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Thread Statistics | Show CCP posts - 2 post(s) |
ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.09.21 18:37:00 -
[1]
It could be even more successful if it weren't for a fairly major issue, Travel Time.
No this is not a thread about insta's insta's are merely an effect of the current problem.
I want to do this properly and avoid flame so a fair debate no blatantly stating someones wrong without providing decent reason. Pirates have the right to camp gates and blockade chokepoints, and carebears also have the right to find any means possible to evade them within the game dynamics (which includes insta's) But thats not the issue.
I want people to take an average day in eve and work out how much of that time you spend at warp and transiting from system to system, and how much time you spend doing other things ingame. Im going to safely say that for a single activity travel is going to be one of the highest proportions of time in eve. In short the ammount of time spent traveling in eve is too much, and I belive it is a limiting factor on bringing in new players into the game as its something they encounter and can get anoyyed with right away.
So what I suggest in possible solution to this without dipping into the insta's fiasco, increase warp speed across the board perhaps by a factor of 10. See how things go etc..
Discuss
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storm2k5
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Posted - 2006.09.21 18:41:00 -
[2]
All I can say is that I idle the german help channel alot, and travel time is the nr. 1 issue that annoys new players.
I don't know how many of them quit in the end (or don't start to pay)
Faster travel will have impact on game dynamics, tho. Besides, I think the eve-verse HAS to be big.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.21 18:41:00 -
[3]
Even increasing warp by a large amount won't really decrease travel time greatly. Since way more than half of travel time is actually either approaching a gate/station or jumping thru a gate or into a station.
I can't think of a way to decrease travel time without impacting everything else in bad ways. It's already too easy to move a huge fleet of ships into an enemy region. But at least it takes an hour or so. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.09.21 18:41:00 -
[4]
The problem isn't travel time, if anything it is too short. The question is, why do people feel the need to travel so far?
The Battleships is not and should not be a solo pwnmobile - Oveur
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2006.09.21 18:45:00 -
[5]
Just to tag on an idea travel time might also be the reason the chinese server population nose dived, because I heard they're paying in realtime for the ammount they play. So high travel time is going to translate to high cost which is gonna be a big put off.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.21 19:00:00 -
[6]
EVE's current growth rate is already more than the server's capability growth rate, why do you want to increase the player growth rate even more? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
MissileRus
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Posted - 2006.09.21 19:12:00 -
[7]
eve is huge, it should feel huge, battleships should feel big, fights should last longer, capital ships(and preferably battleships) shouldnt be able to be stopped by a single frig so easy, "wont discuss instas", ecm fixes, drone bug fixes, tq bleeding 1s and 0s, whine on the forums etc..
all i can say is i would like less secure ways of travel, warp bubbles interfering mid warp between gates etc, making gate camping more fun but away from the gates letting people avoid instas by using alternative routes to avoid bubbles between gates. to make that happen territory defenses needs to come though to have chances of defending territory better.
i dont think warping should be changed, i do think that instas should be removed (sry) and making people use mwd/ab more often. with removed instas, and territory defense systems, and bubbles catching people in warp anywhere in space if they warp throu the bubble, to make it all happen it needs to happen at the same time. it should also be easier to find someone in safespots and local should be nerfed a bit and scanner get a usabillety boost. with that probes should be boosted aswell to provide number of ships in system etc. and easier to find people hiding.
empires can be built in 0.0, so why go to empire to sell stuff. if people cant deal with traveling they shouldnt jump so long to sell stuff. i heard mentions about pos warp gates built by players, those could decrease travel time eventualy if they come, but if they come instas should be gone and the rest of the balancing applied. empire wouldnt have so mutch items as alliances would keep most of it for themselves, eventualy empire perhaps gets thinned out and more pople comes to 0.0 because of easier access when people cant jump all over the place almost instantly.
having this big game where you already move from places very fast makes the game to small. it should be balanced, with riskier traveling, however if "instas" are removed and people land at 15k, there will be less risk eventualy as there wouldnt be hordes of people jumping all over the galaxy way to fast to gank everything they see.
i hope i made some sence, but i most probably didnt... anyway travel time with 5k+ solar systems is fine, space is huge and warp time should be even greater in some places tbh. but as said we should get tools and other fixes to balance it all more.
with the right tweaks and fixes eve might feel big again and capital ships supporting troops long distances will become more important(motherships/titans etc.)
no way as a flame, and i appologice for teh spellings and my odd views on the subject.. but anyway there sure are problems here and there and they aint easy to fix.. sry mfor mentioning instas /sleep
--------------------------- 4. i like pizza |
Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.09.21 19:12:00 -
[8]
Originally by: ToxicFire Just to tag on an idea travel time might also be the reason the chinese server population nose dived, because I heard they're paying in realtime for the ammount they play. So high travel time is going to translate to high cost which is gonna be a big put off.
China pays just like we do. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
Zosimos Sabina
Amarr Loot
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Posted - 2006.09.21 19:19:00 -
[9]
For those wanting to increase travel time, you're going to lay the final blow on low-sec. Industrialists simply don't see the reward in low-sec selling -> having one hauler popped a week will destroy any reasonable profit margin. Low-sec players will up and leave because the rewards of low-sec will in no way compensate them for this increased travel time / price for ships and modules that actually do get hauled to low-sec and head back to empire or scoot off to 0.0 -> but that'll be for those corps that can turn totally self-sufficient or have friends who are.
Then we'll have empire and 0.0 and nothing in between. And that'll be a shame - I like low-sec.
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Kaynard Stormwalker
Stormriders
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Posted - 2006.09.21 19:20:00 -
[10]
Lets see if I can post now, fourth time logging in..
Travel time is pretty annoying, but its kind of a time sink, and its "needed" by the way game is designed. Sure things would be easy if you could a massive jump field and change regions, but the big universe would be pointless then.
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Borasao
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Posted - 2006.09.21 20:04:00 -
[11]
I attempted to introduce three of my friends to Eve. They all downloaded it and fired up a trial account. All three quit playing after a day or so with the #1 issue being travel time.
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Elgar1
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Posted - 2006.09.21 20:14:00 -
[12]
I think the travel time is just fine. I've played other games where travel was made faster and easier. It was the death of exploration for so many players. It made the worlds seem tiny, when they used to feel so big.
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Fuujin
Hadean Drive Yards
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Posted - 2006.09.21 20:20:00 -
[13]
Edited by: Fuujin on 21/09/2006 20:26:42
Originally by: Borasao I attempted to introduce three of my friends to Eve. They all downloaded it and fired up a trial account. All three quit playing after a day or so with the #1 issue being travel time.
If they're dumb enough to quit after a day for that kind of reason then good riddance. Travel time is needed, if anything it should be a bit longer to discourage people from constantly moving around. Maybe then we'd have more segregated regional markets.
Think about it, you're first day your agent ahs you running around to different systems, you probably arent trained for microwarp drives or afterburners and chances are you're navigation and agility related skills are low. You're too busy trying to figure out the map let alone knowing how to make a good insta. To top it off you're in a n00b ship. Of course travel times are going to be long. Suck it up and keep going. Things get(surprise surprise!) easier as you progress and can train up some skills. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.21 20:21:00 -
[14]
Originally by: ToxicFire Im going to safely say that for a single activity travel is going to be one of the highest proportions of time in eve.
I disagree. Sitting in station chatting has got to be up there. -- Guile can always trump hardware -- |
Shitzen Giggles
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.21 20:39:00 -
[15]
Originally by: Borasao I attempted to introduce three of my friends to Eve. They all downloaded it and fired up a trial account. All three quit playing after a day or so with the #1 issue being travel time.
Well don't y'all sit down at a Chess set anytime soon... might have a nervous breakdown form severe ADD
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Presidente Gallente
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Posted - 2006.09.21 20:43:00 -
[16]
Edited by: Presidente Gallente on 21/09/2006 20:46:06 Edited by: Presidente Gallente on 21/09/2006 20:43:14 The travel time ist well balanced IMO. Game mechanics like this are necessary to give a realistic feeling that you are in virtual space. It affects the players behaviour and the overall dynamics of EVE. It's the nature of space that you have to deal with big distances. A click and warp in a second from point to point will destroy the whole realism of beeing in deep space. It's good that you can't just pop over to another system 40 jumps away in a few minutes. EVE is not an Arcade action game. When leaving the noob path you hopefully start to plan things and work out a strategy about your next major targets within your favourite system in the next months. Imagine how many clones would just do boring and senseless exploring sessions if you can travel through the complete EVE universe in a few hours. Loads of systems are overcrowded without sense. Long travel times will save one important fact that EVE has still its secrets and surprises after one or two years because you were concentrating mostly on eg. local mission runs and time by time you found some spare time just travel around, figure out what't going on light years away from home, relaxed with a glass of rum and a good cigar. That's real EVE.
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Scout Rec
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Posted - 2006.09.21 20:47:00 -
[17]
Hmmm, I would say that 90% of my time is spent travelling.
But I'm primarily a trader, so the time is spent going through the market and what-not.
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Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.21 22:35:00 -
[18]
Travel time is fine imho. It's a strange fact that a huge amount of EQ players thought the insta-travel in pop killed the atmosfear because it shrunk the world to nothing.
Newbies dont even have to travel that much, I cant see how it scares them away that much. -----
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Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.09.21 22:52:00 -
[19]
Leave it the way it is tbh. ----------------------------------------
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AlexMarketAlt
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Posted - 2006.09.21 22:55:00 -
[20]
Originally by: Avon The problem isn't travel time, if anything it is too short. The question is, why do people feel the need to travel so far?
QFT I would like if the game becamore region oriented, right now the universe actually feels kind of small.
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Dannek
Llama F5 and Associates
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Posted - 2006.09.21 22:59:00 -
[21]
Edited by: Dannek on 21/09/2006 22:59:27 I don't like it at all.
It's like, the Galaxy is one big series of local roads with no long legs to connect any far flung areas.
I think that Regions should have a central hub constellation that enables travel to any neighboring Region's hub, without having to fly through the entire thing. And possibly 3 or 4 mega-hubs that divide the galaxy into larger sectors.
It would make Area defense more tactically interesting than just defending a linear border. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |
Mjala
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Posted - 2006.09.21 23:17:00 -
[22]
we need it, come on guys, you fly from south to north in one hour. isnt that a bit to fast ?? a big world is only then when you travel for a long time.
lets take the earth. one hundred years ago, someone write 80 days around the world. 200 years ago, they would say: thats fast. now we can fly in 24hours around the world.
what i want to say is, ... i dont know
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.21 23:20:00 -
[23]
Originally by: Avon The problem isn't travel time, if anything it is too short. The question is, why do people feel the need to travel so far?
Two reasons.
One, because of the market. Market order limits, to be precise, which stop the spread of the hubs. That's fixable.
Two, because of conflict per population density. This is something which is quite cear within Eve, and trying to push more people together by "fixing" travel will just lead to the destruction of most entities involved via internal conflict over resources, deverstating 0.0 space.
//Maya |
Trahern Twrgadarn
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Posted - 2006.09.21 23:22:00 -
[24]
I quite eve at one point due to the travel times. Fortunately we now have jump clones and I have learnt to work (play?) from 2 points. Maybe the testing from last weeks jump drive experimant which went **** upi will pay off in the future
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Bill Shankly
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Posted - 2006.09.21 23:29:00 -
[25]
Edited by: Bill Shankly on 21/09/2006 23:33:31
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Bill Shankly
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Posted - 2006.09.21 23:33:00 -
[26]
Edited by: Bill Shankly on 21/09/2006 23:34:48
Quote: China pays just like we do. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious.
if you think thats hillarious, id get out a bit more. Sunshine is your friend.
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Sphit Ker
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Posted - 2006.09.21 23:36:00 -
[27]
I agree travel time should not be faster (unless the universe expand) but by all means make it **better**! This approching stargate, jumping, warping to stargate, approching stargate, jumping, warping to stargate, approching stargate, jumping, warping to stargate, approching stargate, jumping, warping to stargate have got to go, away, like gone, no more, cya.. IMO. This is the very worst part of EVE.
My EVE time would be much more satisfying if I could simpy decide on an activity (mining, trade, PVP, Missions, NPC huntting.. whateverfloatsmyboatbythen) and step on it SOON instead of moving around for *hours* then back? yes. absolutely.
hmm. kind of a double blade right, heh?
This universe is so damn big yet we only use a couple pixels (gates, stations, belts, planets and moons..)
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Rayvonuk
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Posted - 2006.09.21 23:37:00 -
[28]
Travel times are good as they are, shorter travel times would make the place seemmuch smaller and i think it helps weed out the sort of players we dont want anyway. I dont see the reason for people to move about so much amyway.
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Fuujin
Hadean Drive Yards
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Posted - 2006.09.21 23:51:00 -
[29]
No thanks. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Sphit Ker
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Posted - 2006.09.21 23:54:00 -
[30]
exactly my thoughts, mostly. lol
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