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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Chance Ravinne wrote: Lightbringer wrote: Does the stupid faction BS Nerf take into account this just as stupid nerf aswell? Yesterday people complained the Battleship nerf would make Carriers the default king of the meta. Now CCP is deal...
- by Petrified - at 2017.06.09 21:49:27
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
If the issue is that rewards are too easy, then nerfing something used in both PvP and PvE does not make a lot of sense. People will simply change to another ship that will give the damage output they desire for running sites. Perhaps the probl...
- by Petrified - at 2017.06.09 11:26:28
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3. Sticky:[119.6] Standup Thukker Capital Component rigs - in Upcoming Feature and Change Feedback Center [original thread]
HandelsPharmi wrote: Petrified wrote: Kinda curious why the Thukker module is being turned into a rig and not into a service module like the Hyasyoda? I do not understand, why the Hyasyoda becomes a modules and not a rig ... Modules c...
- by Petrified - at 2017.05.18 08:04:19
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4. Sticky:[119.6] Standup Thukker Capital Component rigs - in Upcoming Feature and Change Feedback Center [original thread]
Kinda curious why the Thukker module is being turned into a rig and not into a service module like the Hyasyoda?
- by Petrified - at 2017.05.18 00:09:52
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5. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
HandelsPharmi wrote: Petrified wrote: What happens with the current Outpost Eggs? Do we get reimbursed for them? Will they be converted to rigless faction Fortizars? Why allow outpost eggs to be built still if they cannot otherwise be plante...
- by Petrified - at 2017.05.13 02:59:26
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6. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
What happens with the current Outpost Eggs? Do we get reimbursed for them? Will they be converted to rigless faction Fortizars? Why allow outpost eggs to be built still if they cannot otherwise be planted?
- by Petrified - at 2017.05.12 22:40:39
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7. Blood Raider Shipyards from Team Phenomenon (YC 119.4) - in Test Server Feedback [original thread]
Rovinia wrote: CCP Paradox wrote: Known Issues: NPCs will currently pursue players around the system if the players warp away from the shipyard. Why is that an Issue? I like it! As long as enough of the NPC's stay on the station ...
- by Petrified - at 2017.04.20 21:24:57
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8. Blood Raider Shipyards from Team Phenomenon (YC 119.4) - in Test Server Feedback [original thread]
Cephei Kells wrote: So you're saying it has a reasonable reinforcement mechanic? Only reasonable for NPCs who can play 24/7
- by Petrified - at 2017.04.19 22:01:05
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9. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
xOmGx wrote: Why the F you want to remove POS after over 10 years of good service? Why you want us to pay 10-20 time MORE for LESS functionality and protection? ( no forcefield, no automated guns) Where are my laser guns on the citadels? all ...
- by Petrified - at 2017.04.12 22:46:18
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10. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Rowells wrote: Petrified wrote: Akrasjel Lanate wrote: Scatim Helicon wrote: Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ? ...
- by Petrified - at 2017.04.11 23:56:10
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11. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Akrasjel Lanate wrote: Scatim Helicon wrote: Haven't seen any mention of this elsewhere: is there any intention to alter/remove/etc the NPC stations in empire and pirate sov 0.0? No... why you ask ? Likely because they don't like the fr...
- by Petrified - at 2017.04.11 21:18:11
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12. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Ripard Teg wrote: Good changes! It looks like you guys have put a lot of thought into this, and it shows. Two questions: You mention that during the transition, some assets will be automatically to asset safety "as needed". Can you elaborate? ...
- by Petrified - at 2017.04.11 21:12:59
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13. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
Chance Ravinne wrote: I'm not saying they shouldn't be limited. But there's a difference between Genolution limited and "I had a couple thousand dollars lying around, so now I own this ship" limited. While the announcement smells of Fresh S...
- by Petrified - at 2017.04.04 05:02:51
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14. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
CCP Savior wrote: Xynthiar wrote: It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :) Its something we're curr...
- by Petrified - at 2017.03.31 21:51:42
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15. [NEWS] Closure of all State Embassies within the Federation. - in Intergalactic Summit [original thread]
Too many egos on all sides of this mess. We will be offering sanctuary and refuge for any one who wants to get out of the middle of this but hopefully cooler heads will prevail in both governments.
- by Petrified - at 2017.03.31 02:28:02
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16. Gank Multiboxing - in Player Features and Ideas Discussion [original thread]
unidenify wrote: They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts. Very true. It is now against the rules to use electronic or mechanical means to control the actions in multiple eve clients simultan...
- by Petrified - at 2017.03.24 07:44:19
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17. Coolant Injectors - in Player Features and Ideas Discussion [original thread]
US Khorne wrote: I will start off by saying that I do not regularly read the Forums so this may have already been brought up. I think we need a new module in the game, the Coolant Injector. I propose that it is a low slot module that holds a ...
- by Petrified - at 2017.03.24 07:34:04
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18. Total Net Worth counter feedback thread - in Test Server Feedback [original thread]
Vincent Athena wrote: Will there be one of these for corps too? So those with the right roles can see the total net worth of the corp? Ditto. A total net worth on a corporate level would be great as well.
- by Petrified - at 2017.03.01 00:04:20
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19. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Malthuras wrote: progodlegend wrote: ITT: tears over not being able to carrier rat for 100mil ticks anymore. tears over not being able to obliterate subcaps with impunity anymore. Adapt or Die git gud learn 2 play This is why someone...
- by Petrified - at 2017.02.24 03:36:04
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20. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
lanyaie wrote: This has been a bad day for all of my ships.. Support Fighters - Signature Radius: 120 (+80) Why did support fighters get such a massive increase? Especially considering there's only 3 of them in a squadron, why weren't they ...
- by Petrified - at 2017.02.23 23:59:04
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