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1. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Kunming wrote: ImYourMom wrote: Plex has gone through the roof because it's now used for everything. MOST people use it for game time, correct me if I'm wrong. But they are paying an over inflated price for something quite frankly they just ...
- by ImYourMom - at 2017.08.01 17:04:07
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2. T3 Tengu in DED Complexes - in Missions & Complexes [original thread]
The new tengu also.has a new subsystem that gives cap bonuses and an extra mid slot. It's now cap stable with active tank and shield booster. Put it this way I did a 10/10 And it was pathetically easy.
- by ImYourMom - at 2017.08.01 14:06:24
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3. welcome to the agency event - in EVE General Discussion [original thread]
It is meant for new players really but some things are just a but silly like so a complex in a t3. Why would anyone risk taking t3 into a complex for literally no benefit. I have to say the content creators at cap have literally no imagination or ...
- by ImYourMom - at 2017.08.01 07:45:34
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4. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Thomas Lot wrote: ImYourMom wrote: Plex has gone through the roof because it's now used for everything. MOST people use it for game time, correct me if I'm wrong. But they are paying an over inflated price for something quite frankly they ju...
- by ImYourMom - at 2017.07.29 15:39:57
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5. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Bjorn Tyrson wrote: So kinda like the old system where plex was for game time, and arum for everything else? That system that saw plex prices between 1200-1400 before rhe split? Your dreaming if you think things will EVE go back to 600m per mon...
- by ImYourMom - at 2017.07.29 15:39:06
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6. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Nana Skalski wrote: First CCP would have to give you checkbox for not making your payments recurring when buying subscription. I think that would make people more happy when they would not have to cancel their "forever" subscriptions, because C...
- by ImYourMom - at 2017.07.29 10:47:48
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7. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Kueyen wrote: Won't work. Every item that can be legally bought for real-world currency and be sold for in-game currency will gravitate towards the same isk/$ ratio, regardless of what it is or can be used for. e.g. a Plex costs 20$ / 500 u...
- by ImYourMom - at 2017.07.28 18:48:58
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8. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Algarion Getz wrote: By now, most of the PLEX in game are probably used as gold item or as input material for SP farms. How did these game time codes work? Where did you get them? Used to be able to get them in eve forums bought from third ...
- by ImYourMom - at 2017.07.28 16:28:16
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9. CCP can we just bring GTCs back - in EVE General Discussion [original thread]
Plex has gone through the roof because it's now used for everything. MOST people use it for game time, correct me if I'm wrong. But they are paying an over inflated price for something quite frankly they just don't want or need. Many just want to...
- by ImYourMom - at 2017.07.28 15:03:16
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10. Proposal - Steal and unanchor offline towers and mods - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: NO Been suggested hundreds of times over the years, it was a terrible idea then and it is a terrible idea now. Whether they are playing the game actively at the moment does not matter that tower and anything attached belongs...
- by ImYourMom - at 2017.07.25 15:36:24
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11. Proposal - Steal and unanchor offline towers and mods - in Player Features and Ideas Discussion [original thread]
Hi CCP There must be literally 1000s of mods and towers in space that are offlined with many more mods attached to it that are still anchored especially in WH space. Would CCP consider that we can steal these and have the ability to unanchor if ...
- by ImYourMom - at 2017.07.24 10:20:24
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12. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I don't think he pvp's. Like at all. I'm guessing he falls into the group that surrendermonkey was hinting at before. Plays by himself as a renter or something like that. Same with scialt and li Soikutsu. I imagine thats w...
- by ImYourMom - at 2017.07.24 10:13:34
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13. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: The load put on the server by afk players is negligible. Like almost nothing. Greylord, what you think is griefing, is not griefing. Just like ganking is not griefing. No it wasn't intended, but neither was the use of loca...
- by ImYourMom - at 2017.07.23 23:12:09
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14. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Another 400 page thread in the making and nothing even remotely new to say. We don't need two of these for devs to ignore. /thread so why have you posted here? Im sure the mods are quite capable of doing their job without...
- by ImYourMom - at 2017.07.23 09:50:32
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15. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: So go ahead, kill the campers. You admit yourself that they are still there. You haven't outsmarted them. You have allowed them to degrade the value of your systems by forcing you to fly compromised f...
- by ImYourMom - at 2017.07.18 09:24:04
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16. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Cindy the Sewer wrote: Congrats, you have submiited an idea that has been submitted 999,999 times before and so we hit the millionth time mark! btw.... YOU: Dear CCP, i have a great anti-camper idea ! CCP: Whatever it is the answer i...
- by ImYourMom - at 2017.07.17 09:03:32
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17. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: ImYourMom wrote: All cloaking modules to have a new cap drain amount attribute , once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that pe...
- by ImYourMom - at 2017.07.17 09:00:59
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18. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: ImYourMom wrote: All cloaking modules to have a new cap drain amount attribute , once cloak is activated, cap depletes and eventually runs out and decloaks? any cap regen/ bonus mods are negated whilst cloaked, so that pe...
- by ImYourMom - at 2017.07.15 13:14:30
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19. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: There's no consensus that AFK cloakers are a problem. Better start with establishing that before you start coming up with a solution. That aside, I doubt we can expect Big Things from you if you weren't bright enough to ...
- by ImYourMom - at 2017.07.15 13:11:42
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20. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Mike Voidstar wrote: The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefin...
- by ImYourMom - at 2017.07.15 13:10:17
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