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Zatch
Death of Virtue
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Posted - 2006.09.21 12:35:00 -
[1]
Edited by: Zatch on 21/09/2006 12:39:40 After waiting for over 2 weeks at a time just to research a BPO, I figured it would be best to maximize my own researching efficiency by figuring out how far I should even bother to research a BPO. Although all of the math is readily available in this section of the forums, as well as a few spreadsheets here and there, I took it upon myself to incorporate the calculations into a very simple, straightforward standalone program. I used information extracted from the most recent data dump posted in a dev blog not too long ago, so the BPO material requirements are as up-to-date as possible. Anyways, here's the fun part:
Screenshot:
Link: EVE_MLCalc.zip (2.94MB)
The current version is 1.1.0 as of September 21, 2006.
Hopefully the program is easy enough to operate, but if any clarification is needed please feel free to ask questions in this thread (I'd prefer to answer questions here instead of through an EVE-mail because this way everybody can see the answers.)
Planned features for later versions: 1) Make a distinction between skill and material requirements. Currently they are displayed in a similar manner, though the skills will not affect the efficiency calculations (as they shouldn't.) 2) Add some useful information to the "description" frame. 3) Implement a graph depicting wastage amounts as affected by the ML, up to the ideal value. 4) Implement a more advanced suggestion feature (beyond the simple "IdealML" value) that, given a threshold, suggest a more practical ML to reach (where you get a substantial wastage reduction without needing to research an extra 100 ML just to beat the curve and remove that 1 last Tritanium...) 5) I may modify the interface so that it resizes dynamically, based on the extent of the material list. The only problem is that it opens a whole new can of worms when it comes to bugs, indices, and worst of all - the possibility that the interface could screw itself up (as GUIs sometimes do.) 6) Any suggestions made in this thread will be considered.
Note: You will need the Microsoft Visual Basic 6 Runtime libraries, SP5 or SP6. Available here. Try the program first; if it crashes then try getting the runtimes, install them, load up the program again; if it still crashes, please describe what you were doing in the program (loading it up, clicking something, etc...) as well as the error message you receive. :)
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Halafian
The Graduates
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Posted - 2006.09.21 17:07:00 -
[2]
A completely fantastic tool!
Great job, and thanks for sharing it.
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Gumiho
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Posted - 2006.09.22 01:21:00 -
[3]
Very nice.
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.22 07:12:00 -
[4]
great tool !!
one request please: a search function =) _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Zatch
Death of Virtue
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Posted - 2006.09.22 21:51:00 -
[5]
Version 1.2.0 is available (same link, first post.)
Changes: * Added a simple search function (mouse-over the text box to see the instructions on proper usage.) * Changed the colors a bit. * Skills are now displayed in yellow, and they are not factored into the Total material calculation any more.
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Zatch
Death of Virtue
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Posted - 2006.09.23 07:13:00 -
[6]
And now 1.3.0 is available, use the link in the first post. Changes include:
* The interface dynamically resizes based on the number of input materials for the selected BPO. You will no longer see several empty bars when you select a BPO requiring only a few different types of materials. * Double-clicking on a material name when the Ideal ML is between 1 and 500 will load the Graph form. The graph is a quick and easy way to see how quickly the wastage will be reduced when researching the BPO. Note that it will have more advanced functionality later, at the moment it is rather simplistic. See the new screenshot (first post) for a preview.
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Towtruck
Minmatar Celtic industries Interstellar Alcohol Conglomerate
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Posted - 2006.09.24 11:50:00 -
[7]
This is a great tool! Thanks for all the work you have put into it.
A potential improvement that I would find useful would being able to quickly cost items: if we were able to enter mineral prices and have the build cost displayed as we adjust the ME.
-Tow
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Zatch
Death of Virtue
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Posted - 2006.09.24 16:21:00 -
[8]
Edited by: Zatch on 24/09/2006 16:24:09 Version 1.3.1 is now available. Changes include:
* The total build cost and the wastage cost are now displayed in the Analysis frame. * Material prices are hard-coded unless overridden by a file (matprices.dat.) This file is generated by the program. Modifying the values does not require opening the file, however, as you just type in a new value after loading a BP and then hit enter. :)
Thus, if the program starts crashing after you load it up a second time, delete matprices.dat from the MLCalc directory.
Edit: I have a quick question: is there a maximum allowable Material Level hard-coded into EVE? I have BPOs ingame researched to 1540 (before I wrote the program, I swear!) So I know the limit must be higher than that (if there is one.)
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Ray McCormack
BIG
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Posted - 2006.09.24 21:13:00 -
[9]
I do not think there is a maximum allowable ME level.
One change that would be nice is with Tech Level 2 products. They always require a Tech 1 version, which has a cost price based on the mineral values entered in. Would it be possible to automatically adjust the cost price of these Tech 1 versions so you don't have to manually price them yourself.
Another change would be to break down Tech 2 Construction Components to their raw materials, enabling you to just have a cost sheet for some 20 odd minerals and materials. Although, being able to set the price for the components themselves is useful too.
| The BIG Lottery | BIG Sales | 842820 | |
Adromir Melg'arh
Caldari
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Posted - 2006.09.25 07:41:00 -
[10]
I was looking for such tool for over a year now, and finally my quest is over!!!
Thank's you so much for this tool!
Adromir Melg'arh
--- Take care out there ! |
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Calous Vadarm
Unified Agenda
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Posted - 2006.09.25 12:02:00 -
[11]
Edited by: Calous Vadarm on 25/09/2006 12:04:13 You just made the job of trying to explain to a corpmate, the finer points of Ideal Material Levels much, much easier. Thank you a lot for putting this program together.
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.26 05:15:00 -
[12]
I'm happy to see you've found my program useful. :)
@Ray: I'm working on your suggestion, no ETA on a release though (yet.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |
Agrovale
Caldari FTATX Corp
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Posted - 2006.09.26 12:50:00 -
[13]
Very nice tool... thanks for sharing it!
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Guurzak
Minmatar
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Posted - 2006.09.26 13:26:00 -
[14]
Edited by: Guurzak on 26/09/2006 13:28:51 Very nice. 2 more suggestions:
COuld the wastage graph indicate specifically where the breakpoints are? For example, I may be able to see that there's a breakpoint somewhere between 45 and 60 but no easy way to determine exactly where in that range except trial and error. If it's not convenient to mark it on the graph, perhaps a "next improvement" field for each mineral on the main screen.
Also, 'enter'ing to re-search is a bit kludgey for loose searches. Could the dropdown blueprint list be filtered to only display prints which match on the search text?
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Pwett
Minmatar QUANT Corp.
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Posted - 2006.09.26 13:43:00 -
[15]
Edited by: Pwett on 26/09/2006 13:43:03 I was going to make one of these for my website, but you have the superior program. Good work!
I'll move onto something else now _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |
Lab Technician071548
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Posted - 2006.09.26 19:28:00 -
[16]
What a great service to the industrial world. Thanks!
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Natas Dog
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Posted - 2006.09.28 20:10:00 -
[17]
This thing is pretty awesome. Sticky-worthy to be sure.
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Tibullus
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Posted - 2006.09.29 01:15:00 -
[18]
You totally rock the house. |
Chitah
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Posted - 2006.09.29 03:20:00 -
[19]
What a fantastic tool!!! Congrats!!
Ideas: Inserting Production Level to calculations For this you migh need Industry Level and more 1 or 2.
Keep up th good work
Congrats once again
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 17:46:00 -
[20]
Many thanks for the kind comments. I'm just posting to let you all know I'm tackling all of these new suggestions slowly but surely. Thus far the new searching routine has been implemented and tested. Player skill levels will be stored in a *.dat file and will be used to provide an accurate estimation of wastage for players with less than perfect skills.
I may release a version containing just the new searching routine later this afternoon, and release a bigger update this weekend. -----
Creator of the standalone EVE Material Level Calculator MLCalc |
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Pick Me
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Posted - 2006.09.29 18:27:00 -
[21]
Sorry to have a serious tone after all theses blessing...
BUT...
This is an application, there is a very good chance that it's clean and safe. But there is also the chance it's bad.
Reasons why I think it could be bad: -"Researchers take a look!" in the title. Sure it's the target of the apps but the rest of the title is pretty clear already. -Lot of (!) alts replying it's very good. No need for alts to say that, it's not like bidding on a 10 bil bpo.
A trojan to get password is so easy to do theses days...
So Zatch, I hope it's a good one, and I'm sorry if it is, but I don't see this getting sticky unless the devs see the sources. |
Natas Dog
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Posted - 2006.09.29 20:10:00 -
[22]
Originally by: Pick Me -Lot of (!) alts replying it's very good.
I'm no alt TYVM. Just because someone has a ! for their pic doesn't make them an alt. I'm sorry, but I'm beginning to take offense to people calling anyone that is cursed with a ! on this crappy forum that never updates pics an alt. I'm no 3 year veteran, but I'm nobody's alt. To be honest, my alt is named Chuck U Farley :) I was merely doing my part to keep this on the front page so it doesn't get buried like so many other good things do on busy forums.
Now I can't say there isn't a trojan packed in here somewhere, that much is true. In fact, I wouldn't mind having this app released open-source so people can possibly even contribute to the development of it. Many hands makes light work and all.
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 20:51:00 -
[23]
Edited by: Zatch on 29/09/2006 20:54:53 I'll provide the source if the devs ask for it, but I don't intend to have several people working on the program at once. Anybody who is actually paranoid enough is free to monitor their outgoing connections. I guarantee my program will not generate a single one. The program works whether you have an internet connection or not, so if you would rather run it on an offline computer, that won't cause any problems.
So please, before you start tossing evil omens in the face of generosity, come up with a little evidence instead of just speculation (namely: scan the program for viruses, monitor your bandwidth, etc...) -----
Creator of the standalone EVE Material Level Calculator MLCalc |
Ray McCormack
BIG
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Posted - 2006.09.29 23:20:00 -
[24]
A thumbs up from me on all accounts here for Zatch.
Great app, no issues, it doesn't even request net access.
| The BIG Lottery | BIG Sales | 183259 | |
Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 23:51:00 -
[25]
Version 1.3.2 is now available. Changes include:
* New searching system. Type your query, press the enter key, and the list will be reduced to include only matching results. Clicking the "Clear" button or entering an empty query will retrieve the complete blueprint list. * New column "Improve At..." - this column lists the next ML at which you will see a reduction of the associated material's wastage amount. It lists the IdealML when your current ML is greater than that. Note: This is a performance-hungry feature. Later tonight I will provide a version where the column is optional. * Partially functional changes: 1) right-click on a material name to bring up a list of options, this is where you reach the graphs (no more double-clicking.) Note that only one option in the list works right now. 2) The new Skills frame contains the 4 most important research skills: Research, Metallurgy, Production Efficiency, Industry. Note that your selections in this frame will currently have no effect on the program's output; full functionality will be available in the next release. -----
Creator of the standalone EVE Material Level Calculator MLCalc |
Pick Me
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Posted - 2006.09.30 01:47:00 -
[26]
Originally by: Natas Dog
Originally by: Pick Me -Lot of (!) alts replying it's very good.
I'm no alt TYVM. Just because someone has a ! for their pic doesn't make them an alt. I'm sorry, but I'm beginning to take offense to people calling anyone that is cursed with a ! on this crappy forum that never updates pics an alt. I'm no 3 year veteran, but I'm nobody's alt. To be honest, my alt is named Chuck U Farley :) I was merely doing my part to keep this on the front page so it doesn't get buried like so many other good things do on busy forums.
I did'nt dismissed what you said, just indicated the fact that often, when a trick is pulled off, a lot of alts post one after the other.
You sure got an interesting and twisted name. |
Pick Me
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Posted - 2006.09.30 01:53:00 -
[27]
Originally by: Zatch
So please, before you start tossing evil omens in the face of generosity, come up with a little evidence instead of just speculation (namely: scan the program for viruses, monitor your bandwidth, etc...)
I did'nt say it was, I said it could be. I don't have time to scan/check it, anyway I will not run a suspect program on a production machine.
You can be sure if I would had got proof of any bad behavior, I would'nt have wrote my original reply the same way.
Like we say here, better safe than sorry. |
Ray McCormack
BIG
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Posted - 2006.09.30 02:11:00 -
[28]
Keep the changes coming.I like where it's going with the skill settings...
| The BIG Lottery | BIG Sales | 394845 | |
Jacqueline Skouris
Eth3real Forces of Freedom
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Posted - 2006.10.02 14:27:00 -
[29]
Lookin' good.
And a little isks to say thanks! - Jacq Serenity is worth fighting for! |
Guurzak
Minmatar
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Posted - 2006.10.02 14:59:00 -
[30]
Both improvements look great, Zatch. Thanks!
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