagull asks us to share her view, trust CCP and do good for EVE. But good doing is a two way road and my trust in CCP lies behind a locked door in my Captain's Quarters. Last but not least, I just don't share CCP Seagull's view of replaying Apochrypha with new space, new PvP content and the yadda yadda yadda.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6806
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Posted - 2015.09.18 07:41:00 -
[37] - Quote
I pointed out that losing the big expansions in favour of smaller releases was bad from the announcement. IN YOUR FACE, IN ALL OF YOUR FACES!
/shameless told-you-so post
For me what it all boils down to is lacking that mass marketing campaign that comes with an expansion. Huge features and trailers that grab you by your face and go "Look at what's coming! EEEK!". The smaller release cycles are great for little changes and balance fixes that only the existing playerbase really care about, but old players looking back and potential new players won't be wowed by that. Hopefully this will go a long way to bringing the playercount up to a more healthy level.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Amarisen Gream
Divine Demise Apocalypse Now.
127
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Posted - 2015.09.18 07:51:30 -
[38] - Quote
Thank you for listening and being willing to make changes for the best.
All our love
xoxo
Amarisen Gream
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TigerXtrm
KarmaFleet Goonswarm Federation
1259
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Posted - 2015.09.18 08:02:10 -
[39] - Quote
Quote:Before it people could deliver stuff across universe in a matter of minutes and now it takes hour
That's the f*cking point!!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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gascanu
Bearing Srl.
242
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Posted - 2015.09.18 08:03:01 -
[40] - Quote
Quote:Give us feedback and work alongside us to improve EVE.
i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback.
p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit? |
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marly cortez
Mercurialis Inc. RAZOR Alliance
94
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Posted - 2015.09.18 08:25:22 -
[41] - Quote
Good to hear that maybe CCP is finally getting on the same wavelength as the player base regarding iteration schedules, sad it took so long before you grasped what was wrong with that system on so many levels, Please don't spoil it by trying to spin it off as 'Oh We Just Had This Brilliant Idea'.
Next thing you need to redact is spoofing Time Dilation as some sort of feature, those of us who have played EVE for years recognized what it was, what was causing it and that CCP were never going to be able to solve that simple problem of the speed of light.
As a CeO of a Corp that has watched it's member base activity levels plummet these past months we have had the chance to actually poll those guys and ask them why they stopped playing EVE, Multi Iterations was one minor point, Jump Fatigue however was a major issue for them as was the Multi-boxing debacles, I can hear the Trolls winding themselves up already, Forget it, not interested in what your point of view is, it's a very singular one and does not reflect the issues it caused for a lot of people in regards to there personal content provision in EVE, Had CCP a grain of sense they would have bought out ISBOXER outright, modified it for there needs and rented it to the players for a fee.
The final straw for a lot though was the issues present to them by the proposed 'Fozzie Sov'. They realized long before the details were finalized that turning playing an MMO into a daily index grinding job was not for them, they moved on and unless CCP do something radical, few if any will return.
So it was no one thing, just a series of items on a long list that finally ground them down, Yes it's good to hear your finally looking at the problem seriously, Yes Eve is a sandbox of a type, but turning it into a bland pile of dirt as has happened to date leaves it holding little or no interest for players, If you want to build a pay to win FPS space ships game then go design one, market it and make money, The Ethos of EVE was never that and never could be.
Own nothing, Build nothing, Plan nothing, Just blow it all up, you know it makes perfect sense, Fozzie says so.
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Aiyshimin
Fistful of Finns Triumvirate.
552
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Posted - 2015.09.18 09:07:47 -
[42] - Quote
marly cortez wrote:
As a CeO of a Corp that has watched it's member base activity levels plummet these past months we have had the chance to actually poll those guys and ask them why they stopped playing EVE, Multi Iterations was one minor point, Jump Fatigue however was a major issue for them as was the Multi-boxing debacles, I can hear the Trolls winding themselves up already, Forget it, not interested in what your point of view is, it's a very singular one and does not reflect the issues it caused for a lot of people in regards to there personal content provision in EVE, Had CCP a grain of sense they would have bought out ISBOXER outright, modified it for there needs and rented it to the players for a fee.
The final straw for a lot though was the issues present to them by the proposed 'Fozzie Sov'. They realized long before the details were finalized that turning playing an MMO into a daily index grinding job was not for them, they moved on and unless CCP do something radical, few if any will return.
So it was no one thing, just a series of items on a long list that finally ground them down, Yes it's good to hear your finally looking at the problem seriously, Yes Eve is a sandbox of a type, but turning it into a bland pile of dirt as has happened to date leaves it holding little or no interest for players, If you want to build a pay to win FPS space ships game then go design one, market it and make money, The Ethos of EVE was never that and never could be.
Then again, isbotter point of view is also singular one and does not reflect the issues isbotting caused to the game and majority of the playerbase, so just forget it because it's not interesting to us.
Jump Fatigue is a total non-issue to most players, but most disturbing is your view on iterations- EVE has progressed into a better game at an accelerated pace, thanks to the faster release cycle and continuous effort by devs on iterating features and balance. |
Emmy Mnemonic
Svea Rike Circle-Of-Two
51
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Posted - 2015.09.18 09:08:07 -
[43] - Quote
Indahmawar Fazmarai wrote:Emmy Mnemonic wrote:Very intelligent and also a very good blog with great news! Expansions draw new players, continous updates retains the existing playerbase. Voila!
However all of us with capitals and cyno accounts probably won't resub those accounts until the new roles of supers and caps are released, not just announced! Meanwhile we are playing EVE with our main accounts, trying to find fun activities, so we ARE allready doing what you want us to CCP Seagul!
But, as I also understand that the decrease in payed accounts now has started to hurt CCP, to the community I would suggest we start resubbing some payed accounts to support CCP a bit; the news revealed sofar about structures etc are really promising, and CCP Seaguls blog is to, Fozziesov is beeing iterated on and will be better in time.
I'll go first and resub one account in the weekend. Just one, but still, a signal for CCP!
LOL then I may freeze my main for a bit longer just to compensate! In my humble opinion, CCP bid on the wrong horse with the Rubicon Plan. Once the Plan is done, CCP will not have time nor likely money to adress the issue of having lost XX% of their players forever. It is moving that CCP Seagull asks us to share her view, trust CCP and do good for EVE. But good doing is a two way road and my trust in CCP lies behind a locked door in my Captain's Quarters. Last but not least, I just don't share CCP Seagull's view of replaying Apochrypha with new space, new PvP content and the yadda yadda yadda.
Ok, so I'll just sub two accounts then, to compensate for your compensation. Many like me think the changrs are for the better and now when CCP is listening again, let's give them some help!
CEO Svea Rike
|
Obidiah Kane
Black Rebel Rifter Club The Devil's Tattoo
34
|
Posted - 2015.09.18 10:29:02 -
[44] - Quote
Top work as always Seagull and CCP, loving how fluid and responsive you have been, not rushing things, getting the data properly analysed and admitting when you have got things wrong - that takes balls, much respect. As an SAS provider myself I have the utmost respect for your candour and your vision, your transparency and resilience in the face of vitriol from some of the most uppity, self centred and spoilt prigs in gaming history.
In the 7 years I since I started playing, some things have worked, some things haven't, but I am intelligent enough to understand that is how things like this evolve...please know there are players and people out there who can see beyond their own selfish demands and understand and appreciate the completely unique and wonderful product you provide us with.
This is the only game I play...looking forward to the next year. Fly safe, Seagull. |
Rek Seven
Hidden Agenda Deep Space Engineering
2009
|
Posted - 2015.09.18 11:10:40 -
[45] - Quote
The Jesus feature is resurrected!!
Now that the balancing/redesigning of ships and mechanics is almost complete, i hope CCP take a second look at avatar based gameplay! Not that WIS social areas bs but instead, meaningful gameplay to flesh out the world of New Eden.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|
ImYourMom
Republic University Minmatar Republic
75
|
Posted - 2015.09.18 11:13:03 -
[46] - Quote
thanks seagull I've really missed and I think eve has missed these big expansions. nice to see them back.
|
Tyby
My Little Pony Industries Inc. Out of Sight.
5
|
Posted - 2015.09.18 12:28:33 -
[47] - Quote
look, CCP Seagul remembered eve have a playerbase...all is good now
wallet feedback, best feedback |
Jade Blackwind
Alexylva Paradox Low-Class
643
|
Posted - 2015.09.18 13:02:36 -
[48] - Quote
devblog wrote:Support the future of EVE Online
If you want to support us in taking EVE to the next level of one-of-a-kind sandbox gameplay, here's what you can do to help: GÇó Play EVE! Find a new challenge in the game, make new friends, and try something new or old. As they say: GÇ£A ship in harbor is safe, but that is not what ships are built for.GÇ¥ GÇóMentor someone who is new or looking to join EVE Online GÇó Brew a plan to mess with someone who deserves it GÇó Give us feedback and work alongside us to improve EVE.
Traumatica wrote:The pace has quickened as we approach the drain
Raz Xym wrote:Mostlyharmlesss wrote:We know the PCU is down and all but holy ****, is it so bad that you actually have to write a part of a devblog essentially begging people to log in? I know, I was hoping I was dreaming. That was ******* scary.
Interesting, isn't it? I watch with amusement. |
Flynn Fetladral
Alekhine's Gun Decayed Orbit
558
|
Posted - 2015.09.18 18:07:09 -
[49] - Quote
IGÇÖm pumped!
Oh and we used a little officer mods. KIDDING! We used a lot of officers mods, A LOT! Because we donGÇÖt :censored: around in low-sec.
@flynnfetladral on #tweetfleet
|
Tyranis Marcus
Blue Republic RvB - BLUE Republic
1448
|
Posted - 2015.09.18 19:46:58 -
[50] - Quote
Great Blog!
Thanks.
Do not run. We are your friends.
|
|
Edwin Wyatt
Aliastra Gallente Federation
72
|
Posted - 2015.09.18 21:07:54 -
[51] - Quote
Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.
You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.
This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.
I wish you all the best CCP but I have a feeling the days of New Eden are numbered.
Ed |
Xiomaro Puxi
Demonic Affliction Black Irish Industries
4
|
Posted - 2015.09.18 21:16:13 -
[52] - Quote
"159Pinky wrote: Is that a good idea? I'd like to hear your viewpoint. How much would new themepark content be worth to you, if it had no impact outside of your profile, ala Skyrim. Seriously, how much? PLEX for ISK goes off the table, so all the money you earn can be spent on things instead of time. That's good, right?
I know how much Elite costs. I can play that offline. And it's pretty. I haven't bought it yet. I started playing STO again. I bought a $25 point card which could buy me a single ship. Almost nothing that I do in that game makes any material difference to the userbase. (But the Goons still try. ;) My fleet already has a full Starbase. The whole game is on cruise control and the market is a complete joke. But boy, the themepark stuff sure is pretty.
It just seems like you (Xiomaro and the "solo players") want it both ways in one product, and that hasn't been working out so well.
P.S. If I could buy PLEX cards at my local 7-11, I might like that a lot. [/quote]"
CCP is practically begging players to play. That about says it all. If their end game was to lose as many players as possible in 3 or 4 years they are doing and outstanding job; give them raises. Job well done!
If all I wanted to do is get mugged, raped, shat on and bad mouthed I would live in the worst, seediest, most violent inner city available. I put to you that most people move out of those inner cities as fast as possible, no mater how beautiful the paint job on the buildings is or how much the local thugs want you to stay. CCP, the CSM and hard core pvp players have turned EVE into a game fewer and fewer players want to play because it is no longer fun for them. If it was, the number of players would have held steadish and possibly risen a bit even in this bad economy. No one likes to lose a time investment of years and years of playtime if avoidable.
To end, let me ask you a question. The number of players is going down dramatically. New subscriptions are also going down. Eve is no longer in the news like it used to be. Fewer and fewer players are posting on forums recommending EVE to the gaming community. Do you think EVE is headed in the right direction? I am interested in reading your opinion. |
TheLostPenguin
Surreal Departure
93
|
Posted - 2015.09.18 22:09:37 -
[53] - Quote
Devblog wrote:...and a whole mess of graphical improvements. Ok I guess it's a typo or just someone not entirely fluent in engrish, but damn sometimes the accidental truth is the best.
Good CCP you finally realised you screwed up by ditching expansions, big releases and the hype surrounding them were probably the single biggest thing that ever got people to notice EVE, not surprising new players aren't turning up when nobody is talking about EVE other than the disgruntled players leaving. |
Horus V
The Destined
142
|
Posted - 2015.09.18 23:49:18 -
[54] - Quote
Expansions = Hype = $
patches = patches
V
|
lisa 8
Caldari Provisions Caldari State
10
|
Posted - 2015.09.19 04:27:17 -
[55] - Quote
I have to agree with this comment from EvENews24.
"When people look back, 2015 will be remembered as the year EvE players, started the year filled with hope, but so far have been left gutted with disappointment. The CCP hyped Ageis Sov system, with it's whole Entosis Mechanic, fell flat, as players on TQ have proven, they don't like & don't want it. Players given the choice of playing, or not playing with it, overwhelming have voted not to play. CCP's decision to move away from large scale fights & to focus EvE as a game about cruisers and frigates, geared towards small scale engagements is proving to be a fatal mistake. For years, players having been telling CCP what was needed; * Better Alliance Mechanics are needed - a bottom up taxation system rather than have them rely on rental empires. Make Corps have to join Alliances & limit the number of Corps they could have in them. * Coalition Mechanics are needed - Limit their sizes, limit the number of blues they could have, limit the number of systems they could hold at once. * The reliance on passive Moon Goo revenue had to be addressed - an alternate income system for alliance & corps to tax members was needed. * Limit the number of Super's/Titans in the game * Strong measures to encourage the migration of players & corps from High Sec to Low & onto Nul Sec was needed. So much of Nul Sec particularly is empty. * Players like things that go boom - They like and want large scale fights, what they don't want, is the TiDi that accompanies those fights. But greed is good & not actually listening to your customer base works, right? CCP forgot EvE is like a house of cards, you can not tug at 1 string, without pulling on a heap of others & all the neglect is coming home to roost in spades. So now, with too little, too late, all will magically be fixed & players will flock back to what was once the best game out there?. Highly doubtful, there is too much quality competition out there all wanting our hard earned cash. Sadly, it looks like a case of will the last one out, please turn off the lights. It will be interesting to see how many people actually bother to go to fanfest next year, if the game lasts that long."
I hope CCP reads this and takes notice, I want to be playing this game in years to come, but unless something changes, just cant see that happening. |
Indahmawar Fazmarai
3958
|
Posted - 2015.09.19 08:16:54 -
[56] - Quote
lisa 8 wrote:I have to agree with this comment from EvENews24.
"(...) * Limit the number of Super's/Titans in the game"
Err... how? And what about all the people quitting because they reached their goal of sitting in a spacefaring coffin and it turned to be formerly boring and now downright useless?
"* Strong measures to encourage the migration of players & corps from High Sec to Low & onto Nul Sec was needed. So much of Nul Sec particularly is empty."
The little fact that people will rather quit than play YOUR way comes ot mind. But you're not alone: CCP is having some serious issues dealing with what people DO as compared to what CCP wishes they did.
"* Players like things that go boom - They like and want large scale fights, what they don't want, is the TiDi that accompanies those fights."
I've never given a flying f*ck of nullsec, big lagfests/tidifests included. Either CCP is lying to us very convincingly, or it turns that that's exactly the majoritary opinion of players.
In their heydays, big fleet battles would gather like 10% of the server population. That means, for the mathematics handicapped, than even during the fiercest nullsec battles 90% of the players were doing something else.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
flaming phantom
T.R.I.A.D Ushra'Khan
99
|
Posted - 2015.09.19 08:38:00 -
[57] - Quote
does that mean that the awesome expansion trailers are going to be coming back?
All great men have mustaches
|
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
67
|
Posted - 2015.09.19 08:43:38 -
[58] - Quote
In RE: to Lisa 8 above...I whole-heartedly disagree. Entosis and FozzieSOV work. They are good ideas. I think stations though and V2 may not be a bad idea. BUT------> CCP needs to make it a HYBRID too! Let Entosis links help slow the damage repair. Give small ships a role! :) (See CCP - you like that idea don't you!? :)
Overall - GREAT DEVBLOG CCP Seagull. HYBRID is the way to go. And I don't just say that because I am Gallente. :) |
M1k3y Koontz
Respawn Disabled Initiative Mercenaries
800
|
Posted - 2015.09.19 13:00:46 -
[59] - Quote
Xiomaro Puxi wrote:about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!!
Yes, the evil CCP is ruining your game. Tell me again how mining was nerfed? Or exploration? Or how everyone in EVE acutally wants LESS PVP content?!
You should get out of highsec, it's actually safer in nullsec.
How much herp could a herp derp derp if a herp derp could herp derp.
|
M1k3y Koontz
Respawn Disabled Initiative Mercenaries
800
|
Posted - 2015.09.19 13:04:39 -
[60] - Quote
gascanu wrote:Quote:Give us feedback and work alongside us to improve EVE. i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback. p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit?
"Domionion sov sucks!"
CCP: Ok we replaces Dominion sov
"Fozziesov sucks!"
CCP: Ok we made some changes to fozziesov.
"Fozziesov still sucks!"
CCP: We'll continue adapting it as needed.
"POS's suck!"
CCP: We're replacing POSs with citadels.
Coming SoonGäó:
"Citadels suck!"
CCP can't win. People need to calm the **** down and realize that the players are being listened to.
How much herp could a herp derp derp if a herp derp could herp derp.
|
|
beakerax
Pator Tech School Minmatar Republic
191
|
Posted - 2015.09.19 15:16:57 -
[61] - Quote
M1k3y Koontz wrote:CCP can't win. New Eden is meant to be this gritty dystopia, right? Everything is for the worse in the worst of all possible worlds. |
Jade Blackwind
Alexylva Paradox Low-Class
645
|
Posted - 2015.09.19 17:04:14 -
[62] - Quote
M1k3y Koontz wrote:CCP can't win. CCP have painted themselves into a corner. For years they selectively bred a certain type of player base, and now they have to live with it as it slowly dwindles. |
Mercer Nen
Summicron Holdings
11
|
Posted - 2015.09.19 20:43:41 -
[63] - Quote
CCP Seagull
A few questions. CCP's current development plans for EVE frequently describe the players as the content. In addition, aside from the Drifter Incursions, most of the recent new GÇ£featuresGÇ¥ seem to be more about mechanics, or system design, and less about narrative. While IGÇÖm hopeful that CCP is still developing some narrative based content, at the very least it seems as if this is currently a low priority.
- Is there any research that points to a demand amongst the majority of current players for a game centred on player driven content?
- Is there any evidence that suggests that a game based on GÇÿplayers as the contentGÇÖ will increase subscription numbers?
- If the game is built around players adding content, or collaborating together to make content, what happens when participation drops? Is the health of the game, and even the gameplay of individual players, potentially even more dependent on participation and motivation of other players?
- IsnGÇÖt the bulk of the current EVE player base Hi-sec, PVE centric? What current plans specifically target the gameplay of these players?
- There has been very little talk from CCP about iterating on much of the existing GÇ£contentGÇ¥. While some of the new content is certainly appreciated (i.e. Scope news, drifter incursions), are there any plans to add greater depth to the existing New Eden story in the game?
Personally, IGÇÖm not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics. Which seems to be the current worst case scenario. Unfortunately at the moment the lore is more accessible from external sources, or player blogs. NOT the EVE Wiki, or Fiction Portal, those are awful. While I have a lot of respect for the playersGÇÖ resourcefulness and ingenuity, the diminishing, or at least narrowing of the narrative, seems likely to lead to a game that has been leached of its Science Fiction content.
For me, the promise of EVE has always been that is was the most expansive science fiction environment in video games. One which has a deep and expansive story. While the degree to which you can engage with that story has sometimes been a disappointment, there has always seemed to be a tremendous amount of potential for the game to improve in that area. I'm still hopeful, but while 'the players are the content' message is interesting, it doesn't do enough to keep me subscribed. |
Jeven HouseBenyo
Baron and Serpent Productions
215
|
Posted - 2015.09.20 02:52:29 -
[64] - Quote
What would I want from Eve in the next little while?
Though switching to a hybrid release system (hopefully!) should slow down some of the growing bug complaints, there's more rotten in the universe of New Eden than the latest audio or UI hitches.
It's a series of broken (or indefinitely delayed) promises that keeps me being a squeaky wheel. If the 'little' things are neglected as long as some on my personal accounting list have been, how much trust can develop for the 'big' things in the future? I have not even been playing two years, and I remember enough forgotten 'we pinky promise to...' that would be startling for a company to give to their customer base, then wonder why fewer buy their product as neglect of that pinky oath goes from obvious to blatantly obvious.
Short list: Where is the return of Region Description Flavor Text? Where is the easy to find list of bannable exploits (refer to last Titan bumping debacle for reference reading). Where is the streamlined user friendly Corporation window? Where is an option to shrink down a bit more the Industry window screen hogger we now have? Where is the formerly easy to read and understand Sov info that used to live in a button at the bottom of each system window? Where are those customizable Overview Icons? Where is the response to Dev feedback threads for Sisi other than silence and powering ahead anyways if the feedback is lackluster? Where is responses to issues after any release, if it's been more than seven days since it went live?
Why does it come to outrage, bad words, and resentment to get things fixed in the game client since the new Support Ticket system is a timesink in being ignored for days, if not weeks?
I'll give you this, CCP. You've finally noticed something is going off the tracks in your interaction with your customer base. That admitting the fast track release schedule might not have been the most stellar of ideas. (HA TOLDJA!!!!!! sorry, had to.) Better, more timely, and less (ahem) attitude ridden interaction outside the game when operating from a customer service position will also assist. This Dev blog is titled, looking behind and looking ahead.
Perhaps catching up on some of those in the past issues will also help with the future looking healthy for you as a company, and us as a customer base.
And seriously, please do something about the Launcher eating itself on a sadly regular basis. If we can't get in to pew, when what player driven content can happen at all?
>Jeven HouseBenyo
Minny boat flyer, when all else doesn't work, smack the control panel.
Snark at 11 24/7/365.25.
You're not rid of me yet..... Erzulie help you.
No you can't has my stuffs!
|
gascanu
Bearing Srl.
245
|
Posted - 2015.09.20 06:44:40 -
[65] - Quote
M1k3y Koontz wrote:gascanu wrote:Quote:Give us feedback and work alongside us to improve EVE. i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback. p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit? "Domionion sov sucks!" 6(SIX)YEARS LATTER! :CCP: Ok we replaces Dominion sov ............................................................................ CCP can't win. People need to calm the **** down and realize that the players are being listened to.
i underlined the important part for you; should i go on?
in case you missed it , the important part was 6(SIX)YEARS LATTER! : i don't know where you live, but in my parts of world 6 years is a a looooooooooooooooooooooooooooog time; now pls tell us more about CCP great skills at listening player feedback |
Aiyshimin
Fistful of Finns Triumvirate.
556
|
Posted - 2015.09.20 09:02:17 -
[66] - Quote
Edwin Wyatt wrote:Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.
You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.
This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.
I wish you all the best CCP but I have a feeling the days of New Eden are numbered.
Ed
You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive. |
gascanu
Bearing Srl.
245
|
Posted - 2015.09.20 10:42:54 -
[67] - Quote
Aiyshimin wrote:Edwin Wyatt wrote:Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.
You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.
This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.
I wish you all the best CCP but I have a feeling the days of New Eden are numbered.
Ed You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive.
if you don't get "it" by now, no amount of explaining "it" to you will do |
Aiyshimin
Fistful of Finns Triumvirate.
556
|
Posted - 2015.09.20 10:58:08 -
[68] - Quote
Or maybe you're just wrong? :) |
VaL Iscariot
The Concilium Enterprises The Volition Cult
79
|
Posted - 2015.09.20 21:58:30 -
[69] - Quote
So happy that you're bringing back expansions. |
Apolion
Light-year Enterprises
2
|
Posted - 2015.09.21 01:00:57 -
[70] - Quote
Its sad to say it but CCP has been brain damaged ever since its fiasco with the introduction of Captain's Quarters. By introducing ambulation in such a poor form and enveloping it with the controversy of pay to win items in the halfhearted market, the outrage of such a useless and possibly totally unfair features into the game produced in the player base a very justified reaction of true an deep felt anger. CCP has been hamstrung ever since by the thinking that the EVE player didn't want to walk out into a huge gallery and pridefully show off there majestic ships. or simply interact with fellow players in a bar or their corps offices or even just on a promenade. They kind of know that players want this because that why we have dust. IF you have ever seen any of there expansion trailers there is always people that aren't in a ship. because that's what marketing needs to attract "PEOPLE" the problem is that they keep falling short of there promise. the promised a true sci-fi game with all the possibilities that that encompasses. but EVE is a simple game in that its just internet space ships. all the complicated mechanics that they create is only to support flying in a spaceship. that's all well and good I have had great times doing just that but that is a very narrow endgame. The dream that they were selling with every single trailer was an ambulatory character walking around doing stuff a human can relate to. Didn't we all come into this game thinking cool ill explore the universe with my big ship and blow away my friends but wasn't it a little disappointing when that stupid door doesn't open? why cant I walk inside my beautiful ship while its heading to the next destination. Honestly I do want to hire some mercs and call them in to infiltrate that Titan take over its crew put them all into airlocks and wave at their frozen corpses as they fly into a star. while I then repair its engines and fly it back to my home system. Yes I do want to take a spoon and carve someone's eye out if I ever find them in front of me. and damn it but I do want to land my ship down on Caldary Prime and simply take a stroll and sight see. I want planets to be dangerous to ships that get too close. if they are from the wrong faction and could possibly bombard it from orbit. I dream of placing a house in some remote wormhole and just look at the sleepers tear apart newbies that didn't scope out the area first.
You know what, I definitely would like to just head straight at a star that hasn't been named, map its system, scan all its planets moons and asteroid belts and give it a name.
I love EVE. My sub has been solid for coming on 10 years and I don't usually post on forums but ITs direction is not what was promised and I don't see it being realized in many years from now if ever. EVE, Valkyrie, Dust 514 are all separate games that could make this the best single game ever if they would all be "one game" but sadly I don't think the will is there. The intention is, but not the will.
The first step would be to open that damn door! |
|
John WarpingSlow
Aliastra Gallente Federation
92
|
Posted - 2015.09.21 03:04:03 -
[71] - Quote
Apolion wrote:The first step would be to open that damn door!
To the elevator that led to the promenade, the shops, the bars with table-top games, etc....
Youtube video - start at 33:30 in to see what they had in store for us before Incarna: Walking in Stations
At 43:34 is an example of one of the table-top minigames you could play and bet ISK on: "Sec Wars"
I'd still like to see this content as it would make a nice digression from flying in space while still allowing player-to-player interaction, including betting and risk. Yes, the game should still have a primary focus on flying ships in space and all that entails, but that doesn't have to be all the game is about. |
Captain Awkward
Republic University Minmatar Republic
68
|
Posted - 2015.09.21 14:37:52 -
[72] - Quote
M1k3y Koontz wrote:gascanu wrote:Quote:Give us feedback and work alongside us to improve EVE. i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback. p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit? "Domionion sov sucks!" CCP: Ok we replaces Dominion sov "Fozziesov sucks!" CCP: Ok we made some changes to fozziesov. "Fozziesov still sucks!" CCP: We'll continue adapting it as needed.
"POS's suck!" CCP: We're replacing POSs with citadels. Coming SoonGäó:"Citadels suck!"
CCP can't win. People need to calm the **** down and realize that the players are being listened to.
Yea.
So many people go : "I quit because CCP does make null what the players want it to be"
And when you go "So what DO the players want null to be?"
They go : "Well I dont know. But I dont want it to be as it is now."
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helana Tsero
Science and Trade Institute Caldari State
170
|
Posted - 2015.09.22 14:32:33 -
[73] - Quote
+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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William Ruben
GoonWaffe Goonswarm Federation
140
|
Posted - 2015.09.22 16:51:15 -
[74] - Quote
helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
What? No. That's not what is going to drive conflict in the game.
Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area
I think the first place to spend attention on the medium term is npc null. |
Dersen Lowery
Scanners Live in Vain
1755
|
Posted - 2015.09.22 19:12:36 -
[75] - Quote
William Ruben wrote:helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
What? No. That's not what is going to drive conflict in the game.
To the extent that it increases player investment in the game world (not to mention the station) it will make any conflict more personal and more meaningful.
William Ruben wrote:Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources.
Then watch as they're stomped back out.
But anyway, I'd love to see some resources spawn in inverse correlation to ADMs and any other evidence of settlement. To find the really choice stuff you have to go somewhere where few people have been, to the long-neglected wastelands that were once great empires.
NPC null isn't a bad place to look if you want a place to improve, but the question "improve for what use by whom" has to be considered. It's not an accident that some of the best small-to-medium corp space in NPC null is poor: if it wasn't, the big boys would just drive the locals out and take it over.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Indahmawar Fazmarai
3975
|
Posted - 2015.09.23 12:59:57 -
[76] - Quote
helana Tsero wrote:+1 for some more walking in stations content.
Give us the CQ + Hanger in the new citadels.
Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.
Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.
But that's not CONTENT! Unless I can breach into your trophy room and boobytrap it and kill you!
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Nevyn Auscent
Broke Sauce
2512
|
Posted - 2015.09.23 23:58:49 -
[77] - Quote
William Ruben wrote: What? No. That's not what is going to drive conflict in the game.
Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area
I think the first place to spend attention on the medium term is npc null.
Because Tech monopoly was such a good thing for the game right?
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Davinthan
Hazard Factory Viral Society
5
|
Posted - 2015.09.25 18:29:56 -
[78] - Quote
CCP Phantom wrote:CCP Seagull, EVE Executive Producer, comes with thrilling news about the future of EVE after reviewing a bit the past. We will bring back epic, feature focused expansions, but we are also going to keep the fast paced regular updates ten times a year. We are also working heavily on structures, and the guiding philosophy is that EVE should be a universe where the infrastructure (built by you fought over by you) is as player driven and dynamic as the EVE market is now. Intervowen into this comes a full revap of capital ships. Read more about the roadmap in CCP Seagull's exciting blog Looking behind and looking ahead - an update from EVE Executive Producer CCP Seagull.
I am pleased by the level of effort to keep improving this wonderful game.
I am also interested is contributing content as an Industrialist and Master Miner I need new tools to defend my mining fleet.
It is not a good option to depend on other in the alliance for protection of a mining fleet for PVP is the main enjoyment of many players.
How can I offer ideas? |
peaSTAR
Low Risk
1
|
Posted - 2015.09.26 11:28:10 -
[79] - Quote
@ccp you done a bang up job of breaking the game due to your changes,i dare say more breaking is install for those that choose to stick around. |
Clare Cooke
Low Risk
3
|
Posted - 2015.09.27 08:11:18 -
[80] - Quote
Quote:- 2014-10-01 17:23:09 UTC
CCP wont be happy until its only GM's playing,keep improving yourselves out of a job guys!!
way to go, wont be happy till your down to 10 players,but on a plus side of that,at least the servers will cope with the load
i suggest we all go find another game to play now !! 2
you could say i never saw this coming, LOL@CCP
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Raiden Avatarr
NFI industrial
4
|
Posted - 2015.09.29 10:58:48 -
[81] - Quote
"Personally, IGÇÖm not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics."
+1
CCP should notice that Eve is populated by also PVE oriented players which want solo entertainment. MMO should not mean you are forced to stick in groups in order to play, it should mean that you are surrounded by other ppl and not only by AI. I understand that solid PVP content must be in development but seriously - leaving PVE outdated is a simple way of losing a lot of playerbase which is happening right now (and dont tell me about server statistics. I saw 40K+ ppl usually on TQ few years ago, now is half of this number).
I want a story, i want to be part of something huge and epic and i dont care about nullsec drama, voice comms and lowsec and hisec assholness. My hisec corp suffered constant wardecs and this mechanics is broken. I know Eve is all about asholness, being an as-hole is cool and all (really? LOL) but if Eve will continue towards this direction it will lose more players. Recently 2 of my friends started playing and resigned after 1 month. In the past - i invited 6 more ppl into Eve and they all had not stayed in Eve for long. As i said - not all players are interested in PVP fleets and null drama and hisec is in constant danger by assholes. If its by design - its bad design. If someone want some risk they venture into WHs, lowsec and beyond but empire space should remain safe at least on corp-to-corp level.
Please, remodell all hisec content, splitting PVE content from PVP. They both could interact at some level but having "high security space" not secure at all is bad for Eve and this is one of reasons why playbase is in constant decline.
EDIT: Ah and i almost forgot: NEW ICONS in space are ugly and unreadable. Why its been changed? I cannot clearly see which wreck is full and which one is empty, ship icons are also similiar. I'm graphic artist in RL, and i honor a good job with Eve overall but those icons are step back. |
DUBLYUR
Gefest Group Solar Citizens
44
|
Posted - 2015.09.29 13:40:42 -
[82] - Quote
CCP Seagull why it decreased the number of people in the game ?
Maybe you should be fired? |
marly cortez
Mercurialis Inc. RAZOR Alliance
112
|
Posted - 2015.09.29 14:30:53 -
[83] - Quote
DUBLYUR wrote:CCP Seagull why it decreased the number of people in the game ?
Maybe you should be fired?
Straw Poll anyone????
Own nothing, Build nothing, Plan nothing, Just blow it all up, you know it makes perfect sense, Fozzie says so.
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Krughor Khan
State Protectorate Caldari State
1
|
Posted - 2015.09.29 20:28:56 -
[84] - Quote
Regarding new player attraction..... The recent sp addition for new players is nice but I think more should be done. Skills regarding small t1 ships such as frigates and destroyers, along with all basic support skills should all receive lower multipliers, while the ones regarding bigger hulls should suffer the opposite change by being harder to train. Its quite painfull to wait for a full month or more just to acquire some untrained racial t1 frig with all the related skills to at least level 4 or just to shift to a completely new weapon system. Another thing that I have noticed is that there are no good isk opportunities for small craft apart from fw, even if these envolve some risk. Lowsec gas nebulas are scattered across a few systems and are far from being a common sight (the cytoserocin ones), which is perhaps the only profitable ressource to mine with a venture. Loot from exploration sites is also kinda poor in low. Also, I think the MTU module should be removed. That would allow new players to gain some isk on abandoned wrecks left by the mission runners (might sound irrelevant but it isnt), not to mention that the lack of the "pocket noctis" would be most beneficent for the economy.
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Stanislaw Skalski
Perihelion Corp.
1
|
Posted - 2015.09.30 01:31:08 -
[85] - Quote
I also vote for nice, animated login screens (big return of these) instead of blank static screens and useless launcher (im sorry, its not useless, im forced to run it if Eve needs to be updated).
Please, bring back those shiny, awesome loop-animated login screens with music.. |
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