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1. Walking in Stations - in Assembly Hall [original thread]
What is disappointing is the lack of Dev responses and comments here. Sorry to say but It looks like my EVE online subscription will end when there is an MMO that shows me the original promise of EVE online, that of a space simulator that has all ...
- by Apolion - at 2016.01.04 05:09:59
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2. Sticky:Dev blog: Looking behind and looking ahead - update from CCP Sea... - in EVE Information Portal [original thread]
Its sad to say it but CCP has been brain damaged ever since its fiasco with the introduction of Captain's Quarters. By introducing ambulation in such a poor form and enveloping it with the controversy of pay to win items in the halfhearted market,...
- by Apolion - at 2015.09.21 01:00:57
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3. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: This sounds like a mountain of work for CCP that could be better spent unscrambling the legacy code they already have and rewriting it in a language that's multithreading-friendly. Brother I'm with you as long as they...
- by Apolion - at 2015.01.29 02:42:44
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4. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: Stop going into hypotheticals on how the computers would melt or glitches would happen, there is only a single reason why this is not feasible: network connections are too slow for this amount of data to be propagated, calc...
- by Apolion - at 2015.01.29 01:48:35
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5. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: If a client lags, then bump calculations don't arrive on time to other clients. Ships start passing through each other. Worse: ships start passing through each other in an inconsistent manner . It's an intermittent fault. ...
- by Apolion - at 2015.01.29 01:01:36
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6. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: So if processing gets split what happens when i'm FC in a large fight 2000 or so people under me and I order them all to cut connection with eve you simply loose a bunch of ships and the remaining clients have an easi...
- by Apolion - at 2015.01.28 05:42:44
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7. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
I like pipe dreams! they inspire people to figure out how to swim in the crushing depths of the ocean floor. fly higher than birds and even leave the earth. create the most wonderfull machines that can build worlds. And prove the too many people ...
- by Apolion - at 2015.01.28 05:32:35
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8. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
understandable that a system with 4000 players would require huge resources from any number of computers but at the same time we would be talking about "maximally" 2000 modest computers analyzing there immediate vicinity not the whole system grid ...
- by Apolion - at 2015.01.28 04:14:33
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9. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
I can see how this can be a huge task. Could it be divided by segmenting of the local grid by the number of clients in it. Many very difficult parallel computations are done by multiple processors today. Even analyzing the genome of humans has bee...
- by Apolion - at 2015.01.28 03:50:11
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10. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
cool send that to client as well! sound like a function that could be delegated to clients without too much concern for a significant imbalance that cold be used to favor one player over another.
- by Apolion - at 2015.01.28 03:28:59
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11. Client side Load processing hacking prevention Idea - in Player Features and Ideas Discussion [original thread]
Hey guys I have been involved in programming in a very light way but for a very long time, Probably this has probably been considered but hopefully the vast resources of the forum can come up with the solutions needed to make this work. Being abl...
- by Apolion - at 2015.01.28 03:10:24
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12. I'm in hot pursuit! - in Player Features and Ideas Discussion [original thread]
It would be exciting to implement a better ship tracking and chase mechanism to EVE so that even if a ship warps away to a gate or other nav point, if youGÇÖre in a faster ship you should overtake him mid warp and tackle him before he reached the ...
- by Apolion - at 2013.06.04 06:44:00
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13. Proposal Regarding Cloaking (Role) - in Player Features and Ideas Discussion [original thread]
It would be useful if the cloaked ship has a counter as well for the pointing implementation. maybe if the pointer was incorporated into probe system were by the probing ship would send a de-cloaking probe formation that could sweep a section of l...
- by Apolion - at 2013.06.04 04:56:00
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14. More individual weight - in Player Features and Ideas Discussion [original thread]
Everyone is worried about hamsters not being up to task, but have you thought that in a multi ship battle the likelihood of a loss of lock grows and that actually reduces the load on your precious hamsters? Guys we arenGÇÖt talking about a 100 v 1...
- by Apolion - at 2013.06.04 04:28:00
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15. CCp-Wis (please open the door) - in EVE General Discussion [original thread]
I want Wis: I want to recognize my fellow players and interact with them more personally. I spent a lot of time on my avatar and I want to show him/her off. Yes I do want to stab a spoon into the eye of the guy that poded me! Someone please explai...
- by Apolion - at 2013.06.04 03:51:00
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16. Shooting through objects - in Player Features and Ideas Discussion [original thread]
If there is any one thing that would improve game play LOS would be it. It would help to mitigate Blobs as blobbing players would be easily in danger of firing on friendlies or simply lose DPS waiting to get a clear shot again. For those that th...
- by Apolion - at 2012.06.20 04:49:00
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17. [CSM] July 2011 Prioritization Crowdsourcing Preparation Plea - in Assembly Hall [original thread]
I noticed that a topic that continually is spoken about in the forums is missing. " Line of Sight "; " L.O.S ." may seem as a minor game mechanic that has the potential of really screwing with LAG but there are so many ways to overcome the CPU lo...
- by Apolion - at 2011.07.24 19:22:00
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18. Manual controls for space flight - in Player Features and Ideas Discussion [original thread]
The speed of EVE responding to directional inputs is an issue that causes manual flight to be "less fun" than the people posting this issue would imagine. I still would like it implemented with a specific point in mind. I would like to see line ...
- by Apolion - at 2011.07.12 21:18:00
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19. Devs answer your every question! - in EVE Information Portal [original thread]
Will i ever be able to target a ships Engines only? Board and hijak someone else's ship?
- by Apolion - at 2011.05.10 03:16:00
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20. Devs answer your every question! - in EVE Information Portal [original thread]
Can the forums have a better filter so that topics can be searched more thoroughly prior to making a suggestion or giving an opinion that may have been dealt with? I realy would like line of sight targeting constraints to be part of EVE tacti...
- by Apolion - at 2011.05.10 03:10:00
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